2014_Ludovica Tomarchio Portfolio

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I INDEX

II CV Research 1- URBINO: research project. Can digital technologies enhance the liveability of historic public realm? 1.1_Introducing Urbino: isolation, city campus, Unesco heritage. 1.2_Real Time Maps: mapping the public realm with social network data. 1.3_Networked masterplan: connecting and reactivating public spaces. 1.4_Open Urbino: an application to collect and share geo-located data.

Communication 2- ANCB:

Online Communication, Events organizations and management

3- THE GHOST OF MASDAR: video directing and editing Architecture 4- NULLA CUBE: Temporary Installation made of Salt 5- PORTA VOLTA ART CENTRE: Design of a museum in Milan 6- LIVING SCHOOL: Participatory design of a school Urban Design 7- ECO PARK: Urban Design Project 8- INTERSECTION: Urban Design Project 9- CALAMA : Participatory Urban Design Project

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Ludovica Tomarchio (1988) graduated from Politecnico di Milano with a Master in Architecture has been working in Berlin, Oman and Singapore. During her studies she was involved in multidisciplinary design projects exploring urban phenomena and behaviours, data visualization and technology. She decided to continue her research working at the edge of architecture and communication, investigating into the format of display and dialogue of architecture including the use of new technologies.

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LUDOVICA TOMARCHIO ludovicatomarchio@gmail.com T: 0039/3458308041 T: 0065/82379833 Birth: 05/01/1988 Nationality: Italian Marital status: single Current address: Seah Im Road 39 A 099112, Singapore

03/14 - 06/14| Teaching Assistant, German University of Oman, GUtech, Muscat, Oman 08/13 - 02/14| Project assistant, Aedes Network Campus Berlin (ANCB), Germany lead by Kristin Feireiss and Hans-Jurgen Commerell. 02/13 - ongoing| Conceptualisation, construction, installation of Nulla Cube, Favara Sicily 02/13 - ongoing| External Researcher, Politecnico di Milano 06/13 - 07/13| Freelance Architect, anOther Architectural Studio, Berlin, Germany, lead by Daniel Dendra 10/12 - 02/13| Milan, Workshop and internship in the design studio Renzo Piano Building Workshop. 07/12 - 01-13| Co-Founder of MIarch, Start up Chile, Santiago del Chile, Chile 07/11 - 12/11| Intern, Elemental, architectural studio lead by Alejandro Aravena, Santiago de Chile, Chile 04/09 - 07/09| Intern, Progetto CMR architectural studio, Milan, Italy 04/09 - 07/09| Research Assistant, Politecnico di Milano, Project Ecomuseo Urbano Metropolitano Milanese (EUMM), a cultural organization and a University Research

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De gr e e s | C er t i fi c a t i o n s 2013 | Master Architecture, Politecnico di Milano, Italy, Thesis and Project: Can digital technologies enhance the liveability of public realms in historic centres? Mark: 110L/110 03/12 - 07/12| Erasmus Exchange programme, TU Berlin, Germany 2010 | BArch- Laura di primo livello in Scienze dell’Architettura, Politecnico di Milano, Italy Thesis: Strumenti per la lettura partecipata del paesaggio urbano, Mark: 110L/110 08/09 - 01/10| Erasmus Exchange programme, Master programme in Urban Planning and Design in KTH, Kungl. Tekniska Hogskolan, Stockholm, Sweden 2007 Catania

| Scientific degree, Liceo Scientifico Statale Galileo Galilei,

05/13

| Berlin, Workshop “Urban water challenge”, ANCB

04/12 | Berlin, Workshop “Changing metropolitan spaces: a role for urban agriculture in between built and open spaces”, ANCB-Politecnico of Milan 09/2010 | Catania, Workshop “Intersection: the new metro line of Catania”, University of Catania, studio Aires Mateus

Pu bl i c a ti on s forthcoming | C. Morandi, R.Palmieri, L. Tomarchio, “Digital social media to enhance the public realm in historic cities”, Springer 2013 | C. Morandi, R.Palmieri, B. Stajanovic, L. Tomarchio, “Digital mapping: the analysis of the social realm of Urbino”, NUL-New Urban Languages, Planum, n. 27, vol.2, 2013

La n gu age S k i l l s ITALIAN native language ENGLISH (toefl, internet based score 109, CAE, CFC) excellent skills in spoken and written English FRENCH good skills in spoken and written French SPANISH excellent skills in spoken Spanish GERMAN basic knowledge Registered architect in Italy 201

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6 Urban Design

design at the urban scale

CALAMA

Scenario

representation of future systems behaviours

EUMM

Social Design

curated discussion among stakeholders

Website or mobile application online platforms

Data visualization representation of data

Data collection creating database

2010

2011


URBINO Research Project. Can digital technologies enhance the liveability of historic public realms? Co-authors: Research group Politecnico di Milano Corinna Morandi, Ludovica Tomarchio, Riccardo Palmieri, Bogdan Stoianovic Place: Urbino Italy Year: 2013

ANCB

MIARCH

Course/Client: Municipality of Urbino

DwB

OU

R-Maps

2012

2013

2014

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Introducing Urbino OpenUrbino - creates a database about people, events, and common projects; - creates synergies among places visualizing the database within them; - helps in fostering communities ties and their affection toward places;

8 Urbino is a small-sized city located in the “heart” of the Italian peninsula; it is listed under the UNESCO patronage since 1983, thanks to its prominent historic heritage dated back to the Renaissance. The condition of isolation – both geographical and infrastructural – represented for our research an in-vitro test situation. To connect the city major infrastructural intervention would be needed, destroying the landscape and its cultural value. Urbino hosts a huge university pole, thus students represent a significant slice of the population living within the city centre. The precepts of integral conservation of the architectural and historical heritage, further intensified by the declaration as UNESCO site, made it impossible to offer tangible answers to the requests of those who live – or should live – in the historic city. The aim of our research, therefore, is to give indications for a possible strategy of intervention, that could make the public realm of the historic city more suitable to the needs of young people, keeping in mind the neo-born practices influenced by the extensive use of digital social devices.


Localization and inhabitants

URBINO

9

INHABITANTS / STUDENTS

15.270 14.449

inhabitants 2011

students 2011/2012

STUDENTS, 2012/2013

96,5%

STUDENTS NOT RESIDING IN URBINO

3,5%

STUDENTS RESIDING IN URBINO


Unesco criteria of selection

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Urbino UNESCO

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Real Time Maps OpenUrbino - creates a database about people, events, and common projects; - creates synergies among places visualizing the database within them; - helps in fostering communities ties and their affection toward places;

Reading the dynamics of an urban settlement has traditionally been a challenging endeavour, often requiring long hours of observation and interviews. This process has been extremely simplified thanks to the raise of 12 new methodologies of data recollection and representation, induced by the diffusion of digital technologies. Particularly interesting is the chance offered by the collection, organization and interpretation of data coming from social networks, passively provided by users. There are clear advantages in the employ of so-obtained information, primarily because it is automatically produced, free and continuously updated. Thus, the main issue concerns the selection, interpretation criteria and visualization of data. Here we propose a method to read crowd sourced social network data for the historical city of Urbino. The data are used to study the public realm of the city and to give new and interesting insights for planners and designers. Urbino is a university Campus, thus the population using social network(people between 15-35 years old) is relevant. For each social network we have defined some peculiarities that influence the possible outcomes. Peculiarities are features, connected to the nature of the platform itself, to the type of sharable contents. It is necessary to draw what meaningful narratives could be extrapolated from each social network available dataset.


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Attendance Ratio Map: data collected from: foursquare

The attendance ratio represents the relation between check-ins and people, that is the number of check-ins and the number of users that checked-in, in Foursquare. Peculiarity of Foursquare: users decide when to check in. Thus they want to share their location probably because the place is relevant for their social sphere. Period of Observation: Until March 2013. Outcomes: the map represents the most habitual places, within Urbino, mainly from the perspective of students. Points with big balls are venues where the people tend to come back, for example University facilities. Smaller balls represent touristic venues where people don’t come back.

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Profiled use of Space Map: data collected from: instagram

The profiled use of Space Map shows the different users in the public spaces. The main city users are profiled and mapped separately. Peculiarity of Instagram: Instagram enables to reconstruct a sufficiently detailed profile of its users. The profiling process starts from the description in Instagram ID, reporting data about age, address, and job. Whether the information provided directly is not sufficient, it is possible to gain further details with the pictures. Period of Observation: Until March 2013. Outcomes: The maps shows with different colors the main users. It is possible to track down in the map how particular users move around the city public spaces.

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Networked MASTERPLAN OpenUrbino - createsanalyses a database people, events, andofcommon From the previous weabout selected two types spaces,projects; object of our intervention: - creates synergies among places visualizing the database within - the anchor points – venues turning out to be the most popular and attended them; by the city dwellers – and - action points- helps – beautiful open spaces, ties practically and not used in fostering communities and their unknown affection toward by the citizens, where it would be possible places; to established new activities to revitalize the area. We decided to introduce in the action points new programs, partially performed by new media technologies: common screens for media streaming, working area with Wifi connection and sockets, but also spots to access common media contents showing past events in that venue. The public life in both these points, action and anchor, will work within a holistic system created by an information infrastructure, through which users could talk, describe, get to know about the venues and activities. Usergenerated database of events and activities will be shared not only in social networks, but also in physical places. In fact in each of the anchor point, a screen may visualize events and information about other venues in the city.

View of an Anchor Point

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19

ACTION POINTS ANCHOR POINTS VIDEO AND EVENTS VIDEO STREAMING Masterplan

0m

50m

100m

200m


20 View of an Action Point, interactive games

View of an Action Point, work stations, information screens


21 View of an Action Point, common screen for streaming

View of an Action Point, augmented reality


Open Urbino OpenUrbino - creates a database about people, events, and common projects; - creates synergies among places visualizing the database within them; - helps in fostering communities ties and their affection toward places;

Communication technologies have proved that they could help processes where citizens are engaged as co-makers and co-creators of the public domain. The application OpenUrbino specifically designed for the historic center of 22 Urbino aims to achieve those goals. Urbino is a city in Italy, with rich historic heritage and a university campus. More than half of its population consists on students, temporary users of the city, that need new ways to engage with its historic spaces. In order to help in creating the local community ties, OpenUrbino lets people share localized media contents they have been producing on popular social networks (Instagram, Foursquare, Facebook, to mention but a few), not only with friends but also with strangers who are - or will be - in the same location. The application doesn’t work as a competitor of other social networks, but rather like a digital social traces search engine. The proposed goal is to share activities and memories with strangers who are actually neighbors, tourists, thus reinforcing the sense of community. The application is designed in order to share social media contents about places, to browse the venues with a major number of contributions; but also to start projects of common interest, to share public events and then to look at what is happening in real time in the area. Open-Urbino creates a huge database about Urbino public spaces: for each venue there are several media experiences recorded, showcasing activities and uses, lists of events, lists of participants, all updated in real time.


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Goals: Enhance the liveability of historic public realms

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Data gathering Creation of a database about public space main venues, activities and people.

Feedback loop

Community

Social network maps, Connect Urbino showing real time communities and create popular venues, will new platforms to discover influence future peo- and take care of their enple navigation and use vironment. of the public spaces


Open Urbino main page A local-virtual community

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26 Urban Design

design at the urban scale

CALAMA

Scenario

representation of future systems behaviours

EUMM

Social Design

curated discussion among stakeholders

Website or mobile application online platforms

Data visualization representation of data

Data collection creating database

2010

2011


ANCB Online Communication, Events organizations and management

Project Assistant Place: Berlin, Germany Year: 2013 Course/Client: -

ANCB MIARCH

DwB OU

R-Maps

2012

2013

2014

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Eve nts

ANCB has brought together a broad range of students, researchers and practitioners from the fields of architecture, urban planning and related disciplines. The institution facilitates design studios and public debates on a diverse range of subjects relevant to the city. Together with the Ancb team, I assisted the organization of several public debates. Some of them could be found in the following list. 09/1| 3rd International Architectural Education Summit, ANCB, Berlin 10/13| Public Screening: The Human Scale, Berlin, ANCB, Berlin 10/13 |ArchiAid: The East Japan Earthquake Recovery Program, ANCB, Berlin 11/13 |Madrid-Berlin: Heritage and the Transformation of the City, ANCB, Berlin 11/13|On Contemporary Polish Architecture, ANCB, Berlin

IAES, 2013 Source and Copyright ANCB

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29 IAES, 2013 Source and Copyright ANCB

IAES, 2013 Source and Copyright ANCB


On l i n e c o m m unicat ion

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SOCIAL NETWORKS

USER INTERFACE

SHARING TOOLS

- Increase the number of like in FB of 50%

- Redesign of the menu and the structure of the website

- New tools to share the contents.

- Create a strategy for the use of Twitter and Instagram.

- New interactive pages - New interface to access the digital archive (publications and videos).

- More than 200 new sharings in one month.


L ivi ng a rchive.

As a unique resource for knowledge, ANCB is continuously generating innovative ideas. In order to have a real impact, they collect, filter and disseminate the knowledge. We created a new interface to access the videos produced during the ANCB lectures. Video previously linked to an event could now be visualized in a gallery, and sort by specific topics. Publications are available online for free or for sale in the curated library.

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32 Urban Design

design at the urban scale

CALAMA

Scenario

representation of future systems behaviours

EUMM

Social Design

curated discussion among stakeholders

Website or mobile application online platforms

Data visualization representation of data

Data collection creating database

2010

2011


THE GHOST OF MASDAR Video, directing and editing

Co-Author: Aurel von Richthofen Place: Abu Dhabi Year: 2014 Course/Client: -

ANCB MIARCH

DwB OU

R-Maps

2012

2013

2014

33


Masdar is a built utopia – a contradiction in itself, as the realisation of the utopia (other place) cannot hold to its aspiration when materialised: neither idea, nor city Masdar is a stage set for the display of supposedly sustainable technology. Masdar was designed to impress VIPs during the opening day with a perfect show. It became obsolete right after. Since it was designed without purpose and it has no function. Nobody inhabits the city, but the ghost of sustainability impersonated by ridiculous machines and technologies. The camera traces the former inaugural procession and triggers reactions from the automated city. Does Masdar have a soul? Is it possible that the machinery is perfectly happy without inhabitants? Does it live?

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35


36 Urban Design

design at the urban scale

CALAMA

Scenario

representation of future systems behaviours

EUMM

Social Design

curated discussion among stakeholders

Website or mobile application online platforms

Data visualization representation of data

Data collection creating database

2010

2011


NULLA CUBE Temporary Installation

Co-Author: Riccardo Palmieri Place: Favara, Italy Year: 2015 Course/Client: FARM CULTURAL PARK

ANCB MIARCH

DwB OU

R-Maps

2012

2013

2014

37


nulla cube

Around half of the population in the OECD countries today lives in urban areas. Modern life in modern cities is dynamic, fast paced and constantly changing but also hectic, stressful with almost no physical and mental room to pause, relax and reflect. At the same time information technology and mobile devices create a pervasive and invisible net impossible to escape and whose consequences on our bodies and cognitions are still not fully understood. Nulla Cube provides an easy-to-access escape from modern city life. As a prototype Nulla Cube is thought to be a small (3x3m) salt structure set up in public spaces (event areas, open spaces, train stations, airports). Once a visitor enters the Cube, he is isolated from the electromagnetic field that nowadays surrounds us and any other external visual and audio stimulation. With Nulla Cuba people can escape their hectic and connected life for a short moment of peace, tranquillity and rest. The cube is entirely made of salt. This natural material offers natural insulation, it has health benefits and creates meditative atmospheres. The cube will be realized as a prototype in June 2015 in Farm Cultural Park, Favara, Sicily.

Internal view of the Salt Cube

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nulla cube Prerequisites

VISUAL AND ACOUSTIC INSULATION

ELETTROMAGNETIC INSULATION 39

MEDITATIVE SPACES

LOCAL AND SUSTAINABLE MATERIALS


nulla cube

+ 0,20

geometry

+ 0,40

0,55

2,40

1,25

+ 0,60

+ 0,80

+ 0,30 + 0,30

0,60

+ 0,80

2,40

40 Plan

Axonometric view of the cube made of salt bricks


nulla cube Salt bricks

41

Bricks with compressed salt


42 Urban Design

design at the urban scale

CALAMA

Scenario

representation of future systems behaviours

EUMM

Social Design

curated discussion among stakeholders

Website or mobile application online platforms

Data visualization representation of data

Data collection creating database

2010

2011


PORTA VOLTA ART CENTRE Architecture. Design of a Museum

Co-authors: Massimo delle Rosa Place: Milano, Italy Year: 2011 Course/Client: Design 4, Prof. Cino Zucchi Politecnico of Milan

ANCB

MIARCH

DwB OU

R-Maps

2012

2013

2014

43


P O RTA VO LTA ART C E N T R E

The project is an art centre in porta Volta, Milan. The area size suggested designing an architecture that could work at an Urban Scale, creating new flows and new urban systems in the surroundings. The projects in particular aims at: - Host and emphasize the present streams on the area. The Museum acts to reconnect this neuralgic point of Milan. The building we propose is not a static object but it accommodates flux of daily life and offers the city an extra public space. - Question the classical typology of Milan, the courtyard. The courtyard block is used in Milan not only for residential purposes: it frames a space, which is perfectly balanced between openness and enclosure, private and public, to host spontaneous cultural-social "collections". The museum is made up of three different buildings, connected by an open and permeable courtyard, an additional un-programme space, that resembles the classic typology of Milan. The courtyard is accessible and permeable from all major direction, it is public 44 and it opens the buildings to citizen’s appropriation. - Manipulate the museum Typology: museums have changed from institutions where information was directed in only one way, towards the viewer, into institutions that are increasingly creating conversations with the viewer. People nowadays use museums not only to look at the works of art but also to engage in public common activities. In planning the museum, we try to imagine how art and audience might come together in an institution that not only houses and cares for a collection, but is also a meeting place of major social significance. The programme is divided in two main areas: the service one, facing via Pasubio, a small scale street, open and accessible to non visitors where there is the entrance, the bookshop, the conference room and the cafeteria; And the exhibition one, divided in permanent and temporary exhibition that starts 4 meter under the ground.


Ex h i b i t i o n s Ser vices

Pub l i c C o u r t y ard

Axonometric Scheme

View of the Public Courtyard

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46

Plan- Ground Floor.


+8

+4

0 -3.5

Transverse Section, Public Courtyard.

0

5 1

02

0

+8.00

+4.00

0 -3.50

0

5 1

02

0

Transverse Section, entrance and underground connection.

Longitudinal Section, Exhibition Rooms.

0

0

5 1

5 1

02

02

0

0

47


48


49


50 Urban Design

design at the urban scale

CALAMA

Scenario

representation of future systems behaviours

EUMM

Social Design

curated discussion among stakeholders

Website or mobile application online platforms

Data visualization representation of data

Data collection creating database

2010

2011


THE LIVING SCHOOL Architecture. participatory design of a school Co-Authors: Place: Wolfsburg, Germany Course/Client: die Baupiloten, Prof. Hoffman TU, Berlin

ANCB MIARCH

DwB OU

R-Maps

2012

2013

2014

51


Hellwinkel Living School

The project is a renovation of an existing school in Wolfsburg, Germany. My concept is to create an interactive structure, where the building reacts to the environment and children, creating an always-changing space. The idea is to build a greenhouse on the top of the existing structure. The entire school in organized in three different units. The core of each unit is free space, a greenhouse with vegetation, constellated by interactive devices that react to water, sun and children movements. The roof collects water and shows with transparent pipelines, spanning across the room, how it could be reused. The electric system is visible and it uses solar energy. The facade is provided with an automatic system that opens and ventilates the space according to the interior thermic conditions. The structure of the building is not concealed, but the whole space shows its functioning, being itself an educating tool. The school proposes also a different pedagogic model based upon the feedbacks we had from students and teachers during participatory tables. Each unit is organized using thematic classes (media, literature, math, music and science). The teacher rooms are placed above the classes while there are some 52 general common areas like the Mensa, the gym and the theatre.

Pictures of Participatory Tables


Hellwinkel Living School

Section of one learning unit.

53

G r een h ou se

E x i st i n g st r u c t u r e

Existing structure + greenhouse + interactive devices


Hellwinkel Living School

Longitudinal Facade

54 Longitudinal section

Ground Floor Plan


Hellwinkel Living School

55 View of the entrance

View of one learning Unit


56 Urban Design

design at the urban scale

CALAMA

Scenario

representation of future systems behaviours

EUMM

Social Design

curated discussion among stakeholders

Website or mobile application online platforms

Data visualization representation of data

Data collection creating database

2010

2011


ECO PARK Urban design project

Co-authors: Camilo Pealez, ArminĂŠ Musjuksan, Bogdan Stoianovic Place: Rosarno, Italy Year: 2010 Course/Client: Urban Design 2, Prof. Stefano Boeri

ANCB

MIARCH

Politecnico of Milan

DwB OU

R-Maps

2012

2013

2014

57


eco.park The project starts from the observation of the Gioia Tauro territory that is both from a productive and a landscape point of view homogenous with the agricultural system and the exception of the harbour. The harbour is disconnected to the nearby settlements. We tried to think how to reconnect those realities, working in the piece of land behind the Harbour, characterized by the presence of abandoned fabrics. The idea is to implement green energy production technologies creating an eco-park: a park where renewable energy devices and landscape interact creating a new productive “cultural� landscape. The park will include five main technologies: windmills and photovoltaic panels to produce energy, garbage treatment, with biogas production centre, a waste division centre, water collectors and water treatments centres. These technologies will be implemented either in the open fields or reusing the abandoned industries. The output if those investments, that will have the benefits of the EU funds, will be used to implement a landscape intervention and a huge area for social events. 58

Landscape scection of the eco park


59

Eco Park. Plan


poly.square The Polisquare is an open-air museum. The idea is to connect the harbour with the nearby developments through a space for events and open-air exhibition. This structure is required in order to promote social gathering, identification and economical gaining. Flexibility and bigness will create a unique area that can host concerts or exhibitions of out of scale elements. Used Cranes and containers coming from the harbour will be the elements to organize spatially the square always in new configurations.

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Axonometric views. Possoble exhibition in the Poly.Square


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Poly.Square. Plan


62 Urban Design

design at the urban scale

CALAMA

Scenario

representation of future systems behaviours

EUMM

Social Design

curated discussion among stakeholders

Website or mobile application online platforms

Data visualization representation of data

Data collection creating database

2010

2011


INTERSECTIONS Urban design project

Co-Authors: Agata Pistorio, Antonio Gualtieri, Claudio Cammarana, Dario Colosi, Ezio Siciliano, Francesco Cacciatore, Francesco Pizzorusso, Giulia Squeo, Giuseppe Bandieramonte, Laura Solmi, Manuel Aires Mateus, Raffaello Buccheri, Riccardo Panata Place: Catania, Italy

ANCB

MIARCH

Year: 2010

DwB

Course/Client: Workshop Municipality of Catania

OU

R-Maps

2012

2013

2014

63


INTERSECTIONS

The project was designed during a workshop held in Catania, Sicily, Italy. The municipality of Catania is planning to extend the city underground transportation network. Thus, they invited seven international architects to work with students to design how the nearby urban settlement could change with the forthcoming metro station. This project, lead by Manuel Aires Mateus, aims to connect the future metro station with two existing neighbourhood. The area is particularly delicate as it the settlements are affected by social segregation and criminality, and are divided by a high-speed road. The main idea is then to create two levels of public spaces that reconnect the two settlements, isolate the high-speed road and give an urban dimension. A central underground void is the stage of new commercial activities, connected to a mixed use new urban settlement, that frame new squares and agricultural fields. 64

Plan of Catania, the new metro line and the project area


INTERSECTIONS

Plan of the new urban settlement. Level -1

Satellite image of the project. Level 0

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66 Urban Design

design at the urban scale

CALAMA

Scenario

representation of future systems behaviours

EUMM

Social Design

curated discussion among stakeholders

Website or mobile application online platforms

Data visualization representation of data

Data collection creating database

2010

2011


CALAMA Participatory urban design project

Author: ELEMENTAL Place: Santiago del Chile, Chile Year: 2010 Course/Client: Municipality of Urbino

ANCB MIARCH

DwB OU

R-Maps

2012

2013

2014

67


CALAMA PLUS

Calama is a city in the Northern part of Chile, core of the Chilean economy, hosting one of the biggest copper mine of Chile. The master plan aims to increase the quality of the public spaces of the city, considered one of the worst in Chile. In order to involve the community in the design process, the design team lead by ELEMENTAL, opened a casa apierta: an open house, ideal setting for presentations about the on going and future projects. Each design phase was presented to the citizens in the casa apierta, informing in feedback loops, the following phases. Also a website created an open, transparent source of knowledge for the citizens about the on-going project in Calama. Intensive part of the ELEMENTAL work was in fact to collect independent projects, and try to coordinate them in a strategic vision. The result was a comprehensive master plan that deals also with the provision of water to the city and delivers, among other projects, a public linear park, able to provide shaded quality spaces.

Plus Calama, Masterplan, 2011 Source and Copyright ELEMENTAL, Chile

68


CALAMA PLUS

People of Calama, Calama, 2011 Source and Copyright ELEMENTAL, Chile

Casa Abierta, House for people participation, Calama, 20111 Source and Copyright ELEMENTAL, Chile

69


CALAMA PLUS

70 Presentation of the project to the citizens, 2011 Source and Copyright ELEMENTAL, Chile

Parque lineal Balmaceda Source and Copyright ELEMENTAL, Chile


CALAMA PLUS

71 Parque lineal Balmaceda Source and Copyright ELEMENTAL, Chile

Parque lineal Balmaceda Source and Copyright ELEMENTAL, Chile



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