Enhancing User Experience Ex2

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newater VISITOR CENTRE INTERACTIVE STUDIO : BEYOND SCREEN EXERCISE 2 NAME : LI LIN CATTLEYA B ADMIN NO : 1300702F CLASS : TD02


Problems A static message of saving water does not get through to people There were too many users during the tour (not everyone gets a turn to try all the events, time was also insufficient) Too much explaination, too little interaction causing low interest Has installations which served no meaning but only as aesthetic pieces. (thus not as memorable)


Purpose

Make the message of saving water more impactful.


User Interaction Message of saving water does not get through to people Make an interactive water bottle stand instead of static. Have bottle greet guest when they approach it (flashes/says “Hi There!”) Give a “Did you know?” fact (randomises everytime) Quiz pops out, ask user if they want to take it. - Qns 1. How long do you usually take to bathe? *IF NOT it will be on rest mode, flashing various important water messages during the tour


Rationale There are various exhibits inside which are static and does not garner attention. This shows that the exhibits can be dull and ineffective to users. To make exhibit seem more fun, “human� aspects like greeting the guest is inputted. A multi-player QnA session will commence to interact with guests in the form of edutainment to show them the importance of water, when users get answers correct or when they give an answer that utilises less water. Water will start filling the bottle, this lights up the lights which are touched by the water. Making the game seem more entertaining, with the different colored lights flashing as they pass a certain mark in the game.


Wireframe

Did you know that?

Voice, touch function can turn off/on

Take the quiz? Buttons

Yes

How long do you bathe? Options

No


User usage flow 1

Rest mode when no motion is sensed, various facts are listed

2

When motion or touch is sensed on screen, a voice will say the line displayed on it

3

A quiz is issued to the user, they make their decision by saying ‘yes’ or ‘no’

4

When they answer correctly, water will fill the bottom, lighting the 1st level.

5

When moving on to the next level, it congratulates the user and have cheers in the background, while it does a little “dance”

6

When they filled the entire bottle with water, they will be given a congratulatory gift


Super-imposed


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