ABOUT USABILITY IN LEARNING INTELLIGENT COLLABORATIVE SYSTEMS Loredana Mocean*, Robert Andrei Buchmann*
Abstract: Intelligent collaborative learning systems are widely considered a subset of collaborative systems employed in organizations where computer assisted training is applied. This paper approaches some usability concerns related to a previously presented learning system based on the RDF and ontological modeling of e-learning content and processes. Our studies try to integrate knowledge models expressed as RDF with interaction design in a learning context. Direct feedback is individualized for test subjects and learning-related tasks, especially form-filling and concept acquisition. Key words: RDF, OWL, learning, usability JEL Classification: C88
1. Introduction Usability is the attribute of a software product of being easy to learn, to use and reuse, robust against usage errors and exceptions, pleasant and efficient from the user point of view. Usability depends on a number of factors such as the way and the degree to which the application functionality meets the user requirements and the way in which the navigational flow corresponds to the user’s expectances. The benefits of implementing a usability strategy in any software project are presented in fig. 1 (adapted after TreeWorks). *
BabeĹ&#x;-Bolyai University, Faculty of Economics and Business Administration, Cluj-Napoca, Romania. E-mail addresses: loredana.mocean@econ.ubbcluj. ro, robert.buchmann@econ.ubbcluj.ro.
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