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Un-Intentionally Opaque VS 4200 Visual Studies

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Robo Tile

Robo Tile

Un-intetionally Opaque was about a modern take on a self-portrait. The modern “self-portrait” onto a physical product. The process started with 3D scanning my face, as well as my partners face. The geometry was then put into Zbrush, which allowed a great deal of flexibility, and abstraction. In Zbrush simulation were run in order to ensure fitment of the new geometry onto the existing IKEA lamp. Alpha maps were used as extraction onto the new

Rachael McCall & William Virgil

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geometry in order to obtain a usable thickness of the material, which in turn would better control the light fall off. The key design challenges of the project was controlling the thickness of the material as well creating enough opening for the light in an even density around the entirety of the lamp. This thought process is what lead to one side being much more opaque than the other resulting in two different lamp experiences, by simply turning the lamp shade 180 degrees.

Our faces were scanned using the available 3d scanners ar SCI-Arc. It was challenging to get a clean scan, while letting keeping our bodies still enough. Eventually, we cam to the conclusion that it is best to sit down on a chair, and to have someone rotate the person along the Z axis, while the 3D scanner is on a tripod. This minimised the amount of duplicate geometry, which allowed us to get clean geometry to the manipulate in Zbrush.

The lamp shade was vreated in Zbrush. After the faces were combined into one singular mesh. Images of tentecles were used as overlayed masks, in order to abstract the shade from just being two faces. To contrast the kraken like masks on onside, a bitmap was generated using AI. The bit was a starck constrast to the kraken images.

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