Races of Stone - 3.5e

Page 9

DWARVES

TECHNOLOGY AND MAGIC The dwarves are an ingenious people with a flair for adapting useful ideas and objects to their own purposes. At the same time, their traditional mind-set means that new technologies or new forms of magic can take an extremely long time to adopt. If a new process or type of spellcasting conflicts too heavily with the traditional processes used, it might never be accepted. Alchemy is not unknown among the dwarves, but its use is limited. Few dwarf alchemists successfully ply their trade in dwarf cities; most prospective customers prefer to go to

runesmiths (described in Chapter 5: Prestige Classes) or priests to get help or purchase items. Alchemical products are sometimes used in construction, primarily in excavation, but by and large, these methods are considered too dangerous to use in populated underground areas. Widespread use occurs only when the dwarves lack enough spellcasters to do a job effectively. Magic is an important part of dwarven life, although it is not given the weight that other societies place upon it. Among the dwarves, magic is no more important than the metals of the earth or the strength of muscle and bone. It is part of the foundation of the universe, but it is not the only stone upon which creation was built. Dwarf sorcerers are considered blessed by Moradin (the head dwarven deity), their powers viewed as divinely granted, giving them a special status in dwarf society. Many sorcerers specialize in combat magic or in working with the earth, reflecting their heritage and personality. A few sorcerers have gained renown among the greatest dwarf architects, using magic and a deep knowledge of the earth’s mysteries to create structures that would be impossible with just steel and sinew. Adventuring dwarf sorcerers often hire themselves out to surface-dwellers as mercenaries or master builders. See Racial Substitution Levels in Chapter 6 for more dwarf sorcerer options. Dwarf wizards are somewhat more rare than sorcerers, but no less welcome. Most wizards end up adventuring at some point in their lives, anxious to learn more secrets than their isolated underground homes can provide. Many

CHAPTER 1

In reflection of this love of beauty, a visitor to a dwarf city finds that even the smallest crafted item or wall bears some form of decoration, even if it is merely a subtle trick of the light against the wall, or the clean, spare lines of a dwarven temple. Beauty is found not just in ornament, but also in the construction and use of space in dwarven buildings and goods. This dwarven marriage of utility and beauty is nowhere more apparent than in the capital city of Othala, where the High King holds a contest each year to determine the best master craftsman of all the dwarves. Thousands of dwarf stonemasons, smiths, and others travel for weeks to the city bearing their masterwork pieces in hopes of winning the High King’s praise and the acclaim of their peers. The value of the goods presented is priceless, but the dwarves hold the fame granted by the contest in higher esteem than anything mere money can buy.

Illus. by W. England

A busy dwarven forge produces some of the highest quality items in the world

9

620_96567_RacesOfStone.indd 9

6/14/04, 7:18:51 AM


Turn static files into dynamic content formats.

Create a flipbook

Articles inside

Thrum Worm

3min
page 190

Stone Drake

4min
page 189

Earth Whisper

3min
page 187

Hammer Archon

3min
page 188

Dire Eagle

2min
page 186

Holidays

9min
pages 183-184

in a Campaign

5min
page 170

Magic Forges

2min
page 166

Racial Substitution Levels

34min
pages 145-152

Armor and Shields

12min
pages 155-158

Feats

46min
pages 133-144

Stonespeaker Guardian

9min
pages 127-128

Stonedeath Assassin

14min
pages 124-126

Runesmith

9min
pages 118-119

Stoneblessed

9min
pages 122-123

Goliath Liberator

8min
pages 112-113

Shadowcraft Mage

8min
pages 120-121

Iron Mind

9min
pages 114-115

Peregrine Runner

8min
pages 116-117

Divine Prankster

14min
pages 107-109

Earth Dreamer

8min
pages 110-111

Deepwarden

8min
pages 105-106

Dawncaller

8min
pages 103-104

Cragtop Archer

8min
pages 101-102

Blade Bravo

9min
pages 99-100

Stonechild

8min
pages 92-93

Dream Dwarf

3min
page 88

Whisper Gnome

10min
pages 94-96

Feral Gargun

11min
pages 89-91

The Stonespeakers

7min
pages 82-83

History and Folklore

12min
pages 69-71

Important Kathaal Members

20min
pages 76-79

Naki-Uthai, the Brave Climber

2min
page 67

Laws and Justice

6min
pages 63-64

Tribal Structure

5min
pages 61-62

Arts and Crafts

5min
page 59

Gnome Names

4min
page 49

History and Folklore

11min
pages 46-47

Religion

5min
page 42

The Glutton

3min
page 44

Description

7min
pages 32-33

Psychology

2min
page 34

Gnomes and Other Races

2min
page 41

Creating Dwarf Characters

5min
page 29

The Dwarven Economy Example Settlement:

3min
page 27

Technology and Magic

2min
page 9

Description

5min
page 6

Dwarves and Other Races

5min
page 16

Cities and Settlements

2min
page 26

Psychology

2min
page 7

Thautam

2min
page 20

Clan Structure

7min
pages 13-14

Family Units

2min
page 15
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.