AM2 9th March 2016 Issue 47

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The news & jobs magazine from Attractions Management

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9 MARCH 2016 ISSUE 47

Ever-evolving tech changing the virtual game A leading design studio specialising in emerging technology is changing the game when it comes to virtual reality. Inition – a multidisciplinary production company in London which creates unique experiences harnessing creative minds and emerging technology – has been experimenting with VR for several years. It has worked with many high profile clients such as the V&A and Facebook, using VR to enhance visitor experiences. As an emerging technology, VR to the mass market is a very new concept. Jay Short, who is new business and sales director for Inition, told AM2 that for VR to thrive and grow its reputation, the

2016 has been labelled as make-or-break for virtual reality technology has to advance with the times or risk stagnating. “Because virtual reality is so fresh to the majority of the popu-

Attractions Foresight identifies trends of 2016 Biofeedback, dementia-friendly design and Cuba have been identified as trends and strategies which will have a big impact on the attractions market in 2016 and beyond. Compiled by the team at Attractions Management and AM2, the annual Attractions Foresight report identifies 20 trends, strategies and technologies which could shape the future of the sector. Previous editions have predicted the rise of virtual reality, the evolution of haptic technology and the use of drones in visitor attractions. Continued on back cover

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lation, limitations in terms of things like graphics quality are counterbalanced by 360 degree immersion,” he said. “Your

brain forgets because it gets so engaged with the environment. “As people become more acclimated to VR, you’ll need to do more to engage them and the narrative will become more and more important. Look at a videogame like Resident Evil,” he added. “You look back at it now and think ‘how was I scared by that incredibly pixelated kind of zombie dog?’ It’s because it was new and a big shift in terms of quality. “In terms of VR, things have to move forward. If your graphic quality doesn’t improve, it’s going to be harder to convince people to adopt the technology as the novelty wears off.” More: http://lei.sr?a=D2r9j_A

Iger defends Disney pricing at annual meeting Disney chair Bob Iger has said the company’s recent price hike for its US theme parks is actually beneficial to its visitors, as demand pricing will improve the guest experience. Earlier this month, Disney confirmed plans for a new pricing policy which will see ticket prices increase 20 per cent during peak periods to US$124 (€113, £88). During off-peak periods, Disney will offer a ‘value’ ticket, which will cost US$95 (€87, £67) for a one-day pass. The introduction of seasonal surge pricing to Disney’s US parks is a strategic move to level out demand during peak attendance periods, which Iger told shareholders at the company’s annual meeting would improve the Disney experience.

The strategic move aims to level out demand “It provides so many different variables for the guests and it may end up providing a slightly better guest experience during the most popular days,” said Iger. More: http://lei.sr?a=6c8k9_A

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AM2 9th March 2016 Issue 47 by Leisure Media - Issuu