GAME LAB
Introduction to Visualizing Urbanism and Urban Design Workshop 25-29 August 2014 Exhibition @ Magic Carpet Tin Shui Wai 8 September 2014 Edited by Mika SAVELA & MO Kar Him
M.SC. (URBAN DESIGN) × CUHK
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SHUI 水
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TIN 天
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School of Architecture The Chinese University of Hong Kong
圍 WAI
GAME LAB
Introduction to Visualizing Urbanism and Urban Design Workshop 25-29 August 2014 Exhibition @ Magic Carpet Tin Shui Wai 8 September 2014 Edited by Mika SAVELA & MO Kar Him
M.SC. (URBAN DESIGN) × CUHK
kl e
SHUI 水
Bo o
TIN 天
t
Ex
W or k
hi bi tio n
sh op
School of Architecture The Chinese University of Hong Kong
Bo ok le t TIN SHUI WAI GAME LAB – INTRODUCTION TO VISUALIZING URBANISM & URBAN DESIGN 2014 © School of Architecture, CUHK Editors Mika SAVELA MO Kar Him Design Mika SAVELA Publisher School of Architecture The Chinese University of Hong Kong AITB, Shatin, New Territories Hong Kong SAR, China www.arch.cuhk.edu.hk architecture@cuhk.edu.hk Tel: +852 3943 6583 Fax: +852 2603 5267 All rights reserved. No part of this publication maybe reproduced without the prior permission of the publisher. ISBN 978-962-8272-13-6 (PDF)
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「天水圍 . 遊戲 . 實驗室」展出由中文大學 城市設計理學碩
士生所設計的棋盤遊戲。這個展覽是屬於一個為期一周的 天水圍社區工作坊的成果,研究新市鎮的城市問題。同學們
分別以素描和觀察來對區內的公共空間作出研究。經過實 地考察,他們設計了五個分別以不同的城市問題為題的棋 盤遊戲來展示他們對天水圍社區的了解。配合 2014年的中 秋節,這些成果連同「妙想氈開天水圍」露天放映會在天秀 墟向公眾及區內居民作公開展覽。
Tin Shui Wai Game Lab presents board games created by students in the urban design program at the Chinese University of Hong Kong during a visualization workshop. The one-week workshop focused on the new town of Tin Shui Wai situated in Hong Kong’s New Territories. Five groups started their work by sketching and observing public spaces in different parts of the district. Afterwards the students continued to design and produce games that are now exhibited for the community in the Magic Carpet event held at the Tin Sau Bazaar during the Mid Autumn Festival 2014.
sh op W or k Tin Shui Wai Game Lab
Participants
Introduction to Visualizing Urbanism & Urban Design
包悅鵬 BAO Yuepeng
25-29 August 2014
陈倩玮 CHEN Qianwei 范丹丹 FAN Dandan
Organized by
胡海峰 HU Haifeng
M.Sc. in Urban Design programme School of Architecture The Chinese University of Hong Kong Instructors
毛家謙 MO Kar Him Mika SAVELA Special thanks to Hendrik TIEBEN Associate Professor, School of Architecture, CUHK Director, M.Sc. in Urban Design programme Magic Carpet Project Team
胡熳婷 HU Manting 李家豪 LI Jiahao
馬延輝 MA Yanhui 吳靜叶 WU Jingye 徐佳
XU Jia
张舒
ZHANG Shu
燕翔
YAN Xiang
張斯琦 ZHANG Siqi 張茜
ZHANG Xi
張逍然 ZHANG Xiaoran 郑楚玲 ZHENG Chuling
Ex h
ib
iti
on
Tin Sau Bazaar Staff Tung Wah Group of Hospitals (TWGHs)
Magic Carpet Tin Shui Wai 8 September 2014
TIN 天
SHUI 水
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GAME LAB 5
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In tro du c
THE GAME LAB
The pre-term workshop Introduction to Visualizing Urbanism and Urban Design was now organized for the third consequtive time for arriving students in the M.Sc. in Urban Design program at CUHK. Each year the workshop has tried to start off the academic year with a quick-paced introduction to fresh design thinking and visual methods found in architecture and urbanism today, thus encouraging experimental and outside-the-box forms of portraying urban ideas, infromation and findings. Acknowledging its short duration, the visualizing workshop has in all of its installments come to work with an idea of a pre-set end-product. Whether a book, a map or an exhibition, having such form of defined outcome has proved helpful in achieving results in the short amount of time available. The workshop has worked to demonstrate the wide spectrum of visual production that urban professionals today encounter and face as expectations. With several possibilities in producing and visualizing their work, certain expectations also exist in communicating design thinking to all kinds audiences. In the program, we’ve thought that the immersive start into these processes, works also to demonstrate how a certain capacity for visual production is readily part of the urban designer’s professional realm. This year under the title of Tin Shui Wai Game Lab the workshop’s special focus was seeing games as a form of participatory design and utilizing the process in the urban context. This thinking has many precedents. On one level, games are in some ways similar to urban environments as they are also designed with rules and guidelines. On another level, games can be seen as a way of coming together in cities, often spreading out into streets and parks (exemplified for instance by mahjong in Chinese culture or chess in the West). Futhermore, games have been sometimes tried out as forms of workshop production, planning participation and understading the role of different actors in urban development. Various simulators and city-building games such as SimCity or Cities XL have made the topic popular as computer games, whereas classic board games like Monopoly take the city as their financial setting. But as the workshop could only approach the subject with limited resources and time, the focus was try and presonally
observe the urban environment and recognize urban and social patterns that could in be develped into simplified concepts in the design format of a board game. Geographically, the workshop focused on the new town of Tin Shui Wai, which has been also central to the programme’s activities in the past seasons of studios and thesis work. After introduction lectures and a half-day field trip, the students divided into five groups with different themes and continued by observing public spaces within their individual thematic setting and sketching their findings by hand. After the field work, each group presented their developed findings and collected sketches in a brief mid-review presentation, along with their concepts for producing a board game. The remaining time was utlized to produce a fullsize mockup of the game design along with its ephemeral materials which were presented at the review. Finalized board games were produced during following week to be displayed and presented on location in Tin Shui Wai, on the occasion of the Magic Carpet screening event (www.magiccarpet.hk) held in September at Tin Sau Bazaar, during the Mid-Autumn festival. The students participation in the Magic Carpet Tin Shui Wai proved successful in providing first hand experience on interacting with members of the community, explaining design ideas and seeing how others perceive and interact with design material and what challenges lie in these processes. The results of the workshop and the Magic Carpet event are gathered in this booklet as documentation, but it also functions as a further excercise in communicating the work produced yet into another format and other audiences. Hong Kong 30 October 2014 Mika Savela Mo Kar Him
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DESIGN CONCEPT
SIMPLIFIED SIMPLIFIED PRINCIPLE PRINCIPLE
ACTUAL ACTUAL OBSERVATION OBSERVATION
Actual Observation
SimpliямБed Principle
Observation / Concept / Boardgame / Exhibition
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Fi na lR
ev ie w
DELIVERABLES / THEMES
80X80CM
Game Board (including ‘game items’)
A4 (folded A3)
Rule Book
1. Streets and Pedestrian Routes 2. Riverfront 3. MTR and Light Railway 4. Parks 5.ACTUAL Tin Sau Bazaar 6.OBSERVATION Podiums and Towers 7. Main Artery
3 Sketches + Concept idea
5 Groups 3 Members SIMPLIFIED PRINCIPLE Each
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an dOu tM ap H
BUS 216
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Chung Fu Plaza
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7 2
3
1
TIN 天
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SHUI 水
GAME LAB
Note: Map not in scale
MTR
SITE VISIT
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Riverfront
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MTR and Light Railway
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Tin Sau Bazaar
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Podiums and Towers
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GROUP RESEARCH AND GAME DESIGNS
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WATERFRONT Group Theme “RIVERFRONT”
范丹丹 FAN Dandan 吳靜叶 WU Jingye 徐佳 XU Jia
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Sketches and Game Concept
天水圍遊戲工作室 ——遊戲發展及規則 河流 1155055404 1155055406 1155055782
徐佳 範丹丹 吳靜葉
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Ga m
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Bo ar d
WATERFRONT
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Ga m
Ru le
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Ca rd s
Bo ok
Game Design
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GO TSW Group Theme “MTR and Light Railway” 李家豪 LI Jiahao 馬延輝 MA Yanhui 燕翔 YAN Xiang
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Sketches and Game Concept
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Ga m
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Bo ar d
GO TSW!
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Ga m
Ca rd s
Bo ok
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Ru le
Game Design
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HAPPY PARK Group Theme “PARKS”
包悅鵬 BAO Yuepeng 胡熳婷 HU Manting 張逍然 ZHANG Xiaoran
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Sketches and Game Concept
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Ga m
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Bo ar d
HAPPY PARK
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Ga m
Ga m
Ru le
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Ca rd s
Bu tto ns
Bo ok
Game Design
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CRAZY NANNY Group Theme “TOWERS AND PODIUMS” 胡海峰 HU Haifeng 張斯琦 ZHANG Siqi 張茜 ZHANG Xi
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Sketches and Game Concept
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Ga m
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Bo ar d
CRAZY NANNY
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Ru le
Ga m
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Ca rd s
Game Design
3 3 3 √ √ × × √ × step
s
JUMP JUM
JUMP
3 11 3 11 1 3 √ 3 × 3 √ √ × BACK BACK JUMP
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1 3 3
BACK
BACK
JUMP BACK BACK
step step
BACK BACK
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JUM JUM
ew
Da y
×
√
step step step
JUM JUM JUMP JUM
Re vi
×
step
√
1
s
√
BACK BACK JUMP BACK
× ×
BACK
3
step
step step step
√
step step step step
step
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TIN SAU BAZAAR Group Theme “TIN SAU BAZAAR”
陈倩玮 CHEN Qianwei 张舒 ZHANG Shu 郑楚玲 ZHENG Chuling
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Sketches and Game Concept
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Ga m
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Bo ar d
TIN SAU BAZAAR
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Ca rd s e
Rule Book
游戏说明书 两人一组进行游戏,最多不能 超过四组同时进行游戏
Ga m
Ru le
Ga m
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Cu be s
Game Design
Two people as a team,no more than 4 teams in the game at the same time.
游戏开始
Start
收集两张不同的幸运卡片
You need to gather 2 lucky card,
并且完成一张任务卡片
& finish 1 task card. Apply for shops
完成 申请店铺
You need to gather 1 lucky card,
收集一张幸运卡片
& finish 2 task card.
完成两张任务卡片
天秀墟游乐场 Get permission
获得 开店许可
You need to gather 1 lucky card,
收集一张幸运卡片
& finish 2 task card.
完成两张任务卡片
选择商店 的种类
Choose shop types
将会得到一个标有字母 和商店类型的立方体
收集三张幸运卡片 Settle down the cubes
Promotion the shops
宣传与推广
游戏说明书 Types of cards
额外奖励!
卡片类型
Bonus!
当商铺方块被放置在公 共空间的旁边时可以得 到额外的1分奖励。
每个环节都有不同的任务卡和幸 运卡,不同的标志代表不同步骤 的卡片
1 point bonus if the shop is putting next to the open space.
区域与得分
申请
获得1分 获得2分
区域3
获得3分
选店
所有的方块都放置完 之后进行分数统计, 得分最多的小组就是 游戏的胜利者啦!
Area 1
get 1 point
Area 2
get 2 point
Area 3
get 3 point
How to win? WINNER!
Two people as a team,no more than 4 teams in the game at the same time.
游戏开始
You need to gather 2 lucky card,
并且完成一张任务卡片
& finish 1 task card. Apply for shops
You need to gather 1 lucky card,
收集一张幸运卡片
& finish 2 task card.
完成两张任务卡片
Get permission
获得 开店许可
You need to gather 1 lucky card,
收集一张幸运卡片
& finish 2 task card.
完成两张任务卡片
选择商店 的种类
Choose shop types
将会得到一个标有字母 和商店类型的立方体
收集三张幸运卡片
You need to gathered 3 lucky card,
Promotion the shops
宣传与推广
Types of cards
额外奖励!
卡片类型
Bonus!
当商铺方块被放置在公 共空间的旁边时可以得 到额外的1分奖励。
每个环节都有不同的任务卡和幸 运卡,不同的标志代表不同步骤 的卡片
1 point bonus if the shop is putting next to the open space.
区域与得分
申请
区域3
获得3分
We have different logos on cards in different steps.
选店
中筹
选店
宣传
宣传
如何获得游戏胜利? WINNER!
申请 中筹
Area and points
商铺方块可以被放置在 三个区域,每个区域的 得分是不同的。
获得2分
You will get a cube with a icon and shop type
Settle down the cubes
放置方块商店
获得1分
Top score team will be the winner!
Start
收集两张不同的幸运卡片
区域2
宣传
Rule Book
完成 申请店铺
区域1
中筹
选店
宣传
如何获得游戏胜利? WINNER!
申请 中筹
游戏说明书 两人一组进行游戏,最多不能 超过四组同时进行游戏
We have different logos on cards in different steps.
Area and points
商铺方块可以被放置在 三个区域,每个区域的 得分是不同的。
区域2
Design by Chen Qianwei/ Zheng Chuling/Zhang Shu
You need to gathered 3 lucky card,
放置方块商店
区域1
You will get a cube with a icon and shop type
所有的方块都放置完 之后进行分数统计, 得分最多的小组就是 游戏的胜利者啦!
Area 1
get 1 point
Area 2
get 2 point
Area 3
get 3 point
How to win? WINNER!
Top score team will be the winner!
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Ev en tF ly er 42
TIN 天
SHUI 水
圍 WAI
GAME LAB
Ti n
Sa u
Ba za ar
EXHIBITION MAGIC CARPET TIN SHUI WAI
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Ev en tP
ho to s
http://www.magiccarpet.hk/
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Magic Carpet Tin Shui Wai - 8 September 2014
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