Wellness technologies technical and scientific discovers improve some aspects of life stimulation of particular emotional states
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Positive Technology (PT) “use of technology to modify the features of our personal experience, (by structuring it, enhancing it, or replacing it with synthetic environments) in order to improve their quality and increase the well-being of individuals, organizations and societies� Riva, G., Banos, R. M., Botella, C., Wiederhold, B. K., & Gaggioli, A. (2012). Positive technology: using interactive technologies to promote positive functioning. Cyberpsychology, behavior and social networking, 15(2), 69- 77. doi: 10.1089/ cyber.2011.0139
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The emotion “Awe” “feeling of respect and amazement that you have when you are faced with something wonderful and often rather frightening” Collins English Dictionary
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360° videos high sense of presence (feeling of being there) high awe induction Chirico, A., Cipresso, P., Yaden, D. B., Biassoni, F., Riva, G., & Gaggioli, A. (2017). Effectiveness of Immersive Videos in Inducing Awe: An Experimental Study. Scientific reports, 7(1), 1218. doi: 10.1038/s41598-017-01242-0
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The Awe-inducing Virtual Environments development the researchers can modify and directly control the scenarios, adding, removing and manipulating the main awe inducing elements
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The Awe-inducing Virtual Environments Forest
Mountains
Earth view from Deep Space
Neutral Environment
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Forest Awe-inducing elements inside: 1) forest with high trees Piff, P. K., Dietze, P., Feinberg, M., Stancato, D. M., & Keltner, D. (2015). Awe, the small self, and prosocial behavior. Journal of personality and social psychology, 108(6), 883
2) freshet with a big waterfall that flows in it Rudd, M., Vohs, K. D., & Aaker, J. (2012). Awe expands people’s perception of time, alters decision making, and enhances well-being. Psychological Science, 23(10), 1130-1136
3) surprise and vastness, the high waterfall can be suddently seen at the end of the path Chirico, A., Yaden, D., Riva, G., & Gaggioli, A. (2016). The Potential of Virtual Reality for the Investigation of Awe. Frontiers in psychology, 7(1766). doi: 10.3389/ fpsyg.2016.01766
4) bird and waterfall sounds 14
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Mountains Awe-inducing elements inside: 1) a large belvedere, from which it was possible to admire an awe-enhancing view of mountains Chirico, A., Cipresso, P., Gaggioli, A. (2017). A Process for Selecting and Validating Awe-Inducing Audio-Visual Stimuli. . Paper presented at the 6th EAI International Symposium on Pervasive Computing Paradigms for Mental Health, Barcellona.
2) surprise and vastness, the view of mountains can be suddently admired at the end of the path Chirico, A., Yaden, D., Riva, G., & Gaggioli, A. (2016). The Potential of Virtual Reality for the Investigation of Awe. Frontiers in psychology, 7(1766). doi: 10.3389/ fpsyg.2016.01766
3) sound of wind blowing through the mountains peaks 16
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Earth view from Deep Space Awe-inducing elements inside: 1) reaching the earth at the exosphere distance, and observe it White, F. (1987 ). The overview effect: Space exploration and human evolution. . Boston, MA: Houghton Mifflin
2) vastness given by the point of view on the small life on earth, together with watching something impossible to see in the everyday life Chirico, A., Yaden, D., Riva, G., & Gaggioli, A. (2016). The Potential of Virtual Reality for the Investigation of Awe. Frontiers in psychology, 7(1766). doi: 10.3389/ fpsyg.2016.01766
3) any kind of noise has been introduced in this scenario 18
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Neutral Environment No Awe-inducing elements inside: 1) elements are flat or low, because the vastness hasn’t been pursued Chirico, A., Yaden, D., Riva, G., & Gaggioli, A. (2016). The Potential of Virtual Reality for the Investigation of Awe. Frontiers in psychology, 7(1766). doi: 10.3389/ fpsyg.2016.01766
2) the circular path make the tester feel in a defined place, there isn’t anything surprising that happens Chirico, A., Cipresso, P., Gaggioli, A. (2017). A Process for Selecting and Validating Awe-Inducing Audio-Visual Stimuli. . Paper presented at the 6th EAI International Symposium on Pervasive Computing Paradigms for Mental Health, Barcellona.
3) any kind of noise has been introduced in this scenario 20
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Equipment
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The Awe-inducing environments experiments
Subjects pedispositions to emotions 36 subjects
18 females average age = 23,33
User Study
18 males average age = 23,67
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Tests results
Neutral Environment
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Tests results
Forest
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Tests results
Mountains
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Tests results
Earthview from deep space
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so the
Awe potentials could be used by: home user students hospital patient elderly men/women office worker sportsmen/sportswomen
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Design Brief to apply awe potentials and VREs in work environments NWOW - New Ways Of Working flexible working time and space management philosophy
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Research on existing innovative devices and accessories for visualizing VR contents in these kind of offices
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About face and VR Cover
BroomX MK Player Nau2 Cocoon Concept, Immersa-Dome, Metronap Energypod
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Online survey to understand the interest of potential users in awe benefits and what do they think of the first brainstormings results 177 subjects average age = 32,9
89 females
88 males
min=18; max=70
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Technical Feasibility how to properly visualize VREs in a personal cocoon?
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Paul Bourke’s projection on curved mirror schemes
Paul Bourke’s truncated dome projection system
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Forest virtual dome view
Eart View from Deep Space virtual dome view
Mountains virtual dome view
Neutral Environment virtual dome view
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Positivity Of Resource Direct
DROP
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Storyboard
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sound system
user’s seat
anti-slip stripes
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air refreshing system
electronic control unit’s cooling system
projector’s case
automatic opening system
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Chirico A., Ferrise A., Cordella L., Gaggioli A.. Designing Awe in Virtual Reality: An Experimental Study. (2017) Under Review, Frontiers in Psychology, HumanMedia Interaction
29 - 30 September 2017 Milan, Italy Science and Technology Museum Leonardo Da Vinci
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Future developments
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