MARINA EISENHAUER 2020 portfolio
ADVERTISING
SKY | COFFEE BREAK For this SKY campaign our team had to create a series of scenes where Giselle Bundchen would interrupt the “workbreaks” from famous movie characters, calling them back to “work”. The first one was a romantic dinner in which Catwoman and Black Panther would be drinking milk and eating cat food together, only until Giselle Bundchen interrupts it. The second film shows Chewbacca, the Star-Wars character, having his hair done by a hairdresser. The third film is set on a Game Of Thrones based environment, and the characters are playing charades on their break. In this project I collaborated with the research for references and development of initial concepts, was responsible for the architectural drawings (2D and 3D) and also worked in the construction management of the sets.
Assistant Production Designer Production Designer | Carol Ozzi Production Company | Saigon Filmes 2018 | São Paulo - Brazil link for the video “Cat Dinner” link for the video “Game of Thrones”
space concept, flow and movement diagrams
designed for the project art deco space-divider
designed for the project art deco couch
chosen objects and furniture
The dark walls and low-lighting contrast with many points of light that come from small lamps distributed throughout the space.
We chose to use art-deco style in architecture and objects, creating a french restaurant with a warm color palette.
All these elements build up the intimate atmosphere the scene asks for.
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3D visual of the project
PRODUCED BY AN AUTODESK STUDENT VERSION
For Chewbacca’s scene our team found inspiration in 5060s hair salons. With its curved forms, the architecture and furniture design brought out coziness and intimacy.
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designed for the project hairdresser counter
The color palette is fresh, with lots of green and beige, but indispensable splashes of warm pinks and reds are present to create contrast. Vases with flowers and foliages also help to design an environment with a pleasent and relaxed mood.
PRODUCED BY AN AUTODESK STUDENT VERSION
designed for the project vintage bench
designed for the project hairdresser stand
For the GOT scene, the room where the characters are playing charades is dark and rustic, with a medieval touch. To add a sense of warmth and cozyness we added a lit fireplace as a center piece of the architecture
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fireplace section
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detailed door and windows
FEATURE FILM
TINNITUS The psychological thriller “Tinnitus” (still in post-production) is about a former athlete of synchronized diving, traumatized by an accident in Rio de Janeiro’s Olympics in 2016. The accident affected her stability, both phisycal and psychologically. Four years later, she has to face her fears and her own body one more time. For this highly sensorial movie, the Art Department created environments that would always reflect the main character’s emotions. The movie has a color palette that begins with cold shades that evolve with the plot, gradually becoming warm, vivid and dramatic. We also had the challenge to reproduce Rio de Janeiro’s 2016 Olympics and Tokyo 2020’s Olympics, creating completely new ogos and graphic concepts. In this project I collaborated with the research for references and development of initial concepts, was responsible for the conception and delivery of the graphic pieces for both of the Olympics and also worked in the supervision of the set decorations.
2nd Assistant Production Designer | Graphic Designer Production Designer | Carol Ozzi Production Company | Superfilmes 2019 | São Paulo | Rio de Janeiro link for the movie teaser
Graphic design concepts to be applied on the scenes in post-production
For Tokyo’s Olympycs we wanted to build the most dramatic and unconfortable environments for the athletes. The graphic concepts were inspired by the work of Japanesebrasilian artist Tomie Othake.
Graphic design concepts, logos and objects for JAPAN 20 games
Photoshop collages were used to show how the graphic designs would look on the scene. They should have an oniric and surrealistic feel.
Graphic design concepts, logos and objects for BRASIL 16 games Scenes that took place on the 2016’s games expressed the main character’s joyful emotions before her accident Graphic design concepts to be applied on the scenes in post-production
MUSIC VIDEO
ANITTA “VENENO” For Anitta’s music video “Veneno” (Poison), the main idea was to use live snakes as symbols for poisonous situations, in five different scenes. Here I show the process of two of these scenes: “Luz del Fuego” and “Poisoned House”. The “Luz del Fuego” scene is a tributte to Dora Vivacqua, an important figure of the brazilian feminist movement in the 1940’s. She was also one of the first brazilian naturalists and often performed with snakes. For the “Poisoned House” we created a place that gathered women and snakes in an unhealthy and poisonous environment, representing the suffering caused by sexism. In these projects I collaborated with the inicial research and development of the first concepts, was responsible for the architectural drawings (2D and 3D) and for managing the construction of the sets.
Assistant Production Designer Production Designer | Carol Ozzi Production Company | Barry Co. 2018 | São Paulo - Brazil link for the video
Inspired by the set of a famous performance by Dora Vivacqua, our goal in this scene was to recreate the mood and the shapes of the original version but with a contemporary approach. We also needed a space that would dialogue with the dancers that would be performing around Anitta. The coreography concept was based on a “Circle of Women� that would bring strenght to one-another. A circular tent made of ropes creates an arena for the dancers while resembles the snake-like shapes and movements on its structure. A hanging-tree is the background for the scene, representing the growing life and hope even on these arid situations. hanging tree
ropes
metal frames
circular metal base
PRODUCED BY AN AUTODESK STUDENT VERSION
PRODUCED BY AN AUTODESK STUDENT VERSION
The architecture was based on a maze, a place where these women would easily get lost. We also focused on creating rich textures and colors for the wooden pannels, searching for a “neoclassic in decadence” and “ruin-like” result.
The intention of the “Poisonous House” scene was to show Anitta and other women in this unhealthy environment, singing and dancing to get stronger and finally escape.
PRODUCED BY AN AUTODESK STUDENT VERSION
GRADUATION PROJECT
THEATER IN THE CITY My final thesis focused on the relations between theater and the city. My main goal was to understand the possibilities that the urban environment provides as scenography and space for performance and, on the other hand, how art can act as a tool to change the uses in the city spaces. The work had both theoretical and practical parts. For the practical project I developed three scenographic urban interventions based on scenes from Virginia Woolf’s 1925 novel “Mrs Dalloway”. Clarissa’s flaneur in the streets of London in an essential dramatic element in the narrative. I chose the moments that, for me, best synthesize the story and brought them to the context of my city: São Paulo. The first intervention represents the opening scene of the book, when Clarissa Dalloway leaves her house to buy flowers and meets an old friend while crossing St James Park. In São Paulo, “Augusta Park” was the place I chose for this encounter. The second scene I chose was the one at the Mulberry Flower Shop and for this moment the “Oscar Freire Square” was the perfect fit. The third moment I chose to focus on was Septimu’s suicide scene. In São Paulo, the place for this to happen would be the “9 de Julho Belvedere”.
Final Thesis Project São Paulo - Brazil 2016 Architecture and Urban Studies Department | USP
1 Augusta Park
2 Oscar Freire Square
link for the full publication
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3 9 de Julho Belvedere
Historical City Center
1 Augusta Park | St. James Park
In this first scene, Mrs. Dalloway leaves her house to buy flowers for her party. While she walks around the streets of London and crosses St. James Park, her childhood memories are brought back after she meets an old friend. Clarissa feels very nostalgic and remembers how she used to “love life” in the countryside. The Scenography for this moment should bring up dreamlike sensations, feelings found in childrens’ dreams and fairytales. For these purposes, the ”Casinha” (little house) at Augusta Park, was the perfect location.
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2 Oscar Freire Square | Flower Shop
The second intervention was inspired by the Flower Shop scene, when Clarissa Dalloway window-shops in Bond Street. In these path, Clarissa thinks about the futile society in which she lives and how unimportant these upper class matters are before our ephemeral lives. At this same moment the author describes Septimus, a traumatized and depressed character, walking around the same place. The Scenography for this scene had two paralell paths: Clarissa’s one is on the upper level, with warm colours and many possible exits. The other one, for Septimus, is on the lower level, with a pale colour, where the character would feel confined, vulnerable and always exposed to the public.
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3 9 de Julho Belvedere | Septimus’ Suicide
The third scene I chose to recreate was Septimus’ Suicide. The scene begins with Dr. Holmes, Septimus’ doctor, that unexpectedly arrives at his house. The patient feels threatened and, in a panic attack, jumps out of a window. To build this moment’s atmosphere I searched for a place that was astonishing spatiality and that could cause disconfort, dizziness and vertigo. The “9 de Julho Belvedere” was the chosen location. The scenography guides the sight though a red tunnel, focusing the attention and forcing the perspective towards the busy and dangerous avenue below.
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SOCIAL ARCHITECTURE
ARENA THEATER The project consists in a modular Arena Theatre built for the new headquarters of the cultural ONG “NUA” Institute, from the favela União de Vila Nova in São Paulo. The project’s site has a great potential for this architectural intervention. It is located in a very politically engaged community due to the presence of the NUA Institute, an ONG created to promote social change via cultural activities with local children. The new ONG building is located in front of a circular square which is mostly empty and only used as a parking lot. This square is also on the path between the favela and the nearest train station. Thus, the parents and the rest of the community could benefit from the easy access to these activities and contact with culture. Our goal was to create spaces with multiple uses. The Institute offers drama and dance classes, that could be held in the Theatre, but is also promotes other kinds of performance like rap and hip-hop presentations, poetry reading and music concerts. Being modular, the Theatre would have different composition possibilities, for all these different uses. The structures were thought with used wooden PBR pallet parts. Pallets, in the city of São Paulo, are often only used once by the markets and then thrown away while still being in good conditions. For these reason, it represents a great amount of the waste produced by the city’s food distributors and public markets, becoming an extremely cheap material. Our design was based on the pallet parts’ dimensions and the reassemble of these parts into two furniture typologies.
Academic Project São Paulo - Brazil 2016 Bachelors of Architecture and Urban Studies | USP
1200 x 95 x 21 mm wood group II | 2 x 1200 x 95 x 21 mm wood group I or II| 6 x 1000 x 145 x 21 mm wood group II | 3 x
NUA institute
1200 x 145 x 21 mm wood group I or II| 3 x União de Vila Nova
PRODUCED BY AN AUTODESK STUDENT VERSION PRODUCED BY AN AUTODESK STUDENT VERSION
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2 Arena Theater
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modules placed on a landscape project for another favela 2
pictures show current uses of the site. The space is adapted for cultural activities
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PRODUCED AUTODESK STUDENT VERSION PRODUCED BYBY ANAN AUTODESK STUDENT VERSION
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map showing the location of the project site in relation to the favela area. The red arrows represent the main path used by the community to and from the nearest train station, wich connects them to most workplaces at São Paulo’s city center.
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STUDENT COMPETITION
INFOPOINT With the goal to design an itinerant Information Point for the Rio de Janeiro Olympics at Copacabana beach, our team went for an extremely light structure that should be easy to assemble and disassemble. The modular project is composed by wide, open and multi-purposed spaces. The fluidity and continuity of the rooms optimize the uses and create places of permanency. The roof shapes interesting shades, playing with those underneath it while protecting them from the sun. The main circulation and exhibition spaces are located in a big ramp and as the visitor descends it, their sight is naturally attracted to the sea that is revealed at the end of the path. On this project I collaborated with the first sketches and initial concepts, helped to develop the 2D drawings and also the 3D models. I also took part on the post-production process of the images using Photoshop.
Architecture Students’ Competition Team Member 2016 FAU USP | São Paulo, Brazil
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wooden beams assembled by cranes
photovoltaic panels
woodframe and cement flat sheet panels
magnectic cards open the external lockers
steel finishings protect the pillars from humidity
footings - concrete foundation
wooden deck floor
transverse section
longitudinal section
INTERIOR ARCHITECTURE
POMPEIA APARTMENT
1 Living Room
3D visuals (SketchUp + Su Podium) Proposal for Apartment Refurbishment São Paulo - Brazil 2016
2 Dining Room
ADVERTISING
NATURA “CHRISTMAS”
1 Outdoors Family Dinner
3D visuals for scenes (Sketchup + Photoshop) Assistant Production Designer Production Designer | Carol Ozzi Production Company | PBA 2018 | São Paulo link for the film
2 Big Christmas Party