2 minute read
Concept
Zoning
Whole Hudson lane market stretch is dominated by commercial shops at ground floor level. It is important for the market experience, hence ground floor level is preserved as commercial area. A offset of 2m will be provided for pedestrian movement.
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but in market, these is lack of breathing space, so to make up for it, whole stretch is divided in 3 segments with I atrium space each. This will ensure interest points are present at few distance for market user.
Atrium also acts as a transition point in Theme of market faced which will give unique character to each stretch of market . 3 new uses are introduced in market stretch. One is a small scale cinema facility, second is a Gaming center, and 3rd is a facility to learn VFX via private institutions.
Upper levels of market is dedicated to office space. It is done to provide privacy to offices and studios and prevent spread of market blight, as if some portion of office space is vacant for some period, it will not affect user experience of market.
At current stage, the focused portion of market is provided with a narrow side walk (pic 1). This hinders the view for pedestrian to see the billboard and advertisements on facade of buildings as viewing angle is increased. It is interesting to note, that the stretch that is followed by focused stretch is a hub of cafes and lounges. It is partially because, at pedestrian walkway in that stretch, footpath is wide enough for pedestrians to view facade of buildings, which are decorated elaborately by cafe owners in various themes(pic 2). To counter this problem, facade of market is staggered in such a way to increase exposure of facade to pedestrian view. For people in opposite side of market, facade is filleted to attract attention of pedestrians at other side of the street.
Theam
To highlight Adventure genra of gaming and create a sensation of excitement via adven¬ture, market is divided into themes.
These themes are changed at each break in continuity of market stretch. Multiple themes are provided to make each stretch an identi¬fication point as well.
Namely 4 themes are used, which themselves inspired from concept art for games.
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PIC 1: CURRENT WALKING VIEW OF FOCUSED STREATCH
PIC 2: CURRENT WALKING VIEW OF STREET FOLLOWING THE FOCUSED STREET
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