L'ús dels jocs d'estrategia a la classe de matemàtiques

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THE USE OF STRATEGY GAMES FAVORS LEARNING OF FUNCTIONAL DEPENDENCIES FOR DE-MOTIVATED STUDENTS Lluís Mora Cañellas IES Llavaneres (Spain) lmora1@xtec.cat

ABSTRACT This article refers the way a strategy game, DRAGO, can help students from ESO (Obligatory Secondary Teaching) to develop strategies aimed at solving problems, and, in our case, to develop strategies aimed at solving problems where functional dependencies are involved. More specifically, we want to see how the use of games helps enhance mathematical activity in high capacity students that do not manifest it due to an excess of routine, that provokes in them de-motivation towards discipline. We will show the results of this strategy on two students as an example of what we say. But it is not only for these reasons. Bishop (1998) says: “Game has a close relationship with mathematical reasoning, and we can consider true the statement that says that it is the base of hypothetical reasoning.” BACKGROUND Many teachers and investigators have dealt with games as an important element for motivating math works at the classroom. We know that all cultures have adopted games as part of their pastime. Thus, Asher (1991) shows how American Indians (the Cayuga) used a wood bowl and 6 disks as a game. The game consisted in throwing the 6 disks in the air at the same time and count how many fell inside the bowl. According to the number of disks that effectively fell inside the bowl, they scored more or less points. This kind of game would be equivalent to dice-throwing or coin-throwing with a high degree of chance and probability. According to Bishop (1991), there are up to six important mathematical activities that all cultures practice: to count, locate, measure, draw, play and explain. We agree with Bishop (1998) that playing is a universal activity and that mathematics is also a universal area of knowledge. Another important aspect of the use of strategy games is the specific kind of situations it develops, because it allows for important social interactions between players, for instance, the group or class, if the game is conducted in a classroom. Strategy games, as Corbalán (1998) points out, can be considered as a particular class of problems, and thus can be treated using the channel defined for problemresolution by Polya: PROBLEM 1.- Understand the problem. 2.- Elaborate a plan. 3.- Execute the plan. 4.- Examine the results.

GAME 1.- Understand the game rules. 2.- Elaborate a game strategy. 3.- Apply the strategy while playing. 4.- Review the results of the game.

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