This report focuses on our experiences using video, hardwareand 2D as sketching tools.The head theme for design was TwitterIdo, which involvedpersonel updates inspireret by ubiquitous computing. Our teammades sketches over sharing speciel moments with the existingnetwork though locationsbased pictures and tags.The first part explains though Buxton, Goldschmidt and Schön what a sketch is, why it is imporant to sketch and the process between mind og sketch. The next part evaluates each type of sketching and reflects over the working proces. I discuss the sketching qualities, and thereby its strengths and weaknesses. Afterwards I evaluate and compare the different types of sketche against each other. The final chapter explains what my output is from working with the different types of sketching.