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Dragonblood Sorcerer

creatures are, each creature takes damage as if passing through the wall. Either way, a successful Refl ex save (DC 10 + 1/2 the cleric’s class level + her Con modifi er) halves this damage. This substitution feature replaces the 3rd-level spell slot gained by a standard cleric at 5th level. From 5th level on, a dragonblood cleric who takes this substitution level can prepare one less 3rd-level spell per day than shown on Table 3–6 (PH 31).

Energy Sustenance (Su): A dragonblood cleric who takes the 9th-level racial substitution level can expend one of her turn energy (or turn undead) uses for the day to gain the benefi t of energy sustenance. The energy type selected for this ability can now heal the cleric. To use energy sustenance, the cleric expends a turn energy use as an immediate action when she is subjected to an attack that deals energy damage of the specifi ed type. If she does so, she heals 1 point of damage for every 3 points of damage the attack would otherwise deal. If the amount of healing would cause the cleric to exceed her full normal hit points, she gains any excess as temporary hit points that last for up to 1 hour. When a dragonblood cleric uses this ability, she willingly fails any saving throw against the incoming energy effect. This substitution feature replaces the 5th-level spell slot gained by a standard cleric at 9th level. From 9th level on, a dragonblood cleric who takes this substitution level can prepare one less 5th-level spell per day than shown on Table 3–6 (PH 31).

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Kobolds, spellscales, and the members of other dragonblood races tap into their innate draconic talents to achieve greater heights of sorcerous power. Forgoing any pretense of mundane pursuits, a dragonblood sorcerer explores new approaches to casting arcane spells.

Hit Die: d4.

Requirements

To take a dragonblood sorcerer substitution level, a character must have the dragonblood subtype and be about to take his 1st, 4th, or 7th level of sorcerer.

Class Skills

Dragonblood sorcerer substitution levels have the class skills of the standard sorcerer class, minus Craft and Profession, plus Use Magic Device. In addition, a dragonblood sorcerer who takes the 1st-level racial substitution level gains a class skill from his Draconic Heritage feat.

Skill Points at Each Level: 2 + Int modifi er (or four times this number as a beginning character).

Class Features

All the following are class features of the dragonblood sorcerer racial substitution levels.

Arcane Insight (Ex): A 1st-level dragonblood sorcerer’s racial talent with magic grants him keen insights into arcane mysteries. Each time he selects a dragonblood sorcerer substitution level, he gains a cumulative +2 insight bonus on Knowledge (arcana) checks.

Draconic Heritage: A 1st-level dragonblood sorcerer gains Draconic Heritage as a bonus feat. This substitution feature replaces the standard sorcerer’s familiar class feature.

Spell-Like Ability: A dragonblood sorcerer who takes the 4th-level racial substitution level gains the ability to transform a sorcerer spell he knows into a spell-like ability. A spell chosen for this ability can’t have a costly material component, an XP cost, or any sort of focus, and it can’t be a spell of the highest level the sorcerer can cast. The chosen spell is removed from the sorcerer’s list of spells known, reducing his number of known spells of that level by one, and the sorcerer loses one spell slot of that spell level—as well as one spell slot from the next higher level of spells he is able to cast. In return for those two spell slots, he gains the ability to use the chosen spell as a spell-like ability three times per day, using his sorcerer level as the caster level. Each time a dragonblood sorcerer who has this substitution level feature gains access to a new spell level, he can exchange the spell chosen for this ability for a new one. He returns the previously chosen spell to his list of spells known and regains both lost spell slots. He then chooses a new spell, subject to the limitations given above. He loses that spell from his spells known list along with one spell slot of the newly chosen spell’s level and a spell slot one level higher than the chosen spell.

Bonus Spells Known: A dragonblood sorcerer who takes the 7th-level racial substitution level adds four spells to his list of known sorcerer spells. The spells added depend on the dragonblood sorcerer’s alignment or draconic heritage. A dragonblood sorcerer who is good-aligned must choose the good list of known spells, and vice versa. One descended from a particular kind of dragon is treated as if he shared that dragon’s alignment for the purpose of this substitution feature, regardless of his own alignment. For example, a half-red dragon sorcerer, or a sorcerer with Draconic Heritage (red dragon), is treated as evil-aligned for determining which bonus spells known he gains. Dragonblood sorcerers who are neither good nor evil and have no distinct draconic heritage can choose which set of spells to add. If a dragonblood sorcerer already knows any of the listed spells, he can pick another spell that a sorcerer would ordinarily have available at that same level.

Evil: 1st—charm person; 2nd—darkness, resist energy; 3rd—suggestion.

Good: 1st—bless; 2nd—fog cloud, resist energy; 3rd—fl y. The chosen list of spells known replaces the normal additions to the sorcerer’s list of spells known (one 1st-level spell, one 2nd-level spell, one 3rd-level spell) gained at 7th level.

Table 6–7: Dragonblood Sorcerer Racial Substitution Levels Base Attack Fort Ref Will

Level Bonus Save Save Save Special Spellcasting

1st +0 +0 +0 +2 Arcane insight +2, Draconic Heritage Same as sorcerer 4th +2 +1 +1 +4 Arcane insight +4, spell-like ability See text 7th +3 +2 +2 +5 Arcane insight +6, bonus spells known See text OPTIONS CHARACTER CHAPTER 6

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