Research of Design Disciplines Workshop Collaborative Innovation Teach

Page 1

Education Research Frontier June 2016, Volume 6, Issue 2, PP.69-75

Research of Design Disciplines Workshop Collaborative Innovation Teaching Model ——A Case Study of Elderly Supplies Design Course Qiao Chen ,Xiao-ping Hu† School of Design, Guangzhou Higher Education Mega Centre, South China University of Technology, Panyu District, Guangzhou 510006, People’s Republic of China †

Email: huxp@scut.edu.cn

Abstract This paper has defined the teaching model meaning of design disciplines workshop, and has demonstrated the advantage of workshop collaborative innovation teaching model. On the basis of this, it has conducted a practice lecture and thought the specific processes of the workshop teaching design should mainly include the designing of teaching project and teaching objective, background analysis, program designing, project execution and so on. Besides, based on the mirror theory put forward in class, the author has conducted design implementation practice on the elderly supplies and involved the designing management program of positive creativity into table tools (innovative design method oriented desire). Furthermore, in order to perform the detailed explanation, the author takes the elderly ointment vest as the operating object to design. Key words: Design Disciplines Workshop; Innovation Teaching Model; Design of Elderly Supplies.

1 INTRODUCTION Workshop was firstly shown on the research field of pedagogy and psychology. In the 1960s, Lawence HarpLin introduced the concept of workshop into City Plan and made it become a way of offering people from all kinds of standpoints and ethnic groups to think, discuss and communicate 1 . In the design science, workshop means that school offers the professional experimental studio environment and we could take advantage of teaching resource to realize deepen professional teaching contents and enhance pertinence by offering courses for the different stage of students to choose. We select students from different majors and different major orientations in the background of design and send them into the groups of workshop. The group members cooperate freely to finish the project of workshop together. Some of the projects refer to engineering projects which teachers actually have and guide students to finish relative works by teachers from different professional backgrounds. Some of the projects refer to simulation projects which teachers set for their students based on the study progress of the students and the situation of practical project. The group combines students from different majors and performs their duties in the project of workshop and finishes the specific project or one parts of the project. They finish the design of required work by sharing information, distributing group task and collaborating during the progress of designing. This way of training is good at improving the enthusiasm and participatory of students and enhancing the ability of them. It can mix different subjects together and students can achieve other major’s knowledge when they solving the practical problems in practice. Besides, this way can face the demand of the society which can solve the problem of disconnection between design teaching and market demanding by the chance of project design.

2 THE ADVANTAGE OF THE TEACHING MODEL ABOUT COLLABORATIVE INNOVATION OF WORKSHOP 1

Jie Shen, China Gou, Go out of the box - teaching philosophy and practice of open international workshop, ARCHITECTURE (2008)

(7). - 69 www.erfrontier.org


Design as one of branches of education system of colleges and universities plays an important role in the development of our country’s education, economy, society and culture. Design is the typical interdisciplinary which contains natural science, social science and humanities in nature. There are many subsidiary disciplines under the design, that is anthropometry, anatomy, ergonomics, behavioral science, material, structure, technology, value engineering, systems engineering, environment subject, packaging, advertise, design psychology, design aesthetics and the philosophy, semiology, anthropology and sociology which around the symbolic function of the design. In our country, ten years’ development of modern design has made a big progress, but the disciplinary system has not been perfect. Comparing with designing works of other schools, it is the reason that our colleges and universities’ single training model of education and limitations of all orientations’ knowledge and markets’ demanding that made our design lacking of the awareness of innovation and the ability of innovation. If we want to success and design great works, we should have good ideas to draw on the picture and we should also let designer master the growing trend of design, identify market’s needs and familiar with the information on craftsmanship, technology and humanities, which require students to learn the professional knowledge, theoretical knowledge and to contact outside widely and capture the information. So we need to reform our teaching model and innovate it by combining theory with practice. Teaching model of workshop of design could quit the original model which is the single way of teaching and learning and build a collaborative platform to make everyone communicate with each other. It can also improve the practical ability of the students to transform the knowledge to the practical experience through teachers’ guiding and students’ groping. We can mine designing potential of students and produce innovative works which have forward looking by intervening the cross-discipline research thinking and methods. Meanwhile we proceed from industrial background and social demanding, collaborate with relative industrial technology and set the workshop as the integrating point so that we can cultivate the collaborative innovations’ designing talents which contain practical, innovative form and versatile, achieve complementary research results, enter the new technology area, improve academic research and develop new products.

3 DESIGN OF PRODUCTS FOR THE AGED WHICH IS BASED ON MIRROR THEORY: A PRACTICE OF WORKSHOP COOPERATING WITH INNOVATIVE TEACHING MODEL 3.1 The Steps of Workshop Teaching Method On May 7th-11th, 2015, Professor Lu Dingbang, who is the professor supervisor of School of Architecture and Design at Taiwan University, was invited to our experimental plot C-Lab--which which is responsible for cultivating interdisciplinary top creative designers, to offer global lecture of Service Design and Innovation for masters in our South China University of Technology.

FIG. 1 THE INTERACTIVE TEACHING MODELS

First of all, this course begins with training of thinking and teaching method, explains relationship between modern - 70 www.erfrontier.org


design and industrial models from the perspective of connections between design thinking, design marketing strategy, design and services combining with theory and practical issues. He explained the original "mirror theory" design theory to students using successful stories and excellent design works in Taiwan University for further exemplify, then specific requirements were also put forward to students. In addition, Dr. Lu also spread the theme of this course- "design of products for the aged"- to further explain the inspiration of design thinking, giving students a preliminary understand of product quick design, helping them grasp the essential elements and means of product design, so that they can solve some sensitive issues in a short time when design products, cultivate their ability of using all kinds of knowledge and then make good preparation for their later graduation design. The 7-days’ workshop is focused on theoretical knowledge, case studies, determine design scheme, market research, survey summary, self report of students' sketches, final design effects of every groups, PPT and so on. The interactive teaching models are shown in (Fig. 1).

3.2 The Teaching Design and Operational Process of Workshop Method 1)

Design of Teaching Project

The main method of workshop is project-based teaching, so project design is the basis of workshop teaching method, the projects can come from simulation projects teacher designs, competition events, teachers’ scientific research projects and the projects of industry-university-research cooperation. In brief, the projects of workshop can be selected from tasks that tutor was responsible for, and can also be a simulation projects tutor design according to related theory. When selecting programs, it should consider theory, practice and competition, various of projects should be included in item database, for example, to improve professional practical ability of students, we should choose programs which are cater to enterprises’ actual needs. The final products of this kind of programs are demanded to be submitted to enterprises and test their effects by market, it has vital importance to students’ ability improving. In order to promote students' mastery of a theory and apply the theory to design, you can use simulation projects or aim at a product design for an industrial in the past, to test them how to apply the theory in improving the design. No matter what type of project, you must have a clear subject and can solve specific problems through designing process of the project. 2)

The Design of Teaching Goal

The teaching objectives should be clearly and focus on training of professional capacity. During the process of specific project teaching, the training of capability will be more targeted, therefore, appropriate teaching objectives should be set according to different projects, teaching goals must be unequivocal, clear and objective, it should consider both difficulty and practical so that students can achieve success through hard work. In addition, the design of teaching goals must be specific, refined, and should use tabulation format to match the tested capability with expected goals of specific projects for ease of assessing. Furthermore, when reconstruct teaching process, clarify assessment requirements, the "subjectivity of students" and "work-integrated learning" feature should also be stressed. Students are guided and divided into teams freely according to interests, they design working tasks and accomplish them through division of labor. With the main format of panel discussion, classroom communication and case analysis, the workshop’s teaching method is lightly and lively, students are guided to discover problems and encouraged to solve problems on their own, so that students' creative thinking and learning enthusiasm can be stimulated. 3)

Contextual Analysis

The tutor introduces background of workshop projects, if it’s from enterprise project, it’s required to clearly introduce the demand side’s needs to students, if it’s a competition-based project, the requirements and theme should be clearly explained to students. Under instruction of tutor, students use brainstorming ways to explore deep level problems, they make good preparation of theories and methods through reading articles and searching references, then thinking about using what kind of theory and methods to solve the problem. Students are regarded as staff in the workshop, tasks are distributed to them with specific requirements, so students will clearly know what tasks and learning objectives they need to achieve in workshop. - 71 www.erfrontier.org


4)

Project Design

After project background learning and theory method preparation, students are required to do market research, and to analyse related information, organize group discussion, develop specific work program, including schedule of work, assignment of responsibility, and the core of all the work is design project design, first of all, students need to determine the theme, then formulate detailed layered keeping to the point, the project design should be discussed for several times after completed and then submit a draft plan to tutor, through several rounds of communication the final project design will be formed. Moreover, three aspects were especially focused when training students in reconstructing teaching: First is autonomy, which means "independent learning", stressing students’ subject status in the teaching process, from task selecting, designing, organizing, implementing to discovering and dealing of problems, students’ autonomy and consciousness are being stressed all the time. The role of teacher is changing from spreader and commentator of knowledge to process participants, learning leader, discussion organizer and problem inquiry. Secondly is cooperation, with special emphasis on cooperation between members, groups, teachers and students. That means team members complete work tasks together, teams cooperate with each other to mend working processes, and teachers interact with students to achieve mixed teaching mode. The third one is creativity, which means breaking traditional teaching mode and arouse the initiative and enthusiasm of students, focusing on cultivation of innovation consciousness. It encourages creative thinking, generate inspiration, and accomplish teaching task in a relaxing and pleasant working practice. 5)

The Outcome Evaluation

Outcome evaluation is the last and most important sector, the implementation of project should be in accordance with the design scheme, students are supposed to complete all the project design work at this stage then report and exhibit the final design. The evaluation includes students’ self-assessment and tutor assessment. After students’ self assessment, tutor evaluates the overall process of students and gives modification opinion. If the project is designed well enough to be advised to apply for a patent by professors, or if it passed the evaluation of enterprises, the project is worth working and going into production. The aim of the teaching model is to motivate students’ initiative and develop their capacity of self-directed learning in the students-oriented pattern. In this pattern, compared with leading role, professors are inclined to play a support role through imparting knowledge and supporting students to fulfill their own projects. Here, students gain practical experience which is a basic preparation for their future career through this pattern.

3.3 Design of Elderly Supplies Based on Mirror Theory 1)

The Concept of Positive Creativity

Professor Lu explained its unique mirror theory thoroughly in class. Positive Creativity is an innovative design management thinking and has been defined by Barron (1969) and Sanderlin (1971) -- the creativity is the ability of imparting some new things to exist or you can say it’s an unfounded capabilities, and the creativity can develop into a new design management theory. The purpose of this research is to explore three basic concepts at the core of positive creativity, the first is to point out there is a positive creativity, the second is to put forward a concept tool to show the positive creativity, the third is to propose the design methods to manage positive creativity2. Mirror theory is a paradigm shift approach of design. Professor Lu also explained the concept tools which can show the positive creativity, most management of negative creativity drawn the design goals from questions or complaints, most people can easily point out where the complaints or troubles lie, but it is difficult to point out the vision of the future. Basically, desire is a relative concept, it’s the highest or furthest expectation for the status, it will be adjusted with the growth of knowledge and the progress of society. To put it simply, based on the relativity of desire, the research presents mirror theory according to the general projection psychology of "lower your expectations, and you'll lower your disappointments" or "expect nothing that is nothing to complain about," the designers can stand in the position of negative issues so that he or she can catch sight of the furthest desires with the respect to current situation through 2

Ding-ang Lu. Positive Creativity and Its Approach in Design Management. [J]. Journal of university of Taiwan. The creative and

Design. NO.34. 2014.05. - 72 www.erfrontier.org


the "mirror". The formula of mirror theory, which designed by Professor Lu, has been successfully proved in a large number of case studies in the real project design work. Finally, it’s a link for students to design and to verify. The topic of this project is about aging care design, the project team need to develop a sustainable research topic from the four groups. And it’s conducted in the form of combining positive creativity design methods based on mirror theory with the innovative design study of the elderly supplies. Students from different disciplines are combined into a discussion group, each group members are from different professional backgrounds including industrial design, visual communication, product design, clothing, software, information institute and so on. This teaching model not only enhances students’ personal ability and active their mind, but also enhances students' awareness of the team and exploring spirit, it’s a purposing way to guide student to studying initiatively, enthusiastically and efficiently. Mirror theory stressing "positive create" so as to help designers to enter the creative process that create from scratch. Positive creative design thinking is the transformation from the perspective of the problem to meet the potential creative producers and customers. The mirror theory transforms the questions and complaints into expectations, and further studies the key words of a series of questions, which transforms the question into a solution to the design. Here, we take the elderly ointment vest which is group B’s work as the sample to explain. 2)

The Application Model of Positive Creativity

This part of the content is intended to explain how to involve the designing management program of positive creativity into table tools (innovative design method oriented desire). The elderly ointment vest (experience design) is the object of the operation and the author will describe the key operation and important results. In the aspects of elderly sticking ointment, what we can do firstly is to collect the elderly’s maximum complaints and questions, such as the analysis of customer dissatisfaction process (Table 1). The author found that the elderly often complains that is so difficult to separately and easily paste back to the site that it’s hard to achieve the best conditions through understanding the elderly overall feeling, such as stating experiencing program of elderly ointment vest by the way of dualism (Table 2). TABLE 1 THE ANALYSIS OF CUSTOMER DISSATISFACTION PROCESS Steps

Activities

Motivations

Questions

1

Remove the plaster

Pain relief

2

Find the painful area

Easy to plaster

3

Stick the plaster

Play potency

To be used immediately after revealing Difficult to find the painful area in the back Maybe sticking in the wrong place

4

Bathing

5

Peeled the plaster off

6

Clear medicine India

Bathing Bathing conveniently Clean skin

The plaster will get wet with water Some people will feel pain How to remove residue

Complaints 1. Can not find the exact parts which need to plaster. 2. The viscosity is reducing and it’s uneasy to preserve when bathing, the potency is easy to dissipate. 3. The edge of the plaster is not easy to remove.

TABLE 2 THE PRIOR EXPERIENCE OF THE ELDERLY OINTMENT VEST AND THE IDEAL PROCEDURE OF MIRROR INNOVATION The experience procedure of the elderly ointment vest Steps

3

Do it yourself to paste the ointment is not necessarily aligned with the required parts Unable to stick to the right position at once

Innovative ways Uncover plasters are not necessarily use immediately Don't need to find parts can be easily attached Sticking to the correct position at once

4

The plaster will be lost it’s effect when bathing

Avoiding failure when water ointment

5

Feel the pain when pill the plaster off

Easy to wear and fit the skin

6

Leaving a residue after removing the plaster

No residue after removed

7

The ointment is repeated over and over again

Getting dressed easily

1 2

Present way Uncover the plasters for immediate use

Ideal model 1. The ointment vest can cover some main points of human body and paste accurately. 2. Easy to wear and fit the skin. 3. Avoiding water, easy to tear off and easy to remove residue. 4. Easy to wear and use.

It can access to all innovative solutions at once after turning. If taking the entire turnover of innovative ideas as an example, we can draw some ideal operation processes corresponding to some current methods by using the dualism - 73 www.erfrontier.org


to mirror the model of ideal desire, such as opening the ointment for immediate use, no need to find parts can be easily attached, sticking to the correct position at once, avoiding failure when water ointment, easy to wear and fit the skin, no residue after removed, getting dressed easily and so on. Studying from the deep philosophy, transforming the complaints into wish by putting forward Mirror Theory, that is projecting the customer complain to future expectations and provide navigation guidance, the experts can focus on the ideal goal, if so it can become a high innovation behavior of positive creation. Positive creation interacts with the Mirror Theory, both of them specifically appear as desire -oriented innovation model, and it can be available to innovate products, services, systems, strategies, business models and to improve the quality of mind and thinking. There are some feasible design technology resources (Table 3): shaped materials, auxiliary pole, set mark of human body acupuncture point within the vest, waterproof and breathable PU, close to the human body vertebra, wear vest conveniently, plaster paste to back closely, drugs play a role through the hole and so on. TABLE 3 LISTS OF THE AVAILABLE DESIGN TECHNICAL RESOURCES

Ideal model

Available technology and resources (existing)

Uncover plasters are not necessarily use

Using stereotypes material, not easy to bend

Sticking to the correct position at once

Using auxiliary pole to have back projection, and to find the correct points

Avoiding failure after watering

PU plaster cloth is not only waterproof and breathable but lightweight

When tearing plaster off, people feel relaxed and ease

Don’t sticking to skin closely

No residue after removing the plaster

Resin adhesive as the matrix

Aggregate technology resources

1.shaped materials, auxiliary pole, mark human body acupuncture point within the vest, waterproof and breathable PU, close to the human body vertebra, resin adhesive as the matrix. 2.wear vest conveniently, plaster paste to back closely, drugs play a role through the hole.

FIG.2 THE PRODUCT RENDERING OF ELDERLY OINTMENTS VEST

Finally, the work is to solve the plaster paste problem that people could not see the back parts when they are - 74 www.erfrontier.org


complete it independently and help them understand points of human body so as to paste accurately, fit it to the body, avoid contacting with water and easy to tear off (Fig. 2). The application for the design of the elderly ointment vest has been authorized by the state patent office. In addition to the technical force, it has opened the door of the value of art, and the positive design thinking reflected by the design is a necessary quality for modern creative workers.

4 CONCLUSION Under the pressure of the contradiction between the demand and supply of social talent is getting prominent, the personnel training mode of the universities should closely fit the needs of the community and keep up with the development trend of the times. Besides, under the background of the compound talents training has becoming an important responsibility of the university, it is very necessary to widely adopt the workshop collaborative innovation teaching model in the design class, the construction of art and design workshop provides a platform for students and teachers to exchange practice from school to society. Specific processes of the workshop teaching design should mainly include the designing of teaching project and teaching objective, background analysis, program designing, project execution and so on. The professor put forward the theory of the mirror design thinking in class to guide students to design elderly supplies. It takes the student as the center and through working in groups to complete an independent project tasks, collaborative learning and classroom discussions and other sectors to encourage students to absorb knowledge, to improve students' sense of participation, and to cultivate students’ team spirit. This kind of approach has great benefits in enhancing students’ overall quality and design capabilities.

ACKNOWLEDGMENT The paper was supported by the Guangdong Province Department Of Education,Guangdong Province Higher Education Teaching research and Reform Project NO: GDJG20142058

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- 75 www.erfrontier.org


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