Portfolio Li Si Core Studio 1 | Introduction to Digital Architecture Fall Semester 2017
Tel: 386-301-9505 Email: lisi1125@gmail.com My name is Li Si, and I am a first year graduate school student at UF Orlando CityLab. I worked as a graphic designer for three years in Beijing, China. I am particularly interested in fine arts and design. I move to Florida for 4 years. I started to take Architecture drafting and Auto CAD class in Daytona State College. And I found a job in Joseph Pozzuoli Architect firm in Flagler Beach. Through more than one year working, I’ve come to realize that architecture will be the career of my entire life. I enjoy the academic life in CityLab. I am constantly learning new things and exploring my creativity. I will keep on hard work to become a licensed architect.
CONT Design Studio Core 1: Stephen Bender Introduction to Digital Architecture: Edward Sun 12/2017
TENTS 1 CUBE
1.1 Physical Model Project
1.2 SketchUp Model Collage 1.3 Physical Model Collage 1.4 SketchUp Model Perspective Rendering 1.5 Cubic Material Rendering
2
MATRIX
2.1 Matrix Introduction
2.2 Matrix Model Project
3
RHINO
CUBE
Physical Model Project
To explore the potential of space making within a specified cubic boundary and to develop a method of making in order to understand the independent systems as well as the collaborative systems in relation to Cartesian spatial concepts.
1
Hybrid Model-1 6x6x6 inches, built by 3in wood linears and 1in x1in planars.
Software + Working Time PhotoShop + 30 min InDesign + 30 Min
2
Hybrid Model-2 6x6x6 inches, built by 3in wood linears and 1in x1in planars.
Design is an iterative process. Take I have learned over the last models. I want to discuss construction techniques, space, spatial complexity, and systems (planar system and linear system; primary system and secondary system) within the cubic boundary. Add the vocabulary terms Hierarchy, Proportion, and Scale. I develop a cube that has a sense of spatial clarity utilizing varying scales of space and varying amounts of spatial density.
Software + Working Time
3
PhotoShop + 30 min InDesign + 30 Min
Stereotomy /ˌstɛrɪˈɒtəmɪ; ˌstɪər-/ noun.The art of cutting three-dimensional solids into particular shapes.
The stereotomic cube is understood as a solid and intact “thing”. I define the spatial relationship, hierarchy, scale, directionality, joint (physical and spatial) by carving. The cube is understood as the natural extension of the preceding cubes. Issues of scale will re-emerge, as will the development of new strategies for tectonic definition, how they relate to one another, and how they are made (particularly stereotomic).
Stereotomic Model-1 6x6x6 inches, built by 1in foam.
4
Stereotomic Model-2 6x6x6 inches, built by 1in foam.
Using the experience I have learned from the first stereotomic model. I develop more spatial moments and relationships and connections of those moments by carving. I assume they are intact mass (rock) to carve different physical joints and create different scales of space.
5
Final Model-1 9x9x9 inches, built by foam, wood sticks, plywood, paper.
The final cube model project is the composition of previous models at larger dimensions. I develop a strong tectonic structure with different joints and the connections between linear moments and stereotomic moments. Based on what I have learned about spatial complexity, and systems. I create a cube that has the hierarchy, scale, directionality and a sense of spatial density by using different materials’ properties. The axonometric draws are emphasized conceptual and spatial clarity, definition and articulation by line weights and tones. I advanced the understanding of spacial beyond the physical constraints of the model, not merely recording them.
6
Final Model-2 9x9x9 inches, built by wood sticks, plywood.
The objective of the project is to make space organized within a 9x9x9 inches cubic parameter using concepts such as expansion, compression, shift and shear to influence the spaces.
7
The model is the last physical cubic model in this project. I devise ways of expressing mass using hollow constructions. I weave the linear moments in the “mass” and allow the interior of these “shells” to be acknowledged. Follow
Axonometric tone drawing
the same guidelines for the basswood mass substitution as I did for the foam. Consider the places of joining between the basswood hollow mass and soon to come planar & linear systems. While constructing this mass system, I
Axonometric line drawing
assemble linear and planar elements with the massing to create engaging and interacting. For the spacial design, I develop a weaving spacial system. I create different types and scales of connection.
Axonometric volumetric drawing
8
CUBE
Physical Model Collage
I took pictures of my hybrid model and imported those pictures into Photoshop to create a new axonometric collage. Inspired by the artwork, I develop a light box and define the light effects for the model in Photoshop. I add the watercolor texture to create artistic looking.
9
10
CUBE
SketchUp Model Collage
For this project, I created a 3D model basic on my final model by SketchUp, and rendered by Photoshop. I defined my own color palette by the artwork. I used section tool to export axonometric views, perspective views and elevation views from SketchUp model.
11
Variant IX, Josef Albers Screen Print 16 x 16 1/2 inches
Color Palette I defined my color pattern from Josef Albers’s art work.
Design Process Diagram Built 3D model by SketchUp and exported sections and elevations.
1
First, have an idea to design. Set a style for the portffolio.
Day and night hard work for sure. Render sections and elevations pictures by Photoshop.
High-quality portfolio.
12
Section Analysis
13
Section A
Section B
14
Axonometric Section
15
16
Elevations
17
I set four sides of elevations and use shadow tool to find the best moment for each elevation in SketchUp. The model’s constructure shows better in the shadows. I export the elevations to Photoshop and add ground line which helps to show the elevations. This idea will be used on furture building projects too.
18
CUBE
SketchUp Model Perspective Rendering I export the model perspective views by different style (X-Ray, Hidden line, Shaded, Back edges) from SketchUp. I combine those pictures as component in Photoshop. I add watercolor paper texture and rendering to creat different views and analyze the spatial distribution.
19
20
21
22
CUBE
Cubic Material Rendering I apply three different materials (Concrete, Wood, Metal) on the Sketchup model. I choose different types of the material to create luxuriant textures and views. I add shadow and render by V-ray to develop much real sense. I use Photoshop to edit the rendered model by adding background, entourage and shadow to create a story.
23
Tadao Ando Concrete Form
Wood Plywood Knots
Concrete Scored Jointless
Hard Wood Floor Light
Concrete Aggregate
Brass Brushed Metal
Concrete Rough Texture
Aluminium Brushed Metal
Original Model
Rendered Model
24
25
26
MATRIX
Matrix: Something that constitutes the place or point from which something else originates, takes form, or develops. - Merriam Webster
Matrix Introduction
Matrix reverses the emphasis, beginning not with a clean palette but rather with a full, dense, and thick condition. The challenge is to discover ideas and meaningful relationships embedded within and/or drawn from dense artifacts and active fields. It is work that is simultaneously analytic and projective, as you create by drawing from and building upon what already exists because of how you interpret it.
27
Cage 5 2006 , Gerhard Richter Oil on canvas 300 x 300 cm
Ate parcienet entemporeium am es repti intiae mincimo ma inT volores voluptas rem reperia sitatiis sum re corendem nis alic tet liquiam et hil ipsam, aliquis voluptae voluptatusci doluptaest rae pa alitias perpores solo quas ut invella corem nos.
Tile 1-2 , Pencil on Vellum (9” x 9”)
Tile 5-6 , Pencil on Vellum (9” x 9”)
Tile 3-4 , Pencil on Vellum (9” x 9”)
Tile 7-8 , Pencil on Vellum (9” x 9”)
28
Adobe Illustrator Application Tracing From Illustrator I placed my Richter Painting into Illustrator and transformed the picture to vector path. Workflow: Embed the picture Trace (3 color, Black and white LOGO) Expand Editing Lineworks (Path, stroke, infill, brushes) Export to PDFs Illustrator Lineworks I placed my SketchUp into Illustrator and transformed PDF to vector picture. And I add Color and lineweight for the axonometric picture. Workflow: Embed the picture Same select (fill color) Stroke (edit lineweight) Export to PDFs
29
AutoCAD Application Transforming vector pictures in AutoCAD I placed the illustrator vector picture into AutoCAD, selected different lineweight to transform paths to geometrical shapes. And I defined connection and diagram by tracing vector picture.
30
Matrix Paper Model 9x9x3 inches, built by color on watercolor paper and wood sticks.
I drew colors on the watercolor paper to make matrix tiles. The colors represent territory/ field. I use color and cutting to define and explore systematic, spatial languages and relationships within field conditions. I cutted different sizes and glued the cutted pieces back in other places to create repetion and relative. I develop the ability to represent spatial orders within cutting, color and scales. Each layer and module are connected by different scales negative space.
31
these constructions engage a spatial narrative... influenced by reading Italo Calvino invisible cities.
32
First Level
Cities & Desire The city builds under the moon. People call it “Chang’E”, which means “the Goddess in the moon”. The city is so white that even grow at night. When you get close you will find the city is creased like paper wads. The streets are folded high and low, are woven together. The buildings are in extremely different scales. Some houses are not bigger than a compartment, some are much tremendous than the castle. No matter how many streets and walls are in the city, they always try to build more. Laying out the streets on the streets, adding the walls on the walls, they never stop constructing. You walk around you will find the construction always reciprocates each other, which is all about chase and path. Because they built a city for trying to trap a dream. They created an enclosure system to enclose an identical dream. They built more and more but the dream always escapes like the moon in the fist. A narrative after Italo Calvino’s Invisible Cities, generated by analysis of Richter’s painting “Cage 05” by Li Si.
33
Second Level
Third Level
Matrix Paper Model Sections I drew five sections of the matrix paper model. I used the color to define the connections of five sections. I discern negetative space and territory relationships in the sections. For experiencing I use threads to sew and weave on the section draw. To extract a new set of information, and translate these discoveries into a clear idea. I import the draw into Photoshop. I trim, weave, overlay and multiply the sections to define the new systems and spacial valuation.
34
Matrix Axonometric Draw
35
36
MATRIX Light, Space, System, Visualizing
Matrix Model Project Matrix is existing everywhere. It is invisible, but powerful. We live in matrix. It reverses the emphasis, beginning not with a clean palette but rather with a full, dense, and thick condition. The challenge is to discover ideas and meaningful relationships embedded within and/or drawn from dense artifacts and active fields. When light becomes part of the matrix, we can find the light is traveling in the matrix and create the fresh matrix.
37
38
39
Matrix Model
16x8x3 inches, built by 1/4 inch and 1/8 inch plastic, threaded rod, LED light.
I create the light traveling paths. I sanded the surfaces which help to catch the light and illuminate. I used the laser cutter to hatch some pieces for light traveling. So I develop the light matrix systems and the systems are overlapping, reciprocating, repeat and going to infinity.
40
41
42
Rhino Introduction
I learnt and used 3D software Rhino for modeling, and imported to Autocad for laser cutting. I used the curve surface tools and loft to create parametric tower and rendered in Rhino.
43
Rhino Modeling and Sections The assignment is about modeling by Rhino and export to AutoCAD to lasercut. I used Rhino Surfaces and Curves Tools to model a complex object with curved surfaces and void spaces. And using section tools layering the model and nesting the 2D section cut in workspace. I exported the 2D sections into CAD for lasercut. Workflow: controlled cures modify control point extrusion cap surface section array
extrude surface from curve extrude surface through network of curves extrude surface with rail sweep tools section tools
44
Rhino Modeling Skyscraper The assignment is about modeling by Rhino and export to AutoCAD to lasercut. I used Rhino Surfaces and Curves Tools to modea complex object with curved surfaces and void spaces. And using section tools layering the model and nesting the 2D section cut in workspace. I exported the 2D sections into CAD for lasercut.
45
Workflow: controlled cures modify control point extrusion cap surface section array
46
47
48