Portfolio Meichen Pan The University of Sydney 1 Mar 2020 - 20 Dec 2021
Contents
1. Porifera
3
Introduction Tactile research Inspiration Form Finding Prototype Testing Becoming Architecture Construction Methods Final Justifications of Design
2. Matter Pavilion
21
Introduction Material Research Form Finding Part 1 Form Finding Part 2 Initial Exploration of Design Final Justifications of Design concept
3. Interactive City Dining Garden
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Introduction Hisitory Environment research Initial Exploration of Design Final Justifications of Design concept Becoming Architecture Architectural Drawings Render
4. Other work
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Porifera MARC5002 Tutor: Dagmar Reinhardt Student: Meichen Pan 20 Jun, 2021
1.0
Introduction
Porifera What’s your imagination of the ocean? The ocean has many mysteries and unknown areas waiting for humans to explore. They are dangerous, attractive, as well as obscure. Ocean pool is a kind of proof of human ambition and challenges Spirit in exploring the sea. From the perspective of architecture, architects have a chance to connect humans with nature by creating space and redesigning the shape of public space. At the same time, we also have opportunities to bring people the vanishing beauty of the ocean. The project’s initial purpose is to redesign the public site for the Malabar ocean pool. People will get more accessibility to the rocks and the oceans. Another target is showing the changing geometry to convey a message from one ancient creature, glass sponges, in the deep. I hope the project can not only provide more looking out points for the visitor in the ocean pool but also improve awareness of protecting our marine through the experience in the gallery. This project will include two parts, one is the research and prototype exploring for touching, another is the gallery design at ocean pool.
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Porifera /Introduction
1.0
Tactile research
Why we need haptic reflection One reason we need tactility is that there are many people can not be aware to a spatial form their eyes. Here we obtained three main ways of vision loss in people with low vision through simulations of low vision glasses.
Detail is lost with reduced acuity
detail is washed out by reduced contrast
Simulation of low vision Combination Loss glasses will simulate Cytomegalovirus (CMV) Retinitis suggesting the occurrence of floaters and spotty vision loss associated with CMV Retinitis. Central Field Loss Simulator suggests the type of vision loss caused by macular degeneration. The degree of loss is determined by the distance from the eyes and measured using an Amsler Grid. Peripheral Loss Simulator suggests the type of visual loss caused by retinitis pigmentosa or advanced glaucoma. Overall Blur Simulator suggests the type of vision impairment caused by cataract or other conditions involving the cornea that interfere with the passage of light. Hemifield/Hemianopia Simulator suggests the type of vision impairment that may result from stroke or injury to the brain. Low Contrast Charts Simulator suggests the loss of detail, color and sharpness that many older people experience with normal age-related vision changes. Color Simulator suggests the way a maturing cataract may affect functional vision and interfere with daily activities.
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view field is lost
Porifera /Tactile research
1.0
Tactile research
HAPTIC MATERIAL REPRESENTATIONS
· INDEPENDENT HAPTIC MATERIAL REPRESENTATIONS Haptic material representations can emerge independently of visual experience, and that there are no advantages for either blind or sighted observers in haptic categorization, which means blind people have the same perception of materials as sighted people. · ORDERLINESS OF MATERIALS When research evaluate correlation of material properties, there is a difference between the correlations orderliness-friction and orderliness-three dimensionality for the blind and sighted participants. Correlations are smaller for sighted participants. In other words, the judgments on orderliness seem to be more dependent on friction and three-dimensionality for blind participants.
TACTILE IMAGE DESIGN
· SCALE OF TACTILE MATERIAL To facilitate tactile understanding, images are made of different materials with a tactile resemblance to the material of the object depicted. In tactile images of different materials, the material is chosen in such a way that the overall tactile impression of an object will be as similar as possible to the visual impression it makes. The important thing is for the object to resemble the impression of the true object as a whole, and so it is very seldom one can use the same materials as in the real object because the scale affects the impression made. The different materials have to articulate the image. · RELIEF TACTILE IMAGES Complicated shapes and carelessly drawn lines make the tactile reading of an image TACTILE IMAGE DE- And the tactile difficult, clarity of form decide the high quality of the tactile image. image is the flat, two-dimensional surface on which the picture is presented in relief. SIGN The picture surface is the plane on which the image is seen, both visually and by touch. It is in relation to the picture area surface that all planes; shapes and lines acquire their character, which means that what we see and describe is always related to the picture surface. The high quality of tactile image requires chosen clear represent form for objects surface. · TECTURE MEANS STRUCTURE Many people speak of structure when what they really mean is texture. The structure of a surface is the order in which a pattern forms on it, and this has nothing to do with the nature of the surface. The texture is the nature of a character as perceived by touch, and texture often has an essential effect on visual experience as well because our visual experiences are often united with our tactile ones.
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Porifera /Tactile research
1.0
Tactile research
In this phase, we studied the existing ways of transmitting information to people with low vision. They all distinguish between information by adding different patterns to the tactile perception, by protruding or lowering.
Complicated shapes and carelessly drawn lines make the tactile reading of an image difficult, and clarity of form determines the tactile image’s high quality. And the tactile impression is the flat, two-dimensional surface on which the picture is presented in relief. The picture surface is the plane on which the image is seen, both visually and by touch. Concerning the picture area surface, all aircraft, shapes and lines acquire their character, which means that what we see and describe is always related to the picture surface. The high quality of tactile image requires chosen clear represent form for objects surface.
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Porifera /Tactile research
1.1 Inspiration
Inspiration: Glass sponge
Sponges are among the weirdest and most ancient animals on earth, and glass sponges are probably the most mysterious and most ancient of all sponges. They stand out because of their intense colouration, textured surfaces, and overall strangeness. This project was inspired by the structure of this sponge, which is more familiar to be called minimal surface. The farreid glass sponges especially have the unique generate system, Gyroid surface. the gyroid surface can be trigonometrically approximated by a short equation: {sin x*cos y+sin y*cos z+sin z*cos x=0} From the equation all the separations of spatial are conducted as continuous and coherent. They are lot of potential to be
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Fading Elysium
These beautiful creatures commonly live in the deep ocean. Together with various chemicals, the glass sponge provides defence against the predators of the shrimps and small fishes. The spatial inside of the sponge is heaven for these minor species. However, Glass sponge reefs were thought to have gone extinct about 40 million years ago and only a few habitate are preserved . They are rare and untouchable for humans.
Entertainment and Enducation
The purposes of this project include two parts. The first one is for enriching the activities of the Malabar ocean pool. The unique structure of the glass sponge can be conducted by the designer to rebuild a series of resting spaces and good views. Another target is for educating and Shortening the distance between man and creatures of the deep. While people can experience it like a fish in a glass sponge, the rare creature is still protected. Finally, I hope these spaces not only impress the public but also contribute to the conservation of the ocean.
Porifera /Inspiration
1.2
Form Finding
Isolation
Split
Scale
Optimize
The way to select most appropriate forms generate from sponges
Initial geometry waiting to be implemented hapitc pattern
Modifying methods of geometry
Based on the original equation, the form of the project will be produced in these ways, isolation, splitting, scaling and optimizing. In order to generate various forms to meet the needs of interactions or adjust the shape to a comfortable human body, one method is isolating the initial structure to several different parts. For the same purpose, The initial form of the glass sponge can be split into different depths. The scaling method is to create appropriate external spatial to the same specific form I desire. Finally, the geometry will be optimized by the grasshopper to avoid the overly sharp edges.
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Porifera / Form Finding
1.3
Prototype Testing Improving the Haptic Experience
PARAMETRIC CONSTRUCTION
Before getting into the scale of the building, the project begins by improving the perception of the curved surfaces. Several prototypes were researched to enhance the experience of touch in a touchable size of a toy. The gradient lining and the opening are the first two things which is implemented on the surface. The lining Bulges are the representations of the curvilinear direction. They increased the sensibilities of the surface to the human. The opening is another way to express curvature changes of surfaces, and it provides a beautiful shading change on a small scale. The triangle bulge is another interpretation
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1. Select the area which generates the line shape.
2. Divide surface to generate the edges as reference of final geometries.
3. Divide curves to points
4. Calculate the distance of points to reference points as basic data to form the gradient change
5. Offset points according to previous data
6. Create interpolate curves through the set of points
7. Curves to surfaces
8. Surfaces to geometries
Porifera / Prototype Testing
1.3
Prototype Testing
PARAMETRIC CONSTRUCTION
PARAMETRIC CONSTRUCTION
1.Divide the basic surface of geometries by triangle shapes.
2. Select every triangle surface center
3. Calculate the distances of centers to reference points as basic data to form the gradient change
1.Divide the basic surface of geometries by triangle shapes.
2. Filter these triangles and choose the areas close to boundaries.
3. Randomly reduce some triangles.
4. Offset the nake edges of every triangle surface through the data acquired by the last step
5. Create a line between the corners of the offset triangle and the centers.
6. Create middle point of this lines
4. Create centers of these triangles.
5. Calculate the distances of centers to reference points as basic data to form the gradient change.
6. Offset the nake edges of every triangle surface through the data acquired by the last step.
7. Generate the hole according to the lines
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7. Loft these triangle curves to create geometries.
Porifera / Prototype Testing
1.3
Prototype Testing
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Porifera / Prototype Testing
3.0
Becoming Architecture
Human dimensions
Improving the Haptic Experience
Human’s body interactions are the primary method to produce entertainment space. The graphs I drew is the direct source to help adjust the unique geometries. They record the major positions of human’s activities in a public space. While some actions have similar size requirements, the form differences can still produce various experiences with one code.
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Spatial Matrixes generated from glass
Porifera /Becoming Architecture
3.1
Becoming Architecture (Failed Experiment)
Adapts to different ways of touching the human body
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Porifera /Becoming Architecture (Failed Experiment)
3.1
Becoming Architecture (Failed Experiment)
Adapts to the space of different scales of the building
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Porifera /Becoming Architecture (Failed Experiment)
3.3
Construction Methods
Glass panel
Customized joint plate
U clamp joint
Hexagonal panel Customized joint plate Glass support location
Glass support
Customized joint plate
Glass support location
U-shape steel structures
Steel support
U clamp joint
Adjacent panel
Optimizing processes of panel
U clamp joint
1.divide surface
2.Initial panel dividing according to the guideline
Nut for securing panel
3. Iterate the panel size
Construction Methods
The basic strategy of conducting whole surfaces is to use different panels connected by customized joints. A series of glass panels is designed as an intermediate support structure between the primary frame and the hexagonal panels. The U-shape steel structures are the immediate support and provide unblocked transportation for the project. In terms of panel designing, I used grasshopper to iterate the panel size to ensure minor panel variations.
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Nut for securing panel
5mm Customized plate
Glass support Nut for securing clamp
Porifera /Construction Methods
3.4
Final Justifications of Design
Touch Panel Glass Panel Support U-shape Steel Structures Steel Rail to Support Base support Steel Plate Concrete Base
A scene of interactive building.
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Porifera /Final Justifications of Design
3.4
Scene 1
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Final Justifications of Design
Scene 2
MARC5010 ARCHITECTURAL STUDIO 1
Scene 3
Porifera /Final Justifications of Design
3.4
Final Justifications of Design
Digram of Internal View .
Ground PLan
By implementing a series of fragments representing a glass-sponge structure, the visitor can feel related to the deep’s dynamic flowing. In addition, the holes of these single modules create photo frames to observe the ocean pool. The inside spatial organization inspires people to do activities that interact with the structures.
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Porifera /Final Justifications of Design
3.4
Final Justifications of Design
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Porifera /Final Justifications of Design
Matter Pavilion MARC5020 Tutor: Juan Pablo Pinto
Student: Meichen Pan Barnini Bhowmick 28 Oct, 2021
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MARC4001 URBAN ARCHITECTURE RESEARCH STUDIO
Interactive City Dining Garden /
INTRODUCTION
1.0
Introduction Materials Material-driven Studio
Traditionally, architecture is taught and practised from a “topdown” approach. The designs are often developed from a series of increasingly more detailed design decisions. From site strategy to massing and program distribution, each decision must meet the brief and refine the design. In contrast to the traditional “top-down” approach, this studio aims to rediscover architecture as a consequence of materiality (from the ground up); Through research, prototyping and experimentation, we will interrogate the material itself with our own hands. The tests and prototypes will inform the design, from the detail to the overall form.
Primary Bio-Plastic
Produced from any Granulated Natural Food Form Naturally Biodegradable Life Cycle : 5-6 Months; with addition of CaCO3- up to 1 year
Pavilion Statement
Through the Life Cycle of the Pavilion, people will witness how these bio-composites are made from food waste and then returned to the soil. This pavilion will educate and encourage people to sympathize and start using these natural bioplastics in their everyday lives. As a result, it will respond to reduce global carbon emissions and demonstrate the endless possibilities of these bio-based materials. Social and Economic Justification
New South Wales has the maximum consumption of Plastics compared to other states in Australia. Bio-plastic exhibition will help people think about reducing the use of plastic and use Bio-Plastic instead.
Secondary Flax Yarn
Naturally Occurring & Naturally Biodegradable Life Cycle : 5-6 Months; with coating of CaCO3 - up to 1 year Adheres to Bio Plastic very easily Works Well in Tension
Climatic Justification
Bio-Plastics work best in a Moderate Climate. News South Wales : Temperate Climate. We can achieve the desirable lifecycle of 5-6 months in New South Wales based on its Humidity and Weather conditions.
Secondary Rattan
Naturally Occurring & Naturally Biodegradable Life Cycle : 1-2 Years without weatherproof coating.
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Matter pavilion / Introduction
1.0
Introduction
Life-cycle of pavilion
1-5 1-5 months, a bridge betweenbetween human months, a bridge and nature, a shelter of birds or other human and nature, a shelter of animals.
birds or other animals.
months, Self-decomposition 6-9 6-9 months, Self-decomposition due to due to wind and rain erosion wind and rain erosion
10 months -future, Become a 10 soil months -future, nutrient for the
Become a nutrient for the soil
Food By products
Nutrients for Soil
Lif e Cy cle : 1 Year
Bio-Plastics
Self Degradation
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Matter pavilion / Introduction
2.0
Material Research
1x Starch
1/2x Vinegar
4x Water and 1x10 Ink
Mix
Bake
Steps to make bio-plastic
High cohesion
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Crisp
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Prevent laceration
lighting control
High transparent
High tension
1 day: soft and tension
3 day: hard and crisp
Form exploration: line
Form exploration: shell
Matter pavilion / Material Research
2.1
Form Finding Part 1
Color testing
Texture making
Initial form finding This is initial form finding test. Through combining yarns and bio-plastic, the texture and strength of materials can be proved from these prototypes.
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Matter pavilion / Form Finding Part 1
2.2
Form Finding Part 2
Expansion System
Drop System
Stretching the Bio-Plastic between Cardboard and Veneers
Inverting the Drop System
This testing and experimentation phase reveals to us several forms of bioplastics that I find exciting. One is that by stretching a material like a bioplastic, its volume shrinks inward, automatically forming a stable polygonal structure. Another is by changing gravity to create a solidified droplet form.
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Matter pavilion / Form Finding Part 2
2.3
Initial Exploration of Design
Expressions of Bio-Plastic
Secondary Explorations
Combination of different expressions of Bio-Plastic ( Exterior )
Process of Primary Expression
Strentch form
Wrap form
Drop form
condition:
condition:
condition:
High volumes of bioplastic Smaller pores
low volumes of bioplastic large pores
High volumes of bioplastic larger pores
Interior Expression
After understanding the basic forms of bioplastics, the initial idea was to make each part of the whole kiosk display different forms of bioplastics. The entire construction process of the pavilion also consists of both stretching and dropping.
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Matter pavilion / Initial Exploration of Design
Initial Exploration of Design
2.3
1
2
3
Building process of Pavilion
1. Use wood to build the base platform. 2. Building lift structure 3. Conduct weaving rattan sheet 4 Add bioplastic liquid which can be made from food waste. 5. Add another flax layer and press each layer. 6. Strentch all layers to expand bioplastic 7. After bioplastic being fully dried, the whole pavilion can stand by only bioplastic support. 8. with the time change, all return to nature.
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Matter pavilion / Initial Exploration of Design
2.3
Initial Exploration of Design
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Matter pavilion / Initial Exploration of Design
2.3
Initial Exploration of Design
Roof Plan 1:200
The whole planar form comes from the organic structure of autogenous stretching with bioplastics. At the same time, through the superposition of different layers, it will form a dappled light and shadow effect. Although there is a theoretical possibility by stretching different surfaces, the final result creates considerable uncertainty. So in the medium term, I abandoned this form of architecture.
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Matter pavilion / Initial Exploration of Design
3.0
Final Justifications of Design concept
In order to ensure the stability of the construction, the whole process goes back to experimenting with the morphology of the bioplastic. Focusing on the tensile form was my focus later on, as opposed to the idea of trying to ensure multiple forms.
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Matter pavilion / Final Justifications of Design concept
3.0
Final Justifications of Design concept
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1
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9
2
6
10
3
7
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8
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10 9 8 7 6 5 4 3 2 1
Bio plastic Column Cross Section
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The natural tightening of the bioplastic to the centre during the stretching process became the theme for the later construction of the pavilion. I chose to intercept the cross-section by selecting a compliant column from an existing mature experimental species. Rather than directly supporting the material, I pulled it up to form an indeterminate column, created the base form by compiling it, and finally attached the bioplastic to the surface.
Matter pavilion / Final Justifications of Design concept
3.0
Final Justifications of Design concept
Determine the morphology of the column from small-scale experimental items
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Matter pavilion / Final Justifications of Design concept
3.0
Final Justifications of Design concept
Using the weaving bamboo to construct the filling of columns.
Woven bamboo Interlacing to Support Bio-Plastic Columns
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Bio-Plastic
Flooring & Ceiling Interlacing Bamboo Sticks Stacked and Tied Matter pavilion / Final Justifications of Design concept
3.0
Final Justifications of Design concept
Stacked up Bamboo Sticks as Ceiling Bio-Plastic
painting with Bioplastics on filling
Woven bamboo Interlacing to Support Bio-Plastic Columns
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Bio-Plastic
Flooring & Ceiling Interlacing Bamboo Sticks Stacked and Tied Matter pavilion / Final Justifications of Design concept
3.0
Final Justifications of Design concept
Elevational View A
Stacked up Bamboo Sticks as Ceiling Woven Bamboo Support Bio-Plastic
Woven bamboo Interlacing to Support Bio-Plastic Columns
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Bio-Plastic
Matter pavilion / Final Justifications of Design concept
3.0
Final Justifications of Design concept
Elevational View B
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Matter pavilion / Final Justifications of Design concept
3.0
Final Justifications of Design concept
Column B Drafting Methodology
10000mm Section A
3000mm
2000mm
2750mm 2400mm Dia.
2400mm Dia.
Bamboo Floorboards
2500mm
Bio-Plastic Columns with Woven Bamboo
Column C
Column A
Defining Levels
4000mm
8000mm
Elevational View A
Bamboo foundation
2250mm
2000mm
1750mm
1500mm 1800mm Dia. 1250mm
Column B 2000mm
1000mm
750mm +450mm Lvl
2000mm
4000mm
5000mm
4000mm
2000mm
+0mm Lvl
500mm
250mm
5000mm
Section A
Elevational View B
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Matter pavilion / Final Justifications of Design concept
Interactive City Dining Garden MARC4001 Urban Architecture Research Studio Tutor: Duanfang Lu Student: Meichen Pan Bingjie shi
20 November, 2020
1.0
Introduction
Interactive City Dining Garden This project will build a complex including a food hall, culinary school, business incubator, and affordable housing. Our design concept is Interaction. Ideally, It will become an interaction between the suburban area and its surrounding region. It is also an interaction between the site and the context. Our project will transform the word “interaction” into a physical special design to solve a social problem. The problem is lack of energy and the atmosphere of the surrounding districts is dull and breathless. Through investigation, we found that the area is a multicultural area. Residences have different cultural, educational, and financial background. Besides, the income difference is significant here. Therefore, our objective is to minimize the gap between different groups of people and build a platform to help them to communicate and interact. The food hall provides a place for surrounding residence to come and naturally build up an interaction with the others. It will provide many working opportunities. The culinary school will provide many activities for customers and also will help those people who are willing to learn more career skills. People who live in affordable housing can incubate their own businesses in the incubator. The whole complex will form a culinary industrial chain. In this design, a 4* 4-meter box will be a modular unit, every space is built based on the single unit. We use the variation of cubic boxes to shape a dynamic form to break the dullness of the street corner. At the sometimes, the form finally shapes an enclosure garden, which is inspired by the Asian garden. The beautiful garden will provide an elegant view of customers and residence.
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Interactive City Dining Garden /
INTRODUCTION
2.1
History
community cohesion
Animals, reptiles, insects and many birds thrived in this environment.
the development of immigrant communities
From as early as the 1810s, the Waterloo/Botany area provided steam power for grinding grain and milling cloth of local capitalists.
The 1850s the Waterloo mill had attracted industry such as rope making, tanning, wool washing and dairies
Waterloo has been the site of continuous Chinese occupation since at least the 1870s
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During the depression of the 1920s, working people in Alexandria and Waterloo formed strong communities in what were often unpleasant environments
Since the 1970s, the twentieth century industrial landscape of vast factories was fading.
As the new buildings of the future begin to rise and hope to preserve old associations and local identity.
Developed strongly during the 1990s, increased immigrants’ opportunities and desire to interact more closely with the wider community.
Interactive City Dining Garden /
SITE ANALYSIS
2.1
History
The Change of Building
1887
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1949
1972
2020
Interactive City Dining Garden /
SITE ANALYSIS
2.2
Environment Research
City Map
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Location
Interactive City Dining Garden /
SITE ANALYSIS
2.2
Environment Research
Traffic
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Landmark
Interactive City Dining Garden /
SITE ANALYSIS
2.2
Environment Research Accessibility analysis
Potential open space Aixs direction Sidewalk
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Interactive City Dining Garden /
SITE ANALYSIS
3.1
Initial Exploration of Design
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Interactive City Dining Garden /
EXPLORATIONOFDESIGN
3.1
Initial Exploration of Design
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Interactive City Dining Garden /
EXPLORATIONOFDESIGN
3.2
Final Justifications of Design concept
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Interactive City Dining Garden /
EXPLORATIONOFDESIGN
3.2
Final Justifications of Design concept Design process
Program
Circulation
Program
1
2
3
4
Circulation
Circulation
Food court
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Culinary school Retail Incubator
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Interactive City Dining Garden /
EXPLORATIONOFDESIGN
3.2
Final Justifications of Design concept Residential Module Section
Timber structure 13mmplasterboardlining on40mmtimberbattens
Concrete wall
Polycarbonate Sheet
22 x 120mm blackbutt flooring 40mm timber battening
Residential Module Analysis
Single Living+Dinnerspace
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Couple Kitchen+Washroom
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Bedroom
Family
typical Residential Module Interactive City Dining Garden /
EXPLORATIONOFDESIGN
3.3
Architectural Drawings
Elizab eth s t
Site Plan
e st
Georg t
es rk
u
Bo
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Interactive City Dining Garden /
EXPLORATIONOFDESIGN
3.3
Architectural Drawings
Ground-floor Plan
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Second-floor Plan
Interactive City Dining Garden /
EXPLORATIONOFDESIGN
3.3
Architectural Drawings Section A-A
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Interactive City Dining Garden /
EXPLORATIONOFDESIGN
3.3
Architectural Drawings West Elevation
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Interactive City Dining Garden /
EXPLORATIONOFDESIGN
3.4
Render BIrd View Render
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Interactive City Dining Garden /
EXPLORATIONOFDESIGN
3.4
Render Street Corner Render
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Interactive City Dining Garden /
EXPLORATIONOFDESIGN
3.4
Render Interior Render
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Interactive City Dining Garden /
EXPLORATIONOFDESIGN
3.4
Render Courtyard Render
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Interactive City Dining Garden /
EXPLORATIONOFDESIGN
3.4
Render George St View Render
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Interactive City Dining Garden /
EXPLORATIONOFDESIGN
3.4
Render Brouke St View Render
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Interactive City Dining Garden /
EXPLORATIONOFDESIGN
Other work
My Robot Kitchen Student: Meichen Pan Barnini Bhowmick Junlong Shao
This project aims to illustrate what will happen in a domestic space in 2030. MyRobot kitchen explores robots in the kitchen as a domain for human-robot collaboration. The question to us not only includes how to arrange your kitchen utensils, placing pre-measured amounts of ingredients for receipts and cooking steps but also analysing how the actions that humans can undertake transfer to a robot arm. The topic of my group is coffee making. Besides the pouring process of handmaking coffee, we thought to make the robot arm become a joker or comedian for our target user. So we spent a lot of time simulating the human’s actions. The result of the project is a series of grasshopper files and a scene that shows how a robot arm represents a funny barista.
Document Link: https://unisydneyedu-my.sharepoint.com/:p:/g/personal/ bbho7302_uni_sydney_edu_au/EStnyibPZolEvsHym9ZCHMcB9OVPWRyYvqZ4gByR2oquew?e=egYfu1
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MARC5010 ARCHITECTURAL STUDIO 1
Resonating with Dyslexia
The project is about increasing the awareness of dyslexia. Dyslexia affects the speed of reading and influences a child socially. The group with dyslexia usually suffers from low self-esteem because others can sometimes not understand their situation. So the product will simulate several scenes of what dyslexia see for others and help them know what the world looks like to dyslexia. For the family member, after using the product, they can share a similar feeling on reading with dyslexia. Education and support groups can contribute to designing a more appropriate way to help people with dyslexia. This is my first AR project. In this project, I want to connect the virtual world to the natural environment, as I want to link the public to dyslexia. I carefully designed the physical marker and the digital interactive element.
Document Link: https://drive.google.com/file/d/1Jh72nhqqU0ua6Buph0oEvcGsIMgc2cgA/view?usp=sharing
Nemo’s coral reef adventure
this is one prototype of VR to encourage people to get closer to the great barrier reef. Inspired by the structure of coral, glass sponges, I made this prototype to draw closer with people and these creatures. This prototype will show how the marine invertebrates look like in the great barrier reef and provide an extraordinary experience interacting with corals and sponges as tropical fish. Through the modification of two scenes triggered by the Sorcerer’s Stone, users will see the ecology of the great barrier reef and be scaled to the size, which is able to see the microstructure of sponges and corals. After the VR tour of Nemo, the prototype will create an opportunity for the users to enrich their knowledge of marine invertebrates on smartphone and encourage them to protect and visit the great natural gift of Australia, the great barrier reef.
Document Link: https://drive.google.com/drive/folders/1SlpunA4A8PoSek4l2oQXxxMmrQGMuayk?usp=sharing
Rendering of a spiral community This is a project from my competition. I try to achieve a peaceful and the harmonious atmospheres in the site.