Races of Stone - 3.5e

Page 61

Even giants learn to respect a goliath war party

620_96567_RacesOfStone.indd 61

GOLIATHS

Between forty and sixty goliaths—three to five extended families—comprise a typical tribe. Most goliaths stay members of the same tribe for life. Tribes that grow too large and unwieldy sometimes split into two or three smaller tribes, and tribes that fall

Key Tribal Members Though tribe members are generally considered equals, several key roles are important to every goliath tribe. Chieftain: The tribal chieftain is the primary authority figure for a tribe, but by no means the only source of power within a tribe. The chieftain leads the tribe by acclamation when the former chief steps down (or is forced out). He is responsible for setting the path of the tribe, leading it to food-rich regions, and deciding when to move on once hunting is scarce. Each day, the chieftain selects a number of captains (“kathunae” in GolKaa) and gives each of them a task for the day, such as hunting, gathering raw materials,

CHAPTER 3

TRIBAL STRUCTURE

on hard times and become too small to survive on their own might merge with more stable tribes. However, such changes are rare; the lorekeepers of most goliath tribes can trace their tribal history back a dozen generations or more. Most goliaths identify far more strongly with their tribe than they do with their family. Family members generally share a sleeping tent and regard each other as particularly close companions, but the bonds between them aren’t as strong as they would be in a typical human society. The tribe as a whole raises its young, so children don’t form strong parental bonds. Marriages and remarriages are frequent among goliaths, so families tend to be rather fluid.

Illus. by T. Baxa

most mundane task into a race, wager, or other competition. Additionally, the social pressure to be a “good sport” is almost overpowering—cheaters and poor losers find themselves shunned by the tribe. Goliaths compete almost without thinking about it. A team of hunters might find themselves sprinting toward a mountain peak, but none of them announced a race and none of them could say who started running first. Goliath tribes tend to be generous and hospitable to visitors, as long as those visitors don’t pose a threat. In yet another indication of the race’s competitive nature, a goliath tribe will provide as much food and entertainment as possible for a visitor, hoping that tales of the tribe’s excellence will spread. This generous tendency is tempered by the fact that, as huntergatherers, goliath tribes don’t have much in the way of traditional wealth, and only when a hunt goes particularly well do they have a surplus of food.

61

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Thrum Worm

3min
page 190

Stone Drake

4min
page 189

Earth Whisper

3min
page 187

Hammer Archon

3min
page 188

Dire Eagle

2min
page 186

Holidays

9min
pages 183-184

in a Campaign

5min
page 170

Magic Forges

2min
page 166

Racial Substitution Levels

34min
pages 145-152

Armor and Shields

12min
pages 155-158

Feats

46min
pages 133-144

Stonespeaker Guardian

9min
pages 127-128

Stonedeath Assassin

14min
pages 124-126

Runesmith

9min
pages 118-119

Stoneblessed

9min
pages 122-123

Goliath Liberator

8min
pages 112-113

Shadowcraft Mage

8min
pages 120-121

Iron Mind

9min
pages 114-115

Peregrine Runner

8min
pages 116-117

Divine Prankster

14min
pages 107-109

Earth Dreamer

8min
pages 110-111

Deepwarden

8min
pages 105-106

Dawncaller

8min
pages 103-104

Cragtop Archer

8min
pages 101-102

Blade Bravo

9min
pages 99-100

Stonechild

8min
pages 92-93

Dream Dwarf

3min
page 88

Whisper Gnome

10min
pages 94-96

Feral Gargun

11min
pages 89-91

The Stonespeakers

7min
pages 82-83

History and Folklore

12min
pages 69-71

Important Kathaal Members

20min
pages 76-79

Naki-Uthai, the Brave Climber

2min
page 67

Laws and Justice

6min
pages 63-64

Tribal Structure

5min
pages 61-62

Arts and Crafts

5min
page 59

Gnome Names

4min
page 49

History and Folklore

11min
pages 46-47

Religion

5min
page 42

The Glutton

3min
page 44

Description

7min
pages 32-33

Psychology

2min
page 34

Gnomes and Other Races

2min
page 41

Creating Dwarf Characters

5min
page 29

The Dwarven Economy Example Settlement:

3min
page 27

Technology and Magic

2min
page 9

Description

5min
page 6

Dwarves and Other Races

5min
page 16

Cities and Settlements

2min
page 26

Psychology

2min
page 7

Thautam

2min
page 20

Clan Structure

7min
pages 13-14

Family Units

2min
page 15
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