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Design Mantra

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Case Studies

Fail Faster!

A mantra for Creative Thinkers

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“No one creates a perfect game, book, or project on their first try. Don’t waste time trying to polish your idea: put yourself out there, create something, and learn quickly to improve upon your failures.”

So instead of limiting yourself to just your own studio, why not reach out to your audience more. Why not reach the market for creativity rather than target audience reaching the market and hence this project proposes an alternative approach towards development of Multimedia Market. Instead of providing a separate learning and development institution away from audience, this project integrates all the processes in market itself, literally and figuratively with the following ideas: . What if games and animation are developed in a populated market where players (users) are kept involved in the development process during strolling while enjoying sip of coffee?

What if the players and viewers are not limited to just few interested people, how about letting anyone peek at the development and genre of multimedia development.

Source: https://www.youtube.com/watch?v=rDjrOaoHz9s

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