Columbia University, GSAPP, AAD Portfolio, 2011

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maysam

me


ARGUMENT

Maysam Ghaffari Master of Science in Advanced Architectural Design Columbia University, GSAPP 2010-11 www.maysam.me


Studios

> Super Model City

Summer 2010, GSAPP

> Endless Bio - Anarchia

> Types Vs Species

COLUMBIA UNIVERSITY,GSAPP, 2010-2011

Fall 2010, GSAPP

Spring 2011, GSAPP

01 02 03


6

Studio : Super Model City

Parametric City Critic: Kieth Kaseman, www.kbas-studio.com Steven Garcia, www.thediscontinuum.net Agenda: Potential Urban Futures Site: Imaginary Software used: Rhino + VB + Grasshopper **Animated Analysis Movie: www.goo.gl/5C1MI

Abstract: SUPERMODEL CITY is both highly ambitious and super-straightforward. Simply put, this studio will enthusiastically embark into the unknown, relying upon fanatical, systematic and rigorously imaginative exploration as the driving mechanisms for this eleven-week ride. Through an intricate series of inter-studio collaborative modes and iterative tactical operations, supermodel city will develop into sets of multifaceted, chimerically refined and deeply spatial constructs. Like any city, it will manifest as a series of negotiations played out through time as a multitude of interwoven spatial conditions and opportunities. As such, supermodel city will occupy its own operational territory; in this sense it is freely disengaged from any other city. On the other hand, as the intent is to generate an extensively diverse catalog of elegantly refined spatial episodes that both reflect and spark imaginary urban futures, it is potentially interwoven with every (possible) city.

Even while in flux, supermodel city will serve as its own site, the constraints and parameters

of which will be generated by the introduction of issues and ideas set forth by individual studio participants, cultivated through productive internal collaboration. Its extents, scalar reach and strategic implications are limited only to individual and collective initiatives developed within the studio.

Oscillating between specificity and ambiguity, supermodel city is

intrinsically sci-fi, successfully fabricated only if it generates more questions than answers through its various proposed conditions. In other words, this studio’s efforts will be both focused and wide-open.

**Iphone and Android user can scan the QR code above to see the animated analysis movie, or go to the link provided above. SUMMER 2010, MSAAD, COLUMBIA UNIVERSITY


8 SUPER MODEL CITY,GSAPP, SUMMER 10


10 SUPER MODEL CITY,GSAPP, SUMMER 10

3

Point collection base on 2d Graph

4

Find 2 closest point in a point collection.

Find 3 closest point in every point .

Find 4 closest point in every point .

z

2

0

Y

x

Find 5 closest point in every point .

5

These components actively function like a camera’s lens aperture, individually responding throughout the day to various solar conditions depending upon location and orientation.


12

Studio : Uncertainties (Biotopes)

Endless Bio. Anarchia

Critic: Francois Roche, www.new-territories.com Ezio Blazeti, www.ezioblasetti.net Dave Pigram, www.davepigram.com Agenda: Floating Islands Site: Dubai World Island Software used: Rhino + VB + Grasshopper **Animated Analysis Movie: www.goo.gl/gS8eW

Abstract: The contemporary city’s developmental tools manifest the tyranny of tightly scripted determinist procedures, planning mechanisms based on predictability. Can we envision something totally different urban structures driven by human contingencies? Can we work out adaptive scenarios that accept unpredictability and uncertainty as operating modes? Can we write the city based on growth scripts and open algorithms porous to a number of real-time inputs (human, relational, conflictual and other data) rather than trying to design an urban future formatted by rigid planning procedures? The materiality of the construction by ‘’computation and robotic process’’ developed more precisely in this project, and its own life span, as a protocol of death and life, of Eros and Thanatos. The substances of the indeterminacy will be impermanent, and by this way affected by necrosis, shrinking, metabolizing…. sensitive to external or internal (chemical, bacteria, climate…) agent in correspondence to the transformation of the environmental condition. The constructive materiality of the self-organizing contract will become a factor, an agent of permanent re-shaping, through a schizophrenic energy between its own bio-degradable disappearing and the maintenance of its physicality. This battle, this conflict will work both in strategies of addition and subtraction processes, with the risk that, in this field of war, the building could die. The negotiation (robotic behavior, computation protocols, chemical bio-polymer…) of its life span will become subtract of its own aesthetic. The parameters and the agents of mutation will be controlled to increase or not speediness and radiation of decomposition.

This new version of (n)certainties introduces the unpredictable as a factor

of production but simultaneously of transformation, until even a complete degradation as

C2C story (Cradle to Cradle).The studio is targeted by the hypothesis of transforming the “social contract” confronted to the mass media culture biotope _ and to define the morphologies of (n)certainties a

**IPhone and Android user can scan the QR code above FALL 2010,GSAPP, COLUMBIA UNIVERSITY

to see the animated analysis movie, or go to the link provided above.


PROCESS

endless bio anarchia,GSAPP, FALL 10

1Y

PROGRAM PROGRAM

THETHE PROGRAM IS BASED ONON THE SPACES CREATED PROGRAM IS BASED THE SPACES CREATEDBYBYTHE THE DIFFERENTIATION IN POROSITY THROUGH THE DIFFERENTIATION IN POROSITY THROUGH THEISLAND. ISLAND.POPOROSITY IS GREATEST IN THE SUPERSTRUCTURE, WHERE ROSITY IS GREATEST IN THE SUPERSTRUCTURE, WHERE HUMAN HABITATION IS MOST SUITED. ININ THE HUMAN HABITATION IS MOST SUITED. THEINFRASTRUCINFRASTRUCTURE AT THE BOTTOM, THE POROSITY DECREASES TURE AT THE BOTTOM, THE POROSITY DECREASESAND ANDISIS MOST BENEFICIAL FOR SEASEA LIFE TOTO EMERGE. MOST BENEFICIAL FOR LIFE EMERGE.

SPHERE GROWTH CHART DEPICTS THE DIRECT EXPONENTIAL GROWTH RELATIONSHIP BETWEEN THE ABSORPTION OF H O AND THE INCREASE IN SIZE OF THE SPHERES. EXPERIMENT WAS CONDUCTED IN ORDER TO INVESTIGATE THE POSSIBILITY OF FLOTATION OF A CELLED/POROUS STRUCTURE, WITH AN APPLIED BOUYANCY PROTOCOL. THIS APPLICATION OF SCALED SPHERES ACCORDING TO SIZE, YIELDED A STRUCTURE WITH CONTROLED FLOTATIONAL AXIS. THE CONCLUSION WAS THAT WHEN THE LARGER SPHERES WERE AGGREGATED TOGETHER THEY YIELDED A LESS DENSE CUBIC AREA, THAN AN AGGREGATION OF SMALL SPHERES. THIS IS DUE TO THE INCREASE IN SURFACE AREA, THEREBY INCREASING THE MATRIX MATERIAL; AUGMENTING THE DENSITY OF THE STRUCTURE AND IN TURN CREATING A BALLAST.

2Y

DENSITY

1 3 5

1/2

2Y

LARGE SPHERE

SCALE

AGGREGATION

-

DENSITY MATRIX

SIZE

1/2

1Y

8

MM

HO

1/2

HYDROGEL

2 DECREASE

INCREASE

26

AGGREGATION

+

DENSITY

18 12 8 5 3 2 1

10

SIZE

TIME 0

Th hendecahedra from interlocking hexagonal boat shapes

1/2

SMALL SPHERE

1150% GROWTH

1

2

3

4

1235 8 12 18

Bisymmetric Hendecahedron A: B: C: D: E: F: G: H: J: K: L:

3Y

MM

HOURS

x 0 2 0 -2 0 1 -1 2 0 -2 0

y 0 1 -1 1 2 -1 -1 1 -1 1 0

z 2 1 1 1 0 0 0 -1 -1 -1 -2

C

D

26

3Y

42

Brick Types

A B

F I

L

1/2

G

E

1/2 J

H Top

WATER LEVEL

The Bisymmetric Hendecahedron

WATER LEVEL 4Y

4Y

Back

Side

Front

1. Superstructure unit

1/2

1/2

3.Infrastructure unit 5Y

5Y

4.Transitional unit 1/2

1/2

5. Air bubble unit 6Y

6Y Time line

Time line


16

ARTIFICIAL BIO - INCEPTION

ARTIFICIAL BIO - INCEPTION endless bio anarchia,GSAPP, FALL 10


18

ARTIFICIAL BIO - INCEPTION

ARTIFICIAL BIO - INCEPTION

ASSEMBLY

endless bio anarchia,GSAPP, FALL 10

THE ASSEMBLY OF THE LIVING SPACES IS PART OF A TWO PART PROCESS. THE FIRST STAGE IS DEFINED BY THE CREATION OF CAVITIES BY THE DECAY OF CERTAIN UNITS WHICH ARE MADE WITH AN TEMPORARY POLYMER FORMULA. MEANWHILE THE SECOND STAGE IS CARRIED OUT BY THE INHABITANTS WHO RE-ARRANGE THE LOOSE PERMANENT UNITS INTO ARCHITECTURAL FEATURES.

ASSEMBLY BY DECAY : Decay

Permanent 1th Decay 2th Decay

1:1

faster

1.2 : 0.8 1.4 : 0.6

slower

Decay

Permanent 1th Decay 2th Decay

1:1

faster

1.2 : 0.8 1.4 : 0.6

slower

Decay

Permanent 1th Decay 2th Decay

1:1

faster

1.2 : 0.8 1.4 : 0.6

slower

ASSEMBLY BY INHABITANTS :

Maysam Ghaffari, Diego Morell-Perea, (n)certainties Studio, GSAPP, Fall2010

Maysam Ghaffari, Diego Morell-Perea, (n)certainties Studio, GSAPP, Fall2010


20

Studio : Types Vs. Species

Bending & Forming

Critic: Hernan Diaz Alonso, www.xefirotarch.com Agenda: Single Family Residence Site: Los Angeles, CA Software used: Maya + python Studio Blog: www.gsapp2011hda.blogspot.com **Animated Analysis Movie: www.goo.gl/PuUFt Abstract: This studio will use the program of a house as a tool to study the shift towards a paradigm of Species as opposed to the ubiquitous platform of Types. If Types are traditionally viewed as categories of standardization, and symbolic expressions of form, then Species are malleable entities that are in constant metamorphosis; adaptation and mutation are the main characteristics from Species. Mutation: A state of becoming. A Species needs a lineage to be acknowledged as such, indeed a Type also needs a lineage to become such. But a Species has more freedom, because it can mutate. A Type can change, but it cannot mutate, it can be combined, or renewed, but it will always be a type. Computation plays a fundamental role in the production of species; current software technology has given architecture the possibility to produce change at a rapid pace. We now can visualize and manipulate geometry as active matter, forms are never static, they are constantly actualized. A sphere is never a primitive, it is instead an active network of points that mutates, it is globular, sharp, soft and faceted at the same time. The studio proposes, to conduct an extensive research in the cellular logic and construction of structural instability. To radicalize the agenda of the autonomy of form, using the possibilities of kinetic and movement.

**IPhone and Android user can scan the QR code above to see the animated analysis movie, or go to the link provided above. SPRING 2011,GSAPP, COLUMBIA UNIVERSITY


22 Bending & forming ,GSAPP, FALL 10


24 Bending & forming ,GSAPP, FALL 10

living & Dining

Bedroom

Bedroom


26 Bending & forming ,GSAPP, FALL 10


visual studies

> approach convergence

01

Spring 2011,

> Parametric realization Fall 2010,

> Advanced algorithmic design

GSAPP, 2010-2011

02

03

Fall 2010,


Approach Convergence

03

input

processing data

Steven Garcia & Biayna Bogosian Class Blog: www.thediscontinuum.net/ac2011 Software used: Processing, Rhino, Grasshopper, Firefly Hardware used: Arduino Animated Analysis Movie: www.goo.gl/ybi3Z

fabrication

instructor:

brain sensors

body pressure sensors

heat sensors

Perspiration sensors

data processing

manufacturing

group M&M

Maysam Ghaffari & Massimiliano Orzi

1

input

processing data

a b

FIREFLY GRASSHOPPER

c d Pad with 4 distance sensors divided in quadrants.

Data is received by arduino

SPRING 2011,GSAPP, COLUMBIA UNIVERSITY

Data is processed by firefly modifying grasshopper output

data output a

b

c

d

Data is then used as input in grasshopper. The structural pattern will vary based on data from arduino.

final output

Geometries can be fabricated

2

3

4


Meshing

Critic:

lass Blog:

Software used: Catia

Abstract:

03


Adoptive Formulation

Critic:

lass Blog:

Guy Snover

Software used: Catia

Abstract:

03


03

Iso-Screen Parametric Realization instructor: Mark Bearak & Brigette Borders

Class Blog:

Software used:

www.prf10.wordpress.com

Rhino, Grasshopper, VB.NET

FALL 2010,GSAPP, COLUMBIA UNIVERSITY


Advanced Algorithmic Design

03

Fractal Circle Paking

Instructors : M arkaCboundary ollins & Tsuch oru H asegawa overlap A collection of circles within that no two Class B log: www.proxyarch.com/wiki Authors: Maysam Ghaffari Software used : Processing mg3101@columbia.edu

1

MSAAD, 2010 Columbia University, GSAPP

4. Pseudo Code

2

3 Figure 1: Description

1. Abstract This project is an attempt to explore a pattern of fractal subdivision created by circle packing rules. A simple circle is utilized as the origin fractal and it growth as it gathers information within its environment. This tow dimensional Pattern grows through self-similarity in order to define a complex system. Keywords: growth, circle packing , self-similarity

2. Introduction Fractals are can found in nature. These objects display selfsimilar structure over an extended, but finite, scale range. Examples include clouds, snow flakes, crystals, mountain ranges, lightning, river networks, cauliflower or broccoli, and systems of blood vessels and pulmonary vessels. Coastlines may be loosely considered fractal in nature. Trees and ferns are fractal in nature and can be modeled on a computer by using a recursive algorithm. This natural farctal is obvious in this examples(figure1)a branch from a reiver

4

Figure 1: Examples of natural fractal landscapes

a)

# Conclusion Through this exploration of fractal growth and population control I discovered that even a simple rule of recursion can lead to complex system. Moreover, studying and exploring this natural event can lead us to a better integrated architectural system.

b)

c)

e)

Figure 2: fractal growth diagram

FALL 2010,GSAPP, COLUMBIA UNIVERSITY

Setup Create array called C Creating the starting circle Draw Get circle form array list Call for render to draw circle Re growth if the minimum radius is not reached Circle class Variable Declare a position vector and circle radius Circle parent Constructor Pop Function Radius of new circle related to parent circle Number of attempt for growth Select a random angle for growth Determine a new position for growth touching the boundary of parent Check for overlap then growth Return to call function for next circle Render function Create circle at new position Change circle fill color with circle radius Ignore the circle with overlap and create line

d)

3. References http://en.wikipedia.org/wiki/Fractal Processing: Creative Coding and Computational Art http://www.openprocessing.org/ http://mathworld.wolfram.com/CirclePacking.html http://processing.org/learning/2darray/ http://www.cricketschirping.com/processing/CirclePacking1/

5. Software Processing Ben Fry and Casey Reas “Processingisaprogramminglanguage,developmentenvironment,and onlinecommunitythatsince2001haspromotedsoftwareliteracywithin the visual arts.� http://processing.org/about/


Digital Craft

03

nstructors: Joshua Uhl & David Fano

lass

Blog:

www.digitalcraft2010.ning.com

oftware used: Rhino, Grasshopper, 3DS Max ase study: Sendai Mediatheque by Toyo Ito Animated Analysis Movie: www.goo.gl/f77Lq

Abstract: This workshop investigates the concepts, techniques, and working methods of computer aided ‘drawing’ in architecture. Through this workshop, I’ve studied operative relationship between 2d and 3d data, and representational techniques.


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