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maysam
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ARGUMENT
Maysam Ghaffari Master of Science in Advanced Architectural Design Columbia University, GSAPP 2010-11 www.maysam.me
Studios
> Super Model City
Summer 2010, GSAPP
> Endless Bio - Anarchia
> Types Vs Species
COLUMBIA UNIVERSITY,GSAPP, 2010-2011
Fall 2010, GSAPP
Spring 2011, GSAPP
01 02 03
6
Studio : Super Model City
Parametric City Critic: Kieth Kaseman, www.kbas-studio.com Steven Garcia, www.thediscontinuum.net Agenda: Potential Urban Futures Site: Imaginary Software used: Rhino + VB + Grasshopper **Animated Analysis Movie: www.goo.gl/5C1MI
Abstract: SUPERMODEL CITY is both highly ambitious and super-straightforward. Simply put, this studio will enthusiastically embark into the unknown, relying upon fanatical, systematic and rigorously imaginative exploration as the driving mechanisms for this eleven-week ride. Through an intricate series of inter-studio collaborative modes and iterative tactical operations, supermodel city will develop into sets of multifaceted, chimerically refined and deeply spatial constructs. Like any city, it will manifest as a series of negotiations played out through time as a multitude of interwoven spatial conditions and opportunities. As such, supermodel city will occupy its own operational territory; in this sense it is freely disengaged from any other city. On the other hand, as the intent is to generate an extensively diverse catalog of elegantly refined spatial episodes that both reflect and spark imaginary urban futures, it is potentially interwoven with every (possible) city.
Even while in flux, supermodel city will serve as its own site, the constraints and parameters
of which will be generated by the introduction of issues and ideas set forth by individual studio participants, cultivated through productive internal collaboration. Its extents, scalar reach and strategic implications are limited only to individual and collective initiatives developed within the studio.
Oscillating between specificity and ambiguity, supermodel city is
intrinsically sci-fi, successfully fabricated only if it generates more questions than answers through its various proposed conditions. In other words, this studio’s efforts will be both focused and wide-open.
**Iphone and Android user can scan the QR code above to see the animated analysis movie, or go to the link provided above. SUMMER 2010, MSAAD, COLUMBIA UNIVERSITY
8 SUPER MODEL CITY,GSAPP, SUMMER 10
10 SUPER MODEL CITY,GSAPP, SUMMER 10
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Point collection base on 2d Graph
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Find 2 closest point in a point collection.
Find 3 closest point in every point .
Find 4 closest point in every point .
z
2
0
Y
x
Find 5 closest point in every point .
5
These components actively function like a camera’s lens aperture, individually responding throughout the day to various solar conditions depending upon location and orientation.
12
Studio : Uncertainties (Biotopes)
Endless Bio. Anarchia
Critic: Francois Roche, www.new-territories.com Ezio Blazeti, www.ezioblasetti.net Dave Pigram, www.davepigram.com Agenda: Floating Islands Site: Dubai World Island Software used: Rhino + VB + Grasshopper **Animated Analysis Movie: www.goo.gl/gS8eW
Abstract: The contemporary city’s developmental tools manifest the tyranny of tightly scripted determinist procedures, planning mechanisms based on predictability. Can we envision something totally different urban structures driven by human contingencies? Can we work out adaptive scenarios that accept unpredictability and uncertainty as operating modes? Can we write the city based on growth scripts and open algorithms porous to a number of real-time inputs (human, relational, conflictual and other data) rather than trying to design an urban future formatted by rigid planning procedures? The materiality of the construction by ‘’computation and robotic process’’ developed more precisely in this project, and its own life span, as a protocol of death and life, of Eros and Thanatos. The substances of the indeterminacy will be impermanent, and by this way affected by necrosis, shrinking, metabolizing…. sensitive to external or internal (chemical, bacteria, climate…) agent in correspondence to the transformation of the environmental condition. The constructive materiality of the self-organizing contract will become a factor, an agent of permanent re-shaping, through a schizophrenic energy between its own bio-degradable disappearing and the maintenance of its physicality. This battle, this conflict will work both in strategies of addition and subtraction processes, with the risk that, in this field of war, the building could die. The negotiation (robotic behavior, computation protocols, chemical bio-polymer…) of its life span will become subtract of its own aesthetic. The parameters and the agents of mutation will be controlled to increase or not speediness and radiation of decomposition.
This new version of (n)certainties introduces the unpredictable as a factor
of production but simultaneously of transformation, until even a complete degradation as
C2C story (Cradle to Cradle).The studio is targeted by the hypothesis of transforming the “social contract” confronted to the mass media culture biotope _ and to define the morphologies of (n)certainties a
**IPhone and Android user can scan the QR code above FALL 2010,GSAPP, COLUMBIA UNIVERSITY
to see the animated analysis movie, or go to the link provided above.
PROCESS
endless bio anarchia,GSAPP, FALL 10
1Y
PROGRAM PROGRAM
THETHE PROGRAM IS BASED ONON THE SPACES CREATED PROGRAM IS BASED THE SPACES CREATEDBYBYTHE THE DIFFERENTIATION IN POROSITY THROUGH THE DIFFERENTIATION IN POROSITY THROUGH THEISLAND. ISLAND.POPOROSITY IS GREATEST IN THE SUPERSTRUCTURE, WHERE ROSITY IS GREATEST IN THE SUPERSTRUCTURE, WHERE HUMAN HABITATION IS MOST SUITED. ININ THE HUMAN HABITATION IS MOST SUITED. THEINFRASTRUCINFRASTRUCTURE AT THE BOTTOM, THE POROSITY DECREASES TURE AT THE BOTTOM, THE POROSITY DECREASESAND ANDISIS MOST BENEFICIAL FOR SEASEA LIFE TOTO EMERGE. MOST BENEFICIAL FOR LIFE EMERGE.
SPHERE GROWTH CHART DEPICTS THE DIRECT EXPONENTIAL GROWTH RELATIONSHIP BETWEEN THE ABSORPTION OF H O AND THE INCREASE IN SIZE OF THE SPHERES. EXPERIMENT WAS CONDUCTED IN ORDER TO INVESTIGATE THE POSSIBILITY OF FLOTATION OF A CELLED/POROUS STRUCTURE, WITH AN APPLIED BOUYANCY PROTOCOL. THIS APPLICATION OF SCALED SPHERES ACCORDING TO SIZE, YIELDED A STRUCTURE WITH CONTROLED FLOTATIONAL AXIS. THE CONCLUSION WAS THAT WHEN THE LARGER SPHERES WERE AGGREGATED TOGETHER THEY YIELDED A LESS DENSE CUBIC AREA, THAN AN AGGREGATION OF SMALL SPHERES. THIS IS DUE TO THE INCREASE IN SURFACE AREA, THEREBY INCREASING THE MATRIX MATERIAL; AUGMENTING THE DENSITY OF THE STRUCTURE AND IN TURN CREATING A BALLAST.
2Y
DENSITY
1 3 5
1/2
2Y
LARGE SPHERE
SCALE
AGGREGATION
-
DENSITY MATRIX
SIZE
1/2
1Y
8
MM
HO
1/2
HYDROGEL
2 DECREASE
INCREASE
26
AGGREGATION
+
DENSITY
18 12 8 5 3 2 1
10
SIZE
TIME 0
Th hendecahedra from interlocking hexagonal boat shapes
1/2
SMALL SPHERE
1150% GROWTH
1
2
3
4
1235 8 12 18
Bisymmetric Hendecahedron A: B: C: D: E: F: G: H: J: K: L:
3Y
MM
HOURS
x 0 2 0 -2 0 1 -1 2 0 -2 0
y 0 1 -1 1 2 -1 -1 1 -1 1 0
z 2 1 1 1 0 0 0 -1 -1 -1 -2
C
D
26
3Y
42
Brick Types
A B
F I
L
1/2
G
E
1/2 J
H Top
WATER LEVEL
The Bisymmetric Hendecahedron
WATER LEVEL 4Y
4Y
Back
Side
Front
1. Superstructure unit
1/2
1/2
3.Infrastructure unit 5Y
5Y
4.Transitional unit 1/2
1/2
5. Air bubble unit 6Y
6Y Time line
Time line
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ARTIFICIAL BIO - INCEPTION
ARTIFICIAL BIO - INCEPTION endless bio anarchia,GSAPP, FALL 10
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ARTIFICIAL BIO - INCEPTION
ARTIFICIAL BIO - INCEPTION
ASSEMBLY
endless bio anarchia,GSAPP, FALL 10
THE ASSEMBLY OF THE LIVING SPACES IS PART OF A TWO PART PROCESS. THE FIRST STAGE IS DEFINED BY THE CREATION OF CAVITIES BY THE DECAY OF CERTAIN UNITS WHICH ARE MADE WITH AN TEMPORARY POLYMER FORMULA. MEANWHILE THE SECOND STAGE IS CARRIED OUT BY THE INHABITANTS WHO RE-ARRANGE THE LOOSE PERMANENT UNITS INTO ARCHITECTURAL FEATURES.
ASSEMBLY BY DECAY : Decay
Permanent 1th Decay 2th Decay
1:1
faster
1.2 : 0.8 1.4 : 0.6
slower
Decay
Permanent 1th Decay 2th Decay
1:1
faster
1.2 : 0.8 1.4 : 0.6
slower
Decay
Permanent 1th Decay 2th Decay
1:1
faster
1.2 : 0.8 1.4 : 0.6
slower
ASSEMBLY BY INHABITANTS :
Maysam Ghaffari, Diego Morell-Perea, (n)certainties Studio, GSAPP, Fall2010
Maysam Ghaffari, Diego Morell-Perea, (n)certainties Studio, GSAPP, Fall2010
20
Studio : Types Vs. Species
Bending & Forming
Critic: Hernan Diaz Alonso, www.xefirotarch.com Agenda: Single Family Residence Site: Los Angeles, CA Software used: Maya + python Studio Blog: www.gsapp2011hda.blogspot.com **Animated Analysis Movie: www.goo.gl/PuUFt Abstract: This studio will use the program of a house as a tool to study the shift towards a paradigm of Species as opposed to the ubiquitous platform of Types. If Types are traditionally viewed as categories of standardization, and symbolic expressions of form, then Species are malleable entities that are in constant metamorphosis; adaptation and mutation are the main characteristics from Species. Mutation: A state of becoming. A Species needs a lineage to be acknowledged as such, indeed a Type also needs a lineage to become such. But a Species has more freedom, because it can mutate. A Type can change, but it cannot mutate, it can be combined, or renewed, but it will always be a type. Computation plays a fundamental role in the production of species; current software technology has given architecture the possibility to produce change at a rapid pace. We now can visualize and manipulate geometry as active matter, forms are never static, they are constantly actualized. A sphere is never a primitive, it is instead an active network of points that mutates, it is globular, sharp, soft and faceted at the same time. The studio proposes, to conduct an extensive research in the cellular logic and construction of structural instability. To radicalize the agenda of the autonomy of form, using the possibilities of kinetic and movement.
**IPhone and Android user can scan the QR code above to see the animated analysis movie, or go to the link provided above. SPRING 2011,GSAPP, COLUMBIA UNIVERSITY
22 Bending & forming ,GSAPP, FALL 10
24 Bending & forming ,GSAPP, FALL 10
living & Dining
Bedroom
Bedroom
26 Bending & forming ,GSAPP, FALL 10
visual studies
> approach convergence
01
Spring 2011,
> Parametric realization Fall 2010,
> Advanced algorithmic design
GSAPP, 2010-2011
02
03
Fall 2010,
Approach Convergence
03
input
processing data
Steven Garcia & Biayna Bogosian Class Blog: www.thediscontinuum.net/ac2011 Software used: Processing, Rhino, Grasshopper, Firefly Hardware used: Arduino Animated Analysis Movie: www.goo.gl/ybi3Z
fabrication
instructor:
brain sensors
body pressure sensors
heat sensors
Perspiration sensors
data processing
manufacturing
group M&M
Maysam Ghaffari & Massimiliano Orzi
1
input
processing data
a b
FIREFLY GRASSHOPPER
c d Pad with 4 distance sensors divided in quadrants.
Data is received by arduino
SPRING 2011,GSAPP, COLUMBIA UNIVERSITY
Data is processed by firefly modifying grasshopper output
data output a
b
c
d
Data is then used as input in grasshopper. The structural pattern will vary based on data from arduino.
final output
Geometries can be fabricated
2
3
4
Meshing
Critic:
lass Blog:
Software used: Catia
Abstract:
03
Adoptive Formulation
Critic:
lass Blog:
Guy Snover
Software used: Catia
Abstract:
03
03
Iso-Screen Parametric Realization instructor: Mark Bearak & Brigette Borders
Class Blog:
Software used:
www.prf10.wordpress.com
Rhino, Grasshopper, VB.NET
FALL 2010,GSAPP, COLUMBIA UNIVERSITY
Advanced Algorithmic Design
03
Fractal Circle Paking
Instructors : M arkaCboundary ollins & Tsuch oru H asegawa overlap A collection of circles within that no two Class B log: www.proxyarch.com/wiki Authors: Maysam Ghaffari Software used : Processing mg3101@columbia.edu
1
MSAAD, 2010 Columbia University, GSAPP
4. Pseudo Code
2
3 Figure 1: Description
1. Abstract This project is an attempt to explore a pattern of fractal subdivision created by circle packing rules. A simple circle is utilized as the origin fractal and it growth as it gathers information within its environment. This tow dimensional Pattern grows through self-similarity in order to define a complex system. Keywords: growth, circle packing , self-similarity
2. Introduction Fractals are can found in nature. These objects display selfsimilar structure over an extended, but finite, scale range. Examples include clouds, snow flakes, crystals, mountain ranges, lightning, river networks, cauliflower or broccoli, and systems of blood vessels and pulmonary vessels. Coastlines may be loosely considered fractal in nature. Trees and ferns are fractal in nature and can be modeled on a computer by using a recursive algorithm. This natural farctal is obvious in this examples(figure1)a branch from a reiver
4
Figure 1: Examples of natural fractal landscapes
a)
# Conclusion Through this exploration of fractal growth and population control I discovered that even a simple rule of recursion can lead to complex system. Moreover, studying and exploring this natural event can lead us to a better integrated architectural system.
b)
c)
e)
Figure 2: fractal growth diagram
FALL 2010,GSAPP, COLUMBIA UNIVERSITY
Setup Create array called C Creating the starting circle Draw Get circle form array list Call for render to draw circle Re growth if the minimum radius is not reached Circle class Variable Declare a position vector and circle radius Circle parent Constructor Pop Function Radius of new circle related to parent circle Number of attempt for growth Select a random angle for growth Determine a new position for growth touching the boundary of parent Check for overlap then growth Return to call function for next circle Render function Create circle at new position Change circle fill color with circle radius Ignore the circle with overlap and create line
d)
3. References http://en.wikipedia.org/wiki/Fractal Processing: Creative Coding and Computational Art http://www.openprocessing.org/ http://mathworld.wolfram.com/CirclePacking.html http://processing.org/learning/2darray/ http://www.cricketschirping.com/processing/CirclePacking1/
5. Software Processing Ben Fry and Casey Reas “Processingisaprogramminglanguage,developmentenvironment,and onlinecommunitythatsince2001haspromotedsoftwareliteracywithin the visual arts.� http://processing.org/about/
Digital Craft
03
nstructors: Joshua Uhl & David Fano
lass
Blog:
www.digitalcraft2010.ning.com
oftware used: Rhino, Grasshopper, 3DS Max ase study: Sendai Mediatheque by Toyo Ito Animated Analysis Movie: www.goo.gl/f77Lq
Abstract: This workshop investigates the concepts, techniques, and working methods of computer aided ‘drawing’ in architecture. Through this workshop, I’ve studied operative relationship between 2d and 3d data, and representational techniques.