School News - NZ - Term 1, 2010

Page 25

teaching resources Interactive Software

Taking an interactive approach

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EEPING STUDENTS ENGAGED and focused in the classroom has long been a challenge for teachers across the country. However, with computers now the norm in most classrooms, interactive educational software is becoming an important resource that teachers can utilise to stimulate learning. As well as being fun and engaging the student, educational software adds a further visual element to classroom teaching, which can help to reinforce key learning requirements. And the interactive nature of many programmes mean students can work at their own pace. Viv Armstrong, director of SuccessMaker Software, says students these days find it easy to relate to interactive software programmes. “Students are digitally aware and enjoy computer-based learning. A programme such as SuccessMaker creates a stimulating learning environment as it is highly visual, there’s a lot of video and feedback is instantaneous,” she says. “Feedback and feed forward are very important parts of teaching and, with the SuccessMaker software, students not only know instantly whether they got a question right or wrong, but they will automatically be taught the strategies needed for them to succeed.”

But it’s not just the students getting feedback; teachers too can run off reports on individual students, or groups of students. These reports provide precise information on the areas in which students are excelling, as well as those where they are not achieving. Teachers can then use this information for their own classroom planning and intervention to address the specific learning needs of individuals or groups of students. “We call it a GPS for students,” says Armstrong. “The software finds where a student is at, finds where they need to go and maps how to get them there. “Students move forward at their own pace and those that need to can be extended, but it’s also good for identifying and providing for those kids at the tail end who are having problems picking up certain concepts,” she says. As well as providing a teaching aid for the curriculum, interactive educational software also allows students to enhance their computer and presentation skills. Microsoft’s Partners in Learning programme has recently made the interactive software-based learning tool, Marvin, available free to qualifying schools. Marvin is an avatar-based animation tool which allows users to design animations in minutes.

Users can quickly and easily create or customise presentations and adopt a multi-sensory approach through the integration of real and computergenerated voice, written text, images, video and Microsoft PowerPoint presentations. Academic research has long recognised the benefits of virtualreality education tools, including increased motivation, its ability to illustrate some concepts better than classroom instruction, and the replacement of passivity with encouraging and active participation. In particular, simulations like Marvin foster and encourage critical thinking by enabling students to

query for information, make logical connections, and trace “webs” of influence in literature, history and other disciplines. “The Marvin software is a great way for students to express their creativity through 3D animation and digital storytelling,” says Nils Beehre, Microsoft New Zealand’s education manager. “We know that teachers and students like using Marvin to support their learning: it’s a very rich and engaging education platform.” And it’s the interactive software’s ability to engage students and keep them stimulated that will ensure its continued use as a worthwhile teaching resource.

FOR INDIVIDUALISED TEACHING/LEARNING YES, SUCCESSMAKER actually teaches according to best practice, and tracks student progress. It chooses the correct instructional path from individual student input and shares levels, progress and needs with the teacher for classroom intervention. SUPPORTS: New Curriculum, Key Competencies and National Standards.

info@successmakernz.co.nz www.successmakernz.co.nz • 09 489 6400

Issue 09 - Term 1 - 2010 school news

25


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Articles inside

Looking good for longer

5min
pages 37-40

Maintaining a safe playground

1min
page 35

Testing playground surfaces

2min
page 34

The challenges of obesity

6min
pages 32-33

Learning to be healthy

2min
page 31

Fitting out a school canteen

2min
page 30

Safety in the science lab

3min
page 29

New books on the block

3min
page 28

Indispensable technology

3min
pages 26-27

Creating authentic learning experiences

3min
page 21

Taking an interactive approach

2min
page 25

Developing independent learners

4min
page 20

Taking a broad pathway to success

6min
pages 18-19

Resources to support the curriculum

4min
page 24

Controlling printing costs

3min
page 17

Managing school information

4min
pages 15-16

Increasing financial literacy

5min
pages 8-9

Providing the right guidance

3min
page 11

Dealing with a stutter

3min
page 13

Strategically planning for fundraising

3min
page 14

A gateway to the construction industry

3min
page 10

Nga taonga takaro traditional Maori games

2min
page 12

News In Brief

6min
pages 4-5

Ministry News

4min
page 6
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