Races of Stone - 3.5e

Page 94

CHAPTER 4

OTHER RACES OF STONE

Table 4–5: The Stonechild Hit Base Attack Level Dice Bonus 1st 1d8 +1 2nd 1d8 +1 3rd 1d8 +1 4th 2d8 +2 5th 2d8 +2 6th 2d8 +2

Fort Save +2 +2 +2 +3 +3 +3

Ref Save +2 +2 +2 +3 +3 +3

Will Save +2 +2 +2 +3 +3 +3

Skill Points (8 + Int mod) × 4 — — (8 + Int mod) — —

CR 1 1 1 2 3 3

Special Feat +2 Str, +2 Con, +1 natural armor +2 Str, +2 Con, +2 natural armor, magic stone 1/day Blind-Fight +2 Str, +2 Con, +3 natural armor, magic stone 2/day +2 Str, +4 natural armor, magic stone 3/day

• Racial Hit Dice: A stonechild begins with two levels of Racial Traits outsider, which provide her with 2d8 Hit Dice, a base • Starting Ability Score Adjustments: +2 Constitution, +2 attack bonus of +2, and base saving throw bonuses of Fort Intelligence, –2 Charisma. Stonechildren are tough and +3, Ref +3, and Will +3. smart, but they seem strange and alien to other races. • Racial Skills: A stonechild’s outsider levels give her skill • Medium: As Medium creatures, stonechildren have no points equal to 5 × (8 + Int modifier). Their class skills special bonuses or penalties due to their size. are Appraise, Climb, Craft (stoneworking), Intimidate, • Speed: Stonechild base land speed is 30 feet. Knowledge (history), Knowledge (the planes), Listen, • Darkvision: Stonechildren can see in the dark out to 60 Search, Spot, and Survival. feet. • Racial Feats: A stonechild’s outsider levels give her one • Immunity to Acid and Poison: Stonechildren take no feat. In addition, stonechildren get Blind-Fight as a damage and suffer no ill effects from acid or poison. bonus feat. • Weapon and Armor Proficiency: As an outsider, a Class Skills stonechild is proficient with all simple and martial The stonechild’s class skills (and the key ability for each weapons, with light and medium armor, and with shields skill) are Appraise (Int), Climb (Str), Craft (stoneworking) (except tower shields). (Int), Intimidate (Cha), Knowledge (history) (Int), Knowl• Natural Armor: A stonechild’s tough hide protects her edge (the planes) (Int), Listen (Wis), Search (Int), Spot (Wis), from harm, giving her a +4 natural armor bonus to and Survival (Wis). See Chapter 4 of the Player’s Handbook Armor Class. for skill descriptions. • Immunity to Acid and Poison: Stonechildren take no damage and suffer no ill effects from acid or poison. Class Features • Magic Stone (Sp): Three times per day, a stonechild can All of the following are class features of the stonechild use a magic stone effect, as the spell (caster level 3rd). monster class. • Automatic Languages: Common and Terran. Bonus LanWeapon and Armor Proficiency: A stonechild is proguages: Celestial, Dwarven, Ignan. ficient with all simple and martial weapons, with light and • Favored Class: Fighter. medium armor, and with shields (except tower shields). • Level adjustment +4. Magic Stone (Sp): Beginning at 3rd level, stonechildren can use a magic stone effect once per day (caster level 3rd). STONECHILD MONSTER CLASS At 5th level, this ability is usable twice per day, and at 6th Outsider (Earth, Extraplanar) level it is usable three times per day. If you want to play a stonechild at 1st level, you can Blind-Fight: Stonechildren get Blind-Fight as a bonus use the stonechild monster class. To use the monster feat at 4th level. class, generate your character with the racial traits given below (rather than the normal stonechild racial traits presented above), and then take levels in the stonechild monster class as you would levels of other classes. For Whisper gnomes outwardly resemble common gnomes, more information on monster classes, see the Monster but they lack the jovial nature and easy outlook on life Classes section at the beginning of this chapter or that their more common relatives enjoy. Instead, whisSavage Species. per gnomes are creatures of stealth and suspicion. In Stonechildren sacrifice a few Hit Dice (and thereprofession and behavior, they range from dangerous fore base attack bonus, feat, and skill point accrual) in spies to peaceful recluses. Few members of other races exchange for tremendous bonuses to their Strength, Concan match a whisper gnome’s powers of stealth, and whisstitution, and natural armor. Because of these benefits, per gnome scouts and rangers always stalk any creatures a high-level stonechild barbarian, fighter, or ranger is a that come within a few miles of their hidden hillside formidable foe. communities. Dungeon Masters can also use the stonechild monster Whisper gnomes reluctantly ally themselves with common class to create less powerful stonechildren for use as lowgnomes and other races when necessary. They know that level antagonists or young NPCs for their campaigns. they lack the physical strength and numbers to stand completely on their own.

WHISPER GNOME

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Thrum Worm

3min
page 190

Stone Drake

4min
page 189

Earth Whisper

3min
page 187

Hammer Archon

3min
page 188

Dire Eagle

2min
page 186

Holidays

9min
pages 183-184

in a Campaign

5min
page 170

Magic Forges

2min
page 166

Racial Substitution Levels

34min
pages 145-152

Armor and Shields

12min
pages 155-158

Feats

46min
pages 133-144

Stonespeaker Guardian

9min
pages 127-128

Stonedeath Assassin

14min
pages 124-126

Runesmith

9min
pages 118-119

Stoneblessed

9min
pages 122-123

Goliath Liberator

8min
pages 112-113

Shadowcraft Mage

8min
pages 120-121

Iron Mind

9min
pages 114-115

Peregrine Runner

8min
pages 116-117

Divine Prankster

14min
pages 107-109

Earth Dreamer

8min
pages 110-111

Deepwarden

8min
pages 105-106

Dawncaller

8min
pages 103-104

Cragtop Archer

8min
pages 101-102

Blade Bravo

9min
pages 99-100

Stonechild

8min
pages 92-93

Dream Dwarf

3min
page 88

Whisper Gnome

10min
pages 94-96

Feral Gargun

11min
pages 89-91

The Stonespeakers

7min
pages 82-83

History and Folklore

12min
pages 69-71

Important Kathaal Members

20min
pages 76-79

Naki-Uthai, the Brave Climber

2min
page 67

Laws and Justice

6min
pages 63-64

Tribal Structure

5min
pages 61-62

Arts and Crafts

5min
page 59

Gnome Names

4min
page 49

History and Folklore

11min
pages 46-47

Religion

5min
page 42

The Glutton

3min
page 44

Description

7min
pages 32-33

Psychology

2min
page 34

Gnomes and Other Races

2min
page 41

Creating Dwarf Characters

5min
page 29

The Dwarven Economy Example Settlement:

3min
page 27

Technology and Magic

2min
page 9

Description

5min
page 6

Dwarves and Other Races

5min
page 16

Cities and Settlements

2min
page 26

Psychology

2min
page 7

Thautam

2min
page 20

Clan Structure

7min
pages 13-14

Family Units

2min
page 15
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