Races of Stone - 3.5e

Page 63

GOLIATHS

Power Struggles Because he’s responsible for bringing the tribe to food and water, a foolish or otherwise ineffective chieftain puts the whole tribe at risk. When a chieftain makes bad decisions or is simply unlucky too often, challengers to his authority might develop. In most tribes, a would-be chieftain can take over a tribe by defeating the existing chieftain at each of three contests. The challenger chooses the first contest, the existing chieftain chooses the second, and the third is a traditional contest. It’s an expected part of the power struggle that chieftain and challenger each choose contests that reward their particular skills and abilities, but a contest that’s obviously impossible for one contestant isn’t a contest at all and will earn a shunning from the tribe (see Shunning later in this chapter). The challenger must win all three contests to become the new chieftain. When that happens, the former chieftain often, but not always, leaves the tribe. For safety reasons, members of the tribe feel strong social pressure against challenging a chieftain in the middle of a crisis or repeatedly challenging a chieftain.

If a chieftain voluntarily retires or dies suddenly, a similar set of contests among aspiring chieftains determines the new chieftain. Unlike with a challenge to a sitting chieftain, however, a candidate need only win a plurality of the contests to become the next chieftain. Unlike in many human societies, most goliaths don’t seek power for its own sake, and most regard being chieftain as a grave responsibility, not as something to aspire to. Goliaths love competition, after all, and the chieftain doesn’t get to participate in many of the daily contests and games that make up goliath life. More primitive goliath tribes have only one simple rule for succession: If you beat up the old chieftain, you become the new chieftain. Roleplaying Application: How does your goliath character feel about your current or former chieftain? Does he have interest in leading a tribe himself? If so, does he have a plan to make this happen? Has he ever taken part in a power struggle for chieftain? If so, what was the result?

CHAPTER 3

act as wet nurse for the entire tribe. No child can be picked for a task by a captain until the tent-mother deems him old enough (which often happens around ten years of age and involves an important rite of passage). Goliath folk tales abound of children who chafe under the rule of a tentmother but suffer misfortune when they run away from the tribe and are eventually rescued by a team led by the very same tent-mother. The chieftain chooses the tent-mother and can take the honorific away, although this form of punishment rarely occurs. Lamenter: A goliath tribe’s lamenter has a single job: identify when a particular goliath isn’t being a productive member of the tribe. If a goliath is obviously too old or too ill to survive the rigors of mountain life without assistance, the lamenter prepares a long chant or dirge that commemorates the goliath’s achievements throughout life. At the conclusion of the dirge, the entire tribe moans and wails as the old or sick goliath walks away from the camp, never to return. The lamenter does likewise with goliaths who die suddenly or fall in battle, and then buries them under a simple cairn. A good lamenter talks with a goliath perceived as weak before preparing a lament, and sometimes a heart-to-heart talk with a lamenter is sufficient to get a goliath back on his feet and producing. Lamenters generally consult with the chieftain before preparing a lament and defer to the chieftain’s judgment if it’s more merciful (for example, the tribe is moving to a lower, warmer elevation where an infi rm goliath will be less of a burden). Roleplaying Application: What role did your goliath character play in the tribal hierarchy before he became an adventurer? Goliath tribes are essentially meritocracies, so it’s not inconceivable that even a young goliath could have an important position within the tribe. What were the other members of the tribe (especially the chieftain and your character’s tent-mother) like?

LAWS AND JUSTICE Because goliaths don’t have a written legal code, it’s hard to make generalizations about goliath law. In general, only one law matters: Obey the chieftain, and by extension, the captains he chooses. The system of punishment for goliaths is likewise less structured than it is in many other societies. Because goliaths are nomadic, imprisonment isn’t an option, and fines rarely work in a society where many goods are owned jointly by the tribe. Goliaths who disobey the chieftain or are caught stealing, cheating, or committing other crimes are often simply beaten. Goliaths have a healthy respect for pain as a motivator. Their other primary punishment is social: To a greater or lesser degree, the rest of the tribe shuns the criminal. Shunning When a goliath is completely shunned, the rest of the tribe pretends that the criminal doesn’t exist. The criminal isn’t picked for teams, can’t participate in sports and games, and isn’t provided food and shelter by the tribe. For the duration of the shunning (known as “volok-thea” in Gol-Kaa), the goliath must survive on his own. A less severe form of shunning known as “volok-kanu” exists for minor crimes. A criminal suffering a period of half-shunning is treated poorly by the rest of the tribe. The criminal is picked last by captains, given particularly loathsome work assignments, and receives only leftover food and water. These half-shunned goliaths are allowed to participate in contests and games only if their presence is necessary for some reason, and opponents often gang up on the criminal rather than try to win themselves. Goliaths who assist a shunned goliath face shunning themselves, because breaking the solidarity of a shunning is an attack on the very foundation of goliath society. What is remarkable to a nongoliath who witnesses a goliath shunning is how everyone acts in concert without anyone saying, “We’re going to shun Thotham completely

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Thrum Worm

3min
page 190

Stone Drake

4min
page 189

Earth Whisper

3min
page 187

Hammer Archon

3min
page 188

Dire Eagle

2min
page 186

Holidays

9min
pages 183-184

in a Campaign

5min
page 170

Magic Forges

2min
page 166

Racial Substitution Levels

34min
pages 145-152

Armor and Shields

12min
pages 155-158

Feats

46min
pages 133-144

Stonespeaker Guardian

9min
pages 127-128

Stonedeath Assassin

14min
pages 124-126

Runesmith

9min
pages 118-119

Stoneblessed

9min
pages 122-123

Goliath Liberator

8min
pages 112-113

Shadowcraft Mage

8min
pages 120-121

Iron Mind

9min
pages 114-115

Peregrine Runner

8min
pages 116-117

Divine Prankster

14min
pages 107-109

Earth Dreamer

8min
pages 110-111

Deepwarden

8min
pages 105-106

Dawncaller

8min
pages 103-104

Cragtop Archer

8min
pages 101-102

Blade Bravo

9min
pages 99-100

Stonechild

8min
pages 92-93

Dream Dwarf

3min
page 88

Whisper Gnome

10min
pages 94-96

Feral Gargun

11min
pages 89-91

The Stonespeakers

7min
pages 82-83

History and Folklore

12min
pages 69-71

Important Kathaal Members

20min
pages 76-79

Naki-Uthai, the Brave Climber

2min
page 67

Laws and Justice

6min
pages 63-64

Tribal Structure

5min
pages 61-62

Arts and Crafts

5min
page 59

Gnome Names

4min
page 49

History and Folklore

11min
pages 46-47

Religion

5min
page 42

The Glutton

3min
page 44

Description

7min
pages 32-33

Psychology

2min
page 34

Gnomes and Other Races

2min
page 41

Creating Dwarf Characters

5min
page 29

The Dwarven Economy Example Settlement:

3min
page 27

Technology and Magic

2min
page 9

Description

5min
page 6

Dwarves and Other Races

5min
page 16

Cities and Settlements

2min
page 26

Psychology

2min
page 7

Thautam

2min
page 20

Clan Structure

7min
pages 13-14

Family Units

2min
page 15
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