How to promote the sustainable use of deceased’ items
ABOUT ME
am interested in Interaction Design. I care about the impact of design on society and people's quality of life. design from an emotional point of view, using a unique way of thinking to raise people's awareness and create a better society.
HELLO, I am Lou Yunyin
Portfolio
Education
Sept. 2017-Jul. 2021
Tianjin University
Bachelor of Engineering in Industrial Design
Software
Work experience
UI Designer Jul. 2021 – Jul. 2022
China Telecom Quantum Technology Co., Ltd.
Hefei, Anhui Province, China
Joined the UI Design team to understand product prototypes and market needs, analyze user group characteristics, be familiar with design specifications, and propose interactive design, visual design, interface design and its operation process solutions to meet design needs
Projects
Mar. 2021-Jul. 2021
Graduation Thesis Project: Guide Glasses Product-Software End
Independent Project, Advisor: Prof. Yumeng Ma
Proposed a guide glasses project aimed to solve the travel difficulty of the blinds and create a better software and hardware service system for them with a 15-minute travel circle
Skill
Design research
Design thinking
Programming
Video editing
Oct. 2019
5G Smart Campus Conference System Multi-terminal Interface Design Workshop
Theme parks and emotional experiences
Service design for low-carbon action
Information cocoon and independent thinking
System thinking
Photography
Prototype Teamwork
3D modelig
Rendering Teamwork
Sketch
Hobby & Interests
Exploring and Challenging Motion Graphics
Dawing and animation
All kinds of animals
Led a group of 6 members to optimize the conference system of the smart campus, and help the campus’ employees create and complete the conference process better and faster
Activities
Apr. 2021 Exhibition Planning Volunteer
The 7th Annual Design Exhibition of Tianjin University
Involved in exhibition planning, developing exhibition content layout, and promoting the events on social media
Jul. 2018-Feb. 2021 Vice Presiden
VI Graphic Design Club of Tianjin University
Supervised the operation of the social media platforms of the club, such as overseeing the public account article writing and typesetting work
“ “
Give new life to the deceaseds’ items and their stories.
RE-ALIVE
Brief
The project aims to tell the story of the deceades’s items. Through the combination of installation and app, this design constructs a personal electronic museum of the deceades’s items to help Chinese people build a new understanding of the second-hand sale of the items and promote the reuse of them.
Auduino x Interactive installation
Individual project 2022.12
BACKGROUND
My Experience Why concern about belongings-dealing?
My grandfather died in the first half of 2022. It was the first time that had faced the death of one of my immediate relatives in three generations. My father and grandmother spent half a year tidying up my grandfather's belongings. I clearly felt their emotional difficulty in deciding what to do with these items.
Dad, what should do with these old clothes?
want to keep them. They are memorable.
But there are your grandfather's notes on these books. I'd like to stay and read them occasionally.
What about these old books? They seem to be of no use to us.
Dad, there is not so much room for so many things in your house.
just want them not to become garbage. can't think of a better way to handle this.
Design challenge
What I Found
realized for the first time that the disposal of the deceased's belongings is a real problem, both material and emotional
Strangely though, there is little help or guidance available and people even face death with an evasive attitude despite this is something that everyone or every family will experience.
Population aging makes it more important to focus on death issues Percentage
Possible problems be caused
Belongings-dealing ways in China
The global aging trend is intensifying, people are facing many problems about the welfare of the elderly and social care for the elderly, at the same time, a series of problems after death have become more serious people begin to pay attention to the social problems related to death.
Enviroment problem
China is one of the countries with the most aging population.
COVID-19 mortality (%)
Positive correlation between aging and mortality under the influence of global influenza
Estimated proportion of elderly people aged 60 and above in 2050
According to tradition, belongings such as bedding and clothing should not be transferred to others, but will generally be destroyed by burying or burning. This treatment will lead to the unsustainability of a large number of products, and the way of burning or burying will also put a burden on the natural environment.
Keep it for remembrance or reuse.
Mental problem
Buried with the dead
Throw away
Donate & Sell Save
Be treated as general waste
Be berried or burned
To explore people's attitude and pain points towards the belongings-dealing problems in the context of China.
Ageing population in 2020 (%)
For example, under the influence of the COVID-19 epidemic in 2020, studies have shown that most deaths are concentrated in the middle-aged and elderly age group. The more serious the aging, the higher the mortality rate.
Crisis of depression
The National Cancer Center of Japan conducted a study which found that 20%-30%
of the families of the deceased are still in great pain.
Among these people, 12%-19% showed severe depressive symptoms.
Helping people or families who have experienced bereavement and have difficulty disposing of their belongings to gain emotional comfort.
To realize environmental protection and sustainable development in the process of belongings dealing.
of people aged 60 and above (%) >30 25-29 <24
RESEARCH
Research purpose
Statistics
Basic information
Obstacle & Solution
Gender Experience Female Male Age 50-70
30-50
14-30
Have never experienced the death of relatives.
Have experienced the death of relatives, but have not directly participated in the arrangement of the belongings.
Have articipated in the belongings-dealing arrangement.
People's ideas about their own belongings and funerals
have never thought about this problem.
When designing the questionnaire, could not directly ask people the details of how they deal with their relatives' belongings. It is impolite to ask people directly about their past traumatic experiences, and it can arouse strong feelings of resistance. assume that a girl whose name is Hong is attending the funeral of her relatives and getting people's opinions by asking for opinions on Hong’s decision-making to make people more receptive to the questionnaire.
How do you think Hong should deal with these belongings?
Bedding Burn or bury as trash Give it to relatives, friends and neighbors Sell or donate Keep it for remembrance or reuse. Bury with the dead No idea
Personal items (watches, traditional Chinese handicrafts, etc)
Works (paintings, letters, etc)
Household items (furniture and electrical appliances)
Souvenirs (travel souvenirs, gifts from others, etc)
What do you think of the second-hand transfer of the belongings?
It's environmentally friendly. It may bring bad luck
It is acceptable using it by myself.
How should Hong deal with negative emotions?
Do not to talk to others about this topic.
Talk about it with someone.
Get rid of things quickly.
Spend more time remembering and tidying up.
Positive attitude Avoiding attitude
For cloth products such as clothing and bedding, people still prefer the traditional way of burning and burying.
People are more inclined to retain all kinds of the belongings of the relatives than to sell and donate.
have thought about it briefly.
have seriously conceived this matter.
40. 18 % 29. 46 % 30. 36 %
Have you ever thought about your belonging-dealing problems or funeral in the future?
How do you want to preserve your belongings?
Save as a physical object which is unique.
What kind of items do you want to preserve?
Personal items (watches, etc)
Works (paintings, letters, etc)
Souvenirs (travel souvenirs, gifts from others, etc)
Save as digital statistics
Both
Bedding and clothing
Others
In a survey of people's handling of their future funerals and belongings, only 29.46% said they had seriously considered the issue. Nearly 73% of people said they would still prefer to preserve their belongings as a physical object in the future after their death.
Findings
People are strongly evasive about the topic of death. A large number of the deceaseds’ items can not be reused. People give special meaning to deceaseds’ items emotionally.
People are willing to spend more time tidying up the dead’s belongings to know the dead better and recall memories of the past.
There are still a certain number of people are not willing to buy goods that use the deceased, which leads to the non-recycling and waste of material resources.
Nearly half of people do not want to talk about their feelings of pain directly with others, but most of them are willing to actively deal with relatives’ belongings and take the time to recall the past.
People are not used to talking about death with others, nor are they used to thinking about the end of their lives.
Clothes are most likely to be wasted and burned.
People who want to preserve the belongings in a physical way still account for the majority.
For the relatives of the deceased, the belongings of the deceased are closely linked with precious memories. Many people prefer to keep everything as it is. and clothing
To study people's tendency in choosing different kinds of Belongings-dealing methods and the degree of topic avoidance in China from the perspective of the past and the future
Older people are more evasive about the topic of dealing with the belongings of the deceased, while young people are relatively open-minded.
FOCUS GROUP
In order to learn more about the subjects' situation and their real details, invited several people who were willing to share their experiences to discuss the difficulties they felt and their attitudes towards the issue.
Target Date
Time
Why are the interviewees under 40 years old?
FINDINGS
Two kinds of typical relics
To explore the value of the belongings of the deceased and people's expectations.
To understand people's attitudes and methods of dealing with the pain
To explore the dilemmas and challenges that people face in real life under this topic.
2022.12.18
1.5 hours
Number of participants
6
The audience of the project is not only the elderly, but also young people who have experienced pain indirectly.
Elderly Chinese who have directly experienced the pain of the death of their loved ones are not used to discussing their experiences openly.
Young people are more likely to talk about direct or indirect experiences, discuss how to help their grieving loved ones or discuss their views on the topic.
Keywords
Currently recyclable
Normal electrical appliances or furniture
Brand new daily necessities
Articles that are completely abandoned and can be recycled normally.
The topic of death must be avoided in order to realize the second-hand resale of goods.
Recycling blocked
Daily necessities related to personal space, such as accessories, clothes, etc.
When I was sorting out my grandparents' belongings, I realized that they were not only my grandparents, but also a person with a story.
Items related to personal characteristics or experiences, such as letters, works of art, books full of notes, etc.
Value of the belongings of the deceased
Companionship sense / Record and convey feelings / Communication channel / A precious family story / The second life
I think burning clothes or letters is a way to communicate with deceased relatives because I miss them too much.
An important feature that distinguishes these two types of objects is whether they clearly represent an experience of the deceased. For people, it is difficult to discard such items, and it is also difficult to be accepted by strangers.
the pain
Attitudes and methods of dealing with
Personal or family matters / The emotion of missing / Relieve grief by sharing memories in the family / Traditional sense of ritual
Dilemmas and challenges
What they need
Disposal with no pressure
Easily lost and damaged / Lack of storage space / It is not easy to organize and browse
The pressure includes the preservation and retrieval of goods, and the bias in the sale and exchange of resources.
The buffer period of sadness
People need to review and flip through some items with stories to recall the dead and ease their grief.
Sharing and acceptance of family stories
The interviewees believe that the important value of the relic is that it is the sustenance of family stories and emotions, which can give people comfort and help people get to know the dead again.
01 02 03
IDEATION
Insights
Brainstorming Concept Opportunity Thinking process
People tend to associate the belongings of the deceased with the concept of death, belittling its usability and storytelling, which leads to obstacles to second-hand trading.
Positive connection
Associate the belongings of the deceased with beautiful stories to eliminate people's evasive attitude.
How to reduce the relationship between relics and the concept of death?
Tell the story of the deceased's items.
Give the deceased's items new meaning and vitality.
People do not know how to better preserve stories related to the deceased's items, which leads to the hoarding of too many items and difficulties in handling them.
A new carrier which is more convenient to receive and review.
Preservation of story
Providing a convenient and stress-free way to preserve the stories behind the deceased's items to change the dilemma that items are easily damaged, lost and difficult to organize.
Digitization
What can we do with the deceased's items?
Communication and exchange
The main function of the items themselves is to evoke memories of the stories, which the relatives of the deceased attach great importance to.
Let the exchange of the deceased's items become a way of communication to promote the recycling and second-hand trade by emphasizing the story value of the belongings.
Physical object
How to keep stories for people while promoting the circulation of the items?
Recycling, reuse Exchange, transaction
How might we...
How might we preserve and express the stories behind the deceased's items with new carriers for Chinese people who have experienced bereavement, and promote the recycling of the items by giving them new meaning and vitality?
In order to encourage people to recycle the deceased's items and make people feel the vitality given to items and stories, designed a system that combines interactive installation with online platforms. This design is named RE-ALIVE, which mean giving items and stories a second life.
A gentle and concise appearance RE-ALIVE interactive installation
Online trading platform
Attractive feedback and rewards.
Clear guidelines for story sharing.
A commodity display based on story narration.
A quick and convenient access. A digital collection of stories of the deceased's items
Reward mechanism
Reward the behavior of participating in recycling. Various or personalized rewards.
Storytelling and vitality
Save digital collections through Mini Program.
Physical rewards are used as carriers for people to access and collect quickly.
Associate stories with vitality through the act of planting seeds.
Moodboard
Brainstorming SKETCH
Users can use their mobile
neat appearance.
Clear guidance tips. A
PROTOTYPE
In order to verify the feasibility of the interactive process, used the arduino tool to simulate the core functions of the nteractive installation, including detecting the placement of items and giving sound and light feedback.
The Code
Circuit diagram
OUTPUT
RE-ALIVE installation
Working
People begin to learn about the RE-ALIVE project through this installation. It provides people with the space to store the deceased’s items to be sold and gives them feedback on both the story seeds, digital museum and the online trading platform. It is a physical medium used to recall stories and also a small reward to encourage people to participate in the project. It is made of a sealing cover with a NFC label, dry soil mixed with seeds, and a packaging shell pressed from recycled pulp.
Story seed
Write down the story before interact with the installation Review the story through the story seed. Sale the items on the platform by telling the story Checking that items are placed in the cabinet Error feedback Already identified Entry completed Provides audible feedback Dual channel speakers Ultrasonic distance measurement WS2812 Full colour LED light Power supply module SD card module MCU ESP32 WROOM Audio decoding module
Key interface of RE-ALIVE
INTERACTION FLOW
Get the story seed
1. Follow the instructions to scan the QR code on the cabinet door and fill in stories and items’ photos on the interface.
Review of the story
Review the story through the story seed.
Second-hand sale of the deceased’s items
After completing the information in accordance with the interface guidelines, a pop-up window will give the user feedback and guide the user to put the deceased’s items to be sold into the cabinet that opens automatically.
After you put in the item and close the case door, with the reminder of the light and sound, the story seed of your own will fall into the access port.
The story seed is made up of seeds and soil. You can use its packaging as a simple flowerpot and water it. Then insert the nfc tag into the soil to make it easy for you to review the story of the plant at
You can touch the NFC tag next to the plant using your phone and read the story behind the plant on the RE-ALIVE digital museum.You will know that the story seed of the deceased’s items are thriving.
Review the story through RE-ALIVE’s personal digital museum
Establish a positive connection between the story and the item during the second sale.
You can also collect these NFC tags and put them in the album with the corresponding photos. They are very thin and easy to
When you put the item in the device and get the seed of the story, the story will also be collected into the personal digital museum on online platform.
You can review them on your phone anytime, anywhere.
Buyers choose goods through stories. Unlike the general online sale of goods, people first see the story description, and then go to the details page to determine whether to buy the items.
3. The story seed falls down
NFC tag
Story seed
Packaging / simple flowerpot
Brief
In this project, the element of sound plays as a key role and is integrated into the entertainment experience of tourists. When tourists interact with Echooo, they can objectively measure self emotions through sound and echo, get positive feedback and trigger people's reflections about emotions. We hope that people can bravely express themselves and face up to their emotions through Echooo.
ECHOOO
Experience design x Interactive installation Collaboration project with Universal Studis designers 2022.8 Contribution Research / Interview / Ideation & sketch / Model making & rendering / Interaction principles / Final outcome / Experience flow
Exploring entertainment experience design in theme park.
STARTING POINT
In the theme park, how sound is related to emotion
Sound be heard
Emotional experience, cognition and expression
Perfect IP scene presentation.
The voice of the tourists
Sitting on the roller coaster that is about to start.
Realistic sound
The roller coaster rushed down from a height.
Sound of facility operation
A long queue
Expectation
Possible emotion expression through sound
According to existing theories, including appraisal-excitation theory and cognitive appraisal theory, the generation of emotional experience is a complex system of factors such as perception of the external environment and expression.
Enviroment stimuli
An excited description
An astonished exclamation
Notification sound
Due to the influence of visual factors, people can hardly be aware of the role of sound in the process of emotion generation and expression. In fact, sound elements also occupy a large proportion in people's emotional reception and expression especially in the theme park.
Sigh with disappointment
A scream of fear
An impatient complaint
Most people expect to be able to release stress and improve their mood in theme parks. In addition to providing a variety of interesting programs, how to help tourists have a better emotional experience is also very important.
Ubiquitous music
Different environments may stimulate people's different emotional responses. In these environments, sound is everywhere, and they are closely related to people's emotional experiences. It has been around tourists since they entered the theme park.
A new and immersive project.
It can be found that people's emotional experience is always affected by the sound they hear, and they express their emotions by voice For example, people feel nervous or excited when they hear the sound of a roller coaster and feel high when they hear the familiar theme music. They tend to express their feelings by making sounds, such as exclamations.
WHAT IF
What if sound elements be used to give tourists positive feedback to transform negative experience so they can have a more prolonged emotional experience?
Are there any emotional experiences that deserve special attention in the theme park?
Laugh happily Others Pleasant Unpleasant
Boredom Aouerouue Joy
effects
Laughing Screaming Murmur Expression
effects
Sound of machine operation Special sound
Music
Cognition system Speaking
Queuing
After entering the park
In front of the landmark In an exciting project
Universal on Parade
When leaving the park
FINDINGS
How people share their emotional experience?
Looking for emotional empathy Use media to convey emotion
Communicate with close friends or family to make them feel the happiness or sadness we feel.
People's screams and happy laughter are one of the most primitive and natural media of emotional communication.
Look at mobile phones
Take a picture
Share photos to the Internet
During the queue time, most people will choose to use mobile phones to ease the feeling of boredom.
Tourists would look for an atlas and check the route at the beginning of their experience.
Tourist interview
Girls
A couple
Many tourists took photos here. To commemorate, they will use positive facial expressions or body movements to record their mood in the picture.
Almost everyone is happy to find their photos and watch them with their peers, although they don't necessarily spend money on them.
Many of the tourists held up cameras and kept recording, and some people shared the scene with family through live video.
People selected photos and revised them to share today's experience as soon as possible.
Language expression is the most common way to express specific experience with sound.
When people immerse in an atmosphere full of same emotions, they will have an sense of emotional belonging.
Making a vlog and post it on social platforms is a way of sharing experience nowadays.
Why do tourists sometimes give up to experience?
People who are afraid of entertainment such as roller coasters find it difficult to overcome their fears
People need motivation to overcome fear, but sometimes they lack motivation from themselves.
People have encountered bad experiences in similar activities in the past, and lack of understanding of current activities.
Emotional experiences from different social identities
We want to try the roller coaster, but we're not sure if it's worth a try.
We kept cheering ourselves, but we still escaped before the roller coaster started.
He said the roller coaster may have safety risks, so it's better not to try that. feel weak in my legs, but I'm embarrassed to say.
Father and son
Kids
I've wanted to come here with my dad for a long time.
Who said was scared? You're talking nonsense.
Based on people's different identities, ages, and family roles, people feel emotional depression under special circumstances.
Parents & Children
Parents are always taking care of their children and recording videos, resulting in a weak experience for themselves.
Children expect parents to feel their happiness more thoroughly, while parents are tired of dealing with other chores.
Couples
Some boys don't want to take part in excessively exciting entertainment, but they don't know if they should express their ideas to their girlfriends.
Take photos Positive facial expressions Interesting snap service Commemorative significance Various emotional responses Recording and sharing Share moments during the break Parents hold children up Time to share photos Parents are exhausted Record mood with photos Anticipating Look for an atlas Checking the route My main task is to accompany my son. He loves Universal He's scared, but I'm not at all! It’s especially cool! We’ll try it again later.
RESEARCH Field observation
EXPERT INTERVIEW INFORMATION ANALYSIS
Information collation process
Building Five Human factors.
Overview
During interviews with experts, Expert talked about how to deal with the relationship between individual differences and the commonality of the times, and how to guide users’ needs and emotional resonance. Expert also illustrated how to use design to impress audiences in different scenarios through some business cases.
“ Let the experience have room for interpretation. ”
The common characteristics of emotional experience
01
Emotion is not fixed in a specific environment or device, but based on people's memories and common imagination
Emotional experience is based on the entire experience process which requires the foreshadowing in the early stage, the stimulation in the middle stage and the follow-up finishing.
Sorting out the vital information found in the research. Then make further analysis from physical, cognitive, social, cultural, and emotional aspects, and look for noteworthy information.
Cognition
Social
Age anxiety: “act like adults!”
Man is braver than women, or having a passion for roller coasters.
Let the experience have room for interpretation.
Sharing emotions is a kind of social need.
Some people prefer milder projects, but they have to try projects that make them uncomfortable because of social demands.
People subconsciously have expectations and stereotypes of parents and men.
Physics
“ Beautiful things can create value. ”
How to create new emotional memories for users
- A storytelling experience can create unique memories for users and it is related to tourists' consumption behavior.
- A sense of complete immersion.
- Meticulous supporting services.
- Let tourists fully trust themselves The status of sense of security is helpful for tourists to accept new information and increase their participation.
Although everyone's emotional experience is different, people's needs in the context of the times always have a same tendency
How to improve users' emotional participation
- Evoke the existing memories of tourists and arouse the empathy of tourists.
- Create new memories for tourists which can prolong the follow-up emotional experience of users, so that tourists are willing to spend for it.
Emotion
People want to be emotionally understood and resonated by others.
People can't overcome their own fears by themselves.
People think that running away is shameful but useful sometimes.
People want to gain the ability to say “no” boldly and be confidence.
Cheerful music and bright colors can stimulate people's mood.
Different forms of design show different emotional colors.
Beautiful things can create value.
Culture
Even in amusement parks, parents must always act as protectors.
Designer of Universal Beijing Resort, Beijing architectural design and research institute Co.
Architect Siwei Huang
02
03
The scale and estimation of self-emotion are not clear, resulting in the inability to make timely and appropriate decisions.
Inspiration
Try to listen to yourslf from another perspective.
People's emotional experience can be compared to an echo chamber. When people feel anxious and hesitant, the main reason is that they can't focus on their real emotions. Therefore, it is necessary to help users hear their inner voice and make them listen to themselves from the of the third person’ perspective. Thus, the situation of hesitation can be improved.
Opportunity
Mensuring the courage of users, give them the opportunity to confront their emotions.
Interpreting people's emotions interestingly to attract their attention.
Now imagine a sealed echo chamber in which if you just shout once, the sound keeps bouncing back and forth in an endless echo. [1]
And what if many people shout simultaneously in that sealed echo chamber? Replace the energy of sound waves with the energy of the emotion of anxiety and there you have, A Full Blown Panic Attack as perceived from the energy psychology point of view. [2]
Express your emotions by your own voice.
Your echo chamber is within your mind and so you do have the mute button for the emotions of the others. [3]
Ideas
THINKING PROCESS IDEATION Insight
A place where users can edit their own sound effects during the break.
Encourage people to shout out their ideas and give them back to users through interesting sound effects.
Sketches
This is a brainstorming about how to make a design with a friendly appearance that can simulate the echo chamber after combining the key points of the above ideas.
Presenting personalised and interesting metric results that provide users with the motivation to express themselves.
How might we...
How might we turn the elements of sound into an interesting measure of emotion to make it easier and more relax for users to estimate and express their emotions?
On the basis of the above, to get out of the echo chamber of your emotions and avoid emotional fermentation, people need to speak their emotions out loudly instead of keeping thoughts in mind.
If you are actually inside that sealed echo chamber, you need to find the windows and open them and also mute the voices of the others. Then you can enjoy the sound of your own voice or any one sound of preference. What could seem amazing is that you can do exactly the same thing with your emotional echo chamber, get out of it and begin to enjoy your emotions. [4]
By brainstorming the geometric and biological appearance, a fungal-like design is finally produced to better integrate the product into the diverse environment of the theme park.
02 03 01 Measuring Interpreting Expressing
[1-4]Citedfrom:TheEchochamberofEmotions
MAKING PROCESS PRODUCT DETAILS
Preliminary model Strength verification and model making
Presenting personalised and interesting metric results that provide users with the motivation to express themselves.
On the basis of the previous models, the three-dimensional mode is optimized, segmented and slotted according to the confirmed size. Finially, the model with the laser-cut plank is successfully maded. This plays an important role in human-machine testing and final output.
Structure verification
The insert paper mold is made with cardboard and KT board to verify the implementability of the subsequent model structure.
1. Make slotted parts.
2. Splice the upper and lower parts respectively.
Face ID camera
It is used to identify users in order to accurately record the feedback, which can be obtained in the user’s account by using phones.
Gun microphone
It only collects the voice of the user in front of the microphone. Even in the noisy theme park environment, it is also very effective in eliminating noise.
Sub-speaker
It is embedded in the depths of the cavity to simulate more realistic echo effects and allow users to experience the sound effects more immersively.
LED lamp belt
The lamp belt is hidden in an empty shell on the outside of the microphone, forming a soft diffuse light in the chamber. The light changes with the echo feedback.
Main speaker
3. Mark pros and cons.
4. The two parts are embedded with reserved slots and fixed with strong glue.
Biological appearance
Biological appearance can help product integrate into different scenes in the theme park and attract people to explore it. The semi-enclosed chamber can not only give users sense of security, but also simulate the environment of the echo chamber.
The core unit for processing sound feedback. The feedback is the real-time generation of the user's voice.
FINAL DESIGN
Visitors can see Echooo in many places in the theme park. There are three different appearances of the Echooo, which can not only give visitors a sense of freshness, but also can be identified as a series of designs.
The three shapes are slightly different in height, making it convenient for tourists with different height requirements to interact with it.
Experience flow
Feedback principles
First contact with Echooo
Timely feedback and straightforward interaction can enable users to understand how to interact with them in a short time.
Voice interaction
Timely feedback
Measuring Interpreting
The echo of the user’s voice Sound effects Light color
The timely feedback is mainly based on the echo of the user's voice and the color of the light, which changes according to the volume of the user's voice.
In addition, users will be given feedback on special sound effects under specific themes.
In the process of interaction and getting feedback, users will constantly generate an assessment of their emotions.
Expressing
Final feedback: H5
The feedback obtained by the user in the process of interaction is recorded in the form of h5, which facilitates the user to share and recall, and prolongs the user's emotional experience.
There will be some IP-related sound effects at random in the feedback echoes, giving users a sense of surprise and encouraging them to interact with Echooo. It also allows users to better immerse themselves in the atmosphere.
Voice & Echo & Light Conversation speech Normal breathing Talk loudly Loudest recorded snore The frequency of the echo depends on the volume of the user's voice. Decibel (dB) Echo frequency Light color 60 10 80 90
Incantation sound
The voice changer of the minions.
Traditional Chinese instrument sounds
Sound of fighting
The roar of dinosaurs
Harry potter
Minions
Kung Fu Panda
Jurassic World
Echooo User
A virtual character named OI is created to guide users through the voice-log.
When visitors leave the park, they will get a link to h5 from the app service page of Universal Studios.
Users can review the sounds recorded by Echooo during the day, which prolongs their emotional experience, evokes their unique memories in the park. Users will finally get an interesting voice-log.
An overview of the sounds recorded during the day and the time at which they were recorded.
If you haven’t interacted with Echooo in some parks or you haven’t arrived these parks, there will be several theme songs related to these parks for you to add to your voice journey.
Voice character Voice-log generation Intro page Character Voice journey Supplementary experience Final page
H5 DESIGN Average volume & Maximum volume
Generate
a unique voice image for users through the whole day’s experience.
Scan the code to experience and share Average volume Maximum volume Thinker Orator Optimistic Brave Calm Adventurer 40 60 Start your voice journey
share this h5
Evoke memories with voice-log
Let’s
!
EXPERIENCE FLOW
1. Before the experience
After entered Universal Studios, saw Echooo. There were already some people around it, so leaned up and tried it curiously.
IVERSAL ?
2. Trigger for experience
4. Keep experiencing
5. After the experience
can make it!
I’m a little scared...
In the process of trying it, my echo made me measure my emotions and inspired my courage. felt that was no longer in a nervous mood, so decided to try the roller coaster.
In the Minions’ island, my legs trembled with fear when stood in line for the roller coaster, but wanted to experience the roller coaster so badly that couldn't really understand my own emotions.
Just then, the staff told me that could try Echooo, which could help me make a decision and leave some souvenirs just like ticking in at scenic spots.
3. First experience started trying to explore Echooo, and found that it produced some wonderful echoes. Interestingly, the louder my voice, the clearer the echo. As long as muster up the courage to open my voice, the echo will even add the sound effects of the minion’s. What a surprise!
met a lot of Echooo in the theme park. tried to talk to it when was not sure whether to participate in a project, and started to tell it my feelings after finished a project. My family and interacted with it many times, and we had a good time in Universal Studios.
6. The continuous experience
See you next time!
Finally, the day was coming to an end, and said goodbye to it as left.
When got home, received a sound video from the Universal Studios. shared it with my friends and family to recall the trip we spent together.
HI ... HI HI HI HI HI HI HI HI HI HI
GO GREEN
Brief
In this project, users can enjoy a low-carbon trip, obtain a personalized villager certificate. Spontaneously promote the learning of low-carbon knoledge during the tourism experience through the use of a Min Program. The local resources of Banshan village have been fully utilized and the low-carbon life consciousness has been fully promoted.
Service design x Python programming
Individual project 2022.2
A low-carbon tourism service system designed for Banshan Village.
BACKGROUND
Why initiating this design project?
The news that inspired me
Chinese two major national policies
About Banshan village
Location & Development status
Carbon Neutrality
Rural Revitalization
Carbon neutrality means balancing between emitting carbon and absorbing carbon from the atmosphere in carbon sinks.
Carbon sink is any system that absorbs more carbon than it emits. The main natural carbon sinks are soil, forests and oceans.
A Zhejiang Agriculture and Forestry University team calculated Banshan Village's carbon sink in 2020. According to their findings, the bamboo forest provides the vast majority of the village's carbon sink, while private cars are the primary source of carbon emissions. In 2021, the entire village has already achieved carbon neutrality, and a surplus of 400 tons of carbon sink will be available to offset carbon emissions elsewhere.
Why promot net-zero lifestyles?
?
Combine rural revitalization with carbon neutrality to achieve the goals with half the effort by using design methods
How can I
Let more people participate in rural revitalization and carbon-neutral activities actively and without pressure
I decided to initiate the project with the case of Banshan Village
According to the IPCC’s latest estimate, the remaining carbon budget is 420 billion tonnes of carbon dioxide emissions from 2021 onward. The year that we emit the last of this remaining carbon budget is expected to also be the year that global temperatures reach 1.5 C warming threshold.
The current emissions trend suggests that this moment is only 9 years away.
Booming industry
Ecological livability Improved civilization
China’s Rural Revitalization Strategy is a core component of the government’s goals to promote more balanced economic and social development, addressing issues such as economic and social development and environmental protection. Elements of rural revitalization
Effective governance
Rich and beautiful life
Banshan Village is located in the northwest of Yuhang District.
13 villager groups
7 natural villages
597 households
Total population of 2130
The first zero-carbon village pilot
Such as B&B
Rural revitalization provides strong support for the realization of carbon neutrality, and it is inevitable of considering the environmental repair and waste management in the process of achieving the rural revitalization.
Natural environment
Land not covered by vegetation
<8.4%
The Banshan village, located northwest of Yuhang and surrounded by 10,000 mu of bamboo, is also known as "China's first bamboo village." The village has always adhered to the development concept of "ecological priority" and, beginning in 2016, began to improve the village's small bamboo workshops, which has improved the overall environment and transformed the village from a small workshop village to a back garden with green mountains and rivers. Finally, the village of Banshan is China's first "net-zero carbon village."
Total vegetation area
Forest land area
Bamboo forest area
=870 KM 2
Output value of bamboo products processing industry
Bamboo forest carbon sink
94% Total
86% other sources
Emission Absorption Achieving carbon neutrality 20 60 Rural areas: Beautiful landscapes and prosperous farmers. 20 50 Reaching CO2 emissions peak 20 30 Rural areas: Achieving the basic modernization. 20 35
Partial Sketch Map of China
of cultural tourism
30+ commercial entities Numerous Intangible cultural heritage sites Development
FIELD RESEARCH
Research goal
Current challenges and opportunities in promoting carbon-neutral projects.
Local conditions and opportunities brought about by the rural revitalisation policy.
The interviewees & The key information in need
Research methods
According to the research goal, the best way to obtain the information of environment, local development and life in Banshan village is to combine semi-structured interviews and field visits.
Key information in need
The popularity of zero-carbon action among local villagers
The local villagers' zero-carbon-related lifestyle
Semi-structured interview preparation
What can we offer to help?
Villager B&B owner
Villagers’ expectations for rural development.
Field visit and observation +
Semi-structured interviews
Questionnaire
Key information in need
The operation of local private commercial organizations.
The expectations of local residents for the economic development of Banshan Village
The existing cooperation model between individual businesses and the government.
Key information in need
The village manager's expectations for the carbon-neutral project
Current challenges in promoting carbon-neutral projects
Relevant policy support information.
Information on the existing resources of the Banshan village.
What is village manager?
Village manager is equivalent to the director of operations in an enterprise, whose main responsibility is to plan and operate, to create characteristic projects combined with rural local resources, attract external traffic, and achieve rura prosperity.
the way people interact with the environment
details of environmental factors reliable qualitative data
first-hand information
flexibility to a certain extent
information from different roles Village Manager
The information about the natural environment of Banshan Village, the construction of relevant projects and the local characteristic culture or products is mainly collected through field observation.
On the basis of the existing interview outline, through semi-structured interviews to get a more comprehensive understanding of the current low-carbon construction, commercial construction and tourism construction of Banshan village and in-depth understanding of the expectations of the key roles in the village.
Video recording Recording and taking pictures Equipment bracket
equipment used Contact in advance
The
outline Reserch schedule Banshan vilage, Hangzhou, China 2022. 2. 11 9:00 A.M. Set off by car 10:30 A.M. Interview with villagers 1:30 P.M. Interview with B&B owners 3:00 P.M. Interview with villager managers 5:00 P.M. Field observation
RESEARCH RESULTS
Field observation
Interviews
I'm aware that the village is promoting a low-carbon lifestyle, but I'm not sure about the entails; all I know is that waste should be separated.
Zhang
Age: 52 Villager
Expectation
It is hoped that the intangible cultural heritage in the village can be publicized.
The tourism industry can be developed better and brings more business opportunities.
“ There is no clear standard for the village's low-carbon checklist, and there is no clear solution for implementation.
Tao Age: 57
B&B owner
“ The village's development of zero-carbon tourism is currently limited, and we hope you can help us expand our resources in this area.
Liu
Age: 31 Village manager
Expectation
While promoting tourism, B&B will be given more opportunities for development and publicity.
The government can give more financial support to B&Bs that implement low-carbon actions.
Pains
Expectation
In recent years, emphasis has been placed on promoting the development of local tourism.
The government has planned many projects and lacks the design to link them together.
Publicize the beautiful natural environment of Banshan village.
There are many low-carbon experience points in the village
Pains
Know little about low-carbon lifestyle. The acceptance of new concepts varies with age.
Most tourists have a goal to experience low-carbon groups rathe than individual visitors.
Tourists usually do not choose to use the environmentally friendly and sustainable wash sets provided.
Actions
Participate in the production and sale of farm products.
Private cars are the main means of transportation for the residents of the village.
She often takes part in traditional cultural performances in the village.
Actions
Passengers need to make an appointment to use disposable tableware. Indoor smoking is prohibited.
Disposable toiletries are provided to tourists.
Pains
The government has planned many projects and lacks the design to link them together.t
The existing business has some marketing and publicity difficulties.
Actions
Promote the production and sale of bamboo products.
The construction of a low-carbon experience center.
Construction related to bamboo element
Construction of low-carbon B&B
“
VALUE PROPOSITION
Products & Services
Gains creators
A platform for sharing and integrating tourism resources
Gains
A sense of accomplishment
Unique souvenirs redeemed using Green Energy
A carbon-free day while on vacation
Statement
The net-zero carbon village experience mini program and byproducts assist visitors to the village in relaxing and having fun, as well as learning about and experiencing the true meaning of zero carbon in action.
Low-carbon concept popularization
video and demonstration
Low-carbon list for visitors
Low-carbon-related interactive activities
Carbon footprint recording portal (e.g. QR code)
Data visualization of carbon emissions and carbon sink from Banshan Village
A mini-program that integrates tourism resources
A mini-program that calculates and records Green Energy
Specific featured products redeemed by Green Energy
A mini-program that can share carbon footprint and emissions data
Personal DIY low-carbon craft projects
Locations, instructions, and raw materials for DIY projects
A location where visitors can exchange low-carbon mementos for other low-carbon souvenirs
A program that can provide a report on one's carbon footprint
An application that can track and compute green energy
Devices that allow visitors to interact with the local environment
A video that popularizes the net-zero carbon notion
Pain relievers
Help visitors to easily record and calculate their local carbon footprint
Design fun, low-carbon-related special experience
Build a platform for integrating tourism information
Popularize the concept of a low-carbon lifestyle with a hands-on experience
Using fun activities to encourage the low-carbon practice
Try to produce various creative products and souvenirs to help visitors remember their low-carbon journey
Only endorse the participation of low-carbon practice without criticism
Sales and rental services of low-carbon oil-paper umbrellas
Make the zero-carbon village as impressive as possible to tourists in the form of posters and various creative products
Knowledge about the net-zero carbon
A personal carbon footprint report
Interactive games that small children can participate in
A personalized honour residence card of banshan village
A poster to post on social media
Strengthening the parent-child relationship
Exciting activities to participate
An all-in-one travel experience
Customer job(s)
Able to get green energy and redeem products
Get something cool to send on social platforms
Record and understand carbon footprint easily
Get an overview of net-zero carbon concepts
Interact with the environment during the stay
Fit !
Pains
It is difficult to know the carbon footprint in everyday life
In the village, there is no platform for integrating tourism information
No opportunity to experience net-zero carbon in everyday life
No function or idea can be carried over into everyday life
Strategy
Mission
To raise public awareness on net zero and to advocate a low-carbon lifestyle for a sustainable planet.
Value
Low-carbon Lifestyle
User-centered Design Resources Integration
Innovative Thinking
One-Stop Solutions.
Vision
To create the most representative Chinese net zero village by developing low-carbon experience and product derivatives.
To be more specific, three touch points are chosen to focus on when developing the product.
Get the Low-carbon list before arriving
See the implementation of net-zero practices in the village
Get an introduction of the activities in the village
Zero carbon experience affects living needs (meat, walking, disposables)
Don't want to be criticized for not participating in low-carbon activities
Personalized avatar generation 1
2 Net-zero carbon village experience mini-program
3 Bamboo Forest Exploration
To make the tourism service self-financing rather than relying on continued government funding, which will lead to a development burden, decided to verify its commercial feasibility before embarking on the design details so as to guide subsequent design decisions.
ANALYSIS SUPPLEMENTARY RESEARCH
Affinity map Findings
To emphasize common themes, draw conclusions, and drive design decisions, interview data is synthesized into an affinity map and analyzed from expectations, needs, difficulty and support aspects.
The following key points are discovered from the interview and field research.
Lack of low-carbon consciousness
Carbon neutrality concepts are not well-known in the village, and the existing form is completely unable to achieve a zero-carbon life circle.
B&B owners are aware that the village manager wishes to encourage low-carbon B&Bs, but there is no unified standard or method for doing so.
Villagers' carbon footprint tracking methods
One of the research aims is to look into the content and potential of tourists' carbon footprint tracking methods from the four perspectives of clothes, food, housing, and transportation. Tourists can track fewer things than locals, with food varieties, modes of transportation, home energy usage, and disposable use being the most important.
About carbon credit trades
= Forest land with a carbon reduction of 7,045 tons
The carbon sink value of forest land with a carbon reduction of 7,045 tons is 371,900 yuan, according to the case of Anji in Zhejiang Province.
The
The absence of low-carbon tourism
system
The village government is enthusiastic about promoting a low-carbon lifestyles and expects solutions to assist in its management and promotion.
To better record and understand the carbon emissions of the entire village, the government is investing in a personal carbon account system for villagers, but the specific requirements and design of the system are still under development.
To promote tourism while retaining the village's net-zero carbon impact, certain measures must be taken to attract tourists to engage in low-carbon activities.
The demand of tourism development
Villagers, B&B owners and the village manager are all looking forward to more business opportunities from tourism.
The tourism development object of Banshan Village is mainly group tourists who come to experience different lifestyles.
Lack of integration and linkage of low-carbon projects
The Villagers Committee is eager to boost tourism, but currently, there are only scattered ideas and a few activities in the absence of an integrated platform.
Daily currency is used only in large transactions. In small transactions, vouchers or exchange of goods are more often used to achieve transactions.
After conducting desktop research, field research and supplementary research, two goals are set below.
Provide tourists with intelligent low-carbon tourism services
Tourism resources can be integrated in the village through the services and products, a tourist carbon account (Green Energy) system can be created, and the concept of low-carbon lifestyles can be promoted and publicized to the greatest extent possible.
Assist Banshan village in maintaining its current net-zero carbon status Clothes
number of clothes purchased. Food Specific restaurant can provide low-carbon food. The type of food. Housing Disposable items Energy consumption Transportation Walking Step count Methods for tourist Clothes
number of clothes purchased. Purchase Frequency Food Manufacturing process The type of food. Building materials Housing Daily necessities recycling rate Water consumption Building materials Disposable items Energy consumption Walking Step count Frequency of driving Driving distance The type of vehicle Methods for Villagers
The
371,900 RMB Block
carbon trading has a profitable market
carbon
Large transaction Small
The main currency of
trading
transaction
OUTPUT
What are the outputs?
Personalized avatar generation
Personalized avatar generation
Go Green mini programme
A personalized facial recognition function built to help tourists remember this low-carbon journey and provide them with a special commemorative gift at a low cost. The core tool that supports users to experience a low-carbon journey.
The avatar's designs are created by developing a program to generate customized avatars with facial features from photos.
Go Green mini-program
Bamboo Forest Exploration
Bamboo forest is an important natural resource of the Banshan village. Combined with Mini Program, an interactive game to encourage low-carbon travel is designed for this experience project.
Selecting key points to locate the facial features of the people in the photo by using facial recognition technology and connecting these key points with different colour to form lines and graphics to generate a personalized portrait of the user.
Program testing
When people first heard about facial recognition technology, they assumed it would be expensive, so several people were invited to participate in the functional testing of the prototype to show them that it is feasible and affordable.
Faces identified by people's photos
The resident card effect
Home
To encourage visitors to participate in the entire experience, the homepage will display our recommended Banshan village sightseeing spots and light up the locations on the map accordingly.
Personalized avatar of testees
Poster
After visiting the attractions, visitors scan the QR code of the attractions and receive an electronic poster recording their journey. Visitors can share the posters on social platforms to record their journeys.
Poster Gallery
All electronic posters collected by checking in at the sightseeing spots will be summarized on this page, which is convenient for subsequent sharing on social platforms.
The inspiration comes from the chemical formula of carbon dioxide: CO2. A zero is placed before the simplified CO2, representing the meaning of net-zero carbon. At the same time, the crossing logo is the spelling of go.
Low-carbon checklist
Users are encouraged to use non-disposable items when booking B&Bs.
Wireframe
design
specification
Programming
Logo
UI
page
OUTPUT
Go Green
Bamboo Forest Exploration
In order to motivate users to travel on foot and reduce carbon emissions, a game of collecting elves in the bamboo forest is designed. Users can scan the code with their mobile phones to collect elves and get corresponding points.
There are fluorescent light strips embedded in bamboo knots, which absorb sunlight energy during the day and emit fluorescence at night.
By using this mini-programme, tourists can browse the low-carbon activities they participated in, such as the map lighting conditions and the number of points earned. Users can also quickly share their achievements to social media.
The QR code of the elf will be placed on a roadside lamp in the shape of bamboo.
“Let's think before we fully accept the new information.”
ART SEARCHER
Brief
This project explores the relationship between information cocoon rooms and people's independent thinking, and encourage people to jump out of their comfort zone of online information.
Speculative design x Interactive installation
Contribution Team project 2022.1
Desktop research / Interview / Ideation /Voice interaction coding / Prototype / Playtest / Final outcome
BACKGROUNDS RESEARCH
How we noticed the problem?
Topics that sparked intense conflict in society
How the information cocoon formed
A “personalized universe of information”
Why We Should Be Concerned
narrow
Conclusion
Consumers tend to focus exclusively on their familiar fields.
When using social media, we tend to follow and like contents that match our pre-existing preferences and revel in a customized comfort zone.
When we search for information regarding controversial issues browsers will present different results to different people, leading to differences in the information that people get.
What we need to find out
To what extent our views are influenced by others when browsing the internet?
How does the information cocoon shape people's recognition?
Are people unconsciously affected by the internet when they form new cognition?
Preference choice & View history
AGE: 23 “ ”DOG AGE:LOVER 23
Big data analysis
Customized
Collaborative recommender systems
1DOGS DOGS DOGS 2 DOGS DOGS DOGS 3 DOGS DOGS DOGS 4 DOGS DOGS 5 5 DOGS DOGS
Aggravation of the information cocoon
Group identity & emotional resonation
Formation of an INFORMATION
Once the "cocoon room" is formed, users will have a strong sense of discomfort and even resentment, whenever the users are exposed to various external voices, which in turn breeds and exacerbates the phenomenon of group polarization.
With media helping to select topics they are interested in or articles defending their opinion, people's bias would increase, which leads to information cocoons blocking other voices.
If cocoons are broken, and opposing opinions start to enter consumers' sight, they might end up with strong discomfort or even antipathy.
Most people are unaware of the fact that they are indulged in this cacoon which affects their consciousness.
social
People need to realize this problem and make their own choice.
A narrow source of information makes misinformation highly possible. Reluctant to accept any opposing points, users gradually become polarized.
“ ”DOG LOVER
recommendation of information based on user portraits Filter bubble Echo chamber
!…
polarized %^&# ?*$
horizon
#FOOD #TECH #DRAWING #POLITICS #DOGS #PUPPY #BORDER COLLIE
DESIGN CONCEPT
Statement
We found that users are unconsciously influenced in the information cocoon, and the key problem is the algorithmic recommendation which influences people's active thinking.
We decided to design something according to this phenomenon in order to make people reflect on themselves.
BRAINSTORM
Why choose a fake artist as the web theme?
Choosing a fake event instead of a real one can reflect the influence better that users are influenced by the algorithm when they accept a new thing. We are concerned with whether users have a preference for an opinion in a short period of time when they are unfamiliar with the matter, to be trapped in their comfort zone by algorithmic recommendations.
Biscuit-making machine and browsing information behaviour
Virtual contemporary artists and their values
voice & sound effect animation mouse and keyboard feedback note gesture of users
If We Do Nothing
If we remain indifferent to our situation, then one day, when people open a certain webpage, everything in this webpage is fake, including the polarized views and even the artists discussed. But there is no one actively thinking about these possibilities, browsing the various viewpoints presented, being content with the information that the algorithm recommends for them. Indulging in their comfort zone, no one realizes that they are in a huge lie.
Legalization of surrogacy
Virtual event
Core Case
Interaction factor
Contrasting & Striking
Legalization of drugs
Real event
The feasibility of medicare for all
Way Of Presentation
Scenario
Exaggerated present situation
We want to convey ideas by strong contrast
If we want to make people think, we must first impress people. The best way is to strengthen users' awareness of their actions or ideas and then break their original perceptions with contradictions and opposites. We hope to convey our views forcefully in this way.
Highly playable
Style of expression
Combine with people's existing experience
Metaphorical
With a strong sense of substitution
Future situation
Why choose the way of web pages to present the theme?
We want to reveal our ideas from a contemporary perspective and tell people the situation they are in. Contemporary people often get information, like and bookmark on the platform on the web or mobile phone. When we extract key elements from a web page, we draw material from reality. But the way these elements are presented can be exaggerated and idiosyncratic.
mini-games Using the elements of a website Create a real echo chamber
Interactive
A search page
Guiding users to search for given keywords
Presenting the user with a fictional painter and showing some brief polarized points of view
The user selects the point of view that he is interested in to read
Imitating the 'like mode' to guide users to express their opinions on the point of view
Recommending the user's favourite point of view according to the user's position. Continue to guide the user to express their opinion.
When the total number of clicks reaches a certain number of times or the same point of view is continuously expressed for a certain number of times, the result is given.
When the total number of clicks reaches a certain number of times or the same point of view is continuously expressed for a certain number of times, the result is given.
It can't provide a way to search all the information but can only query the keywords we give.
Artist information & comments
Details of the view
A pop-up window
Feedback note
This step is prepared for users who might want to get some hints or a souvenir. They can slowly digest the meaning of this project in the days to come and use this feedback note as a reminder.
Here, users can learn about the artist's life and his representative works that we made up. They can browse the debate about "whether his paintings really make sense." By clicking on one of the views, the user can browse the detailed content.
After the user reads the opinion content, the web page will guide the user to say aloud whether she agrees with the opinion or not. This is done to allow users to confirm their thoughts and gain a stronger sense of drop in subsequent stages.
When the user agrees with a party's point of view three times in a row, a pop-up window will be given that says, “You may be in an information cocoon."
Work Flow INTERACTION STRUCTURE PROTOTYPE
CODING PLAYTEST
Core content
Webpage design Intra-group test
Many tests were carried out in the process of output to confirm that the code runs smoothly and the interaction flow is clear.
Playtest
We invited a testee to participate in our playtest.
The user's interaction with our design is in line with our expectations. She was attracted by the stylized web page visuals. In the process of reading various viewpoints, she is more interested in the viewpoints themselves.
She was a little taken aback after being informed by the final pop-up that the artist was fake and that she might be trapped in an information cocoon. At the same time, she was very interested in the feedback notes and said she liked this way of getting souvenirs.
Conclusion
The current design output has reached the original intention of the design, and people who participate in the interaction will be interested in false artists, surprised and think about the final results. To make this design more immersive and adapt to the needs of more scenes, decided to put it into the environment of the exhibition hall as the final output effect.
JavaScript
+ Processing Voice interaction and recognition function
HTML+CSS
Web interaction function, statistics and feedback logic
FINAL OUTCOME
REFLECTION
The content that we fabricated seems quite deceiving since the participant never questioned its veracity until the final revelation. By successfully convincing the participant, we induced her into the cocoon and left her something to contemplate. The form of the designed experience is intriguing enough and thus satisfactory.
What we intended to deliver as a message, on the other hand, was not as clear and as comprehensible. The participant seemed somehow more confused than edified. “What do you guys make up this artist for?” “Why should jump out of this so-called ‘information cocoon’? It is nice to read comments that share the same opinion with me.” Whether a more explicit explain should be included in our printed note is then under discussion.
Given that our intention is to make this small experiment an epitome of the information cocoon in the real world, the reaction of the testee is actually the evidence that we do mimicked how people are oblivious to the phenomenon and its detriments. To be too forthright in conveying our point of view may seem didactic, which is not our intention.
Thus, we concurred that we stick to our initial design and let the participants reflect on themselves. To engender thoughts, after all, is more effective than to promoting some specific idea simply.