2008 bootcamp day01 wallet

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DP 0 The Wallet Project

d.school.bootcamp.2008


DP 0

d.school.bootcamp.2008


Sketch… your ideal wallet. Don’t think too much. Put your pen to paper and start drawing.

00:05

DP 0 d.school.bootcamp.2008


An example sketch.

DP 0 d.school.bootcamp.2008


Interview‌ to gain empathy.

00:08

Ask your partner for stories about his/her life told through the contents of his/her wallet.

DP 0 d.school.bootcamp.2008


Some example interview questions‌

DP 0 d.school.bootcamp.2008


00:05

Define… your point of view. Use the insights gathered from your interview to fill in the blanks and draft a point of view.

___________’s WALLET IS HIS/HER_____________ user

user’s need

BECAUSE__________________________________ insight/meaning

__________________________________________ .

_________________’s WALLET IS HIS/HER_________________________ user’s need

user

BECAUSE____________________________________________________. insight/meaning

DP 0 d.school.bootcamp.2008



Ideate‌ To visualize alternatives. Sketch at least 3 different ideas that would meet the needs define by your point of view.

00:08

DP 0 d.school.bootcamp.2008


Some example sketches.

00:08

DP 0 d.school.bootcamp.2008


Test‌ to gather feedback.

00:05

Briefly walk your partner through your sketches. As your partner reacts capture feedback and changes directly on your sketches. Make modifications as you go!

Iterate‌ with a physical prototype. Decide which elements you will include in your new wallet concept. Grab materials and build!

00:10

DP 0 d.school.bootcamp.2008


00:05

Define… your point of view. Use the insights gathered from your interview to fill in the blanks and draft a point of view.

First Try

wallet is his/her user’s name (e.g. Rebecca's)

meaning or purpose (e.g. junk drawer)

Re-writes

Final

wallet is his/her user’s name

meaning or purpose

DP 0 d.school.bootcamp.2008


Reflect…

00:05

partner reacts capture feedback and changes directly on your sketches. Make modifications as you go!

Was your first wallet and your final wallet the same?

Why were they different?

How much did your prototype tests change your understanding?

What would happen if you did another iteration?

How might you continue this iterative process?

How is this different from a traditional project approach?

DP 0 d.school.bootcamp.2008


Materials List Closures Velcro Brads Magnets snaps masking tape duct tape scotch tape glue sticks paper clips, asst colors decorative brads (square, crystal) Tools hole punch scissors stapler hot glue/glue guns xacto/cutting mat Base Material assorted fabric swatches leather swatches textured cardstock multicolored cardstock assorted felt assorted foam sheets patterned scrapbook paper foil plastic business card sleeves (plastic) newspaper Accessories assorted ribbon stickers (alphabet, numeric, etc) leather fringe colored duct tape (chrome, red, purple) pipe cleaners popsicle sticks rubber bands, multicolored playing cards yarn/string (yellow, red, black, green) shoelaces lanyard/cord


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