Michał Strupiński |arch. selected works 2011 - 2018
PORTFOLIO
Contents Curriculum Vitae (Dis)Continuity Master thesis at TU Delft A New City Gate Msc2 project at TU Delft Shape of Interactions Building Technology project at TU Delft Emergence Builder 2015 competition Modular Cohousing Bachelor thesis at Warsaw University of Technology Side projects illustrations and graphic design
Ir. Michał Strupiński Architecture graduate TU Delft Info
Contact
address de Genestetstraat 13 2612 RL Delft NL
+48 608 389 484 | strupinski.m@gmail.com
born 23 January 1991
I am dedicated to architecture that supports a more sustainable and socially responsible future. In my projects I explore possibilities of introducing greener and healthier solutions in architectural design.
from Poland, Warsaw
About
Hobbies: Rock climbing, skiing, painting, rock music, board games
Experience Feb. - Jul. 2016
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Dec. 2014
Arkitema Architects Arhus architecture intern Models for Venice Biennale exhibition; technical drawings, visualisations, brochure, models, design process for Music School in Frederiksbjerg, Copenhagen competition; final drawings, posters for Kindergarden in Esbjerg competition; drawings, models for competitions in Arhus and residential building at Thomas B. Thriges gade, Odense competition; educational trips, construction sites visits Mariarte interiors CG work and technical drawings during design process of furniture
Jun. - Aug. 2014
General Design Office Budopol S.A. architecture assistant member of a three-person team assigned to a proffesional competition of revitalisation and extension of a train station and redesign of a boulevard in Zduńska Wola, Poland
Jul. 2013
Mermaid Construction Sp. z o. o. construction internship during construction of Foksal City building at Foksal 10A, Warsaw
Jul. 2012
Warsaw University of Technology cataloguing internship detailed drawings of part of a historical mansion block at Bracka 18, Warsaw, included in the catalogue of historical buildings of the Faculty of Architecture
Achievements 2015-2016
Builder 2015 Competition for Young Architects: Residential estate for generation Y: 2nd award shared with Ada Jaśkowiec (first prize not awarded)
Skills Programs
Language
Adobe InDesign Adobe Illustrator Adobe Photoshop Autodesk AutoCad Autodesk Revit Autodesk 3ds Max Rhinoceros Sketchup Unreal Engine V-ray (3ds, Rhino)
Polish - native English - full professional Dutch - A1 course German - beginner Additional skills Drawing, digital painting, virtual reality, model making, graphic design, research, writing
Educational background 2016-2018
TU Delft, Faculty of Architecture and the Built Environment (Msc) (Msc1 The Why Factory/ Msc2 Public buildings/ graduation studio Complex Projects)
2015-2016
Warsaw University of Technology, Faculty of Architecture and Urban Planning (Msc)
2011-2016
Warsaw University of Technology, Faculty of Architecture and Urban Planning (Bsc) Bachelor project: Housing unit project based on small-sized modular systems
2007-2010
S.I. Witkiewicz High School, Warsaw
Additional education 2016
2010-2011
Cambridge English: Advanced (CAE) certificate B mark TOEFL certificate 108/120 Domin Drawing School Advanced AutoCad training Kovex educational centre
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(Dis)Continuity vertical garden in Amsterdam 2050 Individual work 2018 TU Delft Master thesis graduation project, Complex Projects studio. Tutors: Steven Steenbruggen, Hubert van der Meel Location: Apollolaan, Amsterdam, The Netherlands The project touches upon the topic of transformation of Amsterdam in 2050. Over the course of a year the work consisted of a comprehensive research part, both individually and in a group of 8, defining a problem the city is facing, proposing a group future strategy and creating a framework of an architectural solution. The second part is an answer to the research, a design proposal.
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msterdam faces a problem common to many historical metropolises - how to maintain the transformation of urban fabric, while preserving its identity? I believe that the city centre cannot fall into stagnation and instead of becoming an open-air museum it should still develop to provide a better future for its inhabitants. In my project I attempt to improve urban environment by creating connections over the borders and effectively breaking isolated clusters, maintaining continuity within the city and between the districts, as well as enhance life quality and environment between the buildings. The project is a landmark, a reference point in a new network of walkability that introduces a concept of a new typology of a public function for Amsterdam 2050 – a climate centre. Its aim is to multiply green area ratio and purify the air, effectively improving local climate as well as offering a new activity space for locals and an attraction for tourists outside their cluster within the central city.
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The site of the ending of Minervalaan axis, part of Plan Zuid by H.P. Berlage, has a great potential for such a public building. It is currently occupied by the Hilton Hotel, that in my belief does not contribute to the quality of urban fabric of the area and, first and foremost, it privatises what should belong to the public realm a meaningful square and the canal. As an alternative I propose an open building, transparent both visually and functionnally, open to the visitors and local community, a green vertical garden. Its main structure is a concrete frame, a modular system inspired by the work of Rob Nijsse. Its repetitiveness allows for great flexibility of forming the interior, that consists of five basic elements - open paths, green areas, urban farms, greenhouses and pavilions of specific public functions. Each floor of the building addresses a different area of public life. The groundfloor is a meeting point, creating an intermediary space between the street and the canal, open from every side of the building. The first floor and second floors are designed for education and science purposes. The third floor is a leisure area, with an extensive tropical greenhouse. The building introduces a concept of public participation. With an access to the climate centre anyone living nearby could enjoy planting their own flowers, vegetables and taking care of any plants. The gardens remain open, accessible by everyone. The users of a local community by contributing to the centre, in return are granted the benefits - they become a part of the garden users.
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public square at the junction of Apollolaan and Minervalaan
a point on the path
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the building extends the axis of Minervalaan over the canal, creating a link between two districts and a reference point on a path between the centre and Zuidas
open public space
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the groundfloor creates an intermediary space between the interior and exterior, blurring boundaries between the street, the square and the canal
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circulation and division of functional gardens between the floors
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circulation and division of functional gardens between the floors
gradual lowering of the mass
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the roof gardens open up and create cascades of terraces inspired by ancient hanging gardens of Babylon
transparency of the structure
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groundfloor becomes an extension of the square and meets the canal, creating a harbor for water transport and sport
model
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the aim of this project was to create a clear, flexible system that can be adapted to changing needs of the society in Amsterdam 2050
model - courtyard garden
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pavilions of functions organised around three main open atriums can be rearranged at any point, since the pavilions are structurally independent from the main, concrete frame
A New City Gate public arcade in Prague Individual work Spring 2017 TU Delft Msc2 project, Public Buildings studio. Tutors: Susanne Komossa, Sien van Dam Location: Masarykovo Nadrazi, Prague, Czech Republic The studio focused on a proposal of a contemporary urban palace that, following many precedents of such a builiding in Prague, addressed transformation of the existing fabric and attempted to tackle its issues on the scale of architectural and urban design.
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his project started with a short analysis of the city of Prague, followed by the studio trip. My conclusions were that the city has a very strong historical structure - dense urban blocks, although filled with newer buildings refer to medieval streets, trade routes and city walls. While the envelopes of the blocks remain unaffected, their insides present much more changing structures. To enlarge the public realm of the city nu20
merous passages and arcades perforated the blocks to create new streets and squares, hidden from an unaware observant. I see this structure of representative facades and unexpected interiors as form of Chambers of Secrets, which became one of the focal points of my design. On the other hand, historical boundaries seem to divide
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the city from functional perspective. Tourists, a significant part of the city life even outside the main season, focus on the Old Town and Mala Strana, offices are usually located in the New Town, between the lines once defined by city walls and bastions and most of dwellings and schools are located outside the historical area.
jor impact, that despite its small size will join separated parts of the city, both spacially and functionally. This idea led me to the main concept, a New City Gate, which, by its mixed functions and passages between main communication routes, tries to create a linking point over the major boundary - the highway.
I decided to focus on a local intervention with a masection through the vertical passage
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the urban plan attempts to create a link over the border of the highway, with the designed building as a direct point on the crossing of motion
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the building joins transportation and movement of several levels into a vertical passage, a new city gate
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view from the street level
“... the notion of particular perforations...�
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the highway is transformed into a pedestrian route through the city
Shape of Interactions World Economic Forum pavilion Individual work December 2016 TU Delft Building Technology project Tutors: Eric Hehenkamp with support of Stavros Gargaretas, Diana Ibanez Lopez Location: Davos, Switzerland The task was to design a pavilion being a representation of a topic researched in the studio of The Why Factory, in my case an idea of an autarchic society, based on interactions between the members. The concept needed to be carefully designed so that it could be, theoretically, built on site with realistic budget and small amount of time.
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without any viewers straws remain stiff
interaction changes the stiffnes- straws can be moved
a moved straw becomes stiff again and preserves its current shape
the viewer leaves- straws become exible again
straws regain their starting positions
steel p l ate cover - h or iz on tal; m ou n ted on th e ed ge tr u ss with screws v er tical; m ou n ted on th e colu m n with L -sh ap ed p rofiles
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ould it happen that the world became decentralised, consisting of vast amounts of informal gl ass roof - 90x90 glass tiles, d ou b le-sid ed with a m esh of h eatin g wires societies, rather that centralised governments? How ( an alogou s to h eated car win d screen s) to m elt fallin g sn ow would it look like?
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r ai n gu tter - attach ed to th e tr u ss an d p late ( see D r awin g 4. )
ed ge tr u ss - Steel p rofiles 40x60, th ick n ess 3m m . M ain flat roof con str u ction . m ou n ted d irectly to th e colu m n s. Sp an : 6, 27 m
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With the development of agriculture nomadic tribes m od u l e - Steel p rofiles 30x30, th ick n ess 3m m . Steel elem en ts on a gr id of transformed into centralised organisations. Since then str aw j oi n t - Str aws are align ed to th e n od s of m od u les gr id many inventions, if not most of them, slowly brought str aw - Attach ed to th e join t with a screw. W h en m ov ed close to each oth er to ideas of decentralised, or less centralised, systems create an in sid e sp ace ( See b oard 1) , str aws for m a wall arou n d th e sp ace th at p rotects s from th e win d . Th anin k s torecent th e air in sid e str aws th ey also p rov id e back tov iewer light. Especially years, technology in su lation an d , with h eated floor p an els, allow to create m ore com for tab le conseems more and more self-sustainability to d ition s into sid ebring th e p av ilion th an th e ou tsid e. individuals, which eventually might ultimately rearl i gh ts - a p oin t ligh t is located at th e cen tre of ev er y m od u le ( see D r awin g 4. ) range the world as we know it. However, no matter m agn ets - b ottom of ev er y str aw h as a sm all electrom agn et creatin g a local field how much we advanced, interactions, contacts th at k eep s th e str aw inare p lace. W h en a v iewer walk s in to th e p av ilion , sen sor s are tu r n in g off m agn ets th at are closest to th e v iewer, allowin g h im to m ov e th e and general experience of social life remains high on str aws. Maslow’s pyramid of needs. Is it possible, that in the floor ti l es - 300x300 tiles join ed with steel elem en ts, attr actin g m agn ets on world str aws of almost complete self-sustainability, the interactions between people will be the decisive and maybe - 29 p ressu re sen sor s - located u n d er ev er y p an el. W h en a v isitor stan d s on on e of th e p an els floorin h eatin g isthe tu r nspace ed on anaround d n ear b y str released , The so th ey only factor how usawsis are shaped? can b e m ov ed freely. After a set tim e v alu e ( ap p rox 1 m in u te) after th e p ressu re pavilion project simulation from th e tilepresented is released strin awsthis b ecom e flexib le, is m ovae to th e star tin g p of ositon an d are k ep t in p lace with th e m agn ets, tu r n ed b ack on . such a space - created with interactions.
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floor h eati n g system - d iv id ed b y th e p an els, tu r n ed on with sen sor s ( see ab ov e)
The pavilion is an envelope around its inner strucS an d wi ch p an el floor - 900x900 p an els on steel b eam s ture - fully interactive space dependent on the viewers. The structure opens in front of the viewer, and wraps Beam s - IPE 140 b eam s, sp an 6, 27m , d istan ce b etween axis 0, 9m around him when he walks through the pavilion. Any mark of presence of any viewer dissapears soon after I n su l ati on - sty rod u r p an els fitted b etween th e b eam s he leaves, as no interaction happens anymore. The paBottom cover - screwed to th e b eam s vilion does not define the space created by the viewer- it’s the viewer who decides about the dimensions C ol u m n - HEM 280 p rofile cu t to a tr ian gu lar sh ap e of his own space, its location inside pavilion and social characteristics- is it going to be a solitude, a small Ver ti cal ad j u stm en ts - to lev el th e b ase of th e colu m n group or an open forum.
Fou n d ati on - steel footin g elem en t with steel h ollow p ip es wor k in g as grou n d an ch or s. Th is solu tion req u ires n o con crete, h as a sign ifican tly sh or ter in stallm en t p rocess an d h as lesser im p act on th e soil. Sam p le solu tion : su refoot con crete free fou n d ation
Emergence housing estate for generation Y Cooperation with: Ada Jaśkowiec November 2015 Builder magazine Competition for young architects, Second prize (first prize not awarded) Location: ul. Wieruszowska, Poznań, Poland The task for the competition was to create a new housing typology for the so called generation Y. Its major quality was to be more flexible and adaptive to changing reality, tailored to the young families and individuals.
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he canonical attitude towards urban design assumes the creation of a top-bottom order, where the final outcome of the project is known in advance. The alternative approach, the emergent urbanism, creates a bottom-up order, which means that the final design is conceived as a sum of numerous individual entities which interact together and form a logically complex final form. In other words, it is people themselves who create their own habitat within the rules of a spontaneous order. The outcome reflects the conditions which influenced the concept.
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Assemblages are the wholes whose properties emerge from the interactions between parts. Assemblage can be defined as energy which keeps heterogeneous elements together. Coherence is not a sine qua non condition for the existence of an assemblage. Elements can be detached, modified and removed, constant change is an inherent feature. They interact and amplify each other. New properties arise in the process of emergence, in which interactions between two entities produce the outcome that is more than just the sum of the features of particular agents. In this sense, such construct is not reducible to individual agencies, but should be understood in terms of interlinked activities, that interact and produce novel, often unpredictable outcomes. Architects first need to create the framework of a future estate. They carry out numerous analyses of the surroundings, the impact on the environment, the profile of possible future residents etc. Then they create a simple grid, which will later serve as an outline for future buildings, roads, pavements, greenery etc. The residents fill out the meticulously designed questionnaires, which allow the architects to know the needs of people they design for. Later in the process, we see an architect as a holistic moderator. He collects people’s “wishes�, gives them the form of an individual flat, an office, or a commercial property and combine them into buildings like LEGO bricks.
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the system allows for a gradual evolution of the area, and functioning of finished buildings while newer ones are being created
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public functions and offices are located in the groundfloor, while on the upper floors some modules are left open for private gardens
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housing units are placed into fixed frames and around staircases that provide stiffness of the structure and location for ducts
Modular cohousing residential unit in Nadarzyn Individual work Spring 2015 Warsaw University of Technology Bachelor thesis project. Tutor: Piotr Grodecki Location: ul. GĹ‚ogowa, Nadarzyn, Poland The project presents a concept of a system of wooden modular housing, based on existing technologies. The focal point of the thesis were technical solutions, from the overall structure to the details of joints between modular panels.
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his project aims to create an original system of compact modular residential development. It is an attempt to create an alternative solution to common problems in most popular types of residential architecture in suburbs of Warsaw. The estate was created as a co-housing community of an intentional type composed of private homes supplemended with shared facilities such as a repair workshop,
sports facilities or a recreational area. The project consists of 4 different types of houses made of three-dimensional wooden modules. The estate is located near GĹ‚ogowa Street in Nadarzyn, a small suburban town located within 12 kilometres from Warsaw, the capital of Poland.
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Dimensions of modules allow easy transport and assembly. While the system was a personal project, it was based on leading Polish and German companies solutions. The modules, along with interior finishing, are manufactured in a factory, and then delivered to the site and installed on concrete slabs. It is a higly efficient meth-
od allowing a wide variey of configurations and styles in the building layout, as well as significantly reducing overal completion schedule.
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every building consists of several standard modules, depending on the desired size. Modules can be joined together in a range of configurations, giving freedom of designing the residential area
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module boxes consist of floor and wall panels that can be detached or replaced to connect boxes to each other without additional work on site
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the system provides a well insulated interior that, supported with a heat recovery system and mechanical ventilation , greatly reduces costs of both construction and maintenance
Side projects or being bored with architecture The next few pages is a collection of things I have done (more or less) separately from the architecture field, mostly to my personal joy mixed with frustration.
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słodycz
moc
goryczka
Beerologist Beer label design This is a project of a beer label for a craft beer brewery of a friend. The concept was to create a simple and plainly informative presentation of the product. Its main point is a diagram, made out of six main characteristics of a beer. The diagram creates a unique shape for every type, making it easy to recognise a particular one with just a glance at the label, supported with a color.
kwach
mętność
chuj wie
Illustrations graphic design These two pictures are illustrations made for friends; left, a digital painting attempt for a short novel, bottom, a graphic for a computer game, developed as a bachelor thesis in Warsaw Film School.
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HAVE YOU TRIED
CHAMOMILE TEA?
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watercolor, Siena, Italy
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sketches, Tuscany, Italy
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boardgame re-design
how the tiles form paths and towns by being placed next to each other, the graphic design is my own proposal. Moreover, the tiles were given a third dimension of buildings and walls.
This project is a redesign of a popular boardgame, Carcassonne by Klaus Jurgen Wrede. While I maintained the original gameplay and initial concept, for instance
All the pieces, including the box and the scoreboard were lasercutted in plywood. Player counters were made in different materials as an alternative to colours.
Carcassonne
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