4.0 Comfort Zones
09/02/16 - 12/05/16 4.1 Brief
Begin by adapting one small element of your previous design work for use and deployment during our site excursion day. From the initial exploratory insights that these offer you should seek to iteratively develop and refine a inhabitable intervention that is capable of satisfying a notion of comfort, for its user or users, as a response to a mapped context.
4.2 Requirements
Your designs might become technologically refined, with ‘goals’ that they seek to achieve, rather as a thermostat both monitors and heats or cools a room in an attempt to maintain a constant temperature state. Alternatively they might have material or detail sophistication or combine en-masse to demonstrate emergent cellular ‘intelligence’. They may be sensory, combining techniques of sound, light, movement, touch or taste. They must be sophisticated in their delivery of ‘comfort’ to a user or users.
4.3 Outcomes
Each piece must react to or deploy within a specific context that you have encountered. By fabricating deployable objects or installations that appear to sense or act intelligently, we will examine the extent to which we, as cognitive observers, project our own agency onto our environment. Doing so will extend your understanding of how we engage with and conceptualise our environments Continue to explore your MA interests through 1:1 iterative making and experimentation. Where necessary you will add skills in programming, electronics and control systems to suit specific project needs. Each step of your experimentation should be meticulously recorded as a designed, interventive act for portfolio purposes. [continued...] UCA Canterbury School of Architecture // MA Architecture // MA Interior Design // 2015-16