Races of Stone - 3.5e

Page 186

Illus. by R. Spencer

CAMPAIGNS OF STONE

CHAPTER 8

of deep hound-mounted cavalry patrol the underground caverns near dwarf cities, and experienced dwarf scouts often rely heavily on their deep hound companions. Deep hounds grow as tall as 4 feet at the shoulder and weigh more than 900 pounds. As a deep hound ages, its muzzle fades from gray to white. Combat Trained deep hounds are courageous and loyal, and they ably assist their handler or rider in combat. In the wild, deep hound packs hunt much like wolves, harrying and baiting their prey until it is too worn to fight. Light Sensitivity (Ex): Deep hounds are dazzled in bright sunlight or within the radius of a daylight spell. Trainable (Ex): A deep hound is easier to train and handle than most magical beasts. Handle Animal checks made to train or handle a deep

Dire eagle

hound are not increased by 5. Dwarves receive a +2 circumstance bonus on all Handle Animal checks made to train or handle a deep hound. Skills: Deep hounds have a +4 racial bonus on Jump checks. *Deep hounds have a +4 racial bonus on Survival checks when tracking by scent. Training a Deep Hound A deep hound serves readily as a mount or guard animal, but it requires training. Training a deep hound requires a different amount of time depending on the specific training it undergoes. See the Handle Animal skill description, page 74

of the Player’s Handbook, for more information on training and handling animals and magical beasts. Riding a deep hound requires an exotic saddle. Deep hound pups are worth 4,000 gp apiece on the open market. Professional trainers charge 250 gp to rear or train a deep hound. Carrying Capacity: A light load for a deep hound is up to 600 pounds; a medium load, 601– 1,200 pounds; and a heavy load, 1201–1,800 pounds. A deep hound can drag 9,000 pounds.

DIRE EAGLE Large Animal Hit Dice: 5d8+15 (37 hp) Initiative: +4 Speed: 10 ft. (2 squares), fly 60 ft. (average) Armor Class: 18 (–1 size, +4 Dex, +5 natural), touch 13, flat-footed 14 Base Attack/Grapple: +3/+12 Attack: Talon +7 melee (1d8+5) Full Attack: 2 talons +7 melee (1d8+5) and bite +2 melee (1d8+2) Space/Reach: 10 ft./10 ft. Special Attacks: — Special Qualities: Lowlight vision Saves: Fort +7, Ref +8, Will +3 Abilities: Str 20, Dex 19, Con 17, Int 2, Wis 14, Cha 6 Skills: Listen +4, Spot +20 Feats: Alertness, Flyby Attack Environment: Temperate mountains Organization: Solitary or pair Challenge Rating: 3 Treasure: None Alignment: Always neutral Advancement: 6–10 HD (Large) Level Adjustment: — This enormous eagle has thick, glossy feathers that accentuate its bulk and physical power.

Dire eagles are larger, more powerful versions of the common eagle. The most powerful goliath clans keep dire eagles as mounts, using them to scout the mountain ranges they inhabit.

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Thrum Worm

3min
page 190

Stone Drake

4min
page 189

Earth Whisper

3min
page 187

Hammer Archon

3min
page 188

Dire Eagle

2min
page 186

Holidays

9min
pages 183-184

in a Campaign

5min
page 170

Magic Forges

2min
page 166

Racial Substitution Levels

34min
pages 145-152

Armor and Shields

12min
pages 155-158

Feats

46min
pages 133-144

Stonespeaker Guardian

9min
pages 127-128

Stonedeath Assassin

14min
pages 124-126

Runesmith

9min
pages 118-119

Stoneblessed

9min
pages 122-123

Goliath Liberator

8min
pages 112-113

Shadowcraft Mage

8min
pages 120-121

Iron Mind

9min
pages 114-115

Peregrine Runner

8min
pages 116-117

Divine Prankster

14min
pages 107-109

Earth Dreamer

8min
pages 110-111

Deepwarden

8min
pages 105-106

Dawncaller

8min
pages 103-104

Cragtop Archer

8min
pages 101-102

Blade Bravo

9min
pages 99-100

Stonechild

8min
pages 92-93

Dream Dwarf

3min
page 88

Whisper Gnome

10min
pages 94-96

Feral Gargun

11min
pages 89-91

The Stonespeakers

7min
pages 82-83

History and Folklore

12min
pages 69-71

Important Kathaal Members

20min
pages 76-79

Naki-Uthai, the Brave Climber

2min
page 67

Laws and Justice

6min
pages 63-64

Tribal Structure

5min
pages 61-62

Arts and Crafts

5min
page 59

Gnome Names

4min
page 49

History and Folklore

11min
pages 46-47

Religion

5min
page 42

The Glutton

3min
page 44

Description

7min
pages 32-33

Psychology

2min
page 34

Gnomes and Other Races

2min
page 41

Creating Dwarf Characters

5min
page 29

The Dwarven Economy Example Settlement:

3min
page 27

Technology and Magic

2min
page 9

Description

5min
page 6

Dwarves and Other Races

5min
page 16

Cities and Settlements

2min
page 26

Psychology

2min
page 7

Thautam

2min
page 20

Clan Structure

7min
pages 13-14

Family Units

2min
page 15
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