Reyno_Mariel_715488_FinalSketchbook

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S T U D I O

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ALGORITHMIC SKETCHBOOK MARIEL ANGELU ALMARIO REYNO 2015 | SEMESTER 1 FINNIAN WARNOCK


EXPLORATION 1

D U R I N G MY F I R S T T R I A L I ’ V E AT T E M P T E D TO M A K E A VA S E . I U S E D T H E CO D E ‘CURVES CONNECTED TO LOFT’ THAT RESULTED TO THE RIGHTSIDE EXAMPLES. H OW E V E R , I ’ V E E N CO U N T E R E D D I F F I C U LT I E S S I N C E I H AV E N T H A D T H E C H A N C E TO

EXPLORE

AND

GENERATE

DESIGNS

BEFORE

USING

ALGORITHMS.

I

H AV E

R E S O LV E D T H I S O B S T A C L E T H R O U G H T U T O R I A L V I D E O S A N D E X P E R I M E N T A T I O N . T H E LO F T B A S I C A L LY M A N DAT E S T H E F O R M AT I O N O F T H E D E S I G N . FIRST, YOU MUST FORM ANY LINE SEGMENTS SUCH AS STRAIGHT, CURVES OR E V E N G E O M E T RY, T H E N YO U M U S T E N CO D E TO G R A S S H O P P E R T H E C U R V E A N D LOFT

COMMAND.

UPON

CONNECTING

THE

TWO,

YOU

H AV E D

DEVELOPED

A

3 D F O R M E N T I T Y. CO N S E Q U E N T LY, YO U C A N M A N I P U L AT E T H E E L E M E N T I N TO DIFFERENT FORMS THROUGH THE USE OF LEVELING WHICH CAN BE ACHIEVED THROUGH

‘ G U M B A L L’

AND

BY

USING

THE

F10

COMMAND

VA R I O U S CO N T R O L P O I N T S O F T H E O B J E C T I H AV E C R E AT E D.

WHICH

OFFERS


LOFTING


EXPLORATION 2

O N T H I S TA S K W E W E R E A S K E D TO Y I E L D VA R I O U S I T E M S AT T H E E N D O F T H E E X TRUDING LINE SEGMNTS ALONG THE SURFACE OF OUR GEOME TRIES. FOR MY 2ND

SKETCHBOOK

SPHERE

AND

EXPERIMENTATION,

CONE.

I

P L AY E D

DIFFERENT PLANE LEVELS.

WITH

I

STARTED

THEIR

RAII

WITH AND

SIMPLE

GEOMETRIES-

EXECUTED

EACH

ON


EXTRUSION


EXPLORATION 3

EXPLORATION SURFACES. SURFACE

3

IS

H AV I N G

OF

THE

A

CONTINUATION

THESE

DESIGN.

EXRUSION THE

OF

POINTS

DISTANCE

THROUGH THE SDL LINE COMMAND

MY OF

STUDY

WE

ARE

THE

WITH S I M P LY

POINTS

IS

EXTRUSION

ON

DIVIDING

THE

MANIPULATED


EXTRUSION 2


EXPLORATION 4

EXPLORATION

4

IS

ALL

ABOUT

PRODUCING

A

2D

L- SYS T E M .

THIS

L- SYS T E M

ORIGINATES FROM A SINGLE LINE, AND IS THEN REPEATED DEPEDING ON THE NUMBER OF ITERATIONS. THE ENDPOINT OF SEGMENTS IS THE THE POINT

OF

BRANCHES LINE.

THE

SUCCEEDING

PRODUCED

BRANCHES.

DECREASES

AS

IT

MEANWHILE, FURTHER

THE

S T R AY

STARTING

LENGTH

FROM

THE

OF

THE

INITIAL


2D L-SYSTEM


EXPLORATION 5

E X P L O R A T I O N 5 R E V O LV E S O N G E O M E T R I E S . I N T H I S T R I A L I T R I E D T O B R E E D A

SINGULAR GEOMETRY TO A GROWING HEDRON. THIS EXPERIMENTATION IS

UNDER THE CATEGORY OF RECURSION, WITH CONDITIONS TO CONTROL THE RESULTING OUTPUT. FOR THIS TESTING I STARTED BY CREATING A GEOME TRY AND THEN SELECTING IT TO BE THE INITIATING BREP TO BE CONVERTED INTO A OVERLAPING HEDRON. THE BREP IS THEN DECONSTRUCTED AND IS PLUGGED WITH ‘LENGTHS’ TO MANIPULATE THE SIDES OF THE GEOMETRY AND ‘MERGE’ C O M P O N E N T T O S T I T C H T O G E T H E R T H E N E W S I D E S P R O D U C E D B Y T H E L O O P.

THIS

IS

ONE

DIFFERENT

OF

MY

SURFACE

IMPLEMENTATION.

FAVO R I T E DESIGN

GRASSHOPPER IDEAS

THAT

DEFITIONS

CAN

BE

FOR

DEVELOP

IT

GIVES

FOR

YOU

ACTUAL


SURFACE LOOPING


EXPLORATION 6

THIS

EXPLORATION

WA S

PRODUCED

THROUGH

DIVIDING

THE

SURFACE

WITH

A PICTURE INPUT. THE FIRST TWO PRODUCTS REPRESENT THE IMAGE OF THE UNIVERSIT Y OF MELBOURNE LOGO, WHILE THE SECOND TWO IMAGES EMBODIES AN IMAGE OF AN ELEPHANT.

PROCESS FOR ACHIEVEING THIS FORM: PICTURE IS PLUGGED - IN TO A BOUNDARY TO

BE

REMAPPED

AND

IS

INTERPRETED

BY

A

P O LYG O N

OR

ANY

PRIMITIVE

SHAPE. I N T H E U N I M E LB LOG O, CI RCLE WA S U SE D TO PRO D UCE T H E I M AGE A N D T R I A N G L E WA S A P P L I E D F O R T H E E L E P H A N T. T H E S I Z E O F T H E P O LYG O N CAN BE CONFIGURED FROM FINE TO COURSE.



EXPLORATION 7

EXPLORATION 7 IS ABOUT EXTRUDING GRIDS. IN THIS EXPERIMENTATION I TRIED U S I N G D I F F F E R E N T F O R M S A N D P U S H E D T H E VA L U E S TO T H E E X T R E M E , TO B E ABLE TO COME UP WITH STRUCTURE LIKE OUTPUTS. IT IS DEVELOPED FROM

A

RECTANGULAR GRID, AND IS THEN PLUGGED TO ‘CNR CIRCLE’ COMPONENTS WITH ITS RADIUS DIVED.


2


EXPLORATION 8

THIS TECHNIQUE IS CALLED VORONIO. IT IS GENERATED THROUGH PROVIDING A LARGE AMOUNT OF POINTS WITHIN A BOUNDARY THEN PUT TING THAT BOUNDARY I N TO VO R O N I O M O D E . T H I S A P P R OAC H I S V E RY U S E F U L F O R PA N E L I N G S A N D I S A E S T H E T I C A L LY A P P E A L I N G. I N T E R M S O F I T S P R O D U C T I O N I H A D A H A R D TIME DIVERSIFYING ITS COMPONENTS TO PRODUCE A DIFFERENT BOUNDARY BESIDES

A BOX TYPE.



EXPLORATION 9

I N T H I S S E S S I O N , I T R I E D TO PRO D U C E A 3 D L- SYS T E M U S I N G H O O P S N A K E . T H E S E L- S Y S T E M VA R I E D W I T H T H E N U M B E R O F P O I N T S A N D T H E N U M B E R O F LOO PS RE G I S T E RE D. T H E D I FFE RE N T APPE AR AN CE O F T H E BR ACH E S WA S M AD E POSSIBLE THROUGH THE MANIPUL ATION OF ANGLES. I PREFER USING HOOPSNAKE RATHER THAN ANEMONE WHEN DESIGNING COMPLICATED AESTHETICS BECAUSE IT GIVES ME MORE FREEDOM TO MANAGE AND DIRECT EACH POINT. HOWEVER, T H E D OW N S I D E O F T H I S I S T H AT I T I S N OT T H E K I N D O F D E S I G N T H AT YO U R E A L LY U S E F O R CO N S T R U C T I O N , I T I S O N LY G O O D F O R E N T I C I N G D E S I G N CO N C E P T S .

1


3D L-SYSTEM

2


EXPLORATION 10

TO MY

FURTHER

L- SYS T E M

COMPONENTS.

ENHANCE CURVY THIS

MY

RATHER WA S

DESIGN THAN

AT TAINED

PROPOSAL, STICKING

USING

THE

TO

I

VENTURED THE

SAME

IN

TYPICAL

RECURSION

MAKING STRAIGHT USED

IN

EXPLORATION 9 WITH THE PLUG - IN- HOOPSNAKE. ANY INPUT WILL PRODUCE A C U R V I L I N E A R D E S I G N . CO M PA R E D TO T H E P R I O R L- S Y S T E M D E F I N I T I O N , T H E S T E M S O F T H I S L- SYS T E M I S R A N D O M I Z E D I N L E N GT H A N D A N G L E .


CURVED L-SYSTEM



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