Video Game Application of 3D Modelling

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Video game Applications of

3d Modelling Ashlee Douillard Jason Riley Maya St.Juste

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What is 3D Modelling? ď‚ž A digital

representation of an object created with specialized software by way of complex mathematical functions. ď‚ž These functions mimic the qualities of clay and other malleable materials. The finished product is even given realistic material coverings and possibly movement.

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Uses in Video Game Production ď‚ž 3D

modelling applications enable programmers to develop and create 3D digital objects as well as integrate them into the gaming environment.

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Developmental Stages of Video Games  Concept  Modelling  Rendering  Animation

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Concept  Development

of a storyboard  Artists develop visualizations (concept art is a visual manifestation of the idea)  Possibility of actors for live action and 3D object combinations  Concept data is processed into a digital format

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Concept Art

for the popular movie and video game, Alice in Wonderland

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Concept Art

for the popular first-person shooter video game, Crysis

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Concept Art

for the popular video game series, Batman: Arkham Asylum

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Concept 

Programs Used  Adobe Photoshop  Adobe Illustrator  Autodesk Sketchbook Pro  Vector Works

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Modelling Manipulation of ideas and data previously processed  Concept art aids the modeling process  Thorough and extensive modelling of the gaming environment (dependent on game play)  Use of templates and core objects in modelling (repetition)

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Modelling 

Programs Used  Autodesk AutoCAD  Google SketchUp  Maya  Autodesk 3Ds Max  SolidWorks

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QuickTime™ and a decompressor are needed to see this picture.

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Rendering  Level

depends on:

 Budget and Resources  Gaming Platform  Need for Hyper-Realism or Basic Rendering

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Rendering ď‚ž Basic

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Rendering  Realistic  Need For Speed  Gran Turismo

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Rendering 

Photo-realistic  Crysis

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Rendering 

Programs Used  Autodesk 3Ds Max  Cinema 4D  Z Brush  Blender

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QuickTime™ and a decompressor are needed to see this picture.

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Animation  Constant

and Dynamic Animations

 Natural movement of simulation (e.g. water)  Reaction to surrounding objects (e.g. trees

and wind, doors, other characters)  Camera

angles and frames

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Animation + Compositing 

Programs Used  Vue  Cobalt  Softimage  After Effects

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Final Video which refuses to attach

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FIN

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