Illus. by B. Williams
CAMPAIGNS OF STONE
CHAPTER 8
Dexterity-damaging touch, they usually resort to physical An earth whisper can use this ability a number of times confrontation as a last resort or in situations when they per day equal to 3 + its Cha modifier (7/day for an average feel sure that they’ll win. earth whisper). Avarice (Sp): As a standard action, an earth whisper can Dexterity Damage (Su): An earth whisper deals 1d4 induce overwhelming greed in one creature within 30 feet. points of Dexterity damage each time it hits with its The creature targeted with the avarice ability must succeed incorporeal touch attack. A creature whose Dexterity on a DC 18 Will save or attack the nearest creature that has is reduced to 0 by this attack must succeed on a DC valuable metal or mineral wealth. The affected creature 13 Fortitude save or become petrified. The save DC is attacks with lethal force, although it is not compelled Constitution-based. to cast any spells on the creature carrying the metal or Spell-Like Abilities: At will—stone shape. 3/day—spike mineral wealth. This effect lasts for 1d4+1 rounds. A sucstones (DC 20), wall of stone. Caster level 10th. The save DC is cessful save means the creature is immune Charisma-based. to that earth whisper’s avarice ability for 24 hours, but not the avarice ability HAMMER ARCHON of other earth whispers. Avarice is a Large Outsider (Archon, Earth, Extraplanar, Good, mind-affecting ability. The save DC is Lawful) Charisma-based. Hit Dice: 10d8+60 (105 hp) In cases where the affected creature is Initiative: +0 presented with more than one source of Speed: 20 ft. in breastplate (6 squares), base wealth, the earth whisper chooses the speed 30 ft. affected creature’s target. Armor Class: 25 (–1 size, +9 natural, +5 breastCavern Fear (Sp): As a stanplate, +2 heavy shield), touch 9, flat-footed 25 dard action, an earth whisper Base Attack/Grapple: +10/+21 can induce an irrational fear Attack: Warhammer +17 melee (2d6+7/×3) or of being pushed out of the celestial spear +9 ranged (2d8+7 plus 2d6 holy) earth in one creature within 30 Full Attack: Warhammer +17/+12 melee (2d6+7/ feet. The creature targeted by the cavern ×3) or celestial spear +9 ranged (2d8+7 plus 2d6 fear ability must succeed on a DC 16 Will holy) save or become panicked (see page 301 of Space/Reach: 10 ft./10 ft. the Dungeon Master’s Guide). Unlike with Special Attacks: Celestial spear the normal effects of the panicked state, Special Qualities: Aura of menace, damthe affected creature does not flee along a age reduction 10/evil, darkvision 120 ft., random path. Instead, it attempts to head as earth glide, earth mastery, immunity deep within the earth as possible. When to electricity and petrification, magic presented with a pit, chasm, or other circle against evil, surface too steep to walk down, it attempts spell resistance 18, to climb. If the creature is presented teleport, tongues with more than one way Saves: Fort +13 (+17 to go and it does not against poison), Ref +7, know which way Will +9 might lead deeper Abilities: Str 24, Dex 11, under the earth, it Con 23, Int 13, Wis 14, chooses randomly. Cha 10 A successful save means Skills: Appraise +14, the creature is immune Climb +20, Craft (stoneto that earth whisper’s working) +14, Jump +14, Knowlcavern fear ability for 24 hours, but not the cavern Hammer archon edge (dungeoneering) +14, Listen +15, Search +14, fear ability of other earth whispers. Sense Motive +15, Spot +15 This ability only functions underground. Should the Feats: Cleave, Improved Critical (warhammer), Power affected creature be pushed or forcibly moved into the open, Attack, Weapon Focus (warhammer) it cowers. This effect lasts for 1 minute. Environment: Seven Mounting Heavens of Celestia Cavern fear is a mind-affecting fear effect. The save DC is (Underground) Charisma-based. Organization: Solitary or squad (3–5) Control Earth Creatures (Su): An earth whisper can Challenge Rating: 9 rebuke and control earth creatures in the same way that Treasure: No coins, double goods, standard items an evil cleric rebukes or controls undead. An earth whisAlignment: Always lawful good per rebukes earth creatures as a cleric with a level equal Advancement: 11–20 HD (Large); 21–30 HD (Huge) to its Hit Dice (4th level for an average earth whisper). Level Adjustment: —
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