Races of Stone - 3.5e

Page 190

Treasure: Standard Alignment: Usually neutral evil Advancement: 7–12 HD (Medium); 13–18 HD (Large) Level Adjustment: +4

THRUM WORM

Illus. by J. Nelson

CAMPAIGNS OF STONE

CHAPTER 8

This human-sized reptile moves with a speed and grace that belie its obvious strength. Easily 6 feet long, the gray-scaled dragon has long, razor-sharp claws and a powerful, crushing jaw.

Stone drakes live deep under the earth, hunting wild beasts and unwary miners alike. Although they never grow to the size or great age that true dragons reach, stone drakes share their physical prowess and gifted intellects. Unlike true dragons, stone drakes do not covet treasure, and they rarely attack out of any motivation other than hunger. A stone drake looks like a gray-scaled reptile the size of a very large dog. Its sleek scales accentuate its speed and strength, and its long claws can easily dig into solid stone. Stone drakes speak Draconic and Undercommon. Combat Stone drakes keep to the shadows, hiding in nooks or clinging to the ceiling above unsuspecting prey. Because of their stealth and cunning, combat usually takes place on the stone drake’s terms. To begin a fight, a stone drake charges the foe it has picked out as its meal, attempting to strike quickly and then retreat with its catch. Acid Bite (Ex): A stone drake deals an extra 1d6 points of acid damage with a successful bite attack. Ambush (Ex): Any time a stone drake makes a successful charge attack against a flat-footed opponent, it deals double damage with its bite. Light Sensitivity (Ex): Stone drakes are dazzled in bright sunlight or within the radius of a daylight spell. Perfect Climbing (Ex): A stone drake moves with perfect ease while climbing. It can move at full speed across ceilings, overhangs, and other slanted or vertical surfaces without making Climb checks, and it does not have to make a Climb check to avoid losing its grip when it takes damage. Skills: A stone drake has a +4 racial bonus on Hide and Move Silently checks. It never needs to make a Climb check due to its perfect climbing ability. Stone drake

Medium Magical Beast Hit Dice: 2d10+4 (15 hp) Initiative: +1 Speed: 20 ft. (4 squares), burrow 20 ft. Armor Class: 14 (+1 Dex, +3 natural), touch 11, flat-footed 13 Base Attack/Grapple: +2/+3 Attack: Bite +3 melee (1d4+1) or sonic ray +3 ranged touch (1d8 sonic) Full Attack: Bite +3 melee (1d4+1) or sonic ray +3 ranged touch (1d8 sonic) Space/Reach: 5 ft./5 ft. Special Attacks: Sonic ray Special Qualities: Darkvision 60 ft., low-light vision, trainable, tremorsense 60 ft. Saves: Fort +5, Ref +4, Will +1 Abilities: Str 13, Dex 13, Con 15, Int 2, Wis 12, Cha 6 Skills: Hide +3, Listen +3, Move Silently +3 Feats: Blind-Fight Environment: Underground Organization: Solitary or pair Challenge Rating: 2 Treasure: None Alignment: Always neutral Advancement: 3–4 HD (Medium); 5–6 HD (Large) Level Adjustment: — This thick, wormlike creature is longer than an adult human is tall. Its head rears up as if it intends to strike, but then its teeth retract.

Thrum worms are unusual, slow-moving worms often used by specialized gnome cavalry. The gnomes take advantage of the worms’ burrowing abilities in several ways. In times of peace, they use their unique mounts to fi nd ore and mineral deposits, and in times of war, they burrow behind enemy lines and infiltrate enemy encampments. Thrum worms grow to around 8–10 feet long and weigh up to 200 pounds when fully grown. They have dry, rubbery, orange-brown hides and smell of soil. A thrum worm’s mouth has two rows of very small teeth that it can tuck inside its mouth when shooting its sonic ray. Combat Thrum worms generally avoid combat when they can. When forced to fight by a burrowing predator or when directed to fight by a rider or handler, the thrum worm relies on its sonic ray as its primary attack form.

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Thrum Worm

3min
page 190

Stone Drake

4min
page 189

Earth Whisper

3min
page 187

Hammer Archon

3min
page 188

Dire Eagle

2min
page 186

Holidays

9min
pages 183-184

in a Campaign

5min
page 170

Magic Forges

2min
page 166

Racial Substitution Levels

34min
pages 145-152

Armor and Shields

12min
pages 155-158

Feats

46min
pages 133-144

Stonespeaker Guardian

9min
pages 127-128

Stonedeath Assassin

14min
pages 124-126

Runesmith

9min
pages 118-119

Stoneblessed

9min
pages 122-123

Goliath Liberator

8min
pages 112-113

Shadowcraft Mage

8min
pages 120-121

Iron Mind

9min
pages 114-115

Peregrine Runner

8min
pages 116-117

Divine Prankster

14min
pages 107-109

Earth Dreamer

8min
pages 110-111

Deepwarden

8min
pages 105-106

Dawncaller

8min
pages 103-104

Cragtop Archer

8min
pages 101-102

Blade Bravo

9min
pages 99-100

Stonechild

8min
pages 92-93

Dream Dwarf

3min
page 88

Whisper Gnome

10min
pages 94-96

Feral Gargun

11min
pages 89-91

The Stonespeakers

7min
pages 82-83

History and Folklore

12min
pages 69-71

Important Kathaal Members

20min
pages 76-79

Naki-Uthai, the Brave Climber

2min
page 67

Laws and Justice

6min
pages 63-64

Tribal Structure

5min
pages 61-62

Arts and Crafts

5min
page 59

Gnome Names

4min
page 49

History and Folklore

11min
pages 46-47

Religion

5min
page 42

The Glutton

3min
page 44

Description

7min
pages 32-33

Psychology

2min
page 34

Gnomes and Other Races

2min
page 41

Creating Dwarf Characters

5min
page 29

The Dwarven Economy Example Settlement:

3min
page 27

Technology and Magic

2min
page 9

Description

5min
page 6

Dwarves and Other Races

5min
page 16

Cities and Settlements

2min
page 26

Psychology

2min
page 7

Thautam

2min
page 20

Clan Structure

7min
pages 13-14

Family Units

2min
page 15
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