Mengyanyu_732107_Design Workshop_2017

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Design workshop Semester1,2017 Mengyan YU 73107


Introudction

nking

A1 Designing Thinking A2 Design Sprint A3

Communicating Design Ideas

B1

CINEMA + ARCHITECTUR

B2 Design Decisions Design B3 What we do when we stuck C1 Develop design Idea C2 Evaluate and select bewteen ideas C3 Design Communication


Introduction


Lecture note -Method/Approach Designers Curiosity (risk) Knowledge (safety) - Designers are driven not by their knowledge but their curiosity

Exercise- 25 Housing

Simon Thronton& Freda Brack, 2008

Farnsworth House

Exbury Egg Takasugi- a tea house

Micro Cluster Cabins

Pole House


Exercise- 25 House

Favorite 1 This building has a strong contrast with its surrounding which gives me a surprising feeling and i quite like the skylight of the house. The use of its geometry design also really attract me. It use an innovation way to express the house design, the entire building looks more like a sculpture.

House Mineral

A house within a house

Sliding House

Shingle House

Garden Shelter

River Residence

A Yurt


Exercise- 25 House Favorite 2 The reason why i pick up this building is that the relationships between it and landscape which is quite harmonious and beautiful. The slope of the roof can co response to the slope of the hills. in other world, the architecture becomes a part of the nature, not opposite of the nature, which is quite different from the skyscraper.

Lookout Studio

Steel House

Snail House

Dome House

Glass House

Automoraville Project


Exercise- 25 House Favorite 3 This design is simple while it also achieve the brief quite good. According to its floor plan, arrangement is logical and efficient. The inspiration of this design is block. So i like the way the designer used to generate ideals. Each block has different color which can considers as a visual attraction and make the building more interesting. Winton Guest House

Ring House

Casto Di Sammozzano

Plowright’s three frames 1. Pattens - resolution of forces

Generative Design Methods - concepts

1.Brainstorm

2.Providing experience

2.Greative Notebooks ( you can write everywhere)

3.Approach( Frames)+ Methods

3.Synetics ( analogy, allegory, metaphor)

Approaches - Have to do with what you are trying to achieve

4. Parti (Diagrammas)


Analytic& exploitative Design Method 1.Playing- camera- by the sea (take Photo 1 step by 1 step) 2.Arbitany Superposing combination array 3.Priority TXT method 4.Analytic treatment Hierarchical decomposition

Visualization Tools + Designing Methods Perrodi Table of Visualization Method Data/Strategy / Information Concept / Metaphor / Compound

Reflection for Lecture1 This Lecture gives me a detailed introduction for the subject and teach me general method of design. Like some design tools such as Brainstorm, particularly the visual body brainstorm. For me, i really like the visualization tools such as Graphic facilitation, allow what you in your brain and convert it into graphic and step by step; it really creative and interesting. Carton can even be used to visualize our idea. It also introduce some concept visualization tools such as data flow diagrams; Also, i think write a reflective journal is also a great way for designing process. I can evaluate what i learn, which also can inspire me something/ discover something new. SO i will push myself on journal writing.

Reflection journal


Reading Note Imagine Chapter 1

AS SUPPORTING Creativity Work

-The Solution is a process, not immediately

Generally A Studio Work station

-Metal block - breakthrough

1.inthe on peace a).collect inspiration b) print them c)pin up

-Right hemisphere connotation

them surrounding d) build a lib of sources e)continuously look at

-Left Hemisphere denotation

those work f) Rest g) Play music, stimulate brain B. Traveling

-Insight

brain shift

a moment

a)camera b)Sketch Book/to record Talk your work to others

Thousands of idea, we need to find one correct

a)Feedback b)notice people is interesting or not

The readings teach me a lot of design and it’s relationships between design and creativity and how to do it when i actually design something. So for me, design is using the original knowledge to create, re-organized something new, but it more like extend the original knowledge. As a result, the culture , the knowledge is like base of creativity. Design cannot exist without creativity. Causing design is to solve problems, those problems are always something cannot match the situation. Therefore, i need to use the new approach, new method to reconstruct. Additionally, the assessment of creativity is also interesting. Comparison, i think, is the main idea of assess creativity, in other worlds, if we want to achieve creativity, we need use lots of pas work, design as inspiration , like “what can i learn more from those masters works? How can i improve?” The most important thing is introduced, the inspiration can stimulate my brain. As Jonah mentioned, the insight, com from when the brain shifting, the “AHA” moment comes. How to catch he moment? Like i can have a sketch book to record my ideas anywhere. Finally. The feedback, listen to the suggestions can help me improve.

INSIGHT

brain shift

Creativity Based on knowledge comparison

Design Re-match problem-solving


Workshop Design A logo My name in my country means “fish� so i use straight line to draw a fish and the organic shapes represent the water which i think the fish in the water, represents good luck. I prefer geometry shapes which can bring a feeling of architecture.

Design principle for yourself. 1. Brief ( the basic function needs to be satisfied) 2. Freedom (the users can have certain freedom) 3.Journey ( the users can experience certain journey like particular circulation, atmosphere)


Mental Comfortable Experience

-color

Function

-space

+

Brain

Body Interaction

Atmosphere

-atmosphere Poetry

Amenity

Technology

Verse

Facilitate

Tools

Poems

Accessibility

Mechanics

Metrical

Function

Computer

Composition

Usage

Robotics

Feelings

Comfortable

Science

Inspiration

Convince

Telecommuni-

Feelings

Service

cation

Atmosphere

Quality

Automation

Reflection The workshop gives a general ideal of designing. The creativity , designing. Also , we discussed the synonyms of three worlds: poetry, amenity and technology. Personally, the poetry is more about emotion and atmosphere which tends to be romantic. The amenity for me is the convince then accessibility which everyone can use it and can access it very easy and efficient. Technology for me is more scientific. Like some architecture language can be illustrated by technology. Particularly, for material, construction. Amenity is more about the function, the usage. The poetry is more about the design an bring which kind of atmosphere. All three worlds can describable a aspect of architecture design. Additionally, also this tutorial gives a general introduction to the subjects. This subject has three topic A Framing idea, B exploring design and finally is evaluating design ideas. The journal needs to be kept.


Topics A: FRAMING, DESIGNING + GENERATING DESIGN IDEAS


A1 Designing Thinking Lecture Note

Designing Thinking

Kinds o thinking

Design Agenda

All people - different style of leaner

Convergent/Divergent

Project/Brief

Knowing style

Brainstorming

-Absolute knower

The use of objects test

-Traditional knower

Left vs. Right Brain

Most important issue

-Independent

Thinking in Designing

2nd..

-Cone-textured

Focus on Feature

3rd...

0

Global Principles

Design Process -Perspiration/ inspiration

Theme 1 Theme 2

-Liner- Feedback, cyclic Refinement models -Pre-Design,

Sketch Design,

Develop Design,

Documentation

-Preparation,

incubation,

illumination,

verification

-Generation,

Exploration,

Evaluation of ideas

The most important Lesson - Never immediately try to do or to design the best/ most -Always, try to tease out. What is possible

Links

Poetry & Concepts

1

2

3

Places & Experiences

4

5

6

7

8

9

Form & Making

Find A Name

Compose The Halls Design the Built Elements

Find a Site

Compose the Scenes

Design the Surfaces

Then choose 10

Design the Planting

Find other Allegories

Compose the Paths

Design the Livelinesses


Reading Note Descriptive Model of creative design: Application to an example 1cretive leap 2.Different Types of create a) combination of existing design b) Mutation (modify the form of some particular features) c) Analogy (a basic for creative design) d) First Principle (design proceeds by identifying require) e)Emergence (how, unrecognized property)

Amenity (Steven Holl) -Different project has different context, need a concept to hold the manifold pieces together, an idea that makes the project significant in its place and for its purpose. -Each project is unique -It speaks about time as ‘duration’ and the experiential dimension of existence as being the most profound and important one. -In a time when computer screens and handhold devices become the way we experience the world, I think architecture has a more urgent role to play in engaging all the senses. -Winston Churchill’s reflection, “First we shape our buildings and then they shape us.” -Exposure to and criticism of architecture needs to be covered because it’s very important to the way we live.


Reflection of reading and lecture

This module mainly discusses the designing thinking, which is mainly used in design process. The lecture first gives me a brief introduction about the kinds of thinking, the general design process and the readings give more details about it. In lecture, it said that general design process is like “pre-design”; sketch design , develop design, and documentation. That’s what exactly, done in the studio water. Personally, i think the most important chapter is the “devdelop design” which the most hard time for my project, when i look back of my project, i always think it is “prefect”, actually not. Therefore, i will ask my friends some advice or tutors. Also, i always look back the site, even re-visit site; or look some other inspiration image. For example, the reading, “Descriptive, the model of creative design “ teach me several methods of design thinking”. i

quite like “First principle” or combination. Personally, i think “First principle” can look deep into other

architectures’ idea deeply. For example, the Japanese architecture Sejma, an extreme simple style architecture. use this method to design , therefore, her work is quite simple but also functional, efficient . i also like combination, it likes i can learn lots from other master can be transferred into architecture language. I think is more teach me that designing thinking needs lot of re-thinking; refine. As the reading, lecture,in introduction session, the design is not an immediately result. Therefore, when i should keep more patient when final designing process. i can find my particularly, personally, thinking pattern.


Workshop

Design a subway near campus -Users

How to create certain atmosphere

-Connecting

Light/color/ Shapes/ Scale/Proportion

-Site

Air/ Wind/ Flow/ Material/ Arrangement

-Access (facility, the door)

Journey - Movement

-Spatial experience

-Circulation

-Materiality

- Time

Ametiy group: For each site, create diagram repsresnting its flow form function

1

4

2

5

2 3

6


University square 1.Flow Chart a) High Density b)Busy Traffic c) Good Accessibility 2. Form Chart a) symmetric b)Block 3. Function


Another two site

1

1

2

2

3

3

4

4


Reflection

The activity brings me to experience the designing thinking, that the tutor gives us a brief, then we take photos, to form a journey. (which explore,and gather the initial information). when i walk into the site, i have already thought about the design, like the flow, the function and form. i start to keep asking myself, why i choose this site? What influence of original site? And we took photos, images, i try to make my photos looks like journey; using different scene, when i back to the studio, i start to re-look at those imagine, generate, and explore the design. Although , at this stage, the diagram can only present very early stage ideal, like in the lecture, at generate ideas stage. For further develop, maybe i will start the shapes, specif inspiration; using different method; learned from reading. The “journey� style photo taking, for me, is pretty good and interesting; i can help remember the site clearly and play a role of an audience, an user.

Generation

Preparation

Exploration

Evaluation

Further Development


A2 Design Sprint Lecture note -Tread Mapping Users Observation

-Knowledge

What the site can offer?

a)what they need

a)apply

Not only you want?

b)interview

b)Analyse

-Framing Design think about problem

Eg: Autistic insulation (most nee)VS

c)New Ideal

Reflection what is good? what is bed?

sun-shading

d)Evaluating

-Ideals (no judgment/ Creative)

e)developing

-Show customers perspective

Reading Note Design Sprint Design thinking (reduced inherent risk) 1.Empathy, Phase1 primary use customers eyes/understand/experience) 2. Creativity, Phase 2, opportunity discovery generate insights/solution concepts 3.Rationality, Phase 3. Experiments testing. Design thinking should pervade all of process. The sprint Phase Phase1 :understand

Define opportunity , brief

Phase2: Diverge

new idea, sketch ,mind mapping

Phase3 : Converge

Storyboard, vote for good,

Phase4: Prototype

A plan of testing

Phase 5: Test /learn

help as understand more about the project


Google Venture

Reflection for reading and lecture

-Team good method to work within team

Lecture, reading ,homework introduces a tools or a method

-Process teach ,explore

to help us start, push our design process which called design

The products canvas (similar to sprint) Putting users first Learning &emergency Tools

sprint. Personally, i think this method should be useful causing when in start my design project it is really hard to start causing i do not know which problem i need to solve and how. This method is quite comprehensive. Especially, start with understand. That i can know the customers’ perspective. Therefore, i know what they need. what problem i need to solve. Next phase is to keep asking myself questions and using design thinking which i learned from A1.Using Creativity to diverge. I thought physical paper sheet and then pin up to the wall is a great way. that during the designing process, i can review them immediately with clearly arrangement and this method will catch every solution. Additionally, eliminating is also important. To choose the best r continuously improve it. I like the method such as storyboard. it like a experiments , like what customers feel in this design.


Workshop 3 Inspiration Hotel Competition

Design Sprint

Stroybard

I really like the activity in the workshop. This activity is an application of the knowledge. i learn in the lecture and reading . For me, he most impressive thing is the beginning of the project, also the phase A , understanding. We started with reading brief and pick up the key worlds. To think , what the client really want? Keep asking myself, who? where? why? for more details, we stated to discuss design needs. That was great process everyone give their own idea, i can notice some perspective. For example, the living room ,it actually mainly for exchange, but i only think about recreation, next stage , we start to pick up the most important element in the building; to further development. It like phase 3 converge. After that my team was to ask them question, to motivate, to evaluate, to reflect. Other team drew the storyboard, plan, the most wonderful part of this method, presentably, i think is the team work. Different people has different knowledge and perspectives which can make the project move “perfect� and group mumbler can encourage each other. Finally, i will apply it when i have team work.


A3 Communicating Design Ideas Lecture note Diagrams are tools for thinking with for have a conversion with a design.

Architectural Rhetoric

Analyses unfolding

Narratives

Relationship diagram Exploratory Diagrams

Matrices Combinational Arrays Charts + Net works

Generative Diagrams

Context Analysis

Parti scores/ Protocols

More concrete

Less tangible

Diagrams / Capture ideals consolidate diverse data (one possibility) -Exploring options -Exploring your design


Reading Note


Homework


Reflection

The lecture homework and reading mainly talk about the visual communication in design. that is use the diagram. The lecture introduces different kinds of diagrams and gives example. in the readings the introduction become more specific and details . Like in Pai reading , some technology introduced it is really important use those technology (Seemed as tools) to explain my design ideal into visual version. It doesn’t only help audiences to understand but also can make me have more clearly thinking way. The visual thinking video inspires me a lot. That the diagrams divided into 3 parts for our head emotion and practical. That’s what i never think before. Therefore, i can use this table as my pattern when i star draw a diagram in my project. The most interesting part of the homework is draw the bubble diagram for the house plan. It is clearly show the differences of the plan through the bubble diagrams while the original plan cannot show. In conclusion, the diagrams or visual tools can help me inspire, improve and evaluate projects.


Workshop 3 Design an activity to understand amenity

So we just provide different shaped paper and then produce 3D mode; each piece requires to be assigned a function. I really like the idea that transfer the 2D paper into 3D model and during the process different models can be gained. It’s good way to compare and finalize the best one. It is a really flexible process and can be quick stimulated to the designers. So other group also prepares a project to us that we draw something freely then we pick up it as inspiration to design furnitures. It can also work with a group.


Topics B: PLAYING WITH (= EXPLORING) DESIGN IDEAS


B1. CINEMA + ARCHITECTURE Lecture notes:

- Film making = architecture making, space making - Architecture: time, space, image - Cinema: certain building, certain places

I really like the comparison between those two images. The first one is the Cabinent of Dr.Caligari from Robert Weine, another one is the ramp view form Dutch House from Rem Koolhaas. The Koolhass (based on the angles) design a dynamic ramp which is really similar to the scene from the film. The Koolhass translates the scene to the design successfully. For me, I think this comparison tells me that the similarity between film and architecture. Architecture is

Montage Theory - different following images give people different feeling and information - Spatial montage= function, (new, different meanings to the building)

more about the view, the spatial experiences; and the film is exactly

Influence For film, Narration, at different point, different information For architecture, assemble different viewpoints, bring people different feelings experiences. Best way: continuous viewpoints not separate viewpoints

way: how can I create a certain interesting view at certain viewpoint?

Method Perspective view+ Plan/ Plan + story board - Movement Journey through spaces Spatial Articulation Depth/ Volume/ Masses/ Recessed VS Protruded Spaces Scale (Sub-human/ Human / Architectural (scale)) Peripheral Vision

about the view, the visual experience. Therefore, the storyboard is a good media to help (both the designer and audience) to understand the journey which happens in a building; in the other word, the storyboard is a film about a building. Or I can design a building in a new

Different functions of building can be indicated by the shapes of the space, furniture in the space, the colour of the celling, the material of the cladding, the opening of the space‌ Therefore, when I play with those elements, I can give a new meaning of the space.


Readings

Spatial dialectics: montage and spatially organized narrative in stories without human leads / Stavros Alifragkis & François Penz -City symphonies Montage—exploiting visual analogies of form or content between adjacent clips narrative structures, make the city itself as main character of the film - Sequences arranged thematically - Montage sequence‘Contrapuntal montage’ - Artifiial landscapes - Architectural space can assume a dialectic relationship with its various cinematic reconstructions. -Spatial layout of a story Montage and Architecture /Sergei M. Eisenstein - Cinematographic montage is, too, a means to ‘link’ in one point - the screen - various elements (fragments) of a phenomenon filmed in diverse dimensions, from diverse points of view and sides. -a pictogrammatic system, hence the picto-grammatic system is cinematographic, and, by extension the culture that produced it - Only the film camera has solved the problem of doing this on a flat surface, but its undoubted ancestor in this capability is - architecture.

Reflection Those readings tell me a story about montage and the architecture. For the film, the montage is a method of editing; while in the architecture, is a method of design. This design method is really similar to the film montage, that both of them have space, time. For the architecture, the spatial experience brings people strong visual impact (similar to the film) and the film needs architecture to define and organize space which mentioned in the reading “Perspective and Architecture through the Film “In the Mood for Love“”. In the film, the architecture likes clues that notify audiences the relationships between each scene. The montage, for architecture, means composition, assembly, which can apply new formation of the architecture.

For example, the MSD façade, the assembly new building façade and old building façade gives a historical meaning to the building. For me, I think this is a good way to stimulate people to think, to imagine. For example, the Dutch House from Rem Koolhaas, use different angles of walls, ramps, and layers of space, therefore, smaller space is divided, Reading Perspective and Architecture through the Film “In the Mood for Love“/Simone Shu-Yeng Chung The photographic camera reproduces the purely optical image and therefore shows the optically true distortions, deformations, foreshortenings, etc. , whereas the eye together with our intellectual experience, supplements perceived optical phenomena by means of association and formally and spatially creates a conceptual image.

like the film scenes. The montage gives me a feeling of “extension”. That the space in the architecture not only simple three dimensional, but also push me to explore, to find. At different viewpoints, also the transfer points, gives people different information. As the lectures mentioned before, in the film, the connections between each cut points are quiet crucial. Therefore, by playing different viewpoint, (how can I connect them?) Can gives the users different information and feelings of the space.


Homework:

1.Design a faรงade based on the spaces of film[s]/filmmakers you like.

Wong Kar-Wai is my favorite filmmaker I design a faรงade of building based on his films. For me, the Hong Kong street views in his films impress me a lot, so the faรงade contains lots of advertisement board with neon lamps. In his films, lots of scenes happen on the roof-deck. Additional, long ramps are also used as meeting points.


Homework: 2. Make a short film about an architectural element.(Try to convey the spatial experience of the architectural element by your film.)

3. Design an architectural element that provides an atmosphere similar to the experiences you depicted in your film. Do not copy its form and focus on spatial experience. Use the technique of storyboarding to communicate and try to utilise the same frames and compositions as the shots of your film.


Workshop: Exercise: design a building which contains a shared space living room, 2 toilets, a storage, kitchen, and 2 bedrooms. Step1.draw bubbles diagrams to show the relationships of each functional space.

Step2. Use paper to make a physical model to show how you design the building. Can draw storyboard to illustrate the inner space So our group chooses the no.2 bubble diagrams. The reason why we choose this bubble diagram causing we thought that NO.2 can create an interesting journey. So we finalized the bubble diagrams. Then we use physical paper to make the model.


Reflection: Through this process, lots of new ideas are generated. The main difference between the physical model and the 2D plans is that the physical model stimulates us much more. in other worlds, we our group try to discuss the space on the paper, it’s really hard to capture the ideas and always stuck; everyone has their own idea, and actually we are not sure how those plans works in 3D. By contrast, the physical model gives us a sense of space in 3D and we can observe, examine how those spaces work. Furthermore, the physical model is also easy to examine the opening. We can easy make an opening on the paper then we use light to test the effect. The view point of physical model is also easy to be exploded. For example, we do each functional space as a small, Independent element. Therefore, we can locate them at different positions; then we observed which combination of view point can provide us most wonderful spatial experiences. Then, I draw some storyboard to show the viewpoints. In conclusion, the use of sketch models explores more possibility of the architecture space at different viewpoints.


B2 Design Decisions Design Lecture: - a moment you choose between options - Resolving a question inherent - Selection How? 1. Attack the context

2. Suspend the judgement

3. Complexity

Appraise the situation

Delay-give yourself more time to think

1. do no reduce scopes, complexity is a good thing, show the way you are thinking

Opportunity, many options, do not limit yourself

2. assumptions, discuss with others, maybe can extend more possibility

Perspectives - the first idea, maybe not be the one

3. stop assumption

Alter you thinking

5. Search for patterns

4. Expand and concentrate

1. Identify and explain patterns for yourself?

2. broaden you field of understanding (look at other people how to do, make more possibility)

6. Deepen the themes Develop the potentials -work at different scales -discuss - same aim/different options.

1. expand your knowledge 3. Speculate and reflection (help you make decision)

7, sharpens the frames. -communicate you understand more clearly -reflections

10. Follow through Integrate those in you design ( make sure you drawing, your design match to your ideal correctly)

8. be prepared - record you journey

9, create the moment -Get expert advice (tutors) -Discuss with peers (other people’s view, from other studios) -Ascertain your assumptions (it that logical?)


Design Patten -(when you design a project, do you always start with site analysis - find precedents - design conception… while looking at other artists design process, how other people design patterns? If I reverse my mind / explore in different ways? Are there any different results ?) - Do not always do the same thinking patterns Design thinking (thinking about you design thinking.) HOW DO I REPRESENT MY DESIGN THINKING? Use themes to evaluate your designs Then, find Commonalities. HOW DO I USE MY DESIGN JOURNAL? RECORD WORDS, DIAGRAMS, EVEN VIDEO Reflection On The Record What was successful?

Readings

The reflective practitioner: How professionals think in action Schön, D. A., 1983 - For since beginning to occupy myself with philosophy again, sixteen years ago, I have been forced to recognize grave mistakes in what I wrote in that first book - Technical Rationality - The practitioner's role is limited to supplying problems to the researcher and testing the theories that the scientist develops. - He or she must first frame the problem before any technique can be applied at all; and this framing is not itself a technique. (pre-test, propose problems firstly) How? Frame situation, “ back-talk”- reframe - again and again-REFINE - "reflection-in-action." The experimentation of the reflective practitioner is both research and practice at the same time -STUDYING


Reflection on reading and lecture Personally, I think journal also has lots of meanings: the journal can help me review the project and check if I on the right track. The journal can structure my thoughts through different ways: the model, the feelings, the materiality, the atmosphere; design theories; what didn’t I do and would do now…

It can also inform me what I really want to achieve. In my point, sometimes, when we do a studio through an entire semester, it easy to forget the purpose of the project. Therefore, look back at the journal; it can remind me the purpose, the design conceptions. Additionally, the journal can stimulate my mind. For me, when I start a project, I always write lots of conceptions, draw lots of forms, shapes of the design, there are no limitations at the beginning which means I have lots of unstrained ideas. So if I stuck at some point, or other project, I always pick up one of my journals, to read my ideas. Otherwise, if I want rich my design further, I can refine those ideas and apply it. It likes a process “I was inspired by myself”. In lecture, action oriented biases are mentioned. Sometimes, I might be excessive optimism or overconfidence; sometimes I overestimate my skill level. I think I need to identify things more comprehensively. For example, if I have favored belief, I might consider the evidences which trend to that belief, therefore, it narrows my thinking ideas. I need sufficient adjustment and I cannot stick on one decisions. Sometimes, a stability bias also happens, which means I prefer do the same things, I don’t want to change. This is really bad, and this action actually kills lots of new, creative idea, and my mind become lazier. As mentioned in the reading, professionals always do a refined process. Therefore, refine is a good process, like a repetition, I can learn lots of knowledge through this process. For example, when I do some precedent research, I look at other masters’ work, look how they do site analyses, why they choose locations, what they what to achieve and what the differences between their thoughts’ ways and mine. I keep asking myself, “Can I apply those methods to my project? Why?”. I can learn lots through those processes.


Workshop Attempt to create a list of 20 questions to ask yourself when you are conducting reasoning, understanding, identifying and deciding when you take on a design project.

THE MOST IMPORTANT FUNCTIONS

experience

VEGETATION

circulation

EACH FUNCTIONAL SPACE

evaluation

PEOPLE EXCEPTION

LOCATION

music

CONTEXT

films

FUNCTIONS

BUDGET

Brief What is the require?

breif

simple design

symbolization

security (for worker)

noisy

human resources

phenomena

material

NATURE LIGHT

transportation

furniture

color

PEOPLE FLOW

typography

material

material

phenomena

form

symbolization

budget

symbolization

research

readings

phenomena

social context

VIEW

people flow

efficiency

form

area

site

precedent

style

site

NATURE LANDSCAPE

Accessibility

transportation

style

space

space

research

design agenda

Conception

adv. of the site

limitation of the site

Budget

Architecture language

arrangement

Constructibility

How to build the design economically?

what is the style and form of the design?

how can we what is you de- how to inHow can site How to imstar the de- sign purpose? tegrate you benefits the prove the site? sign? ideas? design?

How to con- Is the site connect each venient to functional construct? space?


security

(building performance)

Phenomena

arrange

space

shapes

material

material

weight

form

security (for worker)

original people flow

transportation

material

PVC

nature sources

shapes

facility

rainwater

recycled recourse

symbolization

budget

inner

space

arrangement

recycled water

efficiency

phenomena

form

technology

size

facade

color

space

Air condition

Sustainable Resources

form

symbolization

site

maintain

typography

color

light

site

ventilation

material

style

phenomena

space

material

structure

Material

Experience

circulation

Tecnology

Environmental Friendly

Culture

social context

Constructibility

Facility

How do people feel in the building?

how do people access the building?

how to improve the buidling performance?

How does the building effect natural environment?

Is there any relationships between the design and local history?

What are the The quality of supporting el- the building? ement?

what is the in- what is the in- how to keep fluence on the fulence the building society ? running perfectly?


studio water example

Precedent

sketch design. documentation

site analysis finalize process

Design making process is more like a circulation process; lots of interactions happens through the process. Personally, my design thinking patten always start with the brief, i take a close look at the requirement and the do the site analysis. After that, i will decide my conception which based on the features of the site. I really like utilize the site condition; i prefer the architecture become part of the nature environment. then i do research on the precedent image.at this moment i do lots of sketch model and design. Finally, i will choose 1 or 2 and discuss with my friends or tutors. then choose 1 and develop it i think the biggest prolem of this partten is too common, i mean, too common. sometimes, i can jump out of this frame, to refresh the pattern, therefore, more creative ideas might generated or not. (maybe the masters’ thinking pattern does not work for me).


B3 What to do when stuck Lecture notes:

Never try to do or to design the best or the most beautiful, the perfect Always, try to tease out what is possible (even if it looks very strange at first), then choose. Take a Break Changing Designer’s Frame of Reference Changing Medium of Working Changing When You Work Arbitrary Exercises Arbitrary Time periods Questions might to help me to shift, to explore: What happens if you turn your site plan around 90 or 180 degrees and work away for a while? What happens if you try out a roof architecture rather than a wall architecture, a point-supported rather than a line-supported one or vice versa? What happens if you switch from plans to isometric/axonometric/oblique drawings? What happens if you switch from drawings from above to drawings from below? What happens if you shift for a time to words or diagrams rather than drawings? What happens if you try out Thesaurus Transformations of key terms in your program? What happens if you shift to physical modelling from words, diagrams, or drawings or the other way around? (What happens with half hour limits?) SHIFTING MODE OF EXPLORATION ADAMS’ LIST OF KINDS OF BLOCKS Perceptual Emotional Environmental Intellectual Expressive

Reading notes: Questions attitudes Motivate conceptualization

Curious effort

Fluency and Flexibility of Thinking attacked consciously Thinking Aids use lists as thinking Check list for new ideas. Understanding the problem Devising a plan – related problem Carrying out the Plan- check each steps Examining the solution obtained

Unconscious blockbusting

Creativity in Education NOT STAGE SURRENDER0- OVERT HIKING LET IT GO. PSYCHOLOGICAL COMFORT RESISTANCE (AGAINST NATURE) - COME OUT NATURALLY REST FOR THE MIND.


29 Ways to stay Creative 1.make lists 2NOTE BOOK 3WRITE 4. GET AWAY FROM COMPUTERS 5. QUIT BEATING YOURSELF UP 6 TAKE BREAKERS 7. SING IN THE SHOWER 8 DRINK COFFEE 9.LISTEN TO NEW MUSIC 10 BE OPEN 11 CREATIVE PEOPLE 12 FEEDBACK 13 COOPERATE 14 DON’T GIVE UP 15 PRACTICE 16. ALLOW YOURSELF TO MAKE MISTAKES 17 GO SOMETHING NEW 18 COUNT YOU R BLESSINGS 19 REST 20 TAKE RISK 21 BREAK THE RULES 22 DON’T FORCE IT 23 DICTIONARY 24 FRAME WORK 25 NO PERFECT 26 GET IDEA AND WRITE IT DOWN 27 CLEAN YOU WORKSPACE 28 HAVE FUN 29 FINISH SOMETHING

SO WHEN WE STUCK, IN OTHER WORDS WE CANNOT DO SOMETHING CREATIVE. THERE ARE 29 WAYS TO STAY CREATIVE. Part of them is take a rest, that is, make our brain idling. Some of them are interesting. For example, be open, which means that i can have a welcome attitudes for others give me suggestions or i can have other perceptive. Take risk. This point was mentioned in A1, i really like this ideas, therefore, people will out of the comfortable area, to explore more, therefore, creativity! Don’t force it . as the reading mentioned before, the ideas comes out of brain naturally. so when i stuck, i just take a rest, and then , back to the project, the creativities jump out naturally .


WORKSHOP

Design activities that help to understand amenity, poetry and technology Activity (group Amenity): Outcome: partner work Maze 10*10 grid One person Put blocks into the grid,(which can move) Another one: Then please find the efficient, fastest way to get the destination. Do this in at least 10 times. Purpose: understand the importance of accessibility in Amenity. Skill: exploring different ways to access the center with different purposes such as “what is the most efficient way to access/ reach the destination” Poetry Outcome: use a liner space; apply different sizes of opening, length of space to create different journeys. Draw storyboard with the journey, apply different viewpoints and shadows. Purpose: to understand the relationships between atmosphere and space Technology: draw a freestyle drawing within 10s and then pick up one of this element to design furniture in physical model. Advice: connect those three activates as one, which can bring a tight feeling and more interesting. The review version Design a linear space which is used for a gallery. 1.Use grids to find the location, try different routines. Please find the most efficient ways to access the gallery. 2. Apply different size of opening, length of space to create different journey, use storyboard. 3. Design furniture for this gallery, which can best to fit the styles of the atmosphere you have designed in test 2.


Advice for friends’ designing activities. I think her activities is quite good and it contain all three groups: technology, amenity, and poetry. Which I think the activities can be more complex, that give some certain routines or requirement for the shapes, plans which will become more challenge such as the furniture designed in the technology part can be fitted to the Poetry part. For example, how the furniture you design to fit the atmosphere.


Find 3 examples of who you think are the Cutting Edge of design from your Team Emphasis point of view. Explain how they have overcome their blocks. Provide evidence. Cutting edge no.1 Hao has done the studio DDF which proposed to design a sleeping pod. During the design, she said their team has lots of ideas even get a little bit lose I thought the cutting edge for her design is to find the right precedent. When they have more open mind, and browse lots of precedent images; they always share their ideas with friends and tutor, discuss and got feedback of their ideas. Finally, they back to the right track and develop quite good result. Therefore, the open mind is quiet important.

Cutting edge No.2 Robert said that when he doing the studio water. He stuck at the expression, that is, he cannot use appropriate diagram or drawing to show his idea. Although he have done quite wonderful render drawing, but it did not match his idea. So he took a rest, had a good dinner, and changed the complexity of his drawing. Therefore, the cutting edge happens after the break. As mentioned in the “Creativity in Education�, the ideas come naturally. Therefore, when we stuck, I thought take rest is one of the best ways to improve.

Cutting edge No.3 when I design a project in the studio water, I always follow what the tutor said. However, the stuck happens. Personally, I think the most important thing of get out of block is independence. Which means let brain breadths! Take a good rest, listen music or watch a film, a good sleeping. Finally, when I back to the project, lots of solutions become clearly. So when I stuck , take a rest, is the best way to keep going.


Topics C: EVALUATING DESIGN IDEAS


C1 Developing Design Ideas Lecture Note Overall Strategic Matters 1.

Key Determines of Design Outcomes

2.

Designers’ Frames of Reference

A gird of possible approaches/ foci/ starting points/ emphases

3.

Scales of Considerations

One way to develop a design idea is to deal with additional scales Eg participants Products designer maybe focus on the individuals scale Scamper Bob Eberle’s Evaluative Checklist - Substitute - Combine -Adapt

Which atmosphere you want to use?

-Modify/ Magnify -Put to other use -Eliminate -Reverse/ Rearrange

likre what you shapes you want what foruniture?


Class of strategy for developing design ideas -Decomposing (The root ideas in-

-Cloning (the root ideas for emphasis)

creasing complexity)

1.repetiton

1.

2.Sets

(site, roof, wall, cladding‌)

3.series

2. Fracturing

4.Variations

3. Fractals

5.Mutipcation

- Forms of Counterbalance 1.Dialectic/opposition 2.Suites 3.Scores + Counterpoint 4. Narrative

-Elaborating & Embellishing (Using

-Grafting (Adding quite different ideas to

developments of the root ideas)

the root idea)

1.Building on hints in the ideas 2.Mutating

-Sequential Enrichment

3.Morphing (Continue)

1.Unfolding an idea 2.Stepwise, higher resolution

 

Hierarchic decomposition


Homework Revisit the Scales of Consideration slide and its diagram Replace the column headings with Technology, Amenity and Poetry Replace the original entries at each scale with appropriate ones Discuss in relation to your own design project(s)

Largest Scale

Technology

Amenity

Science

Functions

Theory

Brief

Binary System Middle Scale

Smallest Scale

Mathematic

Accessibility

Furniture

Free water tap

Equipment

Facility

Poetry

Atmosphere

Journey

Light Space Dimension Color


Workshop Note Design a showcase for shoes

1st Step design nine showcase for shoes overall, at this stage any ideas is good. We just sketch all ideas. 2nd Step We just vote for 3 ideas, which we think is the best design according to the appearance, the function, the creativity 3rd Step Then We start to finalize those ideas with different method. For example, we use grafting ideas to combine two ideas in to one, which make the original design more comprehensive.


Reflection

This week i mainly learn how to develop the design, which is one of the final part of the design process. As A1moudle mentioned before, the design process is mainly into three pat: start with exploring ideas( identify the brief, the problem), playing with ideas( do lots of sketch model, record every idea ) then evaluating ideas. In the third part, the first step is developing ideas. The most interesting method for me is the scale of consideration. Like when i start with earth studio, the small scale, is to use frame and inflame as my main design tactics . The middle scale is strategy, what is the approach to achieve the project? For example, my main conception is create a journey from light to dark space and find secret into those dark space. So my strategy is use narrow, long corridors to lead people into the dark space. And the biggest scale is the final project. Additionally, the strategy to develop the design is very practical. In the workshop, our group start to design a showcase for shoes. We generate very simple design with geometric shapes. Then we elaborate them with more details. Next, we vote top three design. We start to develop them. We use two strategy: First, we use cloning; we repeat the root ideas that we design a lot of small shoe boxes, then, group them into a big showcase. Secondly,we use grafting, combine two ideas into one. That we first design that shoes is hanged by string and secondly we design a rotary showcase. Finally, we combine those two into one. So, a rotary hanging shoes showcase is generated. So i think when i do other studio, when i stuck , i can consider those strategies.


C2 Evaluating and Selecting between Ideas Lecture Note

EVALUATION & DECISION MAKING 1.Methods

2. BASES OF CHOICE

De Bono’s Six Thinking Hats

3. DELPHI METHOD

Delphi Method

4. T RADE-OFF GAME

Trade-Off Games

5. DECISION MATRICES

Decision Matrices

Commonly: collective decision tool, given finite number of known alternatives

DECISION MATRICES

CRITICISM how to judge

What CRITIC’S DO?

1.The Field of Options from which 1. Normative Criticism - belief in external

-Describe

choice must be made

-Provide surrogate experience

principles, norms, standards

2.Criteria - a priori versus those sug-2. Interpretative Criticism - tries to get

-Point to antecedents: sources allusions

gested by the Field

you to adopt critic’s point of view

alternatives parallels.

3.Scoring & Scoring Methods

3. Descriptive Criticism - tries to be factu-

-Explain through doctrine, theory/ system

4. Weighting Criteria

al

-Advocate


ASSESS STUDENT Studio Dimensions of assessment Differences of emphasis

DIFFERENCES OF EMPHASIS

Detailed dimensions of assessment

“Studio assessment should focus on

Principles for application of the indicators

holistic assessment of product, process and person dimensions over the subject and/or degree.”

DESIGNS CRITERIA project-based authority-based (= indirectly student-based) directly student-based Complexity

AUTHORITY-BASED ASSESSMENT

Scale (ranging from jewelry piece to coastal park),

-Achieving Learning Objectives of the subject

Programmatic complexity (from simple warehouse to complex met-

“Accepted Standards”

ropolitan teaching hospital),

-School Expectations

Range of issues addressed (including, say: function, aesthetics, cul-

-Developing Degree’s Graduate Attributes

tural history, sustainability and urban design),

-University Graduate Attributes

Range of scales addressed

-Minimum Standards for Degrees

Intellectual Ambition (from pragmatics to cultural philosophy).

-Standards for Professional Entry


Homework How should your own design work be assessed? Set out the criteria you think should be used How should they be weighted Complete the construction of a rubric for assessing your own design projects Site (15%) the first and most basic criteria for the assessment is the site. The project must respond to the site and how it change the site; in other word, does this design change the site? Or does this design benefits, utilizes the site? Personally, a good designer need to consider the site condition; not like, my project can put anywhere, it does not have any relationships between site. Brief (15%) This is also basics require. The project need to satisfy with those require, like basic function of a building. Develop process for entire semester(40%) This is quiet important. Through the whole semester, i need to know how i develop the project. For example. in water studio , we first learn a master’s design then we apply their principles to our own designing. I need to show how i lean, how my design improve step by step, how those masters inspire me. It also shows how i learn from the whole semester. Documentation (20%) Documentation mainly indicated from the model and the presentation board. The media to show, to explain the design and project. A good documentation can show the project well. Reflection (10%) For each studio,in my own opinion, it likes a journey. Each studio i can learn lots from it. As a result, record those finding is important.


Collect three different critics’ pieces on your favorite building. How do you describe what they are doing in each piece? What rhetorical tropes are in evidence? Whose interests are being served in each case?

21st Century Museum of Contemporary Art

A: B:

“It's across the street from JIANLIUYUAN with a garden where you can find some interesting art accessories without going into the museum. The museum itself was not catching my eyes too much but the small art shops around are quite interesting.”

Criticism, this is from a visitors to point out the buildings unsatisfied part. “Using simple geometry and minimalist language, the project explores the permeability of the public space through different levels of transparency, a concept that these Pritzker awarded couple the has been exploiting through different approaches in previous works.”

Natural attitude. This is from an architecture to analyses the design.

C:

“It is no surprise to find elementary geometric solids such as cubes, cylinders and blocks protruding from the disc that marks out the museum’s footprint. These are often the basic building blocks that trace out delicate geometries in SANAA’s work. But the building’s

profile, reminiscent of an urban skyline, is more than merely sculptural. “

Commend. This is also from an architecture who real into SANAA’s work.


Workshop Note Refine a design principle through this reading.

Context

For queens and Long Island City, which is a redevelopment area and also dense population residents area ( almost 2.5 million).

Site

Conception

The edge of Queens along the East River; the waterfront need to be utilized; it also easy accessed by metro. An intertwined public aquarium and park, which is a culture architecture,that is a key culture distention for visitors; additionally, it also a public icon to surrounding communities for residents.

The aquarium and park must including a main lobby space, an exhibit areas, a marine research an

Brief

integrated waterfront park.


Reflection This module mainly talked about the Evaluating and Selecting between Ideas. This is critical time for the entire design. At this stage, the stage which is really close to the fabic, therefore, Decision making is crucial. Before decision making , there is a list of “ bases of choice� needed to be considered firstly. Then i can start to decision making, like checklist, Trade off.... Then i also learn how to evaluate the project. I think the critic is important, causing its intent. Firstly, it will describe the project naturally ; it provide surrogate experience and point to antecedents. Additionally, it also explains and understand the project. And the critic always from the Client, Lay criticism and expert criticism. For me the most interesting part is i can do Self-criticism which also like the self-evaluating process. So when i done the homework that create a rubric, i think the most important part is the developing process. During this process, i can actually evaluate myself and refine a better solution. Additionally, listen to others’ judgment can let me know the gaps of my design; like what aspects i did not notice. Furthermore, understand the assess system can help me to finish the project in the right way. It also like a guide book tells me which part is important and i need to concentrate on. In conclusion, understand the assess system can help me evaluate design and also works as the guidebook.


C3: DESIGN COMMUNICATION Lecture note Selling ideals - To talk other your ideas by architecture language. Studio Agenda helps understand the purpose of the studio, therefore i can - The final step

on the right track of the whole design. For example, the studio earth is main-

- Presentation Communication

ly focus on exploring the relationships between the ground level and under-

- What is the studio agenda?

ground. While the studio water is focuses on the matchers’ idea.

- Who is the audience? What media you use? Like model? Drawing? Hierarchal Follow the lecturer, can learn from them, how to make presentation interesting - Compare with peers.

1.Narrative a form of story telling design idea

Layout reflects a predetermined storyline

2.knowing your insights and concepts

Big idea

the main, most important idea; what you want to show to the audience

3.Use Precedent . . . . and research to support your outcomes 4. Three - 3 - levels of communication 5. the observer – how the eye works 6. Presentation techniques 7. laying out the page 8. Talking to your pages or slides

- First _overall impression (entire composition) - Main image on the page - Secondary detail to support your idea (both written + graphic) explore my options, expand my skills


https://i0.wp.com/www.firstinarchitecture.co.uk/wp-content/uploads/2015/03/1_FIRST-BRUXELLES.jpg

Workshop Analyses good presentation board

This arrangement is quiet simple and also effective. So the main

Title Small Diagram Main diagram

Plan

rendering is quite effective it also 3D and also a section. and the plan, 3d model , and diagram is parallel above it.

Dominant Rendering

3D MODEL


https://www.google.com.au/imgres?imgurl=https%3A%2F%2Fs-media-cache-ak0.pinimg.

Site Plan

Diagram

Site

The perspective of the building’s roof extends Section

from the main building and points to the center. Other section and site plan also points to

Title

Do

mi

tR nan

end

g erin

the center. As a result, i think the presentation INternal View

start with the site analysis so it the first focus of the arrangement.


Text

Dominant Rendering

TEXT

View

DIAGRAM 2ND Rendering

There are two big sized rendering, while the arrangement make two focuses on one sheet, as a result, each rendering will not disturb each other. Additionally, use view and text at middle makes the whole arrangement more relaxed. https://au.pinterest.com/pin/540924605233816220/


Homework Mock up you presentation board.

Causing my rendering is on the island edge Section

Site Plan

so i make two rendering at edge of presentation board both of them point to the Title.

Title

Mian Rendering

Diagram

Then the section and location is next to the rendering, which can help me when i presen-

Plan

Site

tation, i can point the section and then show

View 2nd rendering

in the rendering.

West-east Section 1:200@A1

North-south Section 1:200@A1

Open (Light)

Semi-Open Attracted

Corridor Site Plan 1:1000

Secret

The Corridor Pavilion

Mengyan YU 732107 Earth Stuido 5 Mengyan YU 732107 Earth Stuido 5

A

B

D

C

A. Toilet B. Store1 (lockable) C. Store 2 D. Technical Room

Floor Plan 1:200@A1

The vegetation density

Site Analysis- Herring Island

The topography

The general circulation

Curious

Functional space

Secrets (Dark) Tree Underground


Reflection

This week i mainly learn about how to manage the presentation board and how it helps me to presentation. The main purpose of the presentation is sell my idea. Therefore, i need to clarify the agenda of the project that what i want to achieve, what is the purpose of the subject? Each studio has different agenda. For example, the studio water is to follow the master’s idea while studio earth is to use three basic principle to design a pavilion which explore the relationship between ground level and underground. So the presentation board is different for those two subject. For example, the water presentation broad contains the analysis of master’s work; while earth mainly focus how the principle developed. The similarity of those two studio is to show the big idea. What i need to keep asking myself: what is the conception of my design? why? the conception is quite important, causing all the design is generated by the conception.: the shapes of the building , the maternity, the site location;all those elements are considered logically from the conception. For example, i want to design a boat house which i hope it can merge it the landscape. The reason of it is that the beautiful view of the site is attracted, and the visitors enjoy the nature environment; therefore, i hope my design will not be disturbed of it surrounding. So i choose organic shapes and use polished metal material and the entire building is thin and only one level. A good arrangement can help me when i present. For example, i start with the site analysis therefore the location of it may locate at the center or at edge. In conclusion, a good arrangement of presentation board can helps me to a logic and attractive presentation.


Reference

Presentation Board 1 https://i0.wp.com/www.firstinarchitecture.co.uk/wp-content/uploads/2015/03/1_FIRST-BRUXELLES.jpg

Presentation Board 2 https://www.google.com.au/imgres?imgurl=https%3A%2F%2Fs-media-cache-ak0.pinimg.com%2Forigi-

Presentation Board 3 https://au.pinterest.com/pin/540924605233816220/


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