YO!4Inclusion - Traditional Games Booklet

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Traditional Games Info Book

Olhão, Portugal, 13th– 19th October 2014 (excluding travel days)


“YO! 4 Inclusion” –Youth Olympics for Inclusion

Contents INTRODUCTION .................................................................................................................................... 3 COUNTRY: BULGARIA ........................................................................................................................... 4 ELASTIC CORD ........................................................................................................................................ 4 THE CAT AND THE MOUSE ........................................................................................................................ 5

COUNTRY: CZECH REPUBLIC ................................................................................................................. 6 THE KING SENDS OUT HIS ARMY ................................................................................................................ 6 TUG OF WAR ......................................................................................................................................... 7

COUNTRY: MALTA................................................................................................................................. 8 HOPSCOTCH (CHALK GRID) ........................................................................................................................ 8 TIC-TAC-TOE (XS AND OS) ........................................................................................................................ 9

COUNTRY: PORTUGAL ........................................................................................................................ 10 SLACKLINE V ROPE................................................................................................................................. 10 FOTEBOL ARANHA (SPIDER-FOOTBALL)....................................................................................................... 11

COUNTRY: SPAIN ................................................................................................................................ 12 LA ARAÑA (THE SPIDER) ......................................................................................................................... 12 CORRE, CORRE LA GUARACA .................................................................................................................... 13

COUNTRY: TURKEY.............................................................................................................................. 14 THE COIN GAME ................................................................................................................................... 14 DOUBLE-CIRCLE TAG .............................................................................................................................. 15

COUNTRY: UNITED KINGDOM (UK) ................................................................................................... 16 CRISS CROSS ........................................................................................................................................ 16 INGENUITY .......................................................................................................................................... 17

CONCLUSION ...................................................................................................................................... 18

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Olhão, Portugal, 13th– 19th October 2014 (excluding travel days)


“YO! 4 Inclusion” –Youth Olympics for Inclusion

Introduction This info book is gathered by 50 people who participated to “YO! 4 Inclusion”- Youth Olympics for Inclusion youth exchange (YE) in Olhão, Portugal. The info book contains activities and traditional games from 7 countries: Bulgaria, Czech Republic, Malta, Portugal, Spain, Turkey, UK; used as a tool of learning and communication during the YE. The info book is mainly for the participants of the YE to remind of the activities and methods used and learned during the course, but also for people familiar with the context of outdoor education. Enjoy, learn and know traditional games from all over the world.

“YO! 4 Inclusion” Team 3|Page

Olhão, Portugal, 13th– 19th October 2014 (excluding travel days)


“YO! 4 Inclusion” –Youth Olympics for Inclusion

Country: Bulgaria  Elastic Cord Instruction: This game should be played by 3 or more people. Two players should stand opposite each other holding the elastic cord by legs at different levels (starting from the uncles to the knees). Another player jumps over the cored making different figures with it at different levels. When the player makes a mistake the game is over and it’s the next player’s turn. The winner is the one who reaches the highest level of jumping.

Materials: 3 m elastic cord tied in a circle shape

Purpose: Communication Challenge Active game Trust

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Olhão, Portugal, 13th– 19th October 2014 (excluding travel days)


“YO! 4 Inclusion” –Youth Olympics for Inclusion

 The Cat and The Mouse Instruction: The players are standing in the circle holding each others hands. In the center there is a player, who is “the mouse”, and outside there is another one who is “the cat”. The game starts and “the cat” must catch “the mouse”/ The players from the circle are making the job of “the mouse” much easier allowing him to go into and out of the circle by raising their hands. On the contrary, they have to stop “the cat” from passing through the circle. If “the cat” catches “the mouse”, the leader of the game will choose other to players to be “the cat” and “the mouse”. The same thing happens when “the cat” can’t catch “the mouse” in a certain time.

Materials: None

Purpose: Teambuilding Trust Running Active game

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Olhão, Portugal, 13th– 19th October 2014 (excluding travel days)


“YO! 4 Inclusion” –Youth Olympics for Inclusion

Country: Czech Republic  The King Sends Out His Army Instruction: The game is played between two lines of players (usually called the "East" or "West" team, although this does not relate to the actual relative location of the teams), usually around thirty feet apart. The game starts when the first team, in this example the "East" team, calls a player out, using a line like "Red rover, red rover, send [name of player on opposite team] right over", sometimes sung. The immediate goal for the person called is to run to the other line and break the "East" team's chain (formed by the linking of hands). If the person called fails to break the chain, this player joins the "East" team. However, if the player successfully breaks the chain, this player may select either of the two "links" broken by the successful run, and take them to join the "West" team. The "West" team then calls out "Red rover" for a player on the "East" team, and play continues. When only one player is left on a team, they also must try and break through a link. If they do not succeed, the opposing team wins. Otherwise, they are able to get a player back for their team.

Materials: None

Purpose: Teambuilding Active game Competition Strategy

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Olhão, Portugal, 13th– 19th October 2014 (excluding travel days)


“YO! 4 Inclusion” –Youth Olympics for Inclusion

 Tug of War Instruction: There are 3 different commands that the judge gives to the players. The judge first announces “Pick up the rope”, he then says “Take the string”, and finally he tells the players to “Pull”. Once the pull command is said out the teams start pulling the rope. If a member of the team falls down that member is given a caution. Each team is allowed two cautions before getting disqualified. The objective of the game is for each team to pull the rope along with the members of opposition team to their side. As soon as the red mark on the rope from the center crosses over to center line, the team to pull the rope to their area wins the game.

Materials: Rope

Purpose: Competition Strategy

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Olhão, Portugal, 13th– 19th October 2014 (excluding travel days)


“YO! 4 Inclusion” –Youth Olympics for Inclusion

Country: Malta  Hopscotch (Chalk grid) Instruction: A chalk grid is grown on the ground with boxes for the numbers from 1 to 9. Each player picks a stone and has to throw their stone onto each numbered square, starting from number 1. Once the stone lands on the correct number, the player has to hop onto the corresponding square. Once that has been achieved, the player moves to the next number. If the stone hits the wrong box, then the player is “out”. The winner is the player who successfully gets to the number 9 before anyone else

Materials: Chalk Small stones

Purpose: Competition Active game

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Olhão, Portugal, 13th– 19th October 2014 (excluding travel days)


“YO! 4 Inclusion” –Youth Olympics for Inclusion

 Tic-Tac-Toe (Xs and Os) Instruction: This game can be played in door using the paper and pencil as well as outside using the chalk or already prepared game materials. One of the players draws a board, creating either a 3x3 grid of squares. X is always the first player and O is the second. The goal of Tic Tac Toe is to be the first player to get three in a row on a grid. Players alternate placing Xs and Os on the board until either (a) one player has three in a row, horizontally, vertically or diagonally; or (b) all nine squares are filled. If all nine squares are filled and neither player has three in a row, the game is a draw. Materials: In door: Paper, pencil Outdoor: Chalk or already prepared game with materials

Purpose: Strategy Tactics Observation

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Olhão, Portugal, 13th– 19th October 2014 (excluding travel days)


“YO! 4 Inclusion” –Youth Olympics for Inclusion

Country: Portugal  Slackline V rope Instruction: There is a slack line between two trees. And a loose rope that passes threw a carabineer located approximately half way from the two trees. Two people at the same time stand on the slack line one on each end holding one side of the rope they have to move to the opposite side crossing each other and never touching the ground.

Materials: A slack line placed between two trees low enough so that people can get easily on it A long rope that reaches both sides and the middle point A carabineer to fix the rope

Purpose: Cooperation Communication Trust

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Olhão, Portugal, 13th– 19th October 2014 (excluding travel days)


“YO! 4 Inclusion” –Youth Olympics for Inclusion

 Fotebol Aranha (Spider-football) Instruction: Form two groups each with approximately five to ten players and mark the lines for the playing field as well as for the goal. The players sit on the floor and shore up their hands, are only allowed to move with support of their hands and their feet together. The players can play the ball only with their feet and head. The team with the most goals in 15 minutes is the winner.

Materials: A sports hall Playing ground or lawn outside A ball

Propose: Cooperation Capacity for teamwork Active game

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Olhão, Portugal, 13th– 19th October 2014 (excluding travel days)


“YO! 4 Inclusion” –Youth Olympics for Inclusion

Country: Spain  La Araña (The spider)

Instruction: Two parallel lines are drawn on the ground about seven meters apart. One person is IT and is in the space between these lines. The rest of the players are in a line. When IT says "¡Araña!" ("Spider!) everybody has to cross to the other line. If IT touches someone, the touched player and IT links by hands and, from this moment, they are a chain (the spider) which they can't break. When the chain is formed, only the persons in the extremes can touch the players that run from a line to the other. The game ends when everybody has been touched. The first person to be touched by IT is the new IT.

Materials: None

Propose: Active game Energizer

Notes: Sometimes the new IT is the last person to be touched by the spider.

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Olhão, Portugal, 13th– 19th October 2014 (excluding travel days)


“YO! 4 Inclusion” –Youth Olympics for Inclusion

 Corre, Corre la Guaraca

Instruction: The Players sit in a circle while a runner jogs around the outer rim with a handkerchief. The seated persons are not allowed to watch. They sing "Corre, Corre, la Guaraca who looks back will be bopped on his head!" Trying not to be felt, the runner drops the handkerchief on somebody’s back and runs. If he makes it around the circle before the player realizes that it's on her back, the seated player is out. If the seated player catches on, she must tag the runner. If she succeeds, the runner is out. If she fails to tag him, they play again, but this time player 2 is the runner.

Materials: A handkerchief.

Propose: Active game Concentration

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Olhão, Portugal, 13th– 19th October 2014 (excluding travel days)


“YO! 4 Inclusion” –Youth Olympics for Inclusion

Country: Turkey  The Coin Game Instruction: All players except the one chosen as ebe (pronounced eh-beh) or "It" kneels in a circle facing the center; Ebe stands outside and holds the coin and the knotted handkerchief or scarf. With or without the singing or chanting of a given song, Ebe walks around the outside of the circle several times, feinting now and then as if placing the coin behind a kneeling player, but at one point or another putting the coin behind the player he or she has selected. All of the kneeling players keep feeling behind them for the coin; they are not allowed to look, but may only feel for it. Meanwhile, Ebe continues around the circle until he or she comes to the player in back of whom he has placed the coin. If that player has not found the coin, Ebe begins to hit the player's back with the knotted part of the handkerchief or scarf. The player then jumps up and runs around the circle to escape from Ebe; he or she is allowed to complete the circle once and return to his or her place, where that player kneels, facing the center, and feels again behind him or her for the coin. If the player succeeds this time in finding the coin -- he or she must still find it only by feeling -- the player picks it up and begins to chase Ebe, hitting him, until Ebe kneels in the empty place. The player who found the coin becomes the new Ebe, and the game proceeds as described. If the player fails a second time to find the coin, Ebe initiates the play again, on this round selecting a different player to seek the coin. The end of play is determined by common consent.

Materials: A coin of any denomination; a large handkerchief or scarf with a big knot in one corner

Purpose: Communication Leadership Competition

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Olhão, Portugal, 13th– 19th October 2014 (excluding travel days)


“YO! 4 Inclusion” –Youth Olympics for Inclusion

 Double-Circle Tag Instruction: All of the players except two stand in a widely spaced double circle, in pairs, facing the center of the circle. The two remaining players -- one chosen as Ebe (pronounced eh-beh) or "It" and the other chosen to be chased by Ebe -- stand outside the outer circle. With Ebe in hot pursuit, the one chosen to be chased by Ebe runs around the outer circle and then suddenly steps in front of one of the players in the inner circle, leaving the outer member of the pair to be chased by Ebe. If caught by Ebe, that player in turn becomes Ebe, and another player is chosen to be chased by Ebe. A player can deceive those in the outer circle by passing someone in the outer circle and then slipping in front of the inner partner from the "safe" side. Also, a player stepped in front of may, in turn, step in front of the refugee who chose him or her, leaving the original refugee to be chased once more by Ebe. (The original outer-circle member of the pair, who is at that moment being chased by Ebe, is thus freed to return to his or her place in the outer circle.) The end of play is determined by common consent.

Materials: None

Purpose: Communication, New skills and abilities gaining

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Olhão, Portugal, 13th– 19th October 2014 (excluding travel days)


“YO! 4 Inclusion” –Youth Olympics for Inclusion

Country: United Kingdom (UK)  Criss Cross

Instruction: Divide into four teams and send each team into a corner. The object of the game is to see which team can get to the opposite (diagonal) corner the fastest, using the method the leader calls out (eg. if the leader calls out "hopping," the teams must hop to the opposite corner). This will create quite a "bottleneck" or "traffic jam" in the middle each time. Keep score of which team wins each crossing. First team to 5 wins. Good Crossing Methods: Hopping, Wheel barrel (one person holding a partner's legs while they walk on hands), Crab Walk, Sprint, Backwards Walk, Skipping, Crawling, etc...

Materials: None.

Propose: Active game Energizer.

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Olhão, Portugal, 13th– 19th October 2014 (excluding travel days)


“YO! 4 Inclusion” –Youth Olympics for Inclusion

 Ingenuity

Instruction: Leader sets out a list of list of things to find. These can be either specific items or more ambiguous, e.g. `something old, something blue’, etc. Team back with all the items and first and or most ingenious items wins.

Materials: Prepared list of things to find.

Propose: Capacity for teamwork Communication Creativity.

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Olhão, Portugal, 13th– 19th October 2014 (excluding travel days)


“YO! 4 Inclusion” –Youth Olympics for Inclusion

Conclusion

This handbook was made by a group of young international people who are organizing different outdoor activities and was grateful to share traditional games from their countries. The info book was made after “Yo!4 Inclusion”-Youth Olympics for Inclusion, Youth Exchange in Olhão, Portugal, from 13th to 19th October 2014 (excluding travel days). The Youth Exchange was organised for outdoor education by MOJU- Associação Movimento Juvenil em Olhão. The info book is based on activities that participants did and presented during their stay.

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Olhão, Portugal, 13th– 19th October 2014 (excluding travel days)


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