Faq 40k 7ed 2017

Page 1

WARHAMMER 40,000 CODEX:

ADEPTA SORORITAS

®

Official Update for 7th Edition, Version 1.0 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn’t as clear as it might be. These documents collect amendments to the rules and present our responses to players’ frequently asked questions. As they’re updated regularly, each has a version number; when changes are made, the version number will be updated, and any changes from the previous version will be highlighted in magenta. Where a version number has a letter, e.g. 1.1a, this means it has had a local update, only in that language, to clarify a translation issue or other minor correction.

Q: What part of the Adepta Sororitas’ Exorcist tanks do you use to check line of sight for the Exorcist missile launcher? A: From any part of the missile tubes.

FAQs

Q: If Saint Celestine dies and passes her Miraculous Intervention special rule Leadership check to return to the board next turn, but the game ends, does she award Victory Points? A: Yes – a model that is not on the board at the end of the game counts as destroyed for the purposes of Victory Points. Q: Do rules that modify a model’s statistic apply when that model is ‘dead’? For example, items or rules that alter Leadership when rolling to see if Saint Celestine passes her Miraculous Intervention check to come back to the battlefield. A: No. Q: How many models can shoot out of the firing hatch on the roof of the Immolator? A: One model can fire from the Immolator’s top hatch. Q: In Codex: Adepta Sororitas, there are three Apocalypse Battle Formations. The codex was written a while ago and things have changed quite a bit in the game. Can I use those formations in regular, non-Apocalypse games? A: No. Q: Can a Canoness take more than one relic? A: A Canoness can take only a single relic. Q: It is not stated what kind of weapon the Exorcist missile launcher is. Is it a turret-mounted weapon or a hull-mounted weapon? A: It’s a turret-mounted weapon. Q: The eviscerator is listed in the wargear section as being available for the ‘Canoness and Ministorum Priest only’, while under the Melee Weapons list/pop-up on the Canoness’ and Priest’s pages it says ‘Ministorum Priest only’. Which is correct? A: The text in the Melee Weapons pop-up is incorrect; an eviscerator can be taken by a Canoness or a Ministorum Priest.

WARHAMMER 40,000: ADEPTA SORORITAS


WARHAMMER 40,000 CODEX:

ASTRA MILITARUM

®

Official Update for 7th Edition, Version 1.3 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn’t as clear as it might be. These documents collect amendments to the rules and present our responses to players’ frequently asked questions. As they’re updated regularly, each has a version number; when changes are made, the version number will be updated, and any changes from the previous version will be highlighted in magenta. Where a version number has a letter, e.g. 1.1a, this means it has had a local update, only in that language, to clarify a translation issue or other minor correction.

AMENDMENTS

Various – Psykers Any model with the Psyker or Brotherhood of Psykers special rule may generate powers from the Daemonology discipline in addition to the others listed in their Army List Entries. Page 33 – Chain of Command Replace ‘primary detachment’ with ‘army’.

ERRATA

Page 37 – Wargear, Conscript Add ‘frag grenades’ to this list. Page 55 – Commissar Yarrick, Wargear Commissar Yarrick’s power klaw has the following profile: Range -

S x2

AP 2

Type Melee, Specialist Weapon, Unwieldy

Page 99 – Militarum Tempestus Platoon Add the following option to both the Militarum Tempestus Command Squad and the Militarum Tempestus Scions entry: ‘- A Tempestus Scion with a vox-caster may replace his hot-shot lasgun with a hot-shot laspistol ...............free’ Reference – Special Issue Wargear, brute shield Replace this rule with ‘Brute Shield: Confers a 5+ invulnerable save and can re-roll To Wound rolls when resolving Hammer of Wrath hits.’

FAQs

Q: Should Commissar Yarrick have the Stubborn special rule? A: No. Q: Is the Taurox Prime meant to have the Assault Vehicle special rule? A: No. Q: Should the Hydra have the Interceptor special rule? A: No. Q: When the ‘Fire on my Target!’ order is issued, do both units (the officer and the ordered unit) need line of sight to the target or just the ordered unit? A: Only the ordered unit needs line of sight. Q: Colour Sergeant Kell’s Listen Up, Maggots! special rule allows nearby Astra Militarum units to use his Leadership instead of their own highest Leadership. How does this interact with abilities that force a unit to use its lowest Leadership value? A: Kell’s rule only affects units taking Leadership tests for orders issued by Creed. If, as the result of an enemy ability, a unit is forced to use its lowest Leadership value when taking a Leadership test for an order from Creed, then they can still use Kell’s leadership as long as he is in the same unit as Creed. Q: Can you add Ministorum Priests, Primaris Psykers and Enginseers to Formations? A: No. Q: What is the firing arc of the Chimera’s lasgun arrays? A: They are considered hull-mounted weapons, and as such have a 45° arc. Q: In a Chimera, is it possible to use both its lasgun arrays and its Fire Point during the same Shooting phase (if there are 10 models in the Chimera, for example)? A: Yes. Q: Is the Fire Point of a Chimera the turret hatch or the top hatch at the back of the vehicle? A: The top hatch at the back.

Reference – Profiles Change the Tempestor Prime’s Initiative Value to 4

WARHAMMER 40,000: ASTRA MILITARUM

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Q: Commissar Yarrick has both the Chain of Command and Senior Officer special rules. The first rule stipulates that if there’s a model with the Senior Officer rule, they cannot be the Warlord. Do the two cancel each other out? A: No. Yarrick can only be your Warlord if you have no other model with the Senior Officer rule in your army. Yarrick is a Senior Officer, and can issue orders accordingly. Q: Can a Valkyrie or Vendetta performing a Grav Chute Insertion use a ground vehicle’s augur array to prevent scatter? A: No. The augur array only affects units arriving from Deep Strike Reserve. Q: Can a Valkyrie or Vendetta perform a Grav Chute Insertion when it is Zooming? A: Yes. Q: Does an Infantry Platoon count as a single unit for the purposes of issuing orders? A: No. Q: Can you clear up Ordnance and Heavy vehicles? Leman Russ owners have been wondering about this for some time. A: Heavy has no effect on firing Ordnance weapons. If a Heavy vehicle doesn’t fire an Ordnance weapon, it can fire all of its weapons at full Ballistic Skill when moving at Combat Speed. Q: When a Formation like the Steel Host includes a Tank Commander, is that the Tank Commander in a single tank, or a full squadron – i.e. the Tank Commander HQ choice from Codex: Astra Militarum? A: It’s the Tank Commander entry from the codex, that is, a Tank Commander and 1-2 other Leman Russ tanks, which form a single squadron.

WARHAMMER 40,000: ASTRA MILITARUM

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WARHAMMER 40,000 CODEX:

BLOOD ANGELS

®

Official Update for 7th Edition, Version 1.1 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn’t as clear as it might be. These documents collect amendments to the rules and present our responses to players’ frequently asked questions. As they’re updated regularly, each has a version number; when changes are made, the version number will be updated, and any changes from the previous version will be highlighted in magenta. Where a version number has a letter, e.g. 1.1a, this means it has had a local update, only in that language, to clarify a translation issue or other minor correction.

Q: Is a Blood Angels Librarian Dreadnought’s furioso force halberd supposed to have the Specialist Weapon rule? A: No.

ERRATA

Q: When using the Skies of Fury special rule to exit a Stormraven Gunship, would a locator beacon prevent the unit from scattering? A: No – the unit is not arriving from Deep Strike Reserve.

Various – Scouts • On the appropriate datasheet and summary profile, change the Weapon Skill (WS) and Ballistic Skill (BS) characteristics on the Scout profile to 4. • On the appropriate datasheet and summary profile, change the Weapon Skill (WS) and Ballistic Skill (BS) characteristics on the Scout Biker profile to 4.

Q: Does the Wall of Death rule give frag cannons 1D3 or 2D3 hits when firing Overwatch? A: 1D3.

Various – Dreadnoughts Increase the Attacks (A) characteristic of all Dreadnoughts (of any type) by 2 on the appropriate datasheets and summary profiles.

FAQs

Q: Can Blood Angels use the Skyhammer Annihilation Force? A: No – the Skyhammer Annihilation Force has the Space Marines Faction, not the Blood Angels Faction. Q: Does Lemartes take up his own Elites Force Organisation Chart slot in a Blood Angels force roster? A: Yes. Units take up a slot on a Force Organisation Chart unless otherwise stated. Q: Can Blood Angels, being Adeptus Astartes, use Space Marine Formations that don’t require Centurions, Stormtalon Gunships, and so on? A: No. Q: The Vanguard Veteran Squads in Codex: Blood Angels and Codex: Space Marines both have the Heroic Intervention special rule, but the rule differs. Antor Delassio – the Blood Angels Deathwatch Space Marine listed in White Dwarf – again has the Heroic Intervention rule, but uses the Codex: Space Marines version. Has that rule been changed to include the re-rolling of charge dice in all books? A: No, the rule remains as worded in Codex: Blood Angels. Antor Delassio has his own rules that have no effect on the Blood Angels codex.

Q: With Gabriel Seth in Codex: Blood Angels, does the Strength bonus from the Furious Charge rule apply before or after the Strength x2 from his weapon? A: When a model has multiple modifiers you first apply multipliers (his x2 Strength from his weapon) then apply any additions or subtractions (the +1 Strength from Furious Charge). This means Gabriel Seth strikes at Strength 9 in a turn in which he charges.

Q: As it is worded, Mephiston’s Sanguine Sword psychic power is unique to him but does not belong to a discipline, stopping him from ever taking a primaris power. Should it belong to the Sanguinary discipline, but only be useable by him? A: Sanguine Sword is a psychic power that is not part of a discipline. Under ‘Psychic Focus’, Warhammer 40,000: The Rules states that powers that are not part of a discipline, such as Force, are not considered when determining whether the Psyker has Psychic Focus. Q: Does Mephiston’s Sanguine Sword psychic power take up one of the three powers he can generate on other psychic tables? A: As his Army List Entry states, he always knows the Sanguine Sword psychic power, and may generate two more powers. Q: How exactly does the Angel’s Wrath Intervention Force’s Meteoric Impact special rule work? For example, if the Formation deploys in such a way that an enemy unit has 5 models within 6" of one of the Assault Squads and 4 models within 6" of the Vanguard Veteran Squad, does that unit take 9 hits or just 5? A: The unit suffers a hit for each of their models within 6" of a model from this Formation. However, a unit cannot suffer more hits from Meteoric Impact than there are models in the unit. In the example given, if the unit had 9 or more models, it would suffer 9 hits. If it had fewer than 9 models, it would suffer a number of hits equal to the number of models in the unit.

WARHAMMER 40,000: BLOOD ANGELS

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Q: Can any unit use the Augur Triangulation special rule from the Angel’s Fury Spearhead Force to charge in turn 1? A: No, only certain Blood Angels units (those that can Deep Strike on turn 1) would be able to do so. Designer’s Note: This was quite an interesting question, with quite an involved answer. For those that are interested, for a unit to be able to charge on turn 1 using this rule, the following needs to happen:

Q: When a Formation like the Steel Host includes a Tank Commander, is that the Tank Commander in a single tank, or a full squadron – i.e. the Tank Commander HQ choice from Codex: Astra Militarum? A: It’s the Tank Commander entry from the codex, that is, a Tank Commander and 1-2 other Leman Russ tanks, which form a single squadron.

- You need to pass the Angel’s Fury Spearhead Force’s Reserve Roll in turn 1. - You also need the unit you want to charge with to be set up in Deep Strike Reserve, and have an ability that allows it to arrive in turn 1 (for example a unit in a Drop Pod). - Then you have to move the Angel’s Fury Spearhead Force onto the battlefield as described in Moving On From Reserve. The units that you wish to measure from must disembark, as you cannot measure from the models with teleport homers while they are embarked on vehicles. - Then, if there is an area that is within 12" of two models with teleport homers from this Formation, you can choose for your units arriving from Deep Strike Reserve to arrive within 12" of these models. - If you do so, those units do not scatter, and can charge in the turn they arrive. Note that the Tactical Squads in this Formation cannot themselves charge in the turn they arrive – they haven’t arrived from Deep Strike Reserve. Q: Commissar Yarrick has both the Chain of Command and Senior Officer special rules. The first rule stipulates that if there’s a model with the Senior Officer rule, they cannot be the Warlord. Do the two cancel each other out? A: No. Yarrick can only be your Warlord if you have no other model with the Senior Officer rule in your army. Yarrick is a Senior Officer, and can issue orders accordingly. Q: Can a Valkyrie or Vendetta performing a Grav Chute Insertion use a ground vehicle’s augur array to prevent scatter? A: No. The augur array only affects units arriving from Deep Strike Reserve. Q: Can a Valkyrie or Vendetta perform a Grav Chute Insertion when it is Zooming? A: Yes. Q: Does an Infantry Platoon count as a single unit for the purposes of issuing orders? A: No. Q: Can you clear up Ordnance and Heavy vehicles? Leman Russ owners have been wondering about this for some time. A: Heavy has no effect on firing Ordnance weapons. If a Heavy vehicle doesn’t fire an Ordnance weapon, it can fire all of its weapons at full Ballistic Skill when moving at Combat Speed.

WARHAMMER 40,000: BLOOD ANGELS

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WARHAMMER 40,000

BLOOD OATH Official Update for 7th Edition, Version 1.0 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn’t as clear as it might be. These documents collect amendments to the rules and present our responses to players’ frequently asked questions. As they’re updated regularly, each has a version number; when changes are made, the version number will be updated, and any changes from the previous version will be highlighted in magenta. Where a version number has a letter, e.g. 1.1a, this means it has had a local update, only in that language, to clarify a translation issue or other minor correction.

FAQs

Q: Can the Formations from Blood Oath be used as part of a Blood Host Detachment? A: No. Q: Under the Hungry for Blood special rule, are the Berzerkers in the Fist of Khorne Formation allowed to charge in turn one, or from turn two, when they disembark? A: The Berzerkers can charge on the same turn they disembark, regardless of which turn that is. Q: Do the non-Khorne Daemonkin models in the Hellforged Hunting Pack Formation generate Blood Tithe points? A: Assume that all models in the Hellforged Hunting Pack have the Blood for the Blood God! special rule for the purposes of earning Blood Tithe points.

WARHAMMER 40,000: BLOOD OATH

®


WARHAMMER 40,000 CODEX:

CHAOS DAEMONS

®

Official Update for 7th Edition, Version 1.3 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn’t as clear as it might be. These documents collect amendments to the rules and present our responses to players’ frequently asked questions. As they’re updated regularly, each has a version number; when changes are made, the version number will be updated, and any changes from the previous version will be highlighted in magenta. Where a version number has a letter, e.g. 1.1a, this means it has had a local update, only in that language, to clarify a translation issue or other minor correction.

AMENDMENTS

Various – Psykers Any model with the Psyker or Brotherhood of Sorcerers special rule may generate powers from the Daemonology discipline in addition to the others listed in their Army List Entries. Page 32 – Blood Thrones of Khorne Replace ‘TRANSPORT CAPACITY: 1 (Herald of Khorne)’ with ‘RIDER: Herald of Khorne (pg 29).’ Page 32 – Blood Thrones of Khorne Add the following under Special Rules: ‘Bloodletter Crew: This model makes 2 additional Strength 4 AP3 Attacks in each Assault phase resolved at Weapon Skill 5. These Attacks are made at the Initiative 4 step (though this does not grant an extra Pile In move). On a turn in which this model charged, the Strength of these Attacks is increased to 5.’ Page 33 – Skull Cannons of Khorne Add the following under Special Rules: ‘Bloodletter Crew: This model makes 2 additional Strength 4 AP3 Attacks in each Assault phase resolved at Weapon Skill 5. These Attacks are made at Initiative step 4 (though this does not grant an extra Pile In move). On a turn in which this model charged, the Strength of these Attacks is increased to 5.’ Page 40 – Burning Chariots of Tzeentch Replace ‘TRANSPORT CAPACITY: 1 (Exalted Flamer or Herald of Tzeentch)’ with ‘RIDER: Exalted Flamer.’

Page 42 – The Two Heads of Fate Amend the third sentence to read as follows: ‘In addition, the right head also randomly generates one power each from the Pyromancy, Divination and Daemonology (Malefic) disciplines; the left head also randomly generates one power each from the Telepathy, Biomancy and Daemonology (Malefic) disciplines.’ Page 43 – Scrolls of Sorcery Replace with the following: ‘At the start of each friendly Psychic Phase, choose a Psychic Discipline from Warhammer 40,000: The Rules and roll a D6 – this turn the Blue Scribes automatically manifest that power without the need for a psychic test (they cannot swap it for the Primaris Power). This power is treated as having been manifested by the minimum amount of Warp charge points required to manifest the power, for the purposes of Deny the Witch rolls. Note that the Blue Scribes are not Psykers for the purposes of any special rules that target Psykers.’ Page 55 – Seeker Chariots of Slaanesh Replace ‘TRANSPORT CAPACITY: 1 (Exalted Alluress or Herald of Slaanesh)’ with ‘RIDER: Exalted Alluress.’ Please ignore the Designer’s note. Page 56 – Hellflayers of Slaanesh Replace ‘TRANSPORT CAPACITY: 1 (Exalted Alluress)’ with ‘RIDER: Exalted Alluress.’ Page 57 – Disruptive Song Replace this rule with the following: ‘Disruptive Song: Enemy Psykers suffer a -1 penalty to their Leadership whilst they are within 12" of at least one Fiend of Slaanesh.’ Page 91, 92, 93 – Lord of Blood, Lord of Fate, Lord of Plague and Lord of Secrets Replace ‘your army’ with ‘a detachment’ in all instances. Add ‘…in that detachment.’ to the end of the sentence in all instances. Page 94 – Heralds of Chaos Delete the word ‘primary’ from the first sentence, and add ‘Exalted Flamer of Tzeentch’ to the list of Heralds that can be chosen.

WARHAMMER 40,000: CHAOS DAEMONS

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Page 96 – HQ Add the following Army List Entry: ‘Exalted Flamer of Tzeentch ................................. 50 Points Exalted Flamer

WS BS S T W I A Ld Sv 4 4 4 4 3 4 3 7 -

BATTLEFIELD ROLE: HQ (Counts as one Herald). UNIT TYPE: Jump Infantry (Character). UNIT COMPOSITION: 1 DAEMONIC GIFTS: Blue Fire of Tzeentch, Pink Fire of Tzeentch (pg 61). SPECIAL RULES: Daemon of Tzeentch, Daemonic Instability, Deep Strike, Independent Character, Warpflame (pg 61).’ Page 98 – Blood Throne of Khorne Add the following under Special Rules: ‘Bloodletter Crew’ Page 102 – Skull Cannon of Khorne Add the following under Special Rules: ‘Bloodletter Crew’

ERRATA

Page 40 – Unit Type Change the Unit Type of the Exalted Flamer to: ‘Jump Infantry (Character)’ Page 58 – Command Benefits, Daemonic Corruption Change the first sentence to read: ‘Any Objective Markers controlled by units from this Detachment at the end of your turn count as being under your control for the rest of the game, even if you have no units within 3" of them. A unit can only corrupt a single Objective Marker in this manner at the end of each of your turns.’ Page 58 – Command Benefits Add the following Command Benefit: ‘Patronage of the Dark Gods: Psykers from this Detachment can choose to generate all of their psychic powers from the Discipline of Change, Plague or Excess (as appropriate) if they wish. However, if they do so, then the rules for Chaos Focus (see Warhammer 40,000: The Rules) no longer apply to them; they follow the normal rules for Psychic Focus instead.’ Page 93 – Daemon Prince, Options Change the first line of the fifth bullet point to: ‘A Daemon Prince that is not a Daemon of Khorne may take one of the following:’ Page 94 – Herald of Khorne Add a final line to the Herald of Khorne’s options: ‘If a Herald of Khorne takes a Blood Throne of Khorne upgrade, the Herald becomes the chariot’s rider and loses the Independent Character special rule.’

Page 95 – Herald of Tzeentch Add a final line to the Herald of Tzeentch’s options: ‘If a Herald of Tzeentch takes a Burning Chariot of Tzeentch upgrade, the Herald becomes the chariot’s rider and loses the Independent Character special rule. The Herald replaces the Exalted Flamer.’ Page 94 – Herald of Slaanesh Add a final line to the Herald of Slaanesh’s options: ‘If a Herald of Slaanesh takes a Seeker Chariot or Exalted Seeker Chariot upgrade the Herald becomes the chariot’s rider and loses the Independent Character special rule. In both cases, the Herald replaces the Exalted Alluress.’ Page 102 – Burning Chariot of Tzeentch, Exalted Flamer, Unit Type Change the Unit Type to: ‘Jump Infantry (Character)’

FAQs

Q: How does the Daemon of Tzeentch rule work in the Psychic phase? A: As Daemons of Tzeentch gain +3 Leadership while manifesting psychic powers, they are more resistant to many effects should they suffer Perils of the Warp. Q: If a Chaos Daemon Psyker generates all of their powers from a single discipline from Warhammer 40,000: The Rules, does he benefit from Psychic Focus in addition to Chaos Psychic Focus (as the mandatory primaris power from Chaos Psychic Focus isn’t generated as such)? A: Yes. Q: Tzeentch Warpflame – does the Feel No Pain gained by an enemy unit who passes a Toughness test stack with successive applications? A: Yes, although this cannot be improved beyond Feel No Pain (2+). Q: For Flickering Fire of Tzeentch (the primaris power of the Discipline of Change), do you have to declare how many Warp Charge points are being used with the power before rolling for the Psychic test? A: Yes, you must declare whether you mean to harness 1, 2 or 3 Warp Charge points before rolling. Q: Can Kairos Fateweaver still use his Staff of Tomorrow re-roll when he is in Reserve? A: No. Q: In Warhammer 40,000, Skull Cannons of Khorne have two Bloodletters. In the Assault phase, do you only have to kill those two to remove the model, like killing the rider of a Chariot? A: You cannot target the Bloodletters – they are considered to be part of the Skull Cannon, not riders. To destroy a Skull Cannon in the Fight sub-phase, you have to attack the Skull Cannon, and hits will be resolved against its front armour as with other Chariots.

WARHAMMER 40,000: CHAOS DAEMONS

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Q: When a unit in Reserve with an Instrument of Chaos makes a succesful Reserve Roll, it can choose a unit in Deep Strike Reserve to arrive automatically. If the chosen unit has an Instrument of Chaos, can it choose another unit to arrive automatically, and so on? A: No. No roll is made for the unit chosen to arrive automatically, and an Instrument of Chaos’ special rule is only triggered by a successful Reserve Roll.

Q: Nurglings have defensive grenades through the Daemon of Nurgle special rule, but you can only use grenades instead of another shooting weapon. As Nurglings have no shooting weapons, does this mean that they cannot throw their grenades? A: No. One base of Nurglings in a unit can throw a defensive grenade in their Shooting phase (though it’s best not to think too hard about precisely what it is they’re throwing).

Q: Can Daemons charge in the turn in which they are summoned? A: No.

Q: According to the rules, ‘friendly units’ are all units under your control. Does that mean that a model can target itself with an ability or equipment that targets friendly units, like the Grimoire of True Names? A: Yes (although in this instance, the Grimoire of True Names has no effect on the bearer).

Q: Can a Daemon’s invulnerable save be improved to better than 2+ (through the effect of psychic powers and other abilities which improve invulnerable saves)? A: No. Q: What’s the movement in inches for the Skull Cannons and Blood Thrones of Khorne? A: They are Chariots, which move following the same rules as vehicles of their type. This means that they have a Combat Speed of up to 6" and a Cruising Speed of between 6" and 12". Q: Are the Blue Scribes affected by Daemonology (Malefic) powers that target the Psyker, since they themselves are not Psykers? Specifically, would they be removed as a casualty of Possession? A: Although they are not Psykers, they are considered to be a Psyker when manifesting a psychic power (otherwise they wouldn’t be able to benefit from blessings like Cursed Earth, for example). This means that if they manifest Sacrifice they will be wounded (unless you choose another friendly model within 6" to take the Wound) and if they manifest Possession they will be removed as casualties. Q: Keepers of Secrets have Preferred Enemy (Eldar & Dark Eldar) – what about Harlequins and Corsairs? A: The rule applies to all kinds of Eldar, including Harlequins and Corsairs. Q: Can you take the Masque of Slaanesh as part of the Heralds of Chaos? A: No. She has fallen out of favour with Slaanesh, so is not treated the same as the other Heralds. Q: Can the Masque of Slaanesh use her powers through the Fire Points of buildings? A: No. Q: Should the Lash of Despair have Rending? A: No.

WARHAMMER 40,000: CHAOS DAEMONS

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WARHAMMER 40,000 CODEX:

CHAOS SPACE MARINES

®

Official Update for 7th Edition, Version 1.2 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn’t as clear as it might be. These documents collect amendments to the rules and present our responses to players’ frequently asked questions. As they’re updated regularly, each has a version number; when changes are made, the version number will be updated, and any changes from the previous version will be highlighted in magenta. Where a version number has a letter, e.g. 1.1a, this means it has had a local update, only in that language, to clarify a translation issue or other minor correction.

AMENDMENTS

Various – Psykers Any model with the Psyker special rule may generate powers from the Daemonology discipline in addition to the others listed in their Army List Entries. Page 29, 104 – Witch-eater, rules Replace ‘Deny the Witch roll’ with ‘Deny the Witch test’. Page 60 – The Black Staff of Ahriman, rules The second sentence should be replaced with: ‘It allows Ahriman to attempt to manifest the same witchfire power up to three times per Psychic phase’.

ERRATA

Various – Helbrute Increase the Attacks (A) characteristic of the Helbrute by 2 on all appropriate profiles. Page 57 – Abaddon the Despoiler, Mark of Chaos Ascendent Add the following sentence: ‘If Abaddon rolls Spawnhood or Dark Apotheosis on the Chaos Boon Table, re-roll this result (and any further results of the same). The Despoiler is not meant for Daemonhood just yet!’ Page 61 – Typhus, Plague Zombies Change the second sentence to read ‘Plague Zombies are Chaos Cultists that have the Fearless, Feel No Pain and Slow and Purposeful special rules and cannot purchase options other than to add additional models to the unit.’ Page 68 – Chaos Vehicle Equipment, Magma Cutters Change the rules text to read: ‘If a Maulerfiend hits with at least one Attack in the Fight sub-phase, it may make an additional Attack with one of its magma cutters against one of the units it

hit. If it hit with all of its Attacks, it instead makes two additional Attacks with its magma cutters against one of the units it hit. These Attacks hit automatically and are resolved at Initiative 1 with the following profile: Range -

S 8

AP 1

Type Armourbane’

Page 69 – Axe of Blind Fury, rules Change first sentence to ‘Models with the Mark of Khorne, or Daemons of Khorne, only.’ Page 91 – superscript note 5 Change to ‘Models with the Mark of Khorne, or Daemons of Khorne, only.’ Page 94 – Daemon Prince, Options Change the first bullet point to ‘Must be upgraded to be one of the following:’ Page 97 – Chaos Terminators, Options, second bullet point Change to ‘Any Chaos Terminator may choose any of the following three options:’ Page 97 – Helbrute Change the unit’s points value to 100 points. Page 98 – Plague Marines, Plague Knife Add the following Designer’s Note: ‘Note that, for the purposes of the Plague Champion purchasing items from the Melee Weapons section of the wargear list, his Plague Knife can be exchanged in the same fashion as a close combat weapon.’ Page 99 – Noise Marines, Wargear Add ‘Close combat weapon (Champion only)’ Page 99 – Noise Marines, Options Change the third bullet point to ‘One Noise Marine may replace his boltgun with a blastmaster at 30 pts/model. If the squad numbers ten or more models, an additional Noise Marine may replace his boltgun with a blastmaster at 30 pts/model.’

FAQs

Q: Does a Warpsmith need a To Hit roll of 6 (as if taking a Snap Shot) when using his Master of Mechanisms special rule to curse a Zooming Flyer? (pg 34) A: Yes.

WARHAMMER 40,000: CHAOS SPACE MARINES

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Q: How do I determine the Arc of Sight for a Heldrake’s ranged weapon? (pg 52) A: Treat the Heldrake’s ranged weapon as a hull mounted weapon, measuring all ranges and line of sight from the barrel of the gun. Q: A Heldrake has one ranged weapon; if it opts to Vector Strike in the Movement phase, is it still able to fire its weapon in the Shooting phase? A: Yes. Q: Does Abaddon the Despoiler’s Mark of Chaos Ascendant prevent him from joining friendly units chosen from Codex: Chaos Space Marines that have a Mark of Chaos? (pg 57) A: No. Q: Is a model equipped with the Scrolls of Magnus, that does not begin the game as a Psyker, considered to have become a Psyker once they acquire one or more additional psychic powers from the scrolls? For example a Dark Apostle with the Mark of Tzeentch. (pg 69) A: Yes, the model has the Psyker special rule from that point onward, and is considered to have Mastery Level 1. Q: For Chaos Space Marine Sorcerers with a Mark of Chaos, does the new rule of automatically getting the primaris power of your god’s mark fulfil the requirement that a Sorcerer with a mark must generate one psychic power from his patron’s psychic table? A: No. They must generate one power from their patron’s discipline. They can generate all other powers (if they are Mastery Level 2 or higher) from another discipline, and they will also know the primaris power of their patron’s discipline because of the Chaos Psychic Focus rule. Q: Can Thousand Sons Aspiring Sorcerers generate their power from the Daemonology discipline instead of the Discipline of Tzeentch? A: No. However, Chaos Psychic Focus means they will also have the primaris power from the Discipline of Tzeentch. Q: Khârn’s attacks always hit on a 2+ in close combat due to Gorechild. If he attacks a unit that has the Invisibility power cast upon it, does he still hit on 2+? A: Yes. Q: Chaos Space Marine Super-heavy vehicles can take Daemonic Possession for 30 points. However, being a Superheavy vehicle they already ignore Crew Stunned and Crew Shaken results, but still take the -1 Ballistic Skill penalty. Is there an update missing from the Daemonic Possession rules regarding Super-heavy vehicles? A: This vehicle upgrade is included for completeness’ sake only.

power or only the dice that failed to get a 4+? A: You re-roll all of the dice. Q: Does a Spell Familiar allow you to re-roll the Psychic test if you get Perils of the Warp result? A: Only if your Psyker failed to manifest the psychic power in question. If the psychic power is manifested, the test wasn’t failed, so the Spell Familiar’s rule doesn’t apply. Q: Is a baleflamer considered to be a flamer weapon? A: No. Q: Does the Champions of Chaos special rule work only in the Assault phase, or does it apply in the Shooting phase as well? A: A character with the Champions of Chaos rule rolls on the Chaos Boon table when they kill an enemy character, whether this is in the Shooting phase, Fight sub-phase, or even with Overwatch fire. The only exception is that you don’t get to roll on the Chaos Boon table for a character killed by a Sweeping Advance. Q: Does the mutation from the Possessed’s Vessels of Chaos special rule last until the end of the game turn or player turn? A: Until the end of the player turn. Q: How do Feel No Pain or Reanimation Protocols rolls interact with the Black Mace? A: If any model suffers an unsaved Wound from the Black Mace (other than one caused by its Cursed special rule), then it would make a Feel No Pain or Reanimation Protocol roll before the Toughness test is taken. If the roll is passed, no Toughness test is taken and the Wound is discounted. If a model is forced to take a Toughness test at the end of the phase by the Cursed special rule, Feel No Pain and Reanimation Protocol rolls are made after a failed Toughness test – i.e. when the model would otherwise suffer an unsaved Wound. Q: Be’lakor was updated in War Zone Fenris: Curse of the Wulfen; is he still an available HQ choice for a Chaos Space Marines army? A: Yes, if you have the Be’lakor dataslate. HELBRUTE DATASLATE Q: Does the 3+ cover save that the Helcult Formation’s Helbrute gets apply in close combat? A: No. Q: How do the Chaos Boons that give Toughness, Wounds and other non-applicable characteristic bonuses work when you roll them for a Helbrute? (You get the roll by casting Gift of Mutation on the Helbrute Champion – which has the Vehicle (character) unit type – from the Helfist Murderpack Formation.) A: The roll has no effect if you roll one of these results.

Q: When using a Spell Familiar to re-roll a failed Psychic test, do you re-roll all of the dice you used to attempt to manifest the

WARHAMMER 40,000: CHAOS SPACE MARINES

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Q: What is the maximum charge range of a Helbrute that has just performed a Deep Strike as part of the Mayhem Pack Formation – is it 12" or 0"? A: Units that have arrived from Deep Strike Reserve cannot charge in the turn they do so, unless a rule explicitly states otherwise. Once the Helbrutes have arrived from Deep Strike Reserve, roll on the Crazed table for them and apply the result as normal – for the purposes of Blood Rage the Helbrutes’ charge range is still considered to be 12".

WARHAMMER 40,000: CHAOS SPACE MARINES

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WARHAMMER 40,000 CODEX SUPPLEMENT:

CLAN RAUKAAN Official Update for 7th Edition, Version 1.0 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn’t as clear as it might be. These documents collect amendments to the rules and present our responses to players’ frequently asked questions. As they’re updated regularly, each has a version number; when changes are made, the version number will be updated, and any changes from the previous version will be highlighted in magenta. Where a version number has a letter, e.g. 1.1a, this means it has had a local update, only in that language, to clarify a translation issue or other minor correction.

ERRATA

Page 49 – Clan Raukaan at War, Scions of the Forge Add the following sentence to the end of the paragraph: ‘Scions of the Forge does not apply to Formations.’

CLAN RAUKAAN

®


WARHAMMER 40,000 CODEX:

CRAFTWORLDS

®

Official Update for 7th Edition, Version 1.0 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn’t as clear as it might be. These documents collect amendments to the rules and present our responses to players’ frequently asked questions. As they’re updated regularly, each has a version number; when changes are made, the version number will be updated, and any changes from the previous version will be highlighted in magenta. Where a version number has a letter, e.g. 1.1a, this means it has had a local update, only in that language, to clarify a translation issue or other minor correction.

ERRATA

Page 124 – Warp Spiders, Special Rules, Flickerjump Change the first sentence to read: ‘Once per turn, when a unit comprised entirely of models with this special rule is chosen as the target of a shooting attack, it can immediately make a Warp Jump (pg 154), moving 2D6" instead of 6+2D6", so long as it is not Falling Back or charging.’ Page 149 – The Forge of Vaul, Ranged Weapons, Distortion Weapons, Distort Scythe Change the last sentence of this rule to read: ‘Furthermore, a weapon with this special rule is assumed to have a Strength of 4 for the purposes of the No Escape rule and of determining if a hit has the Instant Death special rule.’

FAQs

Q: Do Wave Serpents taken as Dedicated Transports get +1 Ballistic Skill for being a part of the Aspect Host or Dire Avenger Shrine Formations? A: Yes. Q: Can Eldar Jetbikes assault after they have done a 2D6" move in the Assault phase? A: No. They can either move 2D6" or declare a charge. Q: Does the Runes of the Farseer special rule allow Deny the Witch even when the Farseer is not directly targeted or in range? A: No. Q: Can the Iyanden Supplement still be used with the new Codex: Craftworlds? A: Yes. Q: Can a unit of Aspect Warriors with an Exarch be joined by an Independent Character? A: Yes.

Q: Does a unit of Striking Scorpions that Outflank via their Infiltrate ability gain the benefits of Shadowstrike? A: No. Q: Can Eldar Warp Spiders still move as Jet Pack Infantry in the Assault phase if they have Warp jumped in the Movement phase? A: Yes. Q: Is it intentional that an Eldar Autarch with a Warp jump generator does not receive the ability to Flickerjump with a unit of Warp Spiders? A: Yes. Q: Do Swooping Hawks that start the game on the table and Skyleap on the first/subsequent turns re-enter the game via Deep Strike? A: Yes – they are placed into Ongoing Reserves and will arrive by Deep Strike in your following turn. Q: When used as a weapon, in what direction does the serpent shield fire? A: As described in the serpent shield entry in the Appendix, it is treated as a hull-mounted weapon pointing forward. Q: Does a Striking Scorpion Exarch armed with a scorpion’s claw and a scorpion chainsword get to add +1 to their Strength from the chainsword after applying the x2 to their Strength from the scorpion’s claw in addition to gaining +1 attack for having two close combat weapons? A: No. A Striking Scorpion Exarch with a scorpion chainsword and scorpion’s claw must choose which weapon they want to use in the Fight sub-phase. The other weapon grants them +1 Attack for having two close combat weapons, but no strength bonus. If the Exarch chooses to attack with the scorpion chainsword they will have +1 Attack and strike at Strength 4 and AP6. If they choose to attack with the scorpion’s claw they will have +1 Attack and strike at Strength 6 and AP2. Q: If Jain Zar uses Disarming Strike on a Khorne Daemonkin character with Kor’lath, the Axe of Ruin, and chooses the axe as the weapon they lose, does that prevent them from summoning a Bloodthirster of Unfettered Fury via the axe’s Caged Fury special rule if the character is killed while disarmed? A: Yes. Q: Is Jain Zar’s Silent Death meant to have the Melee type? A: No.

WARHAMMER 40,000: CRAFTWORLDS

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Q: Should Karandras have the Stalker special rule? A: No. Q: Is the Seer Council listed in the Craftworld Warhost the same as the Seer Council Formation? A: Yes, the Seer Council in the Craftworld Warhost is a Seer Council Formation as presented in the codex. Q: Can the Autarch’s The Path of Command special rule be used if the Autarch is in Reserve? A: Yes. Q: If a Warlock successfully manifests the Runes of Battle power Protect, is it only the Warlock who receives a 6+ save? A: No. ‘Protect is a blessing that targets the Psyker. Whilst the power is in effect, the Psyker and his unit receive a +1 bonus to their Armour Save (to a maximum of 2+).’ The Warlock receives a 6+ Armour Save, and the unit they are joined to receives +1 to their Armour Save as well. Q: Can you assault after using Battle Focus? A: No. A unit that Ran in the Shooting phase cannot charge in the Assault phase. Q: Am I right in thinking that the two Farseers joined to the Warlock Conclave in a Seer Council cannot manifest the same power in the same Psychic phase? A: Yes, you are correct. They and the Warlocks are a single unit, and a unit cannot attempt to manifest the same power twice in the same Psychic phase.

WARHAMMER 40,000: CRAFTWORLDS

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WARHAMMER 40,000 CODEX:

CULT MECHANICUS Official Update for 7th Edition, Version 1.0 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn’t as clear as it might be. These documents collect amendments to the rules and present our responses to players’ frequently asked questions. As they’re updated regularly, each has a version number; when changes are made, the version number will be updated, and any changes from the previous version will be highlighted in magenta. Where a version number has a letter, e.g. 1.1a, this means it has had a local update, only in that language, to clarify a translation issue or other minor correction.

FAQs

Q: The Dominus Maniple Formation lists ‘1 Onager Dunecrawler’ as part of the Formation. Can additional Onager Dunecrawlers be purchased for this unit? A: No. The Formation entry is not for a unit of Onager Dunecrawlers, but a single model. Q: Can models embarked on a vehicle that fire at Kastelan Robots (whether through Fire Points or in Open-topped Transports) have shots reflected back at them because of the Repulsor Grid special rule? Can units that are able to Jink do so against reflected shots? A: Any shots reflected back at them will hit the vehicle. Units cannot Jink against reflected shots. Q: If a unit such as the Kataphron Destroyers deals an unsaved Wound using their phosphor blasters, then does the 1-point reduction in cover save from the Luminagen special rule apply to the same unit’s heavy grav-cannons if fired afterwards? A: Yes.

WARHAMMER 40,000: CULT MECHANICUS

®


WAR ZONE FENRIS:

CURSE OF THE WULFEN

®

Official Update for 7th Edition, Version 1.0 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn’t as clear as it might be. These documents collect amendments to the rules and present our responses to players’ frequently asked questions. As they’re updated regularly, each has a version number; when changes are made, the version number will be updated, and any changes from the previous version will be highlighted in magenta. Where a version number has a letter, e.g. 1.1a, this means it has had a local update, only in that language, to clarify a translation issue or other minor correction.

take daemonic rewards. Can she take the Whips of Agony? A: No. Only an Exalted Alluress riding a Seeker Chariot or Exalted Seeker Chariot can take the Whips of Agony.

ERRATA

Q: Does Shared Power from the Infernal Tetrad treat each Daemon Prince as if it were the Warlord, or do Warlord Traits with wordings like ‘your Warlord receives X’ only affect the actual Warlord? Do these effects stack? A: When using Shared Power, the other models in the Infernal Tetrad have the same Warlord Trait that you generate for your Warlord. This affects each of the Daemon Princes as if they were your Warlord, and they each benefit individually from the rule. For example, if you generated the Savage Hedonist Warlord Trait, you would add 1 to the Attacks characteristic of each of the models, not 4 to the Attacks characteristic of your Warlord. The effects are never cumulative – a unit within 7" of two or more models with the Miasma of Pestilence Warlord Trait would only suffer D6 additional Strength 1 hits with the Poisoned special rule at the end of the phase, not 2D6 or more. For another example, if the models in the Infernal Tetrad have the Strategic Genius Warlord Trait, you would only add 1 to your roll to Seize the Initiative, not 4.

Page 37 – The Ironwolves, Restrictions Add the following sentence to the end of the paragraph: ‘However, ignore units of Wolf Scouts and Lone Wolves for the purposes of these Restrictions.’ Page 64 – Exalted Flamer of Tzeentch, Profile Change the Unit Type to: ‘Jump Infantry (Character)’ Page 86 – Hellforged Artefacts of Slaanesh, The Mark of Excess Change the rules text to read: ‘At the end of a Fight sub-phase in which the bearer slays an enemy Monstrous Creature or Character, add 1 to its Attacks characteristic for the rest of the game.’

FAQs

Q: When using Daemonic Corruption to control Objective Markers, if a Daemon unit from a Daemonic Incursion Detachment is sitting on an Objective Marker, can an enemy unit take it back without a special rule like Objective Secured? A: If a unit from a Daemonic Incursion is within 3" of a corrupted Objective Marker and an enemy unit is also within 3" of that Objective Marker, the Objective Marker is contested. If either of these units has Objective Secured, the objective belongs to them (if this is the non-Daemon player, the objective would also be cleansed). Q: Can a unit without the Objective Secured rule cleanse an objective that is controlled by Daemonic Corruption if there are no enemy units within 3"? A: Yes. Any scoring unit can cleanse an objective so long as the Daemon player doesn’t have a unit within 3". Q: The Whips of Agony from War Zone Fenris: Curse of the Wulfen state that only an Exalted Alluress can take them, but the Exalted Alluress on a Hellflayer doesn’t have the option to

Q: War Zone Fenris: Curse of the Wulfen states that ‘The Bloodthirster of Unfettered Fury, Bloodthirster of Insensate Rage and Wrath of Khorne Bloodthirster datasheets replace the Bloodthirster Army List Entry found in Codex: Chaos Daemons.’ Does this mean that when I cast the Daemonology (Malefic) Possession psychic power I get to choose any of the three Bloodthirsters listed to conjure? A: Yes.

Q: How does Shared Power interact with Slay the Warlord? A: Only the model originally chosen to be your Warlord awards a Victory Point for Slay the Warlord. Q: The Infernal Tetrad’s Shared Power special rule states that if one of the Daemon Princes is your Warlord then the other models in the Formation also have his Warlord Trait. Does this mean if my Warlord is aligned to Tzeentch and I roll Lorekeeper of Tzeentch that I can have a Daemon Prince of Khorne with Psyker (Mastery Level 1)? A: In this circumstance, Shared Power does not apply to Daemon Princes of Khorne. Q: Does the ‘flip’ from the Paradox artefact count as a reroll for the purposes of the rule allowing any dice to only be re-rolled once? A: No. You could use a re-roll on the dice you have ‘flipped’ or use the ‘flip’ on re-rolled dice.

WAR ZONE FENRIS: CURSE OF THE WULFEN

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Q: Does the effect of the Mark of Excess artefact stack? A: Yes. Q: The Lord of Skulls isn’t mentioned in the update for Daemons in War Zone Fenris: Curse of the Wulfen. Was this a deliberate omission? A: Yes.

WAR ZONE FENRIS: CURSE OF THE WULFEN

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WARHAMMER 40,000 CODEX:

DARK ANGELS

®

Official Update for 7th Edition, Version 1.1 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn’t as clear as it might be. These documents collect amendments to the rules and present our responses to players’ frequently asked questions. As they’re updated regularly, each has a version number; when changes are made, the version number will be updated, and any changes from the previous version will be highlighted in magenta. Where a version number has a letter, e.g. 1.1a, this means it has had a local update, only in that language, to clarify a translation issue or other minor correction.

ERRATA

Page 141 – Deathwing Redemption Force, Special Rules, Deathwing Assault Replace the first sentence of the first paragraph with the following: ‘All units in this Formation that can do so must begin the game in Deep Strike Reserve (this includes any Venerable Dreadnoughts which must be in their Drop Pods). All other units must begin the game in Reserves.’

Q: Can I have a Company Master on a bike? A: No. Q: Can I replace the Chaplain in the Lion’s Blade Strike Force’s Battle Demi-company with an Interrogator-Chaplain? A: No. Q: The Ravenwing Support Squadron – does the entire squadron gain Stealth and Shrouded (i.e. as the Formation forms a vehicle squadron, does the Darkshroud transfer Shrouded to the Land Speeders and do the Land Speeders gain Stealth from the Icon of Old Caliban special rule and confer it in turn to the Darkshroud – in sum, does the whole squadron effectively have an 4+ cover save in the open)? A: Yes. The Darkshroud’s Shrouded rule stacks with the Stealth rule that the Land Speeders gain from being within 6" of the Darkshroud – every model in the squadron has a 4+ cover save in the open. Q: Can Cypher be fielded with a Dark Angels Detachment? A: No – the Cypher Dataslate describes how you can field him.

Replace the final sentence of the first paragraph with the following: ‘All units in this Formation in Deep Strike Reserve automatically arrive by Deep Strike at the start of the chosen turn. All units in this Formation in Reserve automatically arrive from Reserve at the start of the chosen turn.’

Q: In the Ravenwing Strike Force, if I take a Flyer, does the whole Detachment have to start in Reserves, or can I start with all my Bikers on the board and leave the Flyers in Reserve? A: If your Ravenwing Strike Force includes a Flyer, e.g. a Nephilim Jetfighter (which must be set up in Reserve), the whole Strike Force must be set up in Reserve, as described in the Strike as One rule.

Page 158 – Deathwing Strike Force, Command Benefits, Summoned to War Replace the first sentence with the following: ‘All units in this Formation that can do so must begin the game in Deep Strike Reserve (this includes any Venerable Dreadnoughts which must be in their Drop Pods). All other units must begin the game in Reserves.’

Q: Dark Angels models with the Deathwing special rule have Hatred (Chaos Space Marines). Does this also apply to Chaos Space Marines, Berzerkers and Possessed from Codex: Khorne Daemonkin? A: Yes. For completeness, here is a list of the Khorne Daemonkin units that the Deathwing hate: Chaos Lord, Daemon Prince, Chaos Cultists, Chaos Space Marines, Berzerkers, Possessed, Chaos Terminators, Chaos Spawn, Chaos Rhino, Chaos Bikers, Raptors, Warp Talons, Heldrake, Chaos Land Raider, Forgefiend, Maulerfiend, Defiler, and Helbrute.

Page 159 – Ravenwing Strike Force, Restrictions Replace this with the following: ‘All units in this Detachment must have the Ravenwing special rule (pg 148) or be a Dark Angels character equipped with a Space Marine bike.’

FAQs

Q: What happens if I cast Mind Wipe on a Walker (or Super-heavy Walker)? A: A vehicle targeted by Mind Wipe will have its Weapon Skill and Ballistic Skill reduced to 1 until the end of its next turn, at which point it will recover (it is treated as automatically passing the Leadership test).

Q: Are Inner Circle characters without Terminator armour (Azrael, Ezekiel) able to be part of a Deathwing Strike Force, since they have the Deathwing special rule? A: Yes. However, as they do not have the Deep Strike special rule, any of these characters can only be set up in Reserve (they could, of course, be embarked on a Land Raider taken as a Dedicated Transport by another unit that they have joined in the Detachment).

WARHAMMER 40,000: DARK ANGELS

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Q: With the Deathwing Strike Force, how do you avoid automatically losing on turn 1, as you can’t Deep Strike until turn 2? A: Detachments like the Deathwing and Ravenwing are meant to be used in support of other Detachments and Formations. If your entire army is a Deathwing Detachment (or a Ravenwing Detachment deployed in Reserve), then you will lose the game at the end of the first turn because you have no models on the battlefield. To avoid this, field one of these Detachments alongside other units, Formations or Detachments. Alternatively, you can have a chat with your opponent before the game and see if they’re happy for you to tweak the rules to avoid this situation! Q: If I field a Grey Knights Brotherhood alongside a Deathwing Strike Force, and have a Grey Knights Independent Character join a Deathwing Terminator Squad and Belial join a squad of Grey Knights, does the Deathwing Terminator Squad roll for reserves on turn one (because of the attached Grey Knights Independent Character) and does the Grey Knight squad arrive on turn two without rolling (because of Belial being in the unit)? A: No. As stated in Warhammer 40,000: The Rules, Independent Characters do not confer their special rules on units they are joined to (and vice versa) unless stated otherwise. Q: The Dark Angels Interromancy psychic power Mindworm states that when suffering an unsaved Wound, a number of the target’s characteristics are reduced by 3. If a successful Reanimation Protocols or Feel No Pain roll is made, what happens to the characteristic modifiers? A: If a model passes its Reanimation Protocols or Feel No Pain roll, the Wound is treated as being saved, so the model suffers no penalty to its characteristics. Q: Does the Ravenwing special rule in Codex: Dark Angels allow me to re-roll all cover saves while the model is Jinking, or only the cover saves given to the model by the Jink special rule? A: When a model Jinks, it gains a 4+ cover save until the start of its next Movement phase. A model with the Ravenwing special rule can re-roll any cover saves it has to make against the attack that prompted it to Jink, and any further cover saves it has to make until the start of its next Movement phase. Q: In Codex: Dark Angels, can the Ravenwing Support Squadron fire Overwatch for itself, or only other Ravenwing units? A: Yes, Ravenshield allows you to fire Overwatch in support of a friendly unit with the Ravenwing special rule – it doesn’t need to be part of this Formation, but it can be. Q: Can Ravenwing Bikers Jink against normal attacks such as bolters, or do they have to use armour saves (can they use a 4+ re-rollable Jink instead of the 3+ armour save)? A: The controlling player can use their discretion

as to which of their model’s saves is ‘the best’, so a player could choose to use their Ravenwing Bikers’ 4+ re-rollable cover save from Jink instead of their 3+ armour save. Q: If I put the entire Ravenwing Strike Force in Reserve, can I declare that some or all of the units that have Scout are going to Outflank? A: Yes. If you decide for the Ravenwing Strike Force to be in Reserve, any units that can normally do so can choose to Outflank. Q: Dark Angels Overwatch as modified by Grim Resolve – does it work against invisible units? Since it is still a Snap Shot – just at a higher Ballistic Skill – I would think so. A: A model with Grim Resolve fires Overwatch at Ballistic Skill 2. This is not affected by Invisibility. Q: Do Venerable Dreadnoughts arriving by Drop Pods benefit from the Vengeful Strike special rule? A: No – Vengeful Strike only benefits models wearing Terminator armour arriving by Deep Strike. Q: A question about the Dark Angels relic, the Mace of Redemption. In the 6th edition, the Bane of the Traitor special rule ‘improved’ the weapon’s AP but the current wording says the AP is ‘increased’ – is this a printing error? A: The weapon is AP 1 when used to attack a unit with the Chaos Space Marines Faction. Q: Can a Dark Angels Company Master, Interrogator-Chaplain or Librarian carry more than one relic by, for example, swapping a bolt pistol for Foe-smiter, and then swapping another weapon for Shroud of Heroes? A: A model may only take one Relic of Caliban. Q: In a Deathwing Command Squad, does a Deathwing Terminator who is upgraded to the Deathwing Apothecary lose any equipment other than his power fist? Similarly, what happens when a Ravenwing Black Knight in a Ravenwing Command Squad is upgraded to the Ravenwing Apothecary? A: A Deathwing Terminator upgraded to the Deathwing Apothecary replaces his power fist with a narthecium. He may not take any other options. A Ravenwing Black Knight may be upgraded to the Ravenwing Apothecary, taking a narthecium. He may not take any other options. Q: May a Dark Angels Librarian in Terminator armour take a storm shield like his counterpart in Codex: Space Marines? A: A Dark Angels Librarian may not take a storm shield. Q: Regarding upgrade sequences – can a Deathwing Terminator have a thunder hammer and storm shield, and a cyclone missile launcher? A: Yes – the Terminator may first replace all of its weapons with the thunder hammer and storm shield, and then, as one of a group of five models in the squad, take the cyclone missile launcher.

WARHAMMER 40,000: DARK ANGELS

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Q: Is Interrogator-Chaplain Seraphicus still playable in 7th edition (he was the limited edition insert character for Dark Vengeance back in 6th edition)? A: For Interrogator-Chaplain Seraphicus, use the Interrogator-Chaplain datasheet and choose to take a plasma pistol (15 pts) in place of his bolt pistol.

WARHAMMER 40,000: DARK ANGELS

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WARHAMMER 40,000 CODEX:

DARK ELDAR

®

Official Update for 7th Edition, Version 1.2 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn’t as clear as it might be. These documents collect amendments to the rules and present our responses to players’ frequently asked questions. As they’re updated regularly, each has a version number; when changes are made, the version number will be updated, and any changes from the previous version will be highlighted in magenta. Where a version number has a letter, e.g. 1.1a, this means it has had a local update, only in that language, to clarify a translation issue or other minor correction.

arriving from Deep Strike Reserve. A unit targeted by Gate of Infinity uses the rules for Deep Striking, but they are not arriving from Deep Strike Reserve when they do so.

ERRATA

Q: As they are upgrades to Kabalite Warriors and do not have their own datasheet, do Kabalite Trueborn still count as Kabalite Warriors for the purposes of the Kabalite Raiding Party Formation? A: Yes.

Page 72 – Succubus, Options Change the first option to: ‘• May replace close combat weapon or splinter pistol with an archite glaive ..................... 20 pts’

Q: If I have an Archon from Codex: Dark Eldar in a unit of Grotesques from the Haemonculus Covens supplement, do they benefit from each other’s different Power From Pain tables? A: No. The Archon and the Grotesques use their own Power From Pain rules. However, in your example the Archon would benefit from the Grotesques’ Fearless rule from the second game turn, and from the fifth game turn the Archon would benefit from the Grotesques’ Zealot rule, as these are special rules which affect a unit if even a single model in the unit has that rule.

Page 69 – Weapons of Torture Change the introductory sentence to: ‘A model may replace their Melee weapon with one of the following:’

Page 109 – Artefacts of Cruelty, The Archangel of Pain Change the final sentence of the second paragraph to read: ‘Wounds cannot be allocated to models with the Fearless or And They Shall Know No Fear special rules (any excess Wounds are lost).’

FAQs

Q: Is a shadow field lost if a model suffers an unsaved Wound that is subsequently discounted due to a successful Feel No Pain roll? A: Yes

Q: Does the Dark Eldar webway portal prevent a Transport the bearer is occupying from scattering during Deep Strike? A: Yes. Q: Can I take a Court of the Archon as an HQ unit without an Archon? A: Yes.

Q: There is a Diabolical Plaything called the Orbs of Despair. It is printed as having Strength 1, AP2, Instant Death and costs 25 points. In a previous edition this weapon had a higher Strength value. Are the statistics on the newer version correct? A: Yes.

Q: If a model with a soul-trap inflicts a single unsaved Wound with the Instant Death special rule upon an enemy character with 3 Wounds remaining, does the bearer gain +1 Strength (for inflicting a single unsaved Wound) or +3 Strength (for causing the enemy character to lose 3 Wounds)? A: It gains +1 Strength for inflicting a single unsaved Wound. Q: What is the firing arc of a Venom’s weapons? A: They are both hull-mounted weapons and therefore have a 45° arc facing forwards. Q: In a Dark Eldar/Eldar alliance, does a webway portal allow you to use Gate of Infinity without scattering? A: No. The webway portal only works when its unit is

WARHAMMER 40,000: DARK ELDAR


WARHAMMER 40,000

DEATH MASQUE Official Update for 7th Edition, Version 1.0 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn’t as clear as it might be. These documents collect amendments to the rules and present our responses to players’ frequently asked questions. As they’re updated regularly, each has a version number; when changes are made, the version number will be updated, and any changes from the previous version will be highlighted in magenta. Where a version number has a letter, e.g. 1.1a, this means it has had a local update, only in that language, to clarify a translation issue or other minor correction.

FAQs

Q: Artemis’ Hellfire Extremis – is this combi-weapon intended to be unlimited uses or is it supposed to be One Use Only? A: Like all combi-weapons, it is One Use Only.

DEATH MASQUE

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WARHAMMER 40,000 CODEX:

DEATHWATCH

®

Official Update for 7th Edition, Version 1.0 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn’t as clear as it might be. These documents collect amendments to the rules and present our responses to players’ frequently asked questions. As they’re updated regularly, each has a version number; when changes are made, the version number will be updated, and any changes from the previous version will be highlighted in magenta. Where a version number has a letter, e.g. 1.1a, this means it has had a local update, only in that language, to clarify a translation issue or other minor correction.

ERRATA

Page 78 – Veterans, Options Change the 8th bullet point to: ‘The Watch Sergeant may replace his close combat weapon with one of the following: - an item from the Melee Weapons list - a xenophase blade (pg 106) .................................. 25 pts’

FAQs

Q: Can a unit with both Bikes and Infantry Run and Turboboost as long as they maintain coherency, or are they stopped from doing either? A: Models able to Run may Run and models able to Turbo-boost may Turbo-boost, but they must all maintain unit coherency. Q: Can Kill Team Cassius perform a Sweeping Advance whilst they have a Terminator in the squad? Which of the models get to make Hammer of Wrath attacks (Bikes and Jump Infantry, or everyone)? A: They cannot perform a Sweeping Advance whilst a model with Terminator armour is in the squad. Only models with the Hammer of Wrath special rule make Hammer of Wrath attacks. Q: The members of the Deathwatch’s Squad Donatus don’t have bolt pistols. Is this right? A: Yes. Q: Are the Deathwatch characters with individual datasheets (such as Garran Branatar) supposed to have the Independent Character special rule? A: No. Only Ortan Cassius and Jensus Natorian have the Independent Character special rule.

Q: Do Kill Team Cassius get Mission Tactics? A: Yes. Q: Does Brother Donatus use the new frag cannon rules with Impact? A: Yes. Q: Can the individual characters from Kill Team Cassius be used in other Deathwatch units or Formations? A: No, but they can be included in detachments where, for example, any Deathwatch HQ unit could be selected. Q: Can Jensus Natorian use the updated Deathwatch Librarian psychic powers? A: Yes. Q: Can a Veteran be equipped with both a Deathwatch shotgun and a boltgun? This seems possible since they can take items from both the Ranged Weapons and Special Weapons list. A: No. Q: Can a Watch Sergeant or Black Shield take items listed as being available to Veterans? A: No. Q: Can a Watch Captain take both a storm shield and Terminator armor? A: Yes. Q: Can Veterans take a storm shield and a heavy weapon? It only says they need to swap out a bolter for the heavy weapons and a close combat weapon for the storm shield, but heavy weapons are normally two-handed. A: Yes. Q: Can a single model equipped with a heavy thunder hammer and a storm shield use both in combat? A: Yes. Q: If you have a Veteran with a heavy weapon, do they still have a choice of what their close combat weapon hand carries? A: Yes. Q: Can you take a cyclone missile launcher on Terminators with a thunder hammer and storm shield or two lightning claws? A: Yes.

Q: Is Kill Team Cassius’ Faction Deathwatch? A: Yes.

WARHAMMER 40,000: DEATHWATCH

1


Q: The rules say that the guardian spear can be both fired and used in the Assault phase in a single turn, but as it’s fired as a boltgun (Rapid Fire), the model surely cannot charge, and could therefore only use it either as a ranged or as a melee weapon? A: In the event the Model gains the Relentless special rule – or fires in Overwatch – it could both shoot and fight with this weapon. Otherwise, yes, shooting would prevent you from charging. Q: Will Banebolts of Eryxia apply to a Watch Master’s guardian spear if it is fired as a boltgun? A: Yes. Q: The Banebolts of Eryxia have a profile for the Stalker pattern boltgun even though no unit in the Codex can benefit from it. Is that intended? A: This is included for completeness, in the event that a Character is added in future with access to both. Q: Are the Banebolts of Eryxia intended to be distributed by the character to any squad he joins? All models in a unit must fire the same special issue ammunition – if you give a Captain Banebolts of Eryxia, and he chooses to use them, no other model in the squad can fire their bolt weapons using special issue ammunition, unless this relic was intended to spread to any unit the character joins, or is otherwise an exception to that rule. A: No. Q: Do characters taken as the Command choices of a Black Spear Strike Force benefit from the doctrines of any Kill Teams they join? A: Yes. Q: An Independent Character from another Chapter can join another Chapter’s unit and confer its Chapter Tactics unless that unit also has a Chapter Tactics, in which case they cancel each other out. How does this work with Mission Tactics? Is it treated the same as Chapter Tactics? A: You get neither. Q: What armour does the Watch Master have? It’s not listed in his wargear. A: Artificer armour, giving a 2+ Armour Save. Q: Can a Terminator fire both the auxiliary meltagun and the cyclone missile launcher in the same turn? (The cyclone missile launcher can fire in addition to the storm bolter, and the auxiliary meltagun says it can fire instead of another weapon. Do these two criteria combine?) A: No, you can shoot the cyclone missile launcher and storm bolter, or only the auxiliary meltagun. Q: The Strategium Command Team consists of a Kill Team and a character model. Does the character model need to physically join the Kill Team for the Formation special rules, or is it enough if he is simple brought as the leader? A: He must physically join the Kill Team.

Q: Due to the Deathwatch being a Space Marine-type army, would the Black Crusader and Veterans of the Long War rules from Codex: Chaos Space Marines and the Black Legion supplement still affect them? A: Yes. Q: How is a model’s ‘type’ determined for the Thief of Secrets? Is it purely the model name, or does it apply to the unit (e.g. if you wound a Space Marine Sergeant in a Tactical Squad, does that mean you only get the bonus against Space Marine Sergeants, or against the Tactical Marines too)? A: In this example, you would get the bonus against Space Marine Sergeants. Q: Does the Bane of Monstrosities Warlord Trait include Gargantuan Creatures and Flying Monstrous Creatures? What about Super-heavy Walkers? A: Yes to both questions. Q: Do weapons with multiple profiles all need to fire in the same mode from the same unit? For example, can a unit with Deathwatch shotguns fire one Wyrmsbreath shell and the rest as Cryptclearer rounds in the same turn? If so, when do you roll for armour saves? A: Select what models are firing what rounds before rolling any dice. Then, resolve each type of round as if it were a separate weapon. Q: Can the Deathwatch use the Warhammer World exclusive command tanks? A: No. Q: Can the Deathwatch use the Imperial Space Marine? A: No. Q: The Warlord Trait Master of the Voidhunt happens at the start of the turn and isn’t described as a shooting attack. Does that mean you can target it at units locked in combat? A: No. Q: It’s not specifically stated that anything other than Veterans can take a Dedicated Transport. The assumption is that all Kill Team combinations,Terminator units, etc. can take a Dedicated Transport within the limitations dictated by the types of model in the squad. Is this correct? A: No, but you can select Transports as Fast Attack options, for example, if you like. Q: The Deathwatch Vanguard Veteran construction book includes the instructions for a Vanguard Veteran with a relic blade and grav-pistol, but this isn’t supported in the rules – should this be an option? A: No. Q: Are Veterans supposed to have Combat Squads listed in their special rules? A: No, this is covered in the Army special rules.

WARHAMMER 40,000: DEATHWATCH

2


Q: Do Mission Tactics apply only to shooting attacks or can we reroll 1s for Witchfire powers and close combat attacks? How about Snap Shots and Overwatch? A: They apply to any To Hit rolls, including close combat attacks, Witchfire powers, Snap Shots, etc. Q: What are the fire arcs on the Corvus Blackstar’s weapons? A: 45°, as for most hull-mounted weapons. Assume also that the model can pivot 45° on its flying stand. Q: If I take more than one Watch Master and put them next to each other, is the effect of multiple clavises cumulative? A: No. Q: Do Vanguard Veterans have jump packs? A: Yes. Q: Does the Black Shield’s doubled Attacks apply to his base Attacks only, or does it include any bonuses for e.g. weapons and charging? A: His base Attacks are doubled, then any extra Attacks are applied last. Q: Can a unit of Veterans that is part of a Kill Team take a Dedicated Transport for themselves if it can’t carry the other members of the Kill Team? A: No. Q: Can a squad including a Deathwatch model benefit from the Beacon Angelis’ ability to remove friendly units from the board and have them return using the rules for Deep Strike? A: Yes.

Q: Do Terminator Librarians and Captains lose access to special issue ammunition even when using a combi-weapon? A: No, they keep their special issue ammunition. Q: Should the Chaplain have access to jump packs? A: No. Q: Can Artemis’ Formation be used as part of a Black Spear Strike Force? A: No. Q: Can Deathwatch Independant Characters take bikes? A: No. Q: Should the Veterans have bolt pistols like their counterpart Sternguard in other Chapters? A: No. Q: Should Dreadnoughts have access to the same wargear as other armies, namely autocannons? A: No. Q: Can you Combat Squad Kill Teams taken as Formations (provided you take ten models)? A: No. Q: In the Watch Company Formation, you must take a Watch Captain. If you attach him to one of the Kill Teams you may purchase to complete the Formation, does that turn it into a Strategium Command Team? A: No.

Q: Can the Beacon Angelis move an immobilised vehicle (like a Drop Pod)? A: No. Q: Can the Beacon Angelis move a vehicle that contains a Deathwatch squad but isn’t a Deathwatch vehicle? A: No. Q: Can the Beacon Angelis’ relocation power be used on the turn it arrives, as Deep Strike and relocation both happen at the beginning of the turn? A: No. Q: Does the Beacon Angelis require the bearer to be on the battlefield at the start of the turn for some/all of its abilities to work? It does not say so, but two similar items (the Deathwatch teleport homer and the locator beacon) have this requirement. A: Yes. Q: Should the storm bolter have special issue ammunition? A: No. Q: The Librarians can have Terminator Armour, as well the Captains, but not the Chaplains. Is this intentional? A: Yes.

WARHAMMER 40,000: DEATHWATCH

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WARHAMMER 40,000

FARSIGHT ENCLAVES Official Update for 7th Edition, Version 1.0 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn’t as clear as it might be. These documents collect amendments to the rules and present our responses to players’ frequently asked questions. As they’re updated regularly, each has a version number; when changes are made, the version number will be updated, and any changes from the previous version will be highlighted in magenta. Where a version number has a letter, e.g. 1.1a, this means it has had a local update, only in that language, to clarify a translation issue or other minor correction.

ERRATA

Page 52 – Forces of the Enclaves, Signature Systems Change this rule to read: ‘Any character in a Farsight Enclaves Detachment or Formation that may select Signature Systems may use the Signature Systems of the Farsight Enclaves (opposite), at the points costs shown, in addition to the Signature Systems from Codex: Tau Empire. An XV104 Riptide Battlesuit in a Farsight Enclaves Detachment may select an Earth Caste Pilot Array at the points cost shown.’

FARSIGHT ENCLAVES

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WARHAMMER 40,000 CODEX:

GENESTEALER CULTS

®

Official Update for 7th Edition, Version 1.0 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn’t as clear as it might be. These documents collect amendments to the rules and present our responses to players’ frequently asked questions. As they’re updated regularly, each has a version number; when changes are made, the version number will be updated, and any changes from the previous version will be highlighted in magenta. Where a version number has a letter, e.g. 1.1a, this means it has had a local update, only in that language, to clarify a translation issue or other minor correction.

about a Broodcoven that have joined another unit? A: Numbers Beyond Counting can never bring back Independent Characters.

ERRATA

Q: How does the Tyranid rule Shadow in the Warp effect Genestealer Cult Psykers? A: The same way it would any other Psyker not from the Tyranid force.

Page 80 – Chimera, Profile Change the Unit Type to Vehicle (Tank, Transport) Page 86 – Special Rules, Meticulous Planner Change the rule to read: ‘If a unit in this Formation has been joined by a Primus from this Formation, you can roll three dice instead of one when rolling on the Cult Ambush table for this unit, and select any one of the results.’

FAQs

Q: Is the Ghosar Quintus Broodkin Formation’s Ambush the Unhallowed special rule affected by Servo Skulls? A: Yes. Q: Do units with the Genestealer Cult Faction count as potential targets of special rules like the Venomthropes’ Spore Cloud or the Swarmlord’s Swarm Leader? A: No. Q: How does the Genestealer Cult Faction ally with Tyranids? A: The Genestealer Cult and Tyranids Factions ally with each other as Allies of Convenience. Q: Do demolition charges return along with their model if I get a successful Numbers Beyond Counting roll? A: No. Q: Numbers Beyond Counting doesn’t state which models are brought back to life. I believe it means any D6 models of the controlling player’s choosing, which must have been originally purchased as part of the unit. Is that correct? A: Yes.

Q: Do the rules for The Doting Throng apply even if a Magus other than that purchased in that specific Formation is casting a blessing upon them? A: Yes. Q: Can Goliath Rock Grinders and Chimeras transport Genestealers? A: Yes.

Q: Can a unit Return to the Shadows within 6" of Allies of Convenience (Tyranids and Imperial Guard)? A: Yes. Q: Can a unit Return to the Shadows after Regrouping, or having Gone to Ground? A: No, once a unit regroups it cannot move. Only units that have the option to move have the option to Return to the Shadows. Q: How does Return to the Shadows work with a unit that is Falling Back? A: If a unit is Falling Back, it cannot use Return to the Shadows that turn, and must instead roll to Regroup as normal. Q: Do Servo Skulls prevent a unit from using the Cult Ambush special rule within range? A: Only when that ability is being used before the game for units using Cult Ambush as they Infiltrate. In subsequent game turns Servo Skulls will not affect units using Cult Ambush at all. Q: When using Cult Ambush to deploy several units, do you pick one unit, roll the D6, deploy the unit, pick another unit and repeat the same steps until finished? Or do you roll a D6 for every unit and then deploy the units in whichever order you like? A: Pick one unit, roll the D6, deploy the unit, pick another unit and repeat the same steps until finished.

Q: The Numbers Beyond Counting rule doesn’t mention Independent Characters that have joined units. Can they be brought back to life? How does this rule work with the Broodcoven that are functioning as a separate unit? What

WARHAMMER 40,000: GENESTEALER CULTS

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Q: You cannot usually move before a game starts. How do you resolve results 1 and 2 on the Cult Ambush table for Infiltrating units? A: They move on from the specified board edge, despite the fact it is not a Movement phase, but following the usual movement rules. These units count as having come in from Reserves.

Q: The Lords of the Brood special rule says ‘The three models of a Broodcoven must be deployed as a single unit. They can still join friendly units…’ When deploying the Broodcoven, must it be deployed as a separate unit which can then join another unit during the game? Or during deployment, can the Broodcoven be attached to another unit and then deployed with that unit? A: The latter.

Q: If a unit has Infiltrate and is using Cult Ambush to deploy, it’s not using Infiltrate as such. Does this mean it can charge in the first turn? A: No.

Q: If a unit in the Subterranean Uprising Formation is joined by a Patriarch or Magus who is not from the Formation, are they still able to roll 2D6 when using Cult Ambush? A: No.

Q: If a unit is Infiltrating using Cult Ambush and rolls a 5 on the table, can it make the shooting attack even though it’s during deployment? A: Yes.

Q: If the Primus from the Subterranean Uprising joins a unit who is not from Subterranean Uprising, do they only roll one dice when using Cult Ambush? A: Yes.

Q: If a unit uses Cult Ambush to Infiltrate, can they move in the first game turn? A: Yes.

Q: Does the Genestealer Familiar get any bonuses that the character gets, e.g. Furious Charge, Hatred, etc.? A: No.

Q: When using Cult Ambush to deploy, it’s unclear when the unit counts as moving, for the purpose of firing Snap Shots with Heavy weapons. Do the models count as being stationary if Cult Ambush is used to Infiltrate, but as moving if used to deploy during the game? A: If Cult Ambush is used to Infiltrate during deployment, the models are counted as being stationary. If Cult Ambush is used to arrive at the start of a turn, the models count as having moved.

Q: Does the Genestealer Familiar attack with the character’s Weapon Skill and Attacks? A: Yes.

Q: How does the Cult Ambush rule work with Inquisitor Coteaz’s I’ve Been Expecting You rule, or with a weapon with the Interceptor rule? Can those special rules be used at all? If so, do they work during deployment if units use Cult Ambush to Infiltrate, or only during a game turn? A: The I’ve Been Expecting You and Interceptor rules work during any turn that a unit uses Cult Ambush to arrive, but it doesn’t work during deployment.

Q: The First Curse gets the Strange Mutations roll, which states it applies to the unit of Purestrain Genestealers. Does it also apply to the Patriarch? A: No. Q: The Might from Beyond psychic power states that the friendly unit ‘adds 1 to their Strength characteristic’. Does this mean that a model with Might from Beyond and a heavy rock saw has 5 Strength on their profile and thus doubles to 10 Strength when attacking using the heavy rock saw? A: No, the model would have Strength 9 when attacking with the heavy rock saw.

Q: Can a Rockgrinder’s Tank Shock go above Strength 10? A: No, it will cap at 10. Q: Does a model with any Metamorph weapons still gain the benefit of being equipped with that weapon if it attacks with another weapon? A: Yes. Q: Does the An Uprising Generations in the Making rule affect Allies of Convenience? A: No – they gain neither the benefit of being part of the Genestealer Cult force, nor the penalty your opponent’s Reserve Rolls will suffer. Q: The Purestrain Genestealers can only be joined by a Patriarch. Does this mean that the Broodcoven cannot join a unit of Purestrain Genestealers? A: Yes.

WARHAMMER 40,000: GENESTEALER CULTS

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WARHAMMER 40,000 CODEX:

GREY KNIGHTS Official Update for 7th Edition, Version 1.1 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn’t as clear as it might be. These documents collect amendments to the rules and present our responses to players’ frequently asked questions. As they’re updated regularly, each has a version number; when changes are made, the version number will be updated, and any changes from the previous version will be highlighted in magenta. Where a version number has a letter, e.g. 1.1a, this means it has had a local update, only in that language, to clarify a translation issue or other minor correction.

ERRATA

Various – Dreadnoughts Increase the Attacks (A) characteristic of all Dreadnoughts (of any type) by 2 on the appropriate datasheet and summary profiles.

FAQs

Q: Can a Grey Knights player use The Aegis special rule to re-roll 1s made in a Deny the Witch test against psychic powers that did not target any of their units (blessings, for example)? A: No. Q: Does a Grey Knight unit from a Nemesis Strike Force riding in a Drop Pod from another Detachment get to use the Rites of Teleportation Command Benefit to roll for Reserves on turn one? A: You can’t start the game embarked in allied Transport vehicles. Q: Do Grey Knights have access to Space Marine relics? A: No. Q: Can a Grey Knights unit equipped with personal teleporters use its 30" teleport shunt move to leave combat? A: No.

WARHAMMER 40,000: GREY KNIGHTS

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WARHAMMER 40,000 CODEX SUPPLEMENT:

HAEMONCULUS COVENS Official Update for 7th Edition, Version 1.0 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn’t as clear as it might be. These documents collect amendments to the rules and present our responses to players’ frequently asked questions. As they’re updated regularly, each has a version number; when changes are made, the version number will be updated, and any changes from the previous version will be highlighted in magenta. Where a version number has a letter, e.g. 1.1a, this means it has had a local update, only in that language, to clarify a translation issue or other minor correction.

ERRATA

Page 50 – Covenite Coterie Detachment, Command Benefits, Freakish Spectacle Change this rule to read: ‘Freakish Spectacle: Enemy units within 12" of one or more models from any Covenite Coterie Detachments suffer a -1 penalty to their Leadership value.’

HAEMONCULUS COVENS

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WARHAMMER 40,000 CODEX:

HARLEQUINS

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Official Update for 7th Edition, Version 1.0 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn’t as clear as it might be. These documents collect amendments to the rules and present our responses to players’ frequently asked questions. As they’re updated regularly, each has a version number; when changes are made, the version number will be updated, and any changes from the previous version will be highlighted in magenta. Where a version number has a letter, e.g. 1.1a, this means it has had a local update, only in that language, to clarify a translation issue or other minor correction.

FAQs

Q: Can Harlequins use any psychic powers besides witchfire powers while embarked in a Starweaver? A: No. Q: Does the Harlequin Masque’s Rising Crescendo rule mean that units can be brought in from Reserves in the second turn, then Run and charge in the same turn? A: No. While Rising Crescendo allows Harlequins to Run and charge in the same turn, it does not specify that this applies even on a turn when they have arrived from Reserves. This means that the usual rule of a unit not being able to charge on the turn it arrives from Reserves still applies.

Q: Can the Solitaire use both the Harlequin’s caress and the Harlequin’s kiss (or Cegorach’s Rose) to benefit from the Caress of Death and Kiss of Death rules in the same Fight sub-phase? A: Yes. The Kiss of Death rule applies to a model equipped with a Harlequin’s kiss (or Cegorach’s Rose), even if the model is not attacking with that weapon. This means that a Solitaire can attack with their Harlequin’s caress, with +1 Attack for having two close combat weapons, and one of those attacks will have the Kiss of Death rule. Specifically, that attack will be resolved at Strength 6 AP2. If the Wound roll for that attack is a 6, the attack gains the Instant Death special rule. If the Kiss of Death attack is used against a vehicle, it will benefit from the Caress of Death special rule if the To Hit roll is a 6. Q: What does a Harlequin Troupe armed with Harlequin’s caresses do to a building or immobile vehicle? As you automatically hit does this count as a roll of 6 or is the roll totally ignored? A: In this situation, roll all of your attacks. None of the attacks will miss, and any rolls of 6 benefit from the Caress of Death rule. Q: With regards to the Veil of Tears primaris power, how do you resolve a Template or Blast attack if a unit not affected by Veil of Tears is targeted, but the blast marker or template ‘accidentally’ clips another unit affected by Veil of Tears before rolling for scatter? A: If the template or blast marker (before scatter) is placed over any models affected by Veil of Tears, the firing unit is considered to be targeting them, and must roll as described in the Veil of Tears psychic power. If a blast scatters onto a unit affected by Veil of Tears the firing unit is not affected.

WARHAMMER 40,000: HARLEQUINS


WARHAMMER 40,000 CODEX:

IMPERIAL AGENTS Official Update for 7th Edition, Version 1.1 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn’t as clear as it might be. These documents collect amendments to the rules and present our responses to players’ frequently asked questions. As they’re updated regularly, each has a version number; when changes are made, the version number will be updated, and any changes from the previous version will be highlighted in magenta. Where a version number has a letter, e.g. 1.1a, this means it has had a local update, only in that language, to clarify a translation issue or other minor correction.

ERRATA

Page 46 – Faction and Allies Add the following to the end of the first paragraph: ‘Transports from this Faction can transport Astra Militarum, Militarum Tempestus and Inquisition units as if they were all of the same Faction.’ Page 65 – Sororitas Command Squad, Act of Faith Change this to read: ‘Endless Crusade: One use only. This Act of Faith can be used in your Movement phase. If successful, all models in the unit gain the Fleet, Crusader and Move Through Cover special rules until the end of the turn.’

FAQs

Q: Imperial Agents seems to replace existing material but Games Workshop has indicated that players can use either the new or older material. As Imperial Agents lacks certain things present in older material, such as Servo Skulls, which do we use? A: If you have bought and own the existing and still currently available digital Codex: Adepta Sororitas and Codex: Inquisition, you can use those over the rules presented in Imperial Agents if you wish.

WARHAMMER 40,000: IMPERIAL AGENTS

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WARHAMMER 40,000 CODEX:

IMPERIAL KNIGHTS

®

Official Update for 7th Edition, Version 1.0 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn’t as clear as it might be. These documents collect amendments to the rules and present our responses to players’ frequently asked questions. As they’re updated regularly, each has a version number; when changes are made, the version number will be updated, and any changes from the previous version will be highlighted in magenta. Where a version number has a letter, e.g. 1.1a, this means it has had a local update, only in that language, to clarify a translation issue or other minor correction.

FAQs

Q: Do you effectively have a second ion shield when you equip an Imperial Knight with Sanctuary? A: No. Sanctuary replaces the model’s normal ion shield. Q: What are the armour facing arcs on Imperial Knights? A: When looking down from above the Knight, draw one imaginary line from the front corner of the left-hand shoulder pauldron to the rear corner of the right-hand shoulder pauldron. Now, draw a second imaginary line from the front corner of the right-hand shoulder pauldron to the rear corner of the left-hand shoulder pauldron. These crossed lines divide the Knight into its front, side and rear armour facings.

Q: Can you take invulnerable saves against Graviton weapons as a vehicle (e.g. through an Imperial Knight’s ion shield)? A: Yes. Q: Weapons on Walkers are listed as being fixed forward, and the rules for Super-heavy Walkers say that they follow the shooting rules for Walkers. Does this mean that all weapons on an Imperial Knight are limited to the 45° front arc, even including their arms which can physically move much more than 45°, and their carapace weapon which can physically rotate 360°? A: Treat the Imperial Knight’s arm-mounted ranged weapons as sponson-mounted weapons with a 90° arc (see Warhammer 40,000: The Rules) for the purposes of establishing their line of sight. All Imperial Knight carapace weapons have a 360° line of sight. Q: How do you determine which side of an Imperial Knight is hit by a Barrage weapon (which are always resolved against a vehicle’s side armour) for the purposes of determining if the Knight gets an ion shield save? A: Use the direction of the firing model to determine the facing of the attack for the purposes of the Knight’s ion shield, but resolve the attack against its side armour as normal.

Q: Is Gerantius still a valid character for Imperial Knights, despite not being added to the codex after the update last year? A: Yes, the datasheet printed in White Dwarf 24 can still be used to represent Gerantius.

Q: How does the Wall of Mirrors special rule of the Tau’s Optimised Stealth Cadre Formation interact with an Imperial Knight’s ion shield? A: Use the direction of the firing model to determine the facing of the attack for the purposes of the Knight’s ion shield, but resolve the attack against its rear armour as normal.

WARHAMMER 40,000: IMPERIAL KNIGHTS


WARHAMMER 40,000 CODEX:

INQUISITION

®

Official Update for 7th Edition, Version 1.0 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn’t as clear as it might be. These documents collect amendments to the rules and present our responses to players’ frequently asked questions. As they’re updated regularly, each has a version number; when changes are made, the version number will be updated, and any changes from the previous version will be highlighted in magenta. Where a version number has a letter, e.g. 1.1a, this means it has had a local update, only in that language, to clarify a translation issue or other minor correction.

Q: If you take the Inquisitorial Detachment as your Primary Detachment, are Inquisitorial Henchmen Warbands scoring units? A: Yes – all units in Codex: Inquisition are scoring units (unless they are Falling Back), irrespective of whether the detachment they are part of is your primary detachment or not. Q: If I use psychotroke grenades against a Super-heavy Walker (an Imperial Knight, for example), a roll of 2 limits the model to one attack – does it affect Stomp attacks in any way? A: It does not affect the model’s ability to Stomp.

FAQs

Q: If a unit is embarked in a Transport from which it must immediately disembark – such as a Drop Pod or Tyrannocyte – arrives from Reserves within 12" of Inquisitor Coteaz, can I use the I’ve Been Expecting You special rule to shoot both the unit and its Transport, or can I only shoot the Transport? A: You can shoot at both. Q: Regarding Inquisitor Coteaz’s I’ve Been Expecting You special rule – if you destroy a Transport, can you shoot at the unit that was inside as well? A: No, unless the unit had to immediately disembark once the Transport was deployed, as above. Q: In Codex: Inquisition, the psyocculum grants the bearer and his unit Ballistic Skill 10 when shooting Psykers – does this apply before or after you count your Ballistic Skill as 1 for firing Snap Shots at, for example, a Swooping Hive Tyrant? A: The rules for firing Snap Shots take precedence in this case; the unit’s Ballistic Skill is increased to 10, but when firing Snap Shots, their Ballistic Skill still counts as being 1. Q: Do Inquisitors suffer Perils of the Warp on any double results when attempting to manifest Daemonology (Sanctic) powers? A: Yes. Q: Can we get a clarification on what counts as a plasma weapon for an Ulumeathi Plasma Syphon in Codex: Inquisition, please? A: All plasma weapons as defined in Warhammer 40,000: The Rules (plasma pistols, plasma guns and plasma cannons), the secondary weapon of a combi-plasma, and plasma grenades are all plasma weapons. Any other weapon whose name has the word ‘plasma’ in it (such as a Tau Empire plasma rifle) is also a plasma weapon for the purposes of an Ulumeathi Plasma Syphon.

WARHAMMER 40,000: INQUISITION


WARHAMMER 40,000 CODEX:

KHORNE DAEMONKIN

®

Official Update for 7th Edition, Version 1.1 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn’t as clear as it might be. These documents collect amendments to the rules and present our responses to players’ frequently asked questions. As they’re updated regularly, each has a version number; when changes are made, the version number will be updated, and any changes from the previous version will be highlighted in magenta. Where a version number has a letter, e.g. 1.1a, this means it has had a local update, only in that language, to clarify a translation issue or other minor correction.

ERRATA

Various – Helbrute Increase the Attacks (A) characteristic of the Helbrute by 2 on the appropriate datasheet and summary profile.

FAQs

Q: Could you clarify the Blood for the Blood God! special rule as it concerns characters generating Blood Tithe points when slain? Does this only happen in a challenge or all the time? A: If a character with the Blood for the Blood God! special rule is slain in a challenge, you earn 1 Blood Tithe point. If a character with the Blood for the Blood God! special rule slays an enemy character in a challenge, you earn 1 Blood Tithe point. If either of the models slain in a challenge was a unit in its own right (such as a model that is an Independent Character or a Monstrous Creature), you earn 1 additional Blood Tithe point for it being slain in a challenge as it also counts as a unit being completely destroyed. If a character with the Blood for the Blood God! special rule is slain in any other way, no Blood Tithe point is earned unless it was a unit in its own right (such as a model that is an Independent Character or Monstrous Creature), or if it was the last model to be destroyed in a unit, in which case 1 Blood Tithe point is earned for a unit being completely destroyed as normal. Q: If a model with Kor’lath, the Axe of Ruin is turned into a Daemon Prince through Dark Apotheosis, would a Bloodthirster be summoned? If so, would a second Bloodthirster be summoned if the Daemon Prince dies, or can only one Bloodthirster be spawned this way? A: A Bloodthirster would not be summoned, as the Daemon Prince retains the Axe of Ruin. If the Daemon Prince is subsequently slain, Kor’lath is released from his imprisonment within the axe as normal. However, if a character equipped with the Axe of Ruin is removed as a casualty due to the Fury Unbound result on the Blood

Tithe table, this will result in the summoning of Kor’lath as well as the Bloodthirster that possessed the character! Blood for the Blood God! Q: If a Chaos Lord in a Khorne Daemonkin army is wielding Goredrinker, then changes to a Daemon Prince through Dark Apotheosis, does the Daemon Prince’s Goredrinker retain its Blood Feast level, or is it reset? A: Goredrinker is unaffected by its master’s Dark Apotheosis, so retains its current Blood Feast level. Q: What is the Weapon Skill of a Khorne Daemonkin Skull Cannon in combat for the purposes of making attacks against it? A: Weapon Skill 5. Q: A little rules interaction between Codex: Tau and Codex: Khorne Daemonkin I did not know how to rule on: when Drones detach from a Tau vehicle they form a new unit but for kill point purposes the vehicle still counts as the kill and the Drones do not. Khorne Daemonkin gain a Blood Tithe point for killing a unit – if they destroy the Drones, do they generate a Blood Tithe point? (‘Hydraulic fluid for the Blood God!’) A: As the Drones form a separate unit when they detach from their parent vehicle, they will indeed concede a Blood Tithe point if they are subsequently destroyed. Q: Can Khorne Daemonkin take Skarbrand? A: No. Q: Can Khârn the Betrayer or Skarbrand be taken as an HQ choice in a Khorne Daemonkin Detachment? A: No. Q: Do Khorne Daemonkin Bloodthirsters get access to Daemonic Rewards? A: No. Q: Should Daemon Princes and/or Heralds of Khorne in Codex: Khorne Daemonkin have access to Axes of Khorne? A: No. Q: In Kill Team games, is each model considered a unit for the purposes of the Khorne Daemonkin Blood Tithe? A: The Blood Tithe rules are not used in Kill Team games – the potential to summon a Bloodthirster is a little harsh in such a small game! Q: If I take more than 1 Blood Host Detachment for my Khorne Daemonkin, do I generate 1 Blood Tithe point for each, or 1 in total? A: 1 in total.

WARHAMMER 40,000: KHORNE DAEMONKIN

1


Q: What’s the movement in inches for Skull Cannons and Blood Thrones? A: They are Chariots, which move following the same rules as vehicles of their type. This means that they have a Combat Speed of up to 6" and a Cruising Speed of between 6" and 12".

WARHAMMER 40,000: KHORNE DAEMONKIN

2


WARHAMMER 40,000 CODEX:

LEGION OF THE DAMNED Official Update for 7th Edition, Version 1.0 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn’t as clear as it might be. These documents collect amendments to the rules and present our responses to players’ frequently asked questions. As they’re updated regularly, each has a version number; when changes are made, the version number will be updated, and any changes from the previous version will be highlighted in magenta. Where a version number has a letter, e.g. 1.1a, this means it has had a local update, only in that language, to clarify a translation issue or other minor correction.

FAQs

Q: Can a Legion of the Damned Detachment be used as a Primary Detachment? A: Yes. Q: The rules as written mean an army made up entirely of the Legion of the Damned automatically loses the game, as due to the Aid Unlooked For special rule they lack the needed units on the board in turn one. Can you play them as an army on their own without needing to ally with another Detachment to avoid automatically losing in turn one? A: The Legion of the Damned are primarily meant to act as allies for other Imperium forces. If your army only contains Legion of the Damned Detachments, we suggest agreeing with your opponent that you can use the Aid From Beyond special rule, even outside of its normal mission context.

WARHAMMER 40,000: LEGION OF THE DAMNED

®


WARHAMMER 40,000 CODEX:

MILITARUM TEMPESTUS

®

Official Update for 7th Edition, Version 1.1 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn’t as clear as it might be. These documents collect amendments to the rules and present our responses to players’ frequently asked questions. As they’re updated regularly, each has a version number; when changes are made, the version number will be updated, and any changes from the previous version will be highlighted in magenta. Where a version number has a letter, e.g. 1.1a, this means it has had a local update, only in that language, to clarify a translation issue or other minor correction.

FAQs

Q: Can I use Commissar Yarrick from Codex: Astra Militarum as my Lord Commissar in a Codex: Militarum Tempestus army? I want to add Tempestus Scions as Yarrick’s personal guard force, his security team if you will. A: Commissar Yarrick isn’t part of the the Militarum Tempestus Faction, so he can’t be part of a Militarum Tempestus Detachment in a Battle-forged army. Codex: Astra Militarum includes all the necessary rules for using your Tempestus Scions in an army with Yarrick.

AMENDMENTS

Page 60 – Allied Formations Ignore this paragraph.

ERRATA

Page 59 – Grav-chute Commandos Replace the word ‘platoon’ in this rule with ‘detachment’. Page 61 – Militarum Tempestus Vehicle Equipment Replace the 4th option with: ‘- Storm bolter or heavy stubber ................................. 5 pts’ Page 61 – Militarum Tempestus Vehicle Equipment Add the following option: ‘- Camo-netting .......................................................... 15 pts’ Page 64 – Militarum Tempestus Command Squad Add the following option: ‘• A Tempestus Scion with a vox-caster may replace his hot-shot lasgun with a hot-shot laspisto ................... free’ Page 65 – Militarum Tempestus Scions Add the following option: ‘• A Tempestus Scion with a vox-caster may replace his hot-shot lasgun with a hot-shot laspistol .................. free’ Page 70 – Hot-shot Volley Gun Delete the Gets Hot special rule from this weapon. Page 72 – Tempestor Prime Change the Tempestor Prime’s Initiative Value to 4

WARHAMMER 40,000: MILITARUM TEMPESTUS


WARHAMMER 40,000 CODEX:

NECRONS

®

Official Update for 7th Edition, Version 1.0 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn’t as clear as it might be. These documents collect amendments to the rules and present our responses to players’ frequently asked questions. As they’re updated regularly, each has a version number; when changes are made, the version number will be updated, and any changes from the previous version will be highlighted in magenta. Where a version number has a letter, e.g. 1.1a, this means it has had a local update, only in that language, to clarify a translation issue or other minor correction.

ERRATA

Page 86 – Night Scythe, Transport, Transport Capacity Change the entry to read: ‘Fifteen models. A Night Scythe can transport Jump Infantry.’

FAQs

Q: Could you please clarify Necron tesla weapons? If you roll a 6 to hit, do you have to roll to hit with the additional hit or is it automatic? A: The extra hits are automatic – you do not need to make any more To Hit rolls. Q: Do Canoptek Wraiths and C’tan suffer the Initiative penalty when charging through terrain, despite their special rules which allow them to treat other models and terrain as if they were open ground when moving? A: No. Q: Do the Wraithflight and Immune to Natural Law rules work only in the movement phase or do they work during any kind of movement, such as Run, charge and Consolidation moves? A: The Wraithflight and Immune to Natural Law rules take effect any time the model moves in any phase. Q: Can Nemesor Zahndrekh accumulate additional Victory Points in Maelstrom of War missions by generating Warlord Traits from the Tactical Traits using his Adaptive Tactics special rule? A: Yes. Q: Does a penetrating hit that was saved (by Jinking or cover) still cause quantum shielding to deactivate? A: No. Q: Does the Lance special rule work against quantum shielding? A: Yes.

Q: Can a unit embark on a Night Scythe other than during deployment? A: No. Q: The C’tan Shard of the Nightbringer’s Gaze of Death special rule occurs in the Shooting phase, but isn’t a shooting attack. Can it be used in close combat? Can it be used in Overwatch? A: Gaze of Death is not a shooting attack, so cannot be used to fire Overwatch. It can, however, be used even if the C’tan Shard of the Nightbringer is locked in combat, either against the unit he is locked in combat with or against another enemy unit within range and line of sight. Q: Can Eldar Warp Spiders use their Flickerjump special rule to avoid the C’tan Shard of the Nightbringer’s Gaze of Death? A: No. Q: In the Canoptek Harvest Formation, can you only include a single Canoptek Spyder or a single unit (i.e. 1-3 Canoptek Spyders)? A: You can only include a single Canoptek Spyder model. Q: If a unit from the Canoptek Harvest Formation started the Movement phase within 12" of the Formation’s Canoptek Spyder, then moved out of range later in the phase, do they immediately lose the benefits of Adaptive Subroutines? A: The effects always last until the start of your next Movement phase, even if units proceed to move out of range or the Formation’s Canoptek Spyder is subsequently destroyed. Q: Can units from a Canoptek Harvest that are currently benefitting from Reanimation Protocols as a result of their Formation’s Adaptive Subroutines also benefit from Orikan the Diviner’s Master Chronomancer special rule? A: Yes. In fact, they are affected by any and all modifiers that apply to Reanimation Protocols whilst utilising Adaptive Subroutines to gain that special rule. Q: If Canoptek Wraiths from a Canoptek Harvest have transdimensional beamers and the Shred special rule is chosen as their Formation’s Adaptive Subroutines, if they started the movement phase within 12" of the Canoptek Spyder, do their weapons benefit from the special rule as well, or just their close combat attacks? A: Just their close combat attacks. Q: Can a Triarch Praetorian fire with its rod of covenant in the Shooting phase, and still use its melee profile in the subsequent Assault phase? A: Yes.

WARHAMMER 40,000: NECRONS

1


Q: Is the Transcendent C’tan in Codex: Necrons intended to replace the one in Warhammer 40,000: Escalation? A: Yes.

Q: Can a unit charge on the same turn it uses the Veil of Darkness? A: No.

Q: How many Powers of the C’tan can you fire in each Shooting phase? A: A model armed with Powers of the C’tan uses them as a ranged weapon, so only one can be used in each Shooting phase.

Q: Can a unit with an attached Independent Character with the Veil of Darkness be deployed in Deep Strike Reserve? A: No – unless the unit already has Deep Strike from another source.

Q: How does the Obelisk’s Gravity Pulse special rule interact with Flying Monstrous Creatures? Does it force a Dangerous Terrain test even though they are usually immune to these tests? A: No. Q: Can Necrons decrease their Reanimation Protocol rolls to less than 4+ for any reason, as with the Infinite Phalanx Apocalypse Formation? A: No.

Q: Can the Monolith use its eternity gate on the turn it arrives from Deep Strike Reserve? A: No. Q: Can Jet Pack Infantry use a Monolith’s eternity gate? A: No. Q: If a Monolith fires its particle whip, are its gauss flux arcs forced to fire Snap Shots? A: Yes.

Q: When fielding a Decurion Detachment (giving models within it with Reanimation Protocols a +1 bonus to their Reanimation Protocols rolls), how do further modifiers to Reanimation Protocols (for having a Cryptek in the unit, for example) interact with the -1 modifier from the Instant Death special rule? A: The end result can never be improved beyond a 4+ after all modifiers (both positive and negative) have been applied. In this situation, the required Reanimation Protocols roll would therefore be 4+ after the three relevant modifiers (two +1 modifiers and one -1 modifier) had been applied.

Q: Can Necron models benefit from their Reanimation Protocols special rule before testing to see if is removed from play by attacks such as Space Wolves’ Helfrost weapons or the Ravenwing Dark Talon’s stasis bomb? A: Yes. Necron Reanimation Protocols are taken at the same time as Feel No Pain rolls would be, to potentially avoid suffering unsaved Wounds (and any ensuing tests that suffering an unsaved Wound may cause).

Q: If a unit of Deathmarks fires at a Gargantuan Monstrous Creature on the turn they arrive from Deep Strike Reserve, does their Hunters from Hyperspace special rule (enabling them to wound on a 2+ with shooting attacks) take precedence over the rule that says that Sniper weapons (like their synaptic disintegrators) always wound a Gargantuan Creature on a 6+? A: Yes.

Q: Do Night Scythes taken as Dedicated Transports for units from a Judicator Battalion gain the Formation’s Special Rules? A: Yes.

Q: Can Necron characters embark upon a Ghost Ark on their own, or must they be attached to a unit of Necron Warriors to do so? A: They are free to embark on their own if they wish. Q: What are the firing arcs of the weapons mounted on Doom Scythes and Night Scythes? A: Treat the death ray and twin-linked tesla destructors mounted on Doom Scythes and Night Scythes as hullmounted weapons (giving them 45° lines of sight). Q: What are the firing arcs of the Obelisk and Tesseract Vault’s tesla spheres? A: For the purposes of establishing firing arcs, treat each tesla sphere as a sponson-mounted weapon with a 180° firing arc.

Q: Can cover saves be taken against Imotekh’s Lord of the Storm attacks? A: Yes.

Q: When included in the Acquisition Phalanx Warhammer 40,000: Apocalypse Formation, Trazyn the Infinite has to remain part of that unit. If he is subsequently slain, does he have to leave the unit to return to battle as part of his updated Surrogate Hosts special rule? A: Yes. Q: When using a Retribution Phalanx, how exactly do you deploy returning units of Scarabs and Warriors, and what actions can they perform on the turn they arrive in this manner? A: Use the rules for Deep Strike; the first model placed must be within 3" of the Formation’s Necron Overlord, but the rest of the unit will not scatter. Units arriving in this manner can Run or shoot, but cannot charge, as per the normal Deep Strike rules. Any models which cannot be placed are destroyed.

WARHAMMER 40,000: NECRONS

2


WARHAMMER 40,000 DATASLATE:

OFFICIO ASSASSINORUM Official Update for 7th Edition, Version 1.0 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn’t as clear as it might be. These documents collect amendments to the rules and present our responses to players’ frequently asked questions. As they’re updated regularly, each has a version number; when changes are made, the version number will be updated, and any changes from the previous version will be highlighted in magenta. Where a version number has a letter, e.g. 1.1a, this means it has had a local update, only in that language, to clarify a translation issue or other minor correction.

FAQs

Q: When a Culexus Assassin fires their animus speculum, can they gain dice through the Absorbed Warp Charge special rule from any Psykers embarked on a Transport within range? A: No. Q: A Culexus Assassin’s Psychic Abomination special rule says that nearby Psykers only harness Warp Charge points on a 6, but some Psykers, like those in a Seer Council Formation, have special rules that let them harness Warp Charge points on a 3+. Which rule takes precedence? A: In these cases, the Culexus Assassin’s Psychic Abomination special rule takes precedence. Q: Does the Culexus Assassin’s Psychic Abomination special rule work whilst it is inside a Transport? A: No. Q: Does the Culexus Assassin’s etherium negate Ballistic Skill bonuses (e.g. markerlight’s pinpoint, the Hunter Contingent Detachment’s Coordinated Firepower, etc.)? A: Yes.

WARHAMMER 40,000: OFFICIO ASSASSINORUM

®


WARHAMMER 40,000 CODEX:

ORKS

®

Official Update for 7th Edition, Version 1.2 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn’t as clear as it might be. These documents collect amendments to the rules and present our responses to players’ frequently asked questions. As they’re updated regularly, each has a version number; when changes are made, the version number will be updated, and any changes from the previous version will be highlighted in magenta. Where a version number has a letter, e.g. 1.1a, this means it has had a local update, only in that language, to clarify a translation issue or other minor correction.

ERRATA

Page 65 – Tankbustas, Wargear Add the following: ‘Choppa (Boss Nob only)’ Page 86 – Ghazghkull Thraka, Special Rules, Prophet of Gork and Mork Change the last sentence to read: ‘In addition, Ghazghkull and all other models in his unit can Run on a turn he calls a Waaagh! despite having the Slow and Purposeful special rule.’ Page 94 - Bigbomm Add the following to the rules for bigbomm: ‘A Deffkopta with a bigbomm can make a bombing run even though it is a Jetbike. When resolving a Deffkopta’s bombing run, follow the rules for bombing runs in Warhammer 40,000: The Rules, but ignore the rule’s first sentence (which references Flyers and Flying Monstrous Creatures).’ Reference – Profiles, Ranged Weapons Replace the deffstorm mega-shoota’s profile with the following: Deffstorm mega-shoota

FAQs

‘Range

S

AP

36"

6

4

Type

Q: Mob Rule works on Pinning tests and Morale checks. What about other Leadership tests, like Fear tests? A: Mob Rule only applies to Morale checks and Pinning tests. Q: When Orks with Mob Rule would like to use Our Weapons are Useless and automatically fail the Morale test, do they then have to roll on the Mob Rule table? A: No. If you use the Our Weapons are Useless rule, you do not need to roll on the Mob Rule table. Q: On the Mob Rule table, a result of 4-6 states that ‘A brawl breaks out as the Orks decide what to do. When the dust settles, nobody can remember what the trouble was about in the first place’. Shouldn’t the subsequent hits then be Strength 3 rather than 4, as that is the base strength of Boyz? A: No. They’re really fired up! Q: If an Ork character has a cybork body (which grants 6+ Feel No Pain), and is in a squad with a Painboy (which grants 5+Feel No Pain), does that character gain any further benefit, such as 4+ Feel No Pain? A: No. Q: In Codex: Orks, Mad Dok Grotsnik has both a cybork body, giving the Feel No Pain (6+) special rule, and dok’s tools, which give Feel No Pain (i.e. 5+) to all models in his unit. Do the bonuses stack? A: No. His dok’s tools confer Feel No Pain so he doesn’t need the Feel No Pain (6+) from his cybork body. Did we mention that he’s mad? Q: Is the burna a flamer weapon or do Ork burnas use some daemonic flames that Salamanders can’t handle? A: As specified in the Appendix, burnas are flamer weapons for the purposes of rules which interact with flamer weapons as described in Warhammer 40,000: The Rules. Salamanders get their Flamecraft Chapter Tactics bonus against any flamer weapons as described in Warhammer 40,000: The Rules, so this includes burnas.

Heavy 3D6’ Q: If a Morkanaut is in combat, can the embarked Boyz shoot? A: No. A Morkanaut (or Gorkanaut) has no Fire Points.

Q: Burna bombs and skorcha missiles are listed as flamer weapons. Does that mean they benefit from the No Escape rule of Template weapons (i.e. do Open-topped vehicles take D6 hits)? A: No. They are Blast weapons rather than Template weapons, so the No Escape rule is not used.

Q: Can a grabbin’ klaw stop a Super-heavy Walker from moving and hence prevent it from charging? A: Yes.

WARHAMMER 40,000: ORKS

1


Q: In the Italian version of Codex: Orks, Da Lucky Stikk lets you reroll rolls To Wound, rolls To Hit and saving throws for the whole unit (only the bearer suffers if things go wrong). Some people from the international community argue that it only allows the bearer to re-roll. Is the Italian version a translation error? A: The Italian version is in error – only the bearer can use the re-rolls. Q: Does the gitfinda work with Relentless, i.e. can you move and still get Ballistic Skill 3? A: No. Q: Can a model benefit from a gitfinda if it moved but is on a Relentless platform, or under the effects of Slow and Purposeful (e.g. warbikes or mega armour)? A: No. Q: How do the units transported in a Stompa behave when it gets locked in combat? For example, a Stompa with guys inside gets charged by a Death Company Squad, and both then end up locked in combat. It’s then the Orks’ turn – so, as the Stompa is both a Walker and a Transport with 4 Fire Points, can the guys inside shoot at a different target whilst the Stompa is in combat, or get out if they can and join in? A: The unit inside can shoot if you can draw a line of sight from a Fire Point that doesn’t go through the units locked in combat. The unit can instead disembark, following the normal rules – this may have to be an emergency disembarkation as described in Warhammer 40,000: The Rules, depending on where the enemy models are positioned in relation to the access point. A unit that disembarks from a Stompa cannot charge in the same turn, as it is not an Assault Vehicle.

Q: If my unit of Ork Boyz is reduced to just the Boss Nob, can he still use Mob Rule to pass his Morale check? Also, if he rolls the Breaking Heads result, would he immediately pass as Wounds cannot be allocated to characters? A: Yes. A single Boss Nob that has to take a Mob Rule check will pass on a result of Born to Fight (if it is locked in combat) or Breaking Heads, with no ill effects. Q: What occurs if the enemy unit is completely destroyed during the Movement phase due to a Painmob’s Pile On Da Pain! actions? Is the unit then able to consolidate, shoot, Run and charge as normal? A: The unit can consolidate, but cannot otherwise move in the Movement phase. It can act normally for the rest of the turn. Q: Are attached Independent Characters able to Pile On Da Pain! as well when attached to the Ork Nobz or Ork Boyz from the Painmob? A: Only models from the units in the Painmob Formation are affected – Independent Characters attached to these units will not Pile In or attack when the Pile On Da Pain! rule is used.

Q: Can Orks charge when I call a Waaagh! even if they have arrived from Deep Strike, disembarked from a non-Assault Vehicle, or are Outflanking? A: No. Q: How does the zzap gun on a Battlewagon work regarding the Gets Hot rule? A: A To Hit roll of 1 means the weapon Gets Hot, in any case. If the roll for the zzap gun’s Strength is above 10, the weapon Gets Hot on any To Hit roll of 1, 2 or 3. If it does, roll another dice – on a roll of 1, 2 or 3 the vehicle suffers a glancing hit. Q: Does a kustom force field protect a void shield? A: No. Q: I have a question about the kustom force field. Codex: Orks says that it affects all models within 6". Does it include enemy models too, or just friendly models? A: It affects both friendly and enemy models.

WARHAMMER 40,000: ORKS

2


WARHAMMER 40,000

SHIELD OF BAAL: EXTERMINATUS ®

Official Update for 7th Edition, Version 1.1 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn’t as clear as it might be. These documents collect amendments to the rules and present our responses to players’ frequently asked questions. As they’re updated regularly, each has a version number; when changes are made, the version number will be updated, and any changes from the previous version will be highlighted in magenta. Where a version number has a letter, e.g. 1.1a, this means it has had a local update, only in that language, to clarify a translation issue or other minor correction.

AMENDMENTS

Page 49 – The Defenders of the Cathedrum, Formation Change the first unit in this Formation to: ‘1 Assault Terminator Squad’

FAQs

Q: The rules for both the Conclave of the Burning One and the God Shackle name a ‘C’tan Shard’. What C’tan can be used? A: Use the rules for a Transcendent C’tan. Q: Can a model be given a relic from the Mephrit Dynasty and an Artefact of the Aeons? A: No. A model may only be equipped with a single relic (or equivalent) of any kind.

SHIELD OF BAAL: EXTERMINATUS


WARHAMMER 40,000

SHIELD OF BAAL: LEVIATHAN ®

Official Update for 7th Edition, Version 1.0 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn’t as clear as it might be. These documents collect amendments to the rules and present our responses to players’ frequently asked questions. As they’re updated regularly, each has a version number; when changes are made, the version number will be updated, and any changes from the previous version will be highlighted in magenta. Where a version number has a letter, e.g. 1.1a, this means it has had a local update, only in that language, to clarify a translation issue or other minor correction.

FAQs

Q: Do all five guns of a Tyrannocyte shoot at one target or are they supposed to be played as having fixed firing arcs? A: You should check line of sight from the barrel of each weapon – each gun will fire at the nearest unit it has line of sight to (so the Tyrannocyte can fire all five guns, and likely target more than one unit in a Shooting phase). If in doubt as to what each gun can fire at, treat them as if they were hull-mounted weapons on a vehicle.

Neurothrope, it knows a fourth power – Spirit Leech – so long as the Neurothrope is alive. Q: Can a Sporocyst arrive via Outflank? A: No. It can’t move, so it can’t move on from the edge of the table as described in Moving On From Reserve. Q: In regard to Tyranid Formations like Endless Swarms, Skyblight Swarms and Sporefields, can units that are placed in Ongoing Reserve through the respawn mechanics choose to arrive via Deep Strike if they have the Deep Strike rule and, by extension, Flyers/Flying Monstrous Creatures that leave combat airspace? A: No. They arrive from Reserve as described in Moving On From Reserve.

Q: Tyrannocytes don’t use up slots on the Force Organisation Chart – does this mean that you can purchase unlimited Tyrannocytes (within points of course!) and deploy them ‘empty’? A: Yes. Q: A Tyrannocyte can carry a single unit – does that include units with attached Independent Characters? A: Yes. Q: Can I directly drop a Mucolid Spore Cluster onto a unit and have it explode, following the rules for a Spore Mine Cluster? A: No – you cannot choose to Deep Strike onto an enemy unit as you can’t put the model down on top of your opponent’s models! Mucolid Spore Clusters follow the normal rules for Deep Striking, including suffering Deep Strike Mishaps. Q: How many psychic powers does a Maleceptor get? A: It gets three: Psychic Overload, one power generated from the Powers of the Hive Mind, and the primaris power from Powers of the Hive Mind due to Psychic Focus. Q: How many psychic powers does a Zoanthrope Brood get? A: If the unit doesn’t include a Neurothrope, it knows three: Warp Blast, one additional power from the Powers of the Hive Mind, and the Powers of the Hive Mind primaris power due to Psychic Focus. If it includes a

SHIELD OF BAAL: LEVIATHAN


WARHAMMER 40,000 CODEX:

SKITARII

®

Official Update for 7th Edition, Version 1.0 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn’t as clear as it might be. These documents collect amendments to the rules and present our responses to players’ frequently asked questions. As they’re updated regularly, each has a version number; when changes are made, the version number will be updated, and any changes from the previous version will be highlighted in magenta. Where a version number has a letter, e.g. 1.1a, this means it has had a local update, only in that language, to clarify a translation issue or other minor correction.

FAQs

Dunecrawlers). If your unit suffered any unsaved Wounds, glancing or penetrating hits from that attack, it would count its cover save as being 1 point worse than normal until the end of the phase. If the Onager Dunecrawlers had any weapons that they had not already fired, these would benefit from this cover save penalty. Q: When firing several weapons with the Luminagen special rule, do the penalties to cover saves stack (i.e. do 2 hits with Luminagen weapons give a -2 modifier to cover saves)? A: The penalty from suffering an unsaved Wound, or a glancing or penetrating hit, caused by a weapon with the Luminagen special rule does not stack. It will never impose more than a -1 penalty on a unit’s cover save.

Q: Does a Fortification taken as part of an Adeptus Mechanicus War Convocation get free upgrades, for example a Void Shield Generator? A: No. Q: The Dominus Maniple Formation lists ‘1 Onager Dunecrawler’ as part of the Formation. Can additional Onager Dunecrawlers be purchased for this unit? A: No. The Formation entry is not for a unit of Onager Dunecrawlers, but a single model. Q: In the Dominus Maniple Formation, there have been printed rules that say the Formation requires Skitarii Vanguard, and other printed rules that say it requires Skitarii Rangers. Are either of these in error, or can the Formation use either 1 unit of Skitarii Vanguard or 1 unit of Skitarii Rangers? A: You can use whichever version of the datasheet you have. Q: I have a question about the rules of the Dominus Maniple Formation from my Start Collecting! Skitarii box. Does the Skitarii Doctrina Imperatives special rule work on the TechPriest Dominus, and does the Canticles of the Omnissiah special rule apply to the Skitarii Rangers? A: No, each unit is affected by the special rules listed on their datasheet. Q: In Codex: Skitarii, the special rule ‘Luminagen’ reduces a unit’s cover save by 1 until the end of the phase if they suffer one or more unsaved Wounds, glancing or penetrating hits. When taking cover saves against a weapon with this rule, do you roll the saves one at a time until you fail, with the rest of the saves being taken with the 1 point reduction, or do you roll them all at once and then apply the modifier once that shooting attack has been completed? A: You would roll all your saves at once against a particular Luminagen weapon (for example, against all the heavy phosphor blasters from a unit of Onager

WARHAMMER 40,000: SKITARII


WARHAMMER 40,000 CODEX:

SPACE MARINES

®

Official Update for 7th Edition, Version 1.0 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn’t as clear as it might be. These documents collect amendments to the rules and present our responses to players’ frequently asked questions. As they’re updated regularly, each has a version number; when changes are made, the version number will be updated, and any changes from the previous version will be highlighted in magenta. Where a version number has a letter, e.g. 1.1a, this means it has had a local update, only in that language, to clarify a translation issue or other minor correction.

ERRATA

Page 174 – Battle Demi-company, Formation Change the footnote to read: ‘Captain Sicarius (pg 116), Chaplain Cassius (pg 118), Kor’sarro Khan (pg 121), Vulkan He’stan (pg 122), Shadow Captain Shrike (pg 123), Captain Lysander (pg 124) or Chaplain Grimaldus (pg 128) may be taken in place of the Captain or Chaplain.’

FAQs

Q: If I have enough bonuses to my Blessing of the Omnissiah rule – from Servitors with servo-arms in his unit and the Techmarine’s servo-harness – can my Techmarine automatically repair a vehicle when using this rule? I mean, even on a roll of 1? A: Yes. Q: How do Power of the Machine Spirit and Skyfire interact? A: Power of the Machine Spirit doesn’t overrule the restrictions of Skyfire. If a unit has Skyfire, a weapon fired with Power of the Machine Spirit is fired at normal Ballistic Skill against Flyers, Flying Monstrous Creatus res and Skimmers, and as a Snap Shot against other targets. Similarly, a unit without the Skyfire rule using Power of the Machine Spirit to fire at a Flyer will still only fire Snap Shots. Q: Can weapons that can’t make Snap Shots (like Template weapons) make use of the Power of the Machine Spirit special rule? A: Yes. A weapon fired this way uses the model’s full Ballistic Skill (for Blast weapons), but follows all the normal restrictions (you can’t hit a Flyer with a Template weapon, for example). Q: Can a vehicle use Power of the Machine Spirit to fire at full Ballistic Skill against a Flyer or invisible unit? A: No.

Q: Can a vehicle move at Cruising Speed and fire a Blast weapon by using Power of the Machine Spirit? A: Yes. Q: Can you use Power of the Machine Spirit to fire Ordnance weapons on vehicles that are unable to fire due to having moved at Cruising Speed or having suffered a Crew Shaken or Crew Stunned result? A: Yes. Q: Can I Infiltrate with a Jump Infantry unit (e.g. an Assault Squad) that is joined by Shadow Captain Shrike? A: Yes. Q: When a Tactical Squad that is broken into 2 combat squads is embarked in a Rhino, can 2 models from each squad shoot out of the Fire Points? A: No, only two models in total. Q: Since the wording of the Graviton rule completely bypasses glancing and penetrating hits, which are when vehicle saves are taken, can a vehicle use any saves against Graviton weapons? A: A vehicle hit by a weapon with the Graviton rule can take any invulnerable or cover saves that it has. Q: Do Graviton weapons ignore cover when shooting at vehicles? A: No. If a vehicle is obscured and suffers a glancing hit, penetrating hit, or is otherwise hit by an enemy shooting attack that inflicts damage upon it (such as being hit by a weapon with the Graviton special rule), it may take a cover save against it. Q: How do Graviton weapons work against units with mixed armour saves? A: Use the armour save that is in the majority within the target unit (in the case of a tie, use the armour save which gives the worst To Wound roll). Q: When you choose to use the re-roll granted by a grav-amp, must you re-roll all dice or can you choose specific dice to re-roll? A: You can choose to re-roll any dice. Q: Can Black Templars use Crusader Squads instead of Tactical Squads in Formations? A: No. Q: Is it possible for an Apothecary to carry items from the Special Weapons and/or Melee Weapons lists (e.g. by a Veteran purchasing upgrades, and being subsequently upgraded to an Apothecary)? A: No.

WARHAMMER 40,000: SPACE MARINES

1


Q: In the Librarius Conclave, if you nominate a Librarian to benefit from Empyric Channelling, can the other Librarians in the Formation within 12" of the nominated Librarian attempt to manifest psychic powers in the same Psychic phase? A: No. Q: Certain models may replace one weapon with one Chapter Relic. Can a model then replace a second weapon (or that relic) with another Chapter Relic, and so on? A: A single model may only be armed with one Chapter Relic. Q: When a Space Marines Tactical Squad and a Space Marines Terminator Squad make a unit Fall Back, can the fleeing unit be overrun? A: The Tactical Squad can attempt to make a Sweeping Advance. The Terminator Squad can only Consolidate. Q: In Codex: Space Marines, on the bottom right of page 112 the footnote referenced by the Strike Force Command states that ‘Chief Librarian Tigurius may be taken in place of a Librarian’. The Strike Force Command doesn’t include a Librarian in its list – does this mean that you can take one? A: No. Tigurius is there for the Librarius Conclave on page 113. Q: If I fire a Thunderfire Cannon directly, do I still need to use the Barrage rule for scatter and template placement or can it fire each shot normally, rolling for each scatter independently? A: If you are firing a Multiple Barrage weapon directly, the first shot scatters as for a Blast weapon, but the other shots are placed according to the rules for Multiple Barrages. Q: Do Ultramarines vehicles get the benefit of Combat Doctrines? A: Ultramarines Dreadnoughts (of all types) are the only vehicles to benefit from Combat Doctrines in an Ultramarines army. Q: Do Blood Angels, Space Wolves, Grey Knights and Dark Angels all count as having Chapter Tactics for the purposes of joining allied Space Marine units? That is, does my Ultramarines unit lose the benefits of Chapter Tactics if they are joined by Mephiston? A: If a unit from any of these Factions joins a unit with the Space Marines Faction, or vice versa, neither unit benefits from Chapter Tactics. Q: Do Servitors for Techmarines and Chaplain Grimaldus form their own squad that the character is free to join and leave, or are they attached permanently to the character? In either case, are they allowed to join other units with the character? A: If a Techmarine or Chaplain Grimaldus is accompanied by any Servitors or Cenobyte Servitors, they count as a unit which the character cannot leave, and they cannot join other units (though Independent Characters can join them). If the Servitors are killed, the character can join other units as normal.

Q: Can an auspex be used in Overwatch? A: Yes. Q: Do Space Marine Drop Pod doors count as solid walls that block line of sight? A: No. Q: Are Drop Pod doors ignored for game purposes once deployed? A: Yes. Q: Can the occupants of a Drop Pod move after it lands and opens the hatches (i.e. have the occupants disembarked from a Transport and therefore can move or have they just arrived from Deep Strike and therefore cannot)? A: When the Drop Pod lands the units inside must disembark. The movement and the subsequent restrictions on the units are described under ‘Placing Disembarked Models’ and ‘Disembarkation Restrictions’ in Warhammer 40,000: The Rules. Q: Does a unit embarked in a Deep Striking Drop Pod count as Deep Striking? A: Yes. Q: Can Centurions ride in Drop Pods? A: Yes. Q: Deep Striking Drop Pods and the Inertial Guidance System special rule – can a player aim to Deep Strike directly over enemy models and then use the Inertial Guidance System to move the actual landing to the nearest open space, or does the Drop Pod need to be placed on the table in open space first, followed by a scatter roll, with the Inertial Guidance System then being used if the scattered position is over impassable terrain? A: When Deep Striking, you must first place one model from the unit (in this case the Drop Pod) on the battlefield where you want it to arrive. This means you can’t choose to Deep Strike it onto an enemy unit, as you can’t put the model down on top of your opponent’s models! Inertial Guidance may only be used if the Drop Pod scatters from its original position. Q: What happens if a Drop Pod scatters partly off the board and partly on top of another model? Can the Inertial Guidance System be used to reduce the scatter and see if it is still a Deep Strike Mishap, or is it just an immediate Deep Strike Mishap? A: If any part of the main Drop Pod hull scatters off the the board it suffers a Deep Strike Mishap. Q: Why can’t I have a unit of three Dreadnoughts all in Drop Pods as one choice on the Force Organisation Chart? A: The rules are written in this way because allowing a single unit to embark on a number of different vehicles, some of which will arrive at different times and in different places, creates a number of complex issues that get in the way of fighting a battle.

WARHAMMER 40,000: SPACE MARINES

2


Q: In a Gladius Strike Force, is a unit allowed to take a Drop Pod as a Dedicated Transport but then deploy on the board while the Drop Pod Deep Strikes? A: Technically, taking a Drop Pod as a Dedicated Transport and then deploying the unit and the Drop Pod separately is something you can do. Q: If a Space Marine Independent Character joins a Vanguard Veteran Squad, do they still get to benefit from the Heroic Intervention special rule? A: No. Q: Can the Captain requirement in a Demi-company, for example the Battle Demi-company in a Gladius Strike Force, be upgraded to a Chapter Master? None of the alternate named characters are currently Chapter Masters. A: No. Q: Do Space Marine Librarians have access to both Malefic and Sanctic Daemonology powers? It’s only listed as ‘Daemonology’ on their profile. A: They have access to both. Q: If High Marshal Helbrecht’s unit charges following a casualty, do the bonuses to the number of Helbrecht’s Attacks from the Sword of the High Marshals and Rage stack? A: Yes. Helbrecht receives D3+1 bonus Attacks on the charge. Q: Models in Vanguard Veteran Squads are given the option of replacing their bolt pistol ‘and/or’ chainsword with a gravpistol or plasma pistol. Similarly, the weapon options available to Veterans in a Command Squad appear to allow you to arm them with two Pistols. As such, in both cases they should be able to make use of the Gunslinger rule for having two Pistols – is that correct? A: Yes. Q: I have a question about the Stormraven Gunship’s Transport Capacity, specifically its ability to transport a Dreadnought – what Walkers fit in that spot? Just the standard Dreadnought or can I put a Contemptor in there? A: A Space Marine Stormraven Gunship can Transport any kind of Space Marine Dreadnought (e.g. a Dreadnought, a Venerable Dreadnought, an Ironclad Dreadnought or a Contemptor Dreadnought). Q: Are the Primarch’s Wrath and Dorn’s Arrow affected by the Imperial Fists Chapter Tactic Bolter Drill? A: Yes. Q: Do hurricane bolters get 6 shots at 12" and below? A: Yes. Q: When a Heldrake armed with a baleflamer attacks Salamanders, do the Salamanders get the 4+ Feel No Pain roll from Flamecraft against it (the baleflamer is not listed as a flamer weapon in Warhammer 40,000: The Rules)? A: The baleflamer spits great gouts of Daemon fire that,

amongst other things, ignite your soul. Salamanders do not get to use their Feel No Pain special rule from Flamecraft against this weapon. Q: For a Sternguard Veteran Squad armed with combi-meltas in a Detachment in which Vulkan He’stan is the Warlord, are all shots affected by the Master-crafted special rule, or just the melta shots? A: The weapon has the Master-crafted special rule, so the rule applies whichever profile you are firing with. Q: If you have an Iron Hands Independent Character in a unit of White Scars, would the Iron Hands character keep the Feel No Pain special rule from The Flesh is Weak and the White Scars keep their Hit & Run special rule from Fight on the Move? A: No – if a unit contains models drawn from two different Chapters, it counts as being from neither Chapter, and thus benefits from neither Chapter Tactic. Q: Is the Black Templars Chapter Tactics Righteous Zeal supposed to say ‘game turn’ for losing models in the Shooting phase to gain the Rage special rule? Currently it simply says ‘If a Black Templars unit suffers one or more casualties in the Shooting phase or as a result of Overwatch [...] until the end of the turn’, which according to Warhammer 40,000: The Rules means the player’s turn. How can you lose a model in your own Shooting phase? A: The wording is correct. Your unit will only benefit from the Rage special rule as granted by Righteous Zeal if one or more of their unit was killed by Overwatch as they charged, or, more unlikely, if one or more of their unit was killed in their Shooting phase, for example if a model with a plasma gun suffers a Gets Hot Wound. Q: What is the firing arc of the Space Marine Land Speeder and Land Speeder Storm secondary weapons operated by the gunner (heavy bolter, heavy flamer, multi-melta or assault cannon)? A: It has a 90° firing arc (45° to either side of the forward facing of the Land Speeder). Q: Are passengers allowed to disembark from a Zooming Stormraven? A: Yes, using the Skies of Fury rule. Q: Can a unit that disembarks from a Stormraven using the Skies of Fury rule charge on the turn they disembark, if it isn’t the turn they came from Reserves? A: No. The Skies of Fury rule states that ‘Models that disembark using the Skies of Fury special rule cannot charge on the turn they do so’. Q: Vehicles in an Iron Hands Detachment get the It Will Not Die special rule. Does this include any Tanks in an Iron Hands Detachment or only the Dreadnoughts with Chapter Tactics? A: All Iron Hands vehicles gain It Will Not Die, including vehicles that do not have the Chapter Tactics special rules.

WARHAMMER 40,000: SPACE MARINES

3


Q: What rule allows one to say that a Formation composed entirely of vehicles belongs to a specific Chapter? Can we claim that a Raptor Wing Formation from War Zone Damocles: Kauyon is an Iron Hands Formation, and if so, based on what rule? Can an Iron Hands Warlord with the Storm of Fire Warlord Trait nominate a vehicle from the Raptor Wing Formation? How about vehicles from the Warlord’s Detachment, e.g. a Whirlwind? A: If a Space Marines Detachment or Formation consists solely of vehicles that do not have the Chapter Tactics special rule, you can choose for them to be drawn from the Iron Hands (do this when choosing your army). An Iron Hands Warlord with the Storm of Fire Warlord Trait could nominate a vehicle from such a Formation or Detachment drawn from the Iron Hands in this way. The Warlord in this example could instead nominate vehicles from their own Detachment, if that Detachment was an Iron Hands Detachment (i.e. all units in the Detachment with the Chapter Tactics special rule are drawn from the Iron Hands). Note that you cannot do this with vehicles from other Chapters – the Iron Hands (and their Successor Chapters) have a unique relationship with the machines that accompany them to war. Q: The Skyhammer Annihilation Force. Can Independent Characters join this Formation? If so, do they gain the special abilities bestowed upon the Formation? A: Independent Characters can join this Formation in the usual way, but they will not gain the special abilities bestowed upon the Formation. This means that if the Independent Character joins an Assault Squad from this formation, for example, that squad won’t be able to use the First the Fire, then the Blade special rule to charge in the turn they arrive. A Character cannot be deployed with this Formation if they do not have the ability to arrive on the same turn as the Formation. Q: Can any Chapter use the Skyhammer Annihilation Force? A: Any Chapter chosen from Codex: Space Marines can use it. Chapters from other codexes, e.g. Codex: Blood Angels, Codex: Dark Angels, Codex: Space Wolves, etc. cannot. Q: I have the Skyhammer Annihilation Force – can I use it as part of the Talon Strike Force from War Zone Damocles: Kauyon? A: No. Q: The Mobile Firebase special rule for the Stormlance Battle Demi-company states that a unit can embark on their Dedicated Transport as part of their bonus movement. Can they also disembark? A: No.

Q: Can the Space Marine Formations in War Zone Damocles: Kauyon be used to make a Gladius Strike Force? A: No. Codex: Space Marines states which Formations can be included in a Gladius Strike Force. Q: Does the Know When To Fade rule for the Talon Strike Force from War Zone Damocles: Kauyon allow a Fearless unit to disengage? A: Yes. Q: In War Zone Damocles: Kauyon, the Hammer of the Khan Warlord Trait can give the Warlord D3 Hammer of Wrath attacks, while the Hunting Force Formation gives its models 2 Hammer of Wrath hits if there at least five models in their unit. Both say instead of one, so which should be applied, or do they work together somehow? A: If your Warlord is part of a unit of five or more models from a Hunting Force Formation and has the Hammer of the Khan Warlord Trait, you must choose whether to inflict 2 or D3 Hammer of Wrath hits (before rolling!). Q: Can you upgrade the Captain in a Hunting Force Formation from War Zone Damocles: Kauyon to a Chapter Master? A: No. Q: In the Hunting Force Formation from War Zone Damocles: Kauyon I nominate an enemy HQ unit after deployment. If their HQ unit is attached to a unit or embarked on a vehicle, do I get the Formation benefits from The Hunters’ Prey against the unit and/or Transport, or does it only apply once the HQ unit is alone? A: You get the bonus if the HQ unit is attached to a unit when attacking that unit. The bonus does not apply to any Transport while the HQ unit is embarked inside. Q: Can the Speartip Strike Formation from War Zone Damocles: Kauyon be used in a Gladius Strike Force to make up the one required Auxiliary choice? A: No. Q: The Pinion Battle Demi-company rules state that each Scout Sergeant and Scout Veteran Sergeant can ‘spot’ for another unit from the Formation within 9". Does the ‘spotter’ have to see the unit that the firing unit is targeting? A: No. Q: In the most recent Codex: Space Marines the Bolter Drill Chapter Tactics special rule was updated to function with special ammunition. Does this also apply to Sentinels of Terra Detachments, or do they still use the more restricted Close Ranged Bolter Drill rule from Sentinels of Terra? A: Sentinels of Terra Detachments use the rules from Sentinels of Terra.

Q: The Firespear Strikeforce Formation from the Start Collecting! Space Marines box lists ‘1 Venerable Dreadnought’ – is that one unit of Dreadnoughts or one Dreadnought model? A: One Venerable Dreadnought model.

WARHAMMER 40,000: SPACE MARINES

4


Q: Does Captain Lysander keep his Warlord Trait from Codex: Space Marines (Iron Resolve), or is it replaced by the Warlord Trait listed in Sentinels of Terra (Champion of Humanity), or does he get both? A: In a Space Marines Detachment, he has Iron Resolve. In a Sentinels of Terra Detachment, he has Champion of Humanity. He does not have two Warlord Traits. Q: Where do the special Warhammer World Space Marine tanks fit in the Gladius Strike Force Detachment in Codex: Space Marines? A: They cannot be taken as part of a Gladius Strike Force.

WARHAMMER 40,000: SPACE MARINES

5


WARHAMMER 40,000 CODEX:

SPACE WOLVES

®

Official Update for 7th Edition, Version 1.3 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn’t as clear as it might be. These documents collect amendments to the rules and present our responses to players’ frequently asked questions. As they’re updated regularly, each has a version number; when changes are made, the version number will be updated, and any changes from the previous version will be highlighted in magenta. Where a version number has a letter, e.g. 1.1a, this means it has had a local update, only in that language, to clarify a translation issue or other minor correction.

ERRATA

Various – Dreadnoughts Increase the Attacks (A) characteristic of all Dreadnoughts (of any type) by 2 on the appropriate datasheets and summary profiles, including Bjorn the Fell-Handed and Murderfang. Page 47 – Space Wolves Wargear List, Terminator Weapons Add the following options to the first list (which replace a model’s storm bolter): ‘- Power axe.................................................................. 10 pts - Frost axe ................................................................... 15 pts’ Page 58 – Blood Claws, Special Rules Change the fourth bullet point to read ‘Rage (Blood Claws only)’. Page 62 – Iron Priest, Cyberwolf profile Change the Cyberwolf’s Toughness to 5. Page 64 – Wolf Scouts, Options Add the following option: ‘Any Wolf Scout may replace his bolt pistol with a close combat weapon.................................free’ Page 67 – Murderfang, The Murderclaws Change the Strength value of the weapon profile to read ‘+1’. Page 77 – Fenrisian Wolves, Cyberwolf profile Change the Cyberwolf’s Toughness to 5.

Reference – Profiles, Harald Deathwolf Change the Wounds characteristic to read ‘4’. Reference – Profiles, Helfrost Destructor Change the AP value of the weapon’s Dispersed profile to read ‘3’.

FAQs

Q: For all models that can ride Thunderwolves (including Thunderwolf Cavalry and Wolf Lords on Thunderwolves), is the Strength bonus from the Thunderwolf applied before or after multiplying the user’s Strength by 2 for the purposes of weapons like power fists and thunder hammers? A: The model’s Strength profile is improved by 1 for riding a Thunderwolf. This is not a modified profile, but is instead the model’s new profile (as demonstrated by the Thunderwolf Cavalry profile). As wielding a power fist or thunder hammer doubles the Strength characteristic on the model’s profile before any other modifiers are applied, this will mean the model’s Strength of 5 is doubled to 10. Q: Can a Lone Wolf be taken as an Elites choice without also taking Wolf Guard or Wolf Guard Terminators? A: Yes. Q: When the Rune Priest is upgraded to wear Terminator armour, he trades in his bolt pistol, but he doesn’t automatically get a storm bolter. The entry then says that he ‘may take one of the following’. What happens if he chooses not to take a storm bolter? A: Then he will simply have no ranged weapon. This is to cater for the Librarian Terminator model, which can be assembled either with an outstretched hand or a storm bolter; the same options therefore apply to Librarians in Codex: Space Marines. Q: In the Champions of Fenris supplement, the Armor of Asvald Stormwrack relic is not listed as Terminator armour in the rules and does not cause weapons to change to Terminator weapons, even though it has the same rules as Terminator armour. Does this mean a character wearing the Armour of Asvald Stormwrack can ride a Thunderwolf? A: It is effectively Terminator armour, so no, a model wearing the Armour of Asvald Stormwrack cannot ride a Thunderwolf.

Page 91 – Great Company, Formation Change the third bullet point to read ‘1 unit of Wolf Guard (pg 68) or 1 unit of Wolf Guard Terminators (pg 69)’.

WARHAMMER 40,000: SPACE WOLVES

1


Q: How do you resolve a special rule or an item of wargear that makes you automatically pass a test against another special rule or item of wargear that makes you automatically fail? For example, the Pelt of Balewolf causes certain models to automatically fail their Fear tests, yet models with the Daemonic Instability special rule automatically pass these tests. A: The two rules effectively cancel each other out. In the case of the Pelt of Balewolf, a model with the Daemonic Instability special rule would therefore have to take a standard Fear test. Q: When using the Wolf Guard Thunderstrike Formation from the Champions of Fenris supplement, if the Drop Pod is the only Drop Pod in your army, how does that work with regards to the Drop Pod Assault special rule? A: Ignore the Drop Pod Assault special rule for the Drop Pod from the Wolf Guard Thunderstrike Formation. Q: Do Iron Priests have the HQ or Elite Battlefield Role, and which profile should I use – the version in Codex: Space Wolves or the version in War Zone Fenris: Curse of the Wulfen? A: There are two different Iron Priest options at present, and you should feel free to use either or both in your army. One is an Elites choice, which uses all of the rules described in Codex: Space Wolves, whilst the version in White Dwarf and War Zone Fenris: Curse of the Wulfen is obviously a more senior version, with an improved profile and weapon options, hence the reason he is an HQ choice and has a higher points cost. Q: When rolling for the Curse of the Wulfen special rule, do you roll just one dice for all Wulfen units in your army, or one dice per unit? A: Roll one dice to determine the effect of the Curse of the Wulfen for all units of Wulfen in your army. Q: For the Ancients of the Fang Formation in War Zone Fenris: Curse of the Wulfen, can the Dreadnoughts still purchase transports? A: No. Q: If an Independent Character joins a unit of Wulfen, are they affected by the Curse of the Wulfen? A: The Independent Character is affected by the Curse of the Wulfen special rule as normal; only the Wulfen themselves are unaffected. Q: The Wulfen’s Death Frenzy special rule begins with the wording ‘If a model in this unit is slain…’ – does that mean that an Independent Character that has joined the unit also benefits from this rule? A: No. Q: If Wulfen are removed from play in the Assault phase, by special attacks such as Stomp or some other effect, do they still get to strike back as part of their Death Frenzy special rule? A: Yes. The slain Wulfen model strikes back at the end of the Initiative step in which it was slain. For example, in

the case of a Hammer of Wrath attack, which is resolved at Initiative step 10, the Wulfen strikes back at the end of Initiative step 10; in the case of a Stomp attack, which is resolved at Initiative step 1, the Wulfen strikes back at the end of Initiative step 1. Q: Which relic lists can Space Wolves characters choose from when they are part of a Wolf Claw Strike Force Detachment from War Zone Fenris: Curse of the Wulfen? A: They must use the Relics of the Fang from Codex: Space Wolves. However, if you wish, a Wolf Guard Battle Leader from the Champions of Fenris Formation from War Zone Fenris: Curse of the Wulfen can instead choose a single Relic of the Great Wolf from Champions of Fenris. Q: Can a Wulfen wielding a thunder hammer make a Death Frenzy attack at the end of an Initiative step that would result in him attacking before other models with a higher Initiative than his modified Initiative of 1 (for using a weapon with the Unwieldy special rule)? A: Yes. Q: Can each member of the Heralds of the Great Wolf Formation ignore their first failed saving throw each phase or is it just first model in the Formation to fail their save each phase? What about any Cyberwolves accompanying the Formation’s Iron Priest? A: Provided that the Formation’s Iron Priest is still alive, the Formation’s Wolf Priest, Rune Priest and Iron Priest can each ignore their first failed saving throw each phase. This does not apply to any accompanying Cyberwolves. Q: If an Independent Character joins a unit of Wulfen, do the Wulfen models still get to use the Bounding Lope rule? A: No. Q: When fielding a Spear of Russ Formation, can a Vindicator use the Power of the Machine Spirit to fire its demolisher cannon twice in the same Shooting phase? A: No. Power of the Machine Spirit allows a vehicle to fire an additional weapon – one not fired already – not to fire a weapon for the second time. Q: I have my Wolf Claw Strike Force, and I also pick a Combined Arms Detachment. If an Independent Character from the Combined Arms Detachment joins one of the units from the Wolf Claw Strike Force, does he get the Counter-charge special rule as well, or does the whole unit lose the Counter-charge special rule because the Independent Character in question is not part of the Wolf Claw Strike Force? A: The attached character does not benefit, but nor does he prevent the unit he is attached to from doing so, provided that all models in the unit (including the Independent Character) maintain unit coherency.

WARHAMMER 40,000: SPACE WOLVES

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Q: If Logan Grimnar is riding Stormrider and it gets destroyed, does he die with it or can he fight on as an Independent Character on foot? A: If Stormrider is destroyed, Logan Grimnar is slain as well. Q: As far as rules are concerned, what kind of armour do Wulfen wear? A: Wulfen wear armour over their black carapace that has been customised according to their unique physiology, but it offers them no in-game effect beyond a standard 4+ armour save. Q: If a unit of Wulfen is embarked in a vehicle or building, does their Curse of the Wulfen special rule affect units within range as normal? A: No. Do not count units of Wulfen that are embarked at the start of the turn for the purposes of the Curse of the Wulfen special rule. Q: Suppose a Wolf Claw Strike Force has the first turn and lands multiple Drop Pods amongst the enemy lines. If an enemy unit then charges a Space Wolves unit that has just disembarked from their Drop Pod, can another unit from the same Wolf Claw Strike Force use their Counter-charge ability during the enemy Assault phase to charge, even though they had disembarked from a Drop Pod in their first turn? A: Yes. Q: Should the helfrost pistol and tempest hammer be added to the Space Wolves wargear lists, or are they unique to the Iron Priest from War Zone Fenris: Curse of the Wulfen? A: These items are unique to the version of the Iron Priest with the HQ Battlefield Role from White Dwarf and War Zone Fenris: Curse of the Wulfen. Q: For the Deathpack Formation that comes in the Start Collecting! Space Wolves box, you have a Wolf Lord, 10 Grey Hunters, and 3 Thunderwolf Cavalry. Can you expand this Formation by adding another squad of Grey Hunters and more Thunderwolf Cavalry? A: The Formation limits you to 1 Wolf Lord, 1 unit of Grey Hunters, and 1 unit of Thunderwolf Cavalry; you cannot add any further units to this Formation. A unit of Grey Hunters can have a maximum of 10 models, so you cannot add any more of them, while a unit of Thunderwolf Cavalry can have a maximum of six models, so you may add three more Thunderwolf Cavalry models to the Formation as part of that unit. Q: If an Independent Character joins a unit from a Space Wolves Deathpack Formation, can they still benefit from the For Glory, For Russ! special rule (for example, Run and then still be able to charge in the same turn)? A: No.

WARHAMMER 40,000: SPACE WOLVES

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WARHAMMER 40,000 CODEX:

TAU EMPIRE

®

Official Update for 7th Edition, Version 1.0 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn’t as clear as it might be. These documents collect amendments to the rules and present our responses to players’ frequently asked questions. As they’re updated regularly, each has a version number; when changes are made, the version number will be updated, and any changes from the previous version will be highlighted in magenta. Where a version number has a letter, e.g. 1.1a, this means it has had a local update, only in that language, to clarify a translation issue or other minor correction.

Q: If a unit behind a Tidewall Shieldline being targeted by a shooting attack Goes to Ground, do they make a successful cover save on a 4+ or a 2+ for the purposes of the Tidewall Field special rule? A: The unit successfully makes a cover save on a 2+ if it has Gone to Ground. This will trigger the Tidewall Field special rule.

ERRATA

Q: Does the Tidewall Shieldline Tidewall Field reflect the wound/glancing hit, or just the hit? A: Neither. It inflicts a Randomly Allocated Wound or glancing hit as appropriate, with the same AP as the weapon used in the attack.

Page 72 – Hunter Contingent, Command Benefits, Coordinated Firepower Change this rule to read: ‘Whenever a unit from a Hunter Contingent selects a target in the shooting phase, any number of other units from the same Detachment who can still shoot can add their firepower to the attack. These units must shoot the same target, resolving their shots at the same time as those of the first unit. When 3 or more units combine their firepower in this way, the firing models add 1 to their Ballistic Skill. in addition, any markerlight counters expended by the first unit confer their benefits on all units shooting at the same target as part of the Coordinated Firepower attack. For example, if you expend one markerlight counter on the Pinpoint ability, all units taking part in the Coordinated Firepower attack would add 1 to their Ballistic Skill for shots directed at the target of that attack.’ Page 96 – AX39 Sun Shark Bomber, Wargear, AX39 Sun Shark Bomber Add the following line: ‘Pulse bomb (pg 119)’

FAQs

Q: If a Stormsurge deploys its anchors while on a piece of Tidewall what happens if the Tidewall moves? Does the Stormsurge get left behind, does it have to retract its anchors or does it get to move and still fire twice? A: The Tidewall terrain is also anchored, and cannot move until the Stormsurge does. Q: Aun’Va’s Paradox of Duality allows him to potentially discount Wounds ‘exactly as if a cover save had been passed’. Does this count as a successful cover save for the purposes of the Tidewall Shieldline’s Tidewall Field special rule? A: No.

Q: Can attacking units Jink or make a cover save to avoid suffering a Wound or a glancing hit as a result of the Tidewall Shieldline’s Tidewall Field special rule? A: No.

Q: Can Tau Tidewall Fortifications pivot? A: Yes, but if they do so, no part of the Fortification can finish the move more than 6" away from where it started the Movement phase. Q: If a Flying Monstrous Creature or Flyer shoots at a unit that gets a cover save from the energy barrier of a Tidewall Shieldline, and the target unit makes a successful cover save and rolls a 6 for the purposes of the Tidewall Field special rule, does that Flying Monstrous Creature or Flyer suffer a wound/glancing hit? A: Yes. Q: Can the Tidewall Shieldline still move if a friendly unit is partially on it? A: No. All the members of the unit must be on the Shieldline. Q: Does the Rearm and Refuel special rule for the Piranha Firestream Wing Formation from War Zone Damocles: Mont’ka allow the unit to go into Ongoing Reserves every turn (as long as it is near the table edge as specified in the rules)? A: No. Q: The Piranha Firestream Wing Formations’ Rearm and Refuel special rule – if a unit of 4 TX4 Piranhas loses 3, and the remaining Piranha leaves the table per the Rearm and Refuel special rule, how many Piranhas come back in the following game turn? A: The unit returns at full strength – 4 Piranhas.

WARHAMMER 40,000: TAU EMPIRE

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Q: The Piranha Firestream Wing Formation – can a unit of TX4 Piranhas, one model of which has been Immobilised, still utilise Rearm and Refuel as long as all of the surviving models from the unit are within 6" of the table edge? A: Yes.

Q: How do you calculate the points required to field The Eight Formation from War Zone Damocles: Mont’ka? A: Simply add up the units and upgrades taken from Codex: Tau Empire, War Zone Damocles: Mont’ka and Farsight Enclaves – 1494 points.

Q: The Air Superiority Cadre from War Zone Damocles: Mont’ka – are the Razorshark Strike Fighters able to show up in their first turn if the enemy has any of the unit types listed in the Skywatch special rule on the battlefield? A: No. Skywatch means you automatically pass your Reserve Rolls for units from this Formation, and Reserve Rolls are only made from your second turn onwards (unless stated otherwise).

Q: In 2013’s The Farsight Enclaves, any member of The Eight could be taken as an HQ choice that does not use a Force Organisation Slot as long as Commander Farsight was your commander. Is this still true, or are the members of The Eight only available in the Formation now? A: The intent of that rule was to allow Farsight to be accompanied by the Eight, regardless of the limits of the Force Organisation Chart. The Eight Formation does this, so The Eight as presented in that Formation can only be fielded as part of that Formation.

Q: Do Drones become a scoring unit if joined by a Commander? Does anything else carry over if a Commander joins a Drone-Net unit? A: While the unit includes the Commander, it is a scoring unit. Special rules that the Commander and the Drones have will be conferred or otherwise as for any other units. For example, a Commander that joins a unit of Drones from a Drone-Net will benefit from their Split Fire rule while joined to the unit. Q: When applying Farsight Enclaves rules to a Formation from a Hunter Contingent, does the entire Detachment need to be from the Farsight Enclaves or can just a single Formation from it be from the Farsight Enclaves? A: You can choose for any Tau Empire Formation or Detachment to be from the Farsight Enclaves – this could include a single Formation that forms part of a Hunter Contingent. Q: The Locked Coordinates special rule for the Rapid Insertion Force Formation states that Stealth Battlesuits must begin the game deployed on the battlefield. Does this mean that they cannot Infiltrate? A: No – they may Infiltrate, but may not be deployed in Reserves or Outflank. Q: The Networked Stealth Field special rule of the Ghostkeel Wing Formation gives units that already have the Stealth special rule the Shrouded special rule. If the unit has the Stealth (Ruins) special rule, does it gain Shrouded (Ruins) or just Shrouded? A: The unit gains Stealth while it is in the open. While it is in ruins, it gets both Stealth and Shrouded. Q: Can Commander Farsight be taken as your Commander choice in the new Hunter Contingent, Hunter Cadre, Retaliation Cadre, or Dawn Blade Contingent as long as you have declared the Formation to be a ‘Farsight Enclaves’ formation and abide by all necessary rules and restrictions? A: No. As with Commander Shadowsun in the Hunter Contingent, in the Dawn Blade Contingent Commander Farsight is part of the Contingent Headquarters. You can of course field Commander Farsight as part of the Eight instead.

Q: Signature Systems in Codex: Tau Empire and Farsight Enclaves are restricted to one of each item per army. Are the Signature Systems that come equipped on named characters counted towards this limit? A: Yes. Only one of each Signature System can be used per army, so if you include a character with a Signature System (one of The Eight, for example) then you cannot also give that Signature System to another unit in your army. Q: Markerlights in Codex: Tau Empire – it seems to be the case that you can only fire at the target you used the markerlights on, but if you have a unit with Split Fire, people sometimes argue that you can split your attacks and spread the benefits of the markerlights. Is this correct? A: No. Each markerlight counter is spent to provide a specific bonus or effect against a single unit. A model in the firing unit using the Split Fire special rule to fire at another target would not benefit from any markerlight counters expended against the unit’s primary target. Q: Can XV8 Crisis Battlesuits equip two of the same weapon and not have them be Twin-linked, for example by equipping two fusion blasters to have two shots rather than a single Twin-linked shot? A: Yes. Simply take the same option from the wargear list twice, paying double the single weapon option points. Q: If I expend a markerlight to increase a Battlesuit’s Ballistic Skill against a target unit, does that apply to all of its weapons or just one? A: All of them. Q: If Tau units use markerlights to increase their Ballistic Skill against a unit with Invisibility cast on it, do they gain an increase to their Ballistic Skill when firing Snap Shots? A: Yes. A Tau unit that targets an invisible unit and expends one markerlight counter on that unit will fire Snap Shots at it at BS2. If the unit expended another markerlight counter on that unit, they would fire Snap Shots at BS3.

WARHAMMER 40,000: TAU EMPIRE

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Q: The Infiltration Cadre’s Neutralisation Lattice rule states that you can fire a single seeker missile if one of the units of the Formation inflicts three or more markerlight hits on a unit in a Shooting phase. Does this missile have the Ignores Cover special rule as if it were fired by expending a markerlight counter? A: No. Q: If a unit has markerlight counters on them, do they have to declare Jink before the Tau player decides to use a markerlight counter to give their Wounds, glancing hits and penetrating hits Ignores Cover, or can they wait until the Tau player has decided what to use the markerlight counters for? A: The target must declare whether or not it is Jinking before the use of markerlight counters is declared. Q: How do markerlights interact when they are fired against a unit under a void shield? A: Markerlights are not affected by void shields. Q: If a Tau vehicle that is forced to make Snap Shots fires a seeker missile using a markerlight counter, what Ballistic Skill does the shot use? A: Ballistic Skill 5. If the target is a Zooming Flyer, resolve the shot as a Snap Shot as normal, unless it is fired by a vehicle with a velocity tracker, in which case the missile can use the vehicle’s Skyfire rule if you wish. Q: What happens when a Tank Shock is used against an anchored KV128 Stormsurge? Does the Unstoppable rule come into effect? A: No. If the Stormsurge is anchored, it is destroyed. Q: When the KV128 Stormsurge is anchored, does it need to use one complete shooting attack, then the next, or can it fire its total number of shots however it wants? A: Resolve one shooting attack, including all weapons that you wish to fire. Once that is resolved, do the same thing again. Do not, for example, roll 4 shots for the pulse blastcannon at once. Q: Does the KV128 Stormsurge have a blacksun filter? A: No. Q: Because of the Gargantuan Creature rules, and the four One Use Only destroyer missiles on the KV128 Stormsurge, does the Stormsurge have to shoot all of its destroyer missiles at one nominated unit or can it fire them one at a time until that unit is dead, and then switch targets for the remaining missiles? A: You have to nominate all targets for all weapons before firing. If you have chosen to fire more than one destroyer missile at the same target, they are fired at once, so you roll for them together and have no opportunity to switch targets if it turns out that just one missile would have done the job! Q: If an enemy unit charges my Fire Warrior squad A, and I choose not to use Supporting Fire with squads B and C, if another enemy unit charges squad A, can I still use Supporting Fire with squads B and C, as they did not use their Overwatch

and the enemy unit is not engaged in combat? A: Yes – if an enemy unit charges a Tau Empire unit locked in combat, friendly Tau Empire units within 6" of that unit can use Supporting Fire if they are not locked in close combat and haven’t fired Overwatch this turn. Q: How does Supporting Fire work if the unit has a flamer which is out of range? A: As long as a unit is eligible to fire Supporting Fire and is equipped with one or more flamers, they can use them as if they were also being charged. Q: Do models who use the Supporting Fire special rule to fire Overwatch require true line of sight to the charging unit, or is it just the unit that is being charged that requires the line of sight? A: A unit using the Supporting Fire special rule fires Overwatch as if they were the unit being charged. This means it follows the normal rules for Overwatch given in Warhammer 40,000: The Rules, which includes requiring line of sight from the firing unit. Q: If you charge a Tau unit which cannot Overwatch (because of banshee masks, dirge casters, Go to Ground, etc.), can other units still use Supporting Fire? A: It depends on the situation – if the unit has Gone to Ground, other units can still use Supporting Fire; if the charging unit contains a banshee mask, none of the units can use Supporting Fire; if the unit has a dirge caster, only units which are outside of its effect can use Supporting Fire. Q: Can you please clear up the confusion with Monstrous Creatures firing Ordnance weapons? Specifically, I’d like to know if the multi-tracker of an XV104 Riptide Battlesuit allows me to fire another weapon, or if that is overwritten by the Ordnance rule. A: A Monstrous Creature firing an Ordnance weapon cannot fire any other weapons in that phase (even with a multi-tracker). Q: I have a question about the XV95 Ghostkeel Battlesuit’s holophoton countermeasures. You can use this gear once per game, which is pretty clear if there is only one Ghostkeel in the unit, but if there are three of them do they have to use it all at the same time or can they use it separately to have the whole unit protected three times in the game? A: Each model can use their countermeasures once, and when they do so it protects the whole unit. In a unit of three you could use the countermeasures at three different times. Q: Does the Warlord Trait Exemplar of the Selfless Cause (which means that once per game friendly Tau units which have Gone to Ground are no longer considered Gone to Ground) affect units that were Pinned in the last game turn? A: Yes. Pinned units Go to Ground, so if your Warlord uses Exemplar of the Selfless Cause, friendly Tau units that were Pinned recover.

WARHAMMER 40,000: TAU EMPIRE

3


Q: Can Tau models that are able to shoot multiple weapons in the Shooting phase also fire multiple weapons in Overwatch and multiple weapons with the Interceptor rule? A: When firing Overwatch or weapons with the Interceptor special rule, a model can fire all of the weapons it could usually fire in the Shooting phase. In the case of Interceptor, only weapons with the Interceptor rule can be fired. Q: Does the multi-tracker work when firing Overwatch or with weapons with the Interceptor rule? What about the Signature Systems? A: Yes. In the case of Interceptor, only weapons with the Interceptor rule can be fired. The Signature Systems (the Command and Control Node and Multi-spectrum Sensor Suite) specify that they cannot be used in Overwatch, but they could be used when firing weapons with the Interceptor rule. Q: An Ethereal with a homing beacon is embarked on a TY7 Devilfish. Does the homing beacon work? A: No. The Ethereal must be on the battlefield, not embarked on a Transport, for a unit to benefit from their homing beacon. Q: The rules for Tau homing beacons don’t say that the model with it has to be on the table for one turn before it takes effect. Does this mean the benefits can be used in the same turn it arrives from Reserves? A: Yes, if the model bearing the homing beacon moves onto the battlefield from Reserves before the unit you intend to benefit from it. Note that the model must disembark from any Transport it might be on if you want to use the homing beacon. Q: If a KV128 Stormsurge that is part of a Hunter Contingent fires, in what order must I declare its targets – on its own or at the same time as other units firing at the same enemy? If it’s at the same time must I say, for example, ’The Stormsurge fires its destroyer missiles at target A, its pulse blastcannon at target B and its Twin-linked smart missile system at target C, and the Fire Warriors will also fire at target A’? A: If you wish for a Stormsurge to be part of a Coordinated Firepower attack, you must declare which of its weapons you will fire at which targets at the same time as you declare which other units are taking part in the attack. When it comes to resolving the Stormsurge’s attacks, you may attack with all of its weapons, but only those you declared were being fired against the target of the Coordinated Firepower attack can be used against that unit. All other weapons must be directed against the targets you declared earlier. Q: While using the Coordinated Firepower Command Benefit for two units of the Hunter Cadre, can both units Run and then shoot using the Ambushes and Feints special rule? A: No. The units cannot fire simultaneously, as required by the Coordinated Firepower Command Benefit, because the Ambushes and Feints special rule requires

you to complete the actions of each unit before moving on to the next one. Q: Does the Optimised Stealth Cadre get the benefits of The Wall of Mirrors only in the Shooting phase, or also when firing Overwatch or with Interceptor weapons? A: Only in the Shooting phase. Q: What is the firing arc of the TX78 Sky Ray Gunship’s seeker missiles? A: 360°. Q: How does an Ethereal’s Storm of Fire interact with a unit firing pulse blasters? A: Pulse blasters have a maximum range of 15", so an Ethereal’s Storm of Fire will grant an additional shot at any range up to 8" (half its maximum range, rounding up) at the appropriate profile’s Strength and AP. Q: Can a Commander upgraded with an XV86 Coldstar Battlesuit take Signature Systems? A: No. Q: Does the Infiltration Cadre’s Intervention Request Beacons special rule only affect the XV25 Stealth Battlesuits in Reserve, or all units? A: It affects all units you have in Reserve. Q: Can an XV104 Riptide Battlesuit move in the Movement phase, then fire the ion accelerator with both the Nova Charged and Overcharged profiles? A: A Monstrous Creature firing an Ordnance weapon cannot fire any other weapons in that phase (even with a multi-tracker), but the Relentless rule allows them to fire an Ordnance weapon after moving. You could move the Riptide and then either fire the Novacharged ion accelerator, or fire two other weapons (three with a multi-tracker), including the Overcharged ion accelerator. Q: If I take a multi-tracker on an XV104 Riptide Battlesuit, does that enable it to fire at two different targets? A: No. Like all Battlesuits, the Riptide comes equipped with a multi-tracker. This allows it to fire an additional weapon in each Shooting phase, but it must still fire its weapons at a single target unit. Q: If you Infiltrate a unit of Pathfinders from a Ranged Support Cadre and then move them via their Scout special rule, does the unit count as having moved from their starting location? A: Yes. Q: Codex: Tau Empire states that a TX7 Hammerhead Gunship can choose to exchange their MV1 Gun Drones for either a twin-linked burst cannon or a twin-linked smart missile system for an identical point cost (free). Are the point costs correct? A: Yes.

WARHAMMER 40,000: TAU EMPIRE

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Q: The Tau drone controller – was it intentional that Missile Drones and Shielded Missile Drones were not included? A: Yes. Q: The MV17 Interceptor Drones on an AX39 Sun Shark Bomber have Interceptor and Skyfire. This combination used to mean they were effective against ground targets or Flyers as they wished, but now they are only really effective against Flyers. Is this correct? A: Yes.

WARHAMMER 40,000: TAU EMPIRE

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WARHAMMER 40,000

TRAITOR LEGIONS Official Update for 7th Edition, Version 1.0 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn’t as clear as it might be. These documents collect amendments to the rules and present our responses to players’ frequently asked questions. As they’re updated regularly, each has a version number; when changes are made, the version number will be updated, and any changes from the previous version will be highlighted in magenta. Where a version number has a letter, e.g. 1.1a, this means it has had a local update, only in that language, to clarify a translation issue or other minor correction.

FAQs

Q: Alpha Legion have the ability to bring Cultists back on a 4+ in their Insurgency Force, but the only way to take Cultists is in the Lost and the Damned Formation which already has the rule. How do these interact? A: These rules do not interact in any stackable way.

WARHAMMER 40,000: TRAITOR LEGIONS

®


WARHAMMER 40,000 CODEX:

TYRANIDS

®

Official Update for 7th Edition, Version 1.1 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn’t as clear as it might be. These documents collect amendments to the rules and present our responses to players’ frequently asked questions. As they’re updated regularly, each has a version number; when changes are made, the version number will be updated, and any changes from the previous version will be highlighted in magenta. Where a version number has a letter, e.g. 1.1a, this means it has had a local update, only in that language, to clarify a translation issue or other minor correction.

‘If the Psyker does not have the Synapse Creature special rule, it gains it for the duration of this power and has a synapse range of 6".’

AMENDMENTS

Q: If more than one Biovore fires, when is it that they can spawn the mines? Only when the first shot misses or can they be spawned when all shots miss? A: When a unit of Biovores fires, resolve all the shots at once using the normal rules for a Multiple Barrage. If the first shot misses entirely, place the Spore Mines beneath the template as described in the Spore Burst rule, then roll scatter dice for the remaining shots from the unit as normal for a Multiple Barrage. These subsequent shots will not spawn Spore Mines.

Page 38 – Forces of The Hive Mind Add to this page: ‘All units described in this codex have the Tyranids Faction.’ Page 38 – Nature’s Bane Replace this rule with the following: ‘At the beginning of each of your Movement phases, you may select one Twisted Copse within 12" of your Warlord. That Twisted Copse becomes Dangerous Terrain and remains so for the remainder of the game.’ Page 38 – Synaptic Lynchpin Add to the end of the rule: ‘If your Warlord does not already have the Synapse Creature special rule, it instead gains the Synapse Creature special rule and has a synapse range of 6".’ Page 39 – Seek Cover The second sentence of this rule should be replaced with the following: ‘In the Shooting phase, the unit can Run or shoot. If the unit shoots, models in open ground cannot shoot (models that are in open ground but are in base contact with another type of terrain can shoot normally).’ Page 44, 47, 59, 69 – Pheremone Trail, Spore Cloud, Swarm Leader and Catalyst Replace the words ‘from Codex: Tyranids’ with ‘with the Tyranids Faction’ in all instances. Page 64 – Grasping Tongue Replace the ‘Gulp!’ special rule with the ‘Precision Shots’ special rule.

Page 96 – The Scuttling Swarm Replace ‘your army’ with ‘a detachment’. Add ‘…in that detachment’ to the end of the sentence.

FAQs

Q: Can a unit of Spore Mines run or charge in the turn they were placed by the Biovore’s Spore Burst rule? A: Yes.

Q: Can Mawlocs arrive from Deep Strike Reserve via Terror From the Deep onto units in combat? A: Yes. Q: Can Look Out, Sir rolls be made against Wounds inflicted by a Mawlocs’ Terror From the Deep? Can this ability be used on invisible units? A: Look Out, Sir rolls can be taken, and this ability can be used against invisible units. Q: What happens when Spore Mines scatter on top of an enemy unit when arriving from Deep Strike? Do they explode or suffer a Deep Strike Mishap? A: They suffer a Deep Strike Mishap, as normal. Q: Does the Poisoned special rule granted by the toxin sacs biomorph apply to a Gargoyle’s Blinding Venom? A: No. Q: How does the acid blood biomorph work with models that are attacking with an Unwieldy weapon? Is the Initiative test taken against the model’s normal Initiative or against Initiative 1? A: It is taken against the model’s normal Initiative (so a Terminator with a thunder hammer would take the test against Initiative 4).

Page 69 – Dominion Add the following sentence to the end of Dominion’s rule:

WARHAMMER 40,000: TYRANIDS

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Q: If a Tervigon is taken as a Troops option (per The Scuttling Swarm rule) and spawns Termagants, do these new models have Objective Secured? Do they have Objective Secured if they were spawned by a Tervigon which is an HQ choice? A: Yes to both questions, as long as the Tervigon is taken as part of a Detachment that confers the Objective Secured Command Benefit (for example, the Combined Arms Detachment). Q: The Trygon’s Subterranean Assault rule allows one Infantry unit to emerge from its tunnel from Reserve each turn. With the rule only coming into play after the Trygon has arrived from Reserve, and no way of holding back Reserves you intend to bring out of the tunnel, how is this rule ever going to be used? A: As described under ‘Reserves’ in Warhammer 40,000: The Rules, in a mission with the Reserves rule (which includes all Eternal War and Maelstrom of War missions), players can choose not to deploy some of their units, keeping them as Reserves to arrive later. If these units arrive from Reserves after the Trygon has arrived, one Infantry unit per turn can enter the battlefield from the tunnel rather than the Tyranid player’s table edge.

LEVIATHAN RISING DATASLATE Q: When using a Living Artillery Node’s Organic Bombardment rule to reroll the scatter on a Barrage from the Biovore Brood, does the re-roll apply to just the direction dice, or both that and the distance? What about the subsequent Barrage hits after the first from a unit with more than one Biovore? A: The re-roll applies to both the scatter and the distance dice, following the normal rules for re-rolling Blast weapons. The subsequent barrage shots are determined using just a scatter dice – you can re-roll this for each subsequent shot. Q: The Manufactorum Genestealers Formation cannot add extra Genestealers, but can you add Broodlords? A: No.

Q: Do Broodlords gain Psychic Focus and have access to the Powers of the Hive Mind primaris power? A: Yes. Q: If I have a Hive Tyrant inside a unit of Tyrant Guard, can he leave it during the game like Independent Characters can normally do? A: Yes. Q: When a unit contains a Psyker, does it count as a Psyker unit for all rules purposes? For example, does Shadow in the Warp cause all models in the Psyker’s unit to suffer the -3 Leadership penalty? A: No. Only models that are Psykers (that have the Psyker, Psychic Pilot or Brotherhood of Psykers/ Sorcerers special rules) are affected. A Tactical Squad that had been joined by a Librarian affected by the Shadow in the Warp would use its own Leadership rather than the Librarian’s modified Leadership of 7. Q: I want to field a Genestealer Cult force alongside my Tyranid army. Many of the models in the Genestealer Cult force have Infiltrate. How does this work with the Allies of Convenience rules? A: Allies of Convenience are ignored for the purposes of setting up Infiltrators. So you could, for example, set up within 12" of an Allies of Convenience model when infiltrating. Designer’s Note: This applies to all Allies of Convenience in Warhammer 40,000, not just Genestealer Cults and Tyranids.

WARHAMMER 40,000: TYRANIDS

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WARHAMMER 40,000

WAAAGH! GHAZGHKULL

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Official Update for 7th Edition, Version 1.0 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn’t as clear as it might be. These documents collect amendments to the rules and present our responses to players’ frequently asked questions. As they’re updated regularly, each has a version number; when changes are made, the version number will be updated, and any changes from the previous version will be highlighted in magenta. Where a version number has a letter, e.g. 1.1a, this means it has had a local update, only in that language, to clarify a translation issue or other minor correction.

ERRATA

Page 59 – Blitz Brigade, Special Rules, Know Yer Limitz Change this rule to read: ‘Know Yer Limitz: Infantry units that begin the game embarked upon a Battlewagon from this Formation cannot charge in the first game turn if their Battlewagon made a Scout redeployment.’

Q: Can the Looted Wagon be taken as an Auxiliary choice as part of the Great Waaagh!-band Detachment? A: No. Q: If the Council of Waaagh! Nobz unit takes warbikes, what happens to them when the infantry models run? How does this affect the power of the Waaagh! and charging in the same turn? A: Models move individually, so in the Movement phase each model in this unit can move up to their maximum movement allowance so long as the unit is in unit coherency at the end of the move. If the unit elects to Run, no models in the unit may shoot, and the Bikes may Turbo-boost, but must finish their move in unit coherency. However, this unit cannot charge on a turn in which it Ran, even if a Waaagh! is called, unless the Bikes remained stationary during the Run move, as a Turbo-boost is not a Run move.

FAQs

Q: The Goff Killmob and Kaptin Badrukk’s Flash Gitz don’t have the Da Boss iz Watchin’ and Biggest an’ da Best special rules on their datasheets. If used outside a Great Waaagh!band Detachment, as just the Formations on their own, do they have these special rules? A: Yes, as specified on page 52 of Waaagh! Ghazghkull. Q: Is the Da Boss iz Watchin’ rule meant to add 2 to the Mob Rule roll? The table has no results for rolls above 6. A: Yes. Treat any roll of more than 6 (after modifiers) as a roll of 6. Q: The Green Tide Formation and the Great Waaagh! Detachment are missing from the reprint of Waaagh! Ghazghkull. Can we still use them if we have the first version of Waaagh! Ghazghkull? A: Yes. Q: The Council of Waaagh! Formation – does the Banner of da Great Waaagh! special rule stack with the Waaagh! banner rule for +2 Weapon Skill in total? A: No. The full effects of the banner are described in the Formation rules. Q: Can we take Ghazghkull Thraka instead of Grukk Facerippa or a Warboss in the Goff Killmob Formation in a Great Waaagh!-band Detachment from Waaagh! Ghazghkull? A: No.

WAAAGH! GHAZGHKULL


WAR ZONE DAMOCLES:

KAUYON

®

Official Update for 7th Edition, Version 1.0 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn’t as clear as it might be. These documents collect amendments to the rules and present our responses to players’ frequently asked questions. As they’re updated regularly, each has a version number; when changes are made, the version number will be updated, and any changes from the previous version will be highlighted in magenta. Where a version number has a letter, e.g. 1.1a, this means it has had a local update, only in that language, to clarify a translation issue or other minor correction.

Page 79 – Tidewall Gunrig, Special Rules, Mobile Defence Position Change the second sentence to read: ‘It cannot move if there are any enemy models on it or if any friendly models on it are locked in combat, and it may only carry friendly models if all members of their unit are on the Fortification.’

ERRATA

Page 58 – Hunter Contingent, Command Benefits, Coordinated Firepower Change this rule to read: ‘Whenever a unit from a Hunter Contingent selects a target in the shooting phase, any number of other units from the same Detachment who can still shoot can add their firepower to the attack. These units must shoot the same target, resolving their shots at the same time as those of the first unit. When 3 or more units combine their firepower in this way, the firing models add 1 to their Ballistic Skill. in addition, any markerlight counters expended by the first unit confer their benefits on all units shooting at the same target as part of the Coordinated Firepower attack. For example, if you expend one markerlight counter on the Pinpoint ability, all units taking part in the Coordinated Firepower attack would add 1 to their Ballistic Skill for shots directed at the target of that attack.’ Page 77 – Tidewall Shieldline, Special Rules, Mobile Defence Position Change the second sentence to read: ‘It cannot move if there are any enemy models on it or if any friendly models on it are locked in combat, and it may only carry friendly models if all members of their unit are on the Fortification.’ Page 78 – Tidewall Droneport, Special Rules, Mobile Defence Position Change the second sentence to read: ‘It cannot move if there are any enemy models on it or if any friendly models on it are locked in combat, and it may only carry friendly models if all members of their unit are on the Fortification.’

WAR ZONE DAMOCLES: KAUYON


WAR ZONE DAMOCLES:

MONT’KA Official Update for 7th Edition, Version 1.0 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn’t as clear as it might be. These documents collect amendments to the rules and present our responses to players’ frequently asked questions. As they’re updated regularly, each has a version number; when changes are made, the version number will be updated, and any changes from the previous version will be highlighted in magenta. Where a version number has a letter, e.g. 1.1a, this means it has had a local update, only in that language, to clarify a translation issue or other minor correction.

ERRATA

Page 45 – Psykana Division, Special Rules, Encouraging Presence Add the following sentence at the beginning of this rule: ‘Any Commissars taken as part of this Formation must each be attached to a different Wyrdvane Psyker unit.’ Page 77 – Skysweep Missile Defence, Special Rules, Command Override Change this rule to read: ‘Sky Ray Gunships within 12" of the Formation’s Devilfish in the Shooting phase can fire any number of their remaining seeker missiles, at their full Ballistic Skill, even if they have moved at Combat Speed or Cruising Speed.’ Page 82 – The Eight, Special Rules, Independent Character Replace the Independent Character special rule with the following: ‘Take to the Field as One: When you deploy the Eight, you can deploy them as a single unit, even though Independent Characters cannot normally join a Monstrous Creature. If you do this, all models in the unit lose the Independent Character special rule. Furthermore, no Independent Characters can join this unit.’ Page 85 – Farsight Enclaves Signature Systems, Earth Caste Pilot Array, rules Replace the first sentence with the following: ‘XV104 Riptide Battlesuits only.’ Page 86 – Dawn Blade Contingent, Command Benefits, Killing Blow Change the last sentence of this rule to read: ‘You can re-roll failed To Wound and Armour Penetration rolls for units from this Detachment against that unit for the rest of your turn.’

WAR ZONE DAMOCLES: MONT’KA

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