Soyeon Lee

Page 1

PORTFOLIO Soyeon Lee 61-713, 313, Apgujeong-ro, Gangnam-gu Seoul, Rep. of Korea (135-906)


In the early stages of history, users had created the environments in which they lived. However, as society became more industrialized, environments became increasingly designed by producers and divorced from the users.

" can bring the users and their environments closer again.


Contents

Curriculum Vitae

00

Personal and Academic Works

00

Collective Intelligence

01

Informative and Interactive Floor

04

Crime Prevention through Interactive Environmental Design

10

Interactive Modeling

16

Mitosis

20

The Art of Self-Similarity

21

Crowding Paradox

22

Group Work

0

Personified Subway

24

Professional Works

0

Kitchen Nano Garden

25

The Cube

26

Lighting Controller

27

Natural Energy Park

28

Bike Rack

29

Community Center Design Guideline

30


Curriculum Vitae

Soyeon Lee Hanyang Apt. 61-713, 313, Apgujeong-ro, Gangnam-gu, Seoul, Rep. of Korea (135-906) leesoyeon@yonsei.ac.kr (+82)10-9070-6395

EDUCATION Mar. 2008 Aug. 2013

Mar. 1998 Feb. 2002

Ph.D. in Interior Architecture and Built Environment, Yonsei University, Seoul, Korea [Dissertation] The effects of visibility on fear of crime in elementary school environments M.S. in Architectural Engineering, Yonsei University, Seoul, Korea [Dissertation] A study on the tectonic application of the building envelope B. S. in Housing and Interior Design, Yonsei University, Seoul, Korea

SCHOLARSHIP Spring 2010 2002-2003 1998, 1999, 2001

Teaching Assistantship, Yonsei University, Seoul, Korea Scholarship for excellent student, Yonsei University, Seoul, Korea (Awarded for recognition of outstanding academic performances) (Fall 2002, Spring 2003, Fall 2003) University Designated Scholarship, Yonsei University, Seoul, Korea (Awarded high GPAs in previous semester) (Fall 1998, Fall 1999, Spring 2001, Fall 2001)

Mar. 2002

Feb.2004

AWARDS AND HONORS Nov. 2014 Feb. 2003 PROFESSIONAL EXPERIENCES Jul. 2014 Present Sep. 2013

Jun. 2014

Apr. 2011 Aug. 2013 Jan. 2004 Aug. 2010 Mar. 2002 Dec. 2003

Excellent Papers, 2014 Excellent Paper Awards, The National Research Foundation of Korea, Seoul, Korea: S. Lee, M. Ha (2013) Customer interactive building information modeling for apartment unit design, Automation in Construction, 35, 424-430. Selected works,

Postdoctoral research fellow, Department of Interior Architecture and Built Environment, Yonsei University, Seoul, Korea (supported by the National Research Foundation of Korea Grant funded by the Korean Government) Postdoctoral research fellow, Department of Interior Architecture and Built Environment, Yonsei University, Seoul, Korea (supported by Yonsei University) Designer, Wonseok Architecture, Seoul, Korea Designer, Hyundai Engineering and Construction, Seoul, Korea Designer, Daeryuk Architecture, Seoul, Korea

TEACHING EXPERIENCES Fall 2014 Spring 2014 Spring 2011 Spring 2010, 2011 Fall 2010 PUBLICATIONS S. Lee environments? (2015) Journal of Asian Architecture and Building Engineering, 14 (1), 145-152. (A&HCI, SCIE) S. Lee, M. Ha (2013) Customer interactive building information modeling for apartment unit design, Automation in Construction, 35, 424-430. (SCIE) S. Lee, H. Ryu, M. Ha (2012) Criminal spots on the way home from school. A case study of middle schools in the Gangseo District, Journal of Asian Architecture and Building Engineering, 11 (1), 63-70. (A&HCI, SCIE) S. Lee, S. Choi, M. Ha (2010) A study on the fear of crime and space design elements in campus library, Journal of the Korea Institute of Ecological Architecture and Environment, 10 (5), 77-85. LICENSES AND SKILLS Licenses Computer Skills

Registered Architect (Rep. of Korea, Jan. 2010), Engineer Architecture (Rep. of Korea, Jun. 2007) ArcGIS, Depthmap (Space Syntax), Autodesk Revit Architecture, 3ds Max, AutoCAD, Rhinoceros, Sketch Up, Illustrator, Photoshop, InDesign, SPSS, Endnote


PERSONAL WORK

Collective Intelligence Keywords: collective intelligence; interaction design; prosumer; democratization of production  Candles representing the stories of people in their own buildings melt as time goes by.  They create the history of our urban environments.  And the environments create the people they will be.


PERSONAL WORK

Collective Intelligence

00:15

02:00

04:00

06:15

Candles representing the stories of people in their own buildings melt as time goes by. 2


PERSONAL WORK

Collective Intelligence

Individual stories contribute to the history of our environment, and the environments create the man he will be.

If we can reflect our opinions onto our environments, The city we live in can become a Utopia.

Collective Intelligence, 2014 100 X 120 X 260 cm Plexiglas, paraffin, wire

07:15 3


PERSONAL WORK

Informative & Interactive Floor

Keywords: floor materials; interaction design; Information design; GIS (geographic information system); Solar energy; GPS (global positioning system); LED  

 

The electricity of Informative and Interactive Floor (IIF) is powered by solar roads or solar panels. The materials of IIF are remarkably strong, flexible in shape and evaporative. Pressure sensors, beacons, GPS, or tracking cameras detect the location of people or their cellphones and report it back to the central computer. All the information captured by the IIF is recorded and analyzed. Networking with the GIS, the data can be used to determine hot areas in the floor.


PERSONAL WORK

Informative and Interactive Floor

The key concepts of IIF Solar Energy + Smart Floor + New Material + GIS

Solar-powered system IIF is semi-permanent and does not require any source of power other than the sun.

Solar Energy Smart

Smart system demographic and location information is transferred and saved as data in real-time. Solar-powered system

Floor

Smart system

IIF New

Material GIS

New Material Hollow ceramic nanostructure which have remarkably high strength is suggested. (reference: D. Jang et al. (2013) Fabrication and deformation of threedimensional hollow ceramic nanostructures, Nature Materials, 12, 893-898.)

Flexibility The shape can adapt to that of the ground. We can fabricate various shapes of ceramic IIF. Therefore, unnecessary alterations to the original land is minimized Evaporation The temperature rise caused by heated concrete in the summer is a serious problem in urban society. The evaporation system of IIF can minimize such effect.

New Material

Interior Areas

GIS All the information captured by the IIF is recorded and analyzed. Networking with the GIS, the data can be used to determine hot areas in the floor. This information is ideal for space analysis, allowing researchers to identify where customers or pedestrians are stood for periods of time or how they move around the space.

Evaporation

Flexibility

Exterior Areas

Analysis

Analysis

Customers

Pedestrians

Stores

Buildings

Corridors

Streets

Real world

Real world

GIS 5


PERSONAL WORK

Informative and Interactive Floor

IIF in Emergency Situation (Remodeling concept of Galleria department store, Seoul, Korea)

Emergency exit The exit signage is installed too near the ceiling that it cannot be seen in heavy smoke.

Intuitive signage In an emergency, the IIF promptly and directly shows the way to the emergency exit.

A subway train is completely burnt down in a Feb. 18, 2003 fire in Daegu, Korea which claimed around 200 lives.

Alerting others Exterior building skin alerts pedestrians to emergency situations, and shows how many people are still in the building

Toxic gas Most victims of fire die from smoke and toxic gas inhalation and not from burns.

? Rescue Firefighters can be notified that there are two people remaining in the building. They can promptly recognize the location of endangered people.

Emergency evacuation map The Emergency evacuation map is located in only a few places, and it is even too complicated to understand.

Golden time: Five minutes All building occupants must evacuate within the first five minutes after the fire is detected. After this critical moment, the survival rate drops drastically. Posture If the escape route is blocked by smoke, all building occupants must crawl or get as low as possible in order to avoid breathing toxic gas. Floor signage Therefore, it is most appropriate for fire-related evacuation signs to be installed on the floor.

IIF in Normal Situation (Remodeling concept of Galleria department store, Seoul, Korea)

Beacon & realtime information Beacons detect the location of cellphones. Therefore, a variety of helpful information is shown on IIF in real-time.

Beacon

Way finding The IIF can work as a smart device way. If I write my schedule in my cellphone, it informs me of the shortest or least-crowded way.

Way finding 6


PERSONAL WORK

Informative and Interactive Floor

IIF in Normal Situation (Remodeling concept of Galleria department store, Seoul, Korea)

Density

DATA USAGE Density Analysis & Movement Trace All the information captured by the IIF is recorded and analyzed. Networking with the GIS, the data can be used to determine hot areas in the floor. This information is ideal for retail spaces, allowing stores to identify where customers are stood for periods of time or how they move around the store.

Movement trace

Horizontal Density The data can be used to determine hot areas in the floor.

Vertical Density The density occupants are also shown in vertical.

The density of occupancy displayed on the elevation Density data can 10:00 am, before the opening time, regular season

Female vs. Male We can understand the different shopping patterns between male and female consumers.

Application for market analysis, marketing, corporate data The socio-demographic and location information is saved in real-time and put into use. For example, the continuously accumulated data includes the shopping distance by gender, shopping duration, brand-preference, and so on.

ation. 15:00 pm, regular season

15:00 pm, Christmas season

21:00 am, after closing time, regular season

7


PERSONAL WORK

Informative and Interactive Floor

IIF in Urban Morphology (Concept for pedestrian interactive Faรง ade)

Art faรง ade The faรง ade is responsive to the movement of pedestrians. The display elements (ex. stars) constantly shift and recede from view in real-time following the movements of pedestrians.

Pedestrian Interactive Faรง ade, 2014 70 X 100 X 48 cm Projection mapping on paper board

X, Y : 1000, 950 mm

X, Y : 1700, 970 mm

X, Y : 2300, 910 mm

Tracking cameras & Projection mapping Tracking cameras detect the location of people and report it back to the central computer. The location is displayed as digital art in the elevation.

Coordinates of Pedestrian, 2014, 400 X 400 X 230 cm, Projection mapping on walls and floor

8


PERSONAL WORK

Informative and Interactive Floor

IIF in Urban Morphology (Remodeling concept of Gwanghwanmun Plaza, Seoul, Korea) December, Christmas season

DATA USAGE Density Analysis & Movement Trace In exterior areas, big data from the IIF can help map the patterns of pedestrians. Tracking the movement of pedestrians, we can perform a density analysis using programs such as ArcGIS or Depthmap (Space Syntax). The electricity is powered by solar roads, and does not require any source of power. Pressure sensors, GPS detect the location of people or their cellphones and report it back to the central computer. This information is ideal for urban planning, allowing people to identify where pedestrian are stood for periods of time or how they move around the street.

20:00 pm, store closing time

Various road patterns IIF changes conveniently and effectively according to various situations Pedestrian road Vehicle road During rush hour

In normal time

During holidays

9


PERSONAL WORK

Crime Prevention Through Interactive Environmental Design Keywords: interaction design; crime prevention through environmental design (CPTED); GIS (geographic information system); GPS (global positioning system); crime; fear of crime; parametric design; user interface; user experience    

Crime Prevention through Interactive Environmental Design (CPTIED) is a smart phone interface that helps create safe environments from the feelings and information provided by citizens. Data on crime occurrence and fear of crime are accumulated in real time in order to draw up a map of criminal spots. The interface projects analytical results for all the data on the criminal spot map, showing the level of danger according to the gender, age, and time of day. The data are accumulated in real-time through a succession, and transmitted to policy maker, administrators, environmental designers, and the police.


PERSONAL WORK

Crime Prevention Through Interactive Environmental Design

CPTIED Flowchart

.

11


PERSONAL WORK

Crime Prevention Through Interactive Environmental Design

CPTIED Application

Criminal Spots Map

Crime Occurrence

Design Safe Environment

01 06

07 08 03 04

02 05

01

02

Transmitting a situation in danger Sending SOS messages to registered persons and police, recording for 10 seconds, sending location information Type of crime Assault, robbery, sexual harassment, peer violence, others: suggesting based on main criminals examined by previous studies

03

Map of fear of crime Density analysis of criminal spots

06

Add security camera/ streetlamp/ patrolman

04

Degree of fear of crime from least fearful to most fearful

07

Change Materials floor: grass, sidewalk block/ wall: glass, fence

05

Sorting of criminal spots Shown following to gender, age, and time slot

08

Change measurement change height/ change width of road

12


PERSONAL WORK

Crime Prevention Through Interactive Environmental Design

fear of crime + GIS (geographic information system) + criminal spots + 50s + crime + environmental design + 60s + robbery + environmental psychology + rape + GPS (global positioning system) + security guard + darkness + landmarks + scary atmosphere + security camera + patrolmen + streetlamp + police stations + fraud + parametric design + 20s + pickpocketing + user interface + CPTED (crime prevention through environmental design) + subway station + user experience + safety + interaction design + commercial facilities + data analysis + 40s + emergency + park + time + map + density + 30s + theft + big data + location + SOS + assault + sexual harassment + age + peer violence + citizens + gender + sexual molestation + mobile experience + application + gang + real-time + media + emotional bullying + male + threats + female + 10s + bus stop + hazardous facilities

Swarm intelligence Swam theory focuses on the collective behaviors that result from the local interactions of the individuals with each other and with their environment. Through CPTIED, we can identify a stream of crime and fear of crime from the feelings and information provided by citizens.

DATA USAGE Real-time information of crime and fear of crime We can make fast action against crimes through real-time information. For example, it is possible to find that the emergency spot is crime-ridden for woman at night through data analysis. Users can request setting up security cameras and additional streetlamps and rearranging patrolmen.

We can arrange patrolling manpower at hot spots following to time slot. Fear of crime increase sharply after sunset

13


ACADEMIC WORK

Crime Prevention Through Interactive Environmental Design

Reference Paper Soyeon Lee, Hojeong Ryu, and Mikyoung Ha (2012) Criminal spots on the way home from school. A case study of middle schools in the Gangseo District, Journal of Asian Architecture and Building Engineering, 11 (1), 63-70. (A&HCI, SCIE)

Keywords school crime; way home from school; cognitive map; crime prevention through environmental design (CPTED) 

The purpose of this paper was to determine criminal spots on the way home from school for middle-school students. Through a cognitive map analysis, the findings of this paper are as follows: first, the frequency of where fear of crime was felt was greater than that of actual crime, and the fear of crime did not closely reflect crime occurrence. Second, females had more fear of crime spots than males. Third, students feel fear mostly for reasons related to human factors rather than to space factors. Fourth, mixed-use building regions were the most commonly cited criminal regions. Places associated with territoriality were commonly cited as criminal spots. This result was different than those in an earlier CPTED theory.

Cognitive maps of criminal spots

Cover page of the reference paper

Locations of criminal hot spots 14


ACADEMIC WORK

Crime Prevention Through Interactive Environmental Design

Reference Paper Soyeon Lee, Mikyoung Ha (Accepted) The duality of visibility: Does visibility increase or decrease the fear of crime in

exterior environments?, Journal of Asian Architecture and Building Engineering. (A&HCI, SCIE)

Keywords visibility; fear of crime; elementary school; geographic information system (GIS); Space Syntax  

 

This study suggests empirical evidence of the relationship between visibility and fear of crime in environments using an automated quantitative analysis method. Spots where children felt fear in exterior areas of elementary schools were aggregated, and their characteristics were analyzed with two visibility dimensions of visual connectivity with no visible distance restrictions and with visible distances restricted. In general, locations with lower levels of visibility reported higher levels of fear of crime. However, where there was very high visibility, fear of crime also increased. Visibility has a dual nature, both increasing and decreasing fear of crime in environments. With the assistance of methods and results of this study, designers can plan safer environments and improve existing environments by considering visibility in a systematic and significant manner. Space Syntax visibility graph analysis (VGA)

GIS analysis: criminal hot spots in schools

Regression analysis: effects of visibility on crime and fear of crime

Cover page of the reference paper 15


PERSONAL WORK

Interactive Modeling

Keywords: parametric design; interaction design; user interface; customer needs; apartment unit; real scale modelling; kinect; projection mapping; space cognition  

  

Interactive Modeling, 2014 600 X 400 X 230 cm Projection mapping on walls and floor

A reference study of my own was developed in the course of this project. Using kinect and projection mapping, Interactive Modeling (IM) allows realscale (1:1) parametric modeling in real world. The user interface of IM is easy and convenient to use. IM inspires users to express their potential needs regarding their built environment. For customers, IM provides individually tailored unit designs. For designers, IM represents a means to reduce labor and time requirements. IM proposes a solution to a fundamental problem of monotonous urban housing environments.


PERSONAL WORK

Interactive Modeling

The key concepts of IM

Customer 1

2

3

Customers 1, 2, 3 choose the same unit design at the same price

Designers Confirm Unit Design

Real world & Real scale

Construction

Interim Estimate

Limited Design for Customer 1

Remodeling by Customer 2

Limited Design for Customer 2

Remodeling by Customer 3

Limited Design for Customer 3

Customers design individually tailored unit design

Inside of the LCD monitor Customer 1

Real world & Real scale IM is an innovative project allowing users to experience virtual images in real world.

Remodeling by Customer 1

Designers

Customer 2

Customer 3

Confirm Unit Design and Price for Customer 1

Construction for Customer 1

Confirm Unit Design and Price for Customer 2

Construction for Customer 2

Confirm Unit Design and Price for Customer 3

Construction for Customer 3

Comparison of the design & construction process of the conventional (upper) and IM (lower) environments IM is an innovative system for customers. Customers in IM can intervene in early stage of the project.

Easy & Convenient user interface Kinect detect the location of people, and IM displays the changing representations in real-time. Tablet PC

Projection mapping

Kinect

The price information of materials help customers manage their budgets and confirm the design and price of their particular unit.

How IM works Kinect detects the location of people and report it back to the tablet PC. Using projection mapping, users can experience real scale modeling in real world.

Users can compare rendering image in tablet PC and IM modeling.

User interface of IM: Easy & Simple

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PERSONAL WORK

Interactive Modeling

Examples of IM application

Remodeling residence for one family member type   

Remove the private bathroom and expand the dressing room. Expand the living room and use it into a home office. Move and decrease the kitchen to the northward area. 1st floor, floor view

1st floor, rendering

Location of the customer or designer Camera view point for rendering

Remodeling residence for two family members type

  

Expand the master bedroom and living room. Move the kitchen to the northward area. Make the one room into a guest room and remove another small room.

Elevation view point

2nd floor, elevation view

2nd floor, rendering

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ACADEMIC WORK

Interactive Modeling

Reference Paper Soyeon Lee, Mikyoung Ha (2013) Customer interactive building information modeling for apartment unit design, Automation in Construction, 35, 424-430. (SCIE) Keywords building information modeling (BIM); customer needs; parametric design; apartment unit    

Apartment have a drawback in that the design of a unit is so monotonous that it cannot meet various customer needs. To provide customers with individually tailored unit designs, this study proposes customer interactive building information modeling (CIBIM), a type of parametric unit design method. In CIBIM, a parametric 3D modeling tool has been used to create separate fixed walls and movable walls which were linked to lighting and furniture families. Customer satisfaction with CIBIM was evaluated through a survey comparing an actual model house and a new design. The efficiency was evaluated by comparing a number of drawings using conventional methods and CIBIM. The results show that the CIBIM provides various designs which reflected individual desire to change. CIBIM represents a means to meet customer needs as well as a way to reduce labor requirements by designers.

Process of CIBIM design in an apartment unit (drawing)

Process of CIBIM design in an apartment unit (3D isometric)

Cover page of the reference paper

Apartment unit design cases of CIBIM 19


PERSONAL WORK

Mitosis A residence for a family of three generations

Harmony & Privacy Mitosis is designed for three generations to cohabitate while still being able to enjoy individual privacy. Each generation can occupy their own independent unit.

Background The significance of living together as a family has been diminished in modern society. Departing from the undeniable fact that we are linked to the preceding - and our parents are likewise descended from the generations.

The formation of in-between spaces Between units, spaces for ventilation are created and they bring liveliness to the house.

Mitosis & Family generation Mitosis resembles the continuation of life through family generations.

Mitosis resembles organisms Utilization of rain, solar-power, and ventilation of air in Mitosis

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PERSONAL WORK

The Art of Self-Similarity New concept for multi-dwelling unit Variation for Self-similarity: cube The appearance of apartment houses echoes the phenomenon of self-similarity in nature. One unit is repeated numerous times in a uniform way. This project attempts to solve such visual problems by rotating the units and thus displaying various angles and facades. The outcome ultimately resembles the image of a cube that displays various exteriors and colors through rotating movement.

Various Elevation Each external environment.

r

D

N

N = rD

3

1

1

31

3

2

9

32

3

3

27

33

or the bedroom meets with the

Self-Similarity Dimension Line, square, and cube are broken into small copies of themselves reduced by a scaling factor. The relation between the number of rescaled objects and the reduction factor is a power law. Site The building is located at the junction of streets in order to maximize the visibility of different faรง ades.

Night scene At night, the faรง ade facing the junction is lit and serves the building to become a landmark.

Entrance It gives a sense of dynamism and emphasis in the uniformed faรง ade.

21


PERSONAL WORK

Crowding Paradox Spontaneous exchanges between pedestrians

Background While the effects of overpopulation on human behavior have been examined by several environmental design researchers, opinions differ as to whether these effects are mainly positive or negative. For example, in environmental criminology, overpopulated and deserted spaces are both known to cause fear of crime and encourage criminal activity. Over-crowdedness is generally believed to produce widespread discomfort among populous societies and many designers prefer to develop pleasant and spacious environments. However, this project inverts such design tendencies. As alienation and loneliness are among the major problems facing contemporary society, encounters can be encouraged and regulated by narrowing the physical width of streets.

Intimacy

Intimate distance: 45cm In environmental psychology, intimate distance is when the distance between people is under 45cm, and social distance is over 120cm, and public distance is over 360cm. This project explores the concept of intimate distance. 45cm

Distance between people

22


PERSONAL WORK

Crowding Paradox

This is an old saying in Korea. Crowding Paradox aims to encourage spontaneous exchanges between pedestrians.

Architectural structure Although the streets are physically narrowed, the structures have been carefully designed, minimizing the space for columns and walls in order to make the street free from obstructive objects.

Materials Using polycarbonate minimizes the weight laid on columns, as well as their numbers and areas.

Type A: Parametric Line Steel

A sense of aesthetic refinement and comfort was emphasized through the use of parametric line design. This design utilizes the narrowest possible column that is still able to support the roof.

Type B: Prism Polycarbonate

LED

The light from the sky enters prisms in the roof structure, creating beautiful color spectrums for the pedestrians underneath, in order to attract viewers and invoke a playful sense of spontaneity. Site: Yonsei University Street The site is the street between Yonsei University and the nearest subway station. This site is a busy street used by many students of Yonsei University. The project seeks to inspire students to get familiarized with one another and spontaneously connect.

23


GROUP WORK

Personified Subway Interaction Between Humans and the Built Environment Medium: single channel video, https://vimeo.com/114209480

00:00:01

00:00:02

00:00:04

00:00:07

00:00:12

00:00:17

00:00:26

00:00:32

00:00:36

00:00:49

00:00:51

00:00:54

00:00:56

00:00:57

00:00:58

An ordinary means of public transportation, the subway represents a part of our daily lives. From their departure point to their destination, passengers share a common space and period of time as they are secluded from the outside world. This project shows the various conditions in which people interact with the subway (built environment) from early morning to night. They feel overwhelmed, stressed, relieved, exhausted, and lonely. The display of emotion interactively responds to the sound of the subway. Role partaken in the team: I developed this concept and discussed with collaborators to execute the project. In addition, I was responsible for production and editing the film for projection mapping. Team leader: Kibeom Byun Team members: Soyeon Lee, Kyunghwa Kang, Sohee Kim, Haejin Kim, Dongwon Ryu, Yerin Park, Jee Youn Sim, Yeonjee Yeo, Gyu Ho Lee, Da Hee Lee, Mikyung Lee, Juhyun Lee, Sukjune Choi, Hui Yeon Hwang

24


PROFESSIONAL WORK

Kitchen Nano Garden    

Nano Garden is a vegetable garden in your kitchen growing vegetables without pesticides or fertilizers. Nano Garden, right beside your kitchen counter. Instead of relying upon consistent levels of sunlight, Nano Garden features variable artificial lighting, which promotes the growth of plants. The water used in the kitchen is recycled and provides water and nutrients to the hydroponic Kitchen Nano Garden.

Role partaken in the team As a team member under the advice of a team leader, I suggested ideas, and discussed the technical concept of Nano Garden. Visualizing was done by professional computer graphic and my role was to inspire and develop the work matched the given concept of the project.

Green Design

Humanity Harmony

Smart device

Recycle

Office name: Hyundai Engineering & Construction Team leader: Hyun-Jung Lee Team members: Soyeon Lee, Jae-Yong Park, Chang-Jin Shon, and Seul-Ki Park

25


PROFESSIONAL WORK

The Cube   

The Cube is a design for a smart remote controller into which various remote functions are integrated for a simplified, intuitional, and refined multi-purpose controller. It can control lighting fixtures and other appliances through Bluetooth and work in real-time, so when new fixtures are added to the room, the remote controller can function in real time. This feature is easily applied to stereo systems, heaters, etc. When you go from a space to another space, each space transfers its available functions to the remote controller, showing the changed functions on the display.

Role partaken in the team As a team member, I suggested ideas, and discussed the concept, content of this device. The visualization was realized through collaboration with other team members.

Digital

Humanity

Technology

Interaction

Intuition

Smart Device

Office name: Hyundai Engineering & Construction Team leader: Song Young You Team members: Soyeon Lee and Seul-Ki Park

26


PROFESSIONAL WORK

Lighting Controller   

Lighting Controller shows the location of switches in the ceiling of rooms. We just check our location on the screen, and touch the location of switches you want to activate or turn off. For example, in presentations, conferences, or lectures, we will not mistakenly illuminate the wrong part of the room as we will know exactly which button activates which lighting unit.

Interaction

Humanity Smart Device

Intuition Digital Technology

How does it work?

Role partaken in the team As a team member under the advice of a team leader, I suggested ideas, and discussed the concept, direction and content of this design. The visualization was realized through collaboration with other team members.

Examples of Usage

Office name: Hyundai Engineering & Construction Team leader: Song Young You Team members: Soyeon Lee, Sujeong KIm

27


PROFESSIONAL WORK

Natural Energy Park  

Natural Energy Park is an experiential learning playground that helps children realize the importance of global resources and understand that all elements surrounding us can become alternative energy through their efforts. In the Natural Energy Park, children can experience the process of new and renewable energy while learning the function of each apparatus through various play actions (turning, running, shaking, climbing) which are converted into energy immediately and generate energy that can be put to exciting and playful uses.

Green Design

Humanity Intuition

Green Energy

Harmony

Role partaken in the team As a team member under the advice of a team leader, I was involved in developing design conception. Visualizing was done by professional computer graphic and my role was to ensure the visual work matched the discussed concept of the playground.

Office name: Hyundai Engineering & Construction Team leader: Song Young You Team members: Soyeon Lee, Soo Yeon Jin, Ho Sang Ahn, and Sung Jae Lee

28


PROFESSIONAL WORK

Bike Rack   

Bike Rack places the bicycle rack on the ground to maximize the use of outdoor space. When not in use, it is pushed into the ground and it becomes a multifunctional fixture that also takes into consideration the needs of pedestrians. In addition, it works as a beacon which signals directions and information around that area. When people approach the Bike Rack, and step near the surrounding area, it emerges so bicycles can be safely secured. After the bike is parked, cyclists can register a secure fingerprint to the system for locking and unlocking their bikes.

Indicator

Humanity Security

Solar Energy

Smart Device

Role partaken in the team As a team member, I suggested ideas, and discussed the concept, direction and content of this design. Visualizing was done by professional computer graphic my role was to ensure the visual work matched the given concept of the project.

Office name: Hyundai Engineering & Construction Team leader: Song Young You Team members: Soyeon Lee, Jin Hee Eom, Sera Kim, and Sung Min Hong

29


PROFESSIONAL WORK

Community Center Design Guideline  

The community center guideline for housing complex has focused on how we could solve the problems of aging society, working couples and crimes against children. We try to solve these problems by designing a new community center in a housing complex. We applied the concept of prevention through environmental design) natural surveillance: with most of the places offering unobstructed vantage points from which to view action without visual barriers. For example, Children are seen in the lobby area through the window and mothers are able to relax while watching their children.

Role As a leader, I suggested ideas, and discussed the concept, direction and content of this design. I made a detailed guidelines of community center.

Natural

Humanity

Surveillance

Harmony

Safety

Design Identity

Office name: Hyundai Engineering & Construction Team leader: Song Young You Team members: Soyeon Lee, Jin Hee Eom, Sera Kim, and Sung Min Hong

matched the given guidelines.

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