7.1.2 “Create a Leader” Menu
7 User Interface
The interface elements were designed following the interface using mainly 2D elements. This decision was parameters pre-stablished by the Visual group. Our made due to a criteria of graphics rendering optimization. main goal was to design a light and comfortable UI. We have chosen to display the essential data making use The Hyprions interface was designed throughout the of a very simplified look, avoiding the use of long texts, following stages: extremely contrasting colors or heavy shapes. To do so - Initial sketches on conceptual discussions; we had designed elements using subtle transparency, - Setting a coherent visual unity; a restricted number of colour hue, simple iconographic - Layouts set up; system, light type faces and sound feedback.
- UI prototyping in flash app;
In this Menu the player finds the main four actions
- Usability testing;
executed by the Leader:
Although the game scenario and characters were designed - Last corrections on the usability test results;
- Build;
in 3D it was a decision made by the group to design the - Final layouts presentation.
- Destroy; - Attract; - Move;
7.1 User Interface Elements: 7.1.1 “Create a Leader”
7.1.3 The Destroy action
Menu When double clicking on
When clicking on the button “DESTROY” the player will visualize this icon when hovering buildings. The action is
any citizen, the player
accomplished when the player clicks over the chosen building. Such action will be followed by sound feedback and
might chose the option
building disappearing animation.
of creating “a leader” or “a leader +”. One certain amount of Biopoints will be consumed after this action is executed. This action is followed by a sound feedback and a subtle animation of the Biopoints panel takes place at this point.
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author: Fernanda Dias
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