CHAPTER 4
OTHER RACES OF STONE
• Weapon and Armor Proficiency: As a monstrous human• Resistance to Cold 5 (Ex): Feral garguns have resistance oid, a feral gargun is proficient with all simple weapons to cold 5. but has no proficiency with any armor or shield. • Natural Attack: A feral gargun has two claw attacks, Class Skills each dealing 1d6 points of damage. A feral gargun The feral gargun’s class skills (and the key ability for each armed with a weapon sometimes uses the weapon as skill) are Climb (Str), Hide (Dex), Jump (Str), Listen (Wis), its primary attack and a claw as a natural secondary Search (Int), Spot (Wis), and Survival (Wis). See Chapter 4 attack (provided it has a claw free to make the secondof the Player’s Handbook for skill descriptions. ary attack). • Goliath Blood: For all effects related to race, a feral gargun Class Features is considered a goliath. Feral garguns, for example, are All of the following are class features of the feral gargun just as vulnerable to special effects that affect goliaths as monster class. their goliath ancestors are, and they can use magic items Weapon and Armor Proficiency: A feral gargun is prothat are only usable by goliaths. ficient with all simple weapons, but has no proficiency with • Favored Class: Barbarian. A multiclass feral gargun’s any armor or shield. barbarian class does not count when determining Acclimated: Beginning at 2nd level, feral garguns whether he takes an experience point penalty. The become acclimated to life at high altitude. They don’t rough life of the feral garguns in the wild produces take the penalties for altitude described on page 90 of the Dungeon Master’s Guide. Unlike other denizens of the many barbarians. mountains, feral garguns don’t lose their acclimation to • Level adjustment +2. high altitude even if they spend months or years at lower elevations. FERAL GARGUN MONSTER CLASS Powerful Build: From 3rd level on, feral garguns grow Monstrous Humanoid large enough that, although they are Medium creatures, If you want to play a feral gargun at 1st level, you can use they are treated as Large for many purposes. See the Powerthe feral gargun monster class. To use the monster class, ful Build racial trait described above for details. generate your character with the racial traits given below (rather than the normal feral gargun racial traits presented above), and then take levels in the feral gargun monster class as you would levels of other classes. For more information on monster classes, see the Monster Classes section at the Born of a union of mortal and elemental, a stonechild beginning of this chapter or Savage Species. is a hardy entity grounded in soil and stone and gifted Feral garguns sacrifice a few Hit Dice (and therewith incredible strength, fortitude, and a keen intellect. fore base attack bonus, feat, and skill point accrual) in Although they are not the outcasts that half-orcs often are, exchange for bonuses to Strength and Constitution, the stonechildren are rarely raised among others of their kind. powerful build ability, and natural armor. Because of these Most stonechildren grow to maturity while living in dwarf bonuses, a high-level feral gargun barbarian or ranger is a or human communities, and those few who stay on the formidable foe. Material Plane often wander alone, taking up the mantle Dungeon Masters can also use the feral gargun monster of adventurer. class to create less powerful feral garguns to use as low-level Stonechildren are most comfortable in and under the antagonists or young NPCs for their campaigns. mountains; because of this preference, they usually end their wandering by settling with a community of dwarves. Racial Traits As they grow older, even the most adventurous stone• Starting Ability Score Adjustments: +2 Strength, –2 Intelchildren become more and more likely to seek a way to the ligence, –2 Charisma. Feral garguns are strong, but they Elemental Plane of Earth and surround themselves with are uncultured and not very smart. others of their kind. • Medium: As Medium creatures, feral garguns have no Personality: Stonechildren relish challenges and enjoy special bonuses or penalties due to their size. proving their own strength. They admire those who make their own way in life, and they feel a sense of camaraderie • Speed: Feral gargun base land speed is 30 feet. with the earth itself. Even when traveling alone through • Darkvision: Feral garguns can see in the dark out to dangerous areas, stonechildren remain solid and sensible. 60 feet. Stonechildren keep their feelings hidden behind a slow • Goliath Blood: For all effects related to race, a feral gargun practicality, and when they find someone’s company is considered a goliath. unpleasant they usually just leave quietly. Stonechildren • Mountain Movement: Feral garguns can make standing are stalwart in the face of adversity, whether it takes the long jumps and high jumps as if they were running long form of the physical dangers of combat or the long solitude jumps and high jumps. They can engage in accelerated of life as a wanderer. climbing (climbing half their speed as a move action) without taking the –5 penalty on the Climb check. Physical Description: With rough, gray skin and a stony bulk, a stonechild looks like a powerful human made out
STONECHILD
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