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Anastasia Pistofidou FabTextiles founder & practitioner Fab Lab Bcn external projects collaborator
Content creation, communication, logistics and teaching at Workshops activities at Fab Lab Barcelona Bootcamp of Intensive hardware and intergation design development of wearable start up Snowcookie, January 2016 Bootcamp of Intensive hardware and intergation design development of wearable start up Pro-Glove, January 2015 Hardware development and consultancy at FirstV1sion , wearable start up Mentorship and coordination of European Project : EASTN European, Art, Science and Technology Network Seminar of Embodied Interaction in collaboration with beanotherlab, at Advanced Interaction Master of Iaac Digital Fabrication Studio Tutor Digital Fabrication Studio of Advanced Interaction Tutor Workshop Fab Textiles, Digital Fabrication and new technologies applied in Fashion, Costa Rica, October 2015 Workshop Fab Textiles for professionals, Colombia, Medellin, October 2014 Workshop Fab Textiles, Chile, Santiago Workshop Fab Textiles, Laboral, Gijon Fab Textiles Showcase Exhibition at Fab11 International Fab Lab Conference 2011, Boston Fab Textiles Showcase Exhibition at Fab10 International Fab Lab Conference 2010, Barcelona 3D printing & scanning workshop Fab Kids Workshop Workshop personalised furniture making TwistTab Workshop Molding and Casting Workshop Fab Christmas Event Make your cardboard lamps workshop Physical Model fabrication and details of Endesa Pavillion Fab Lab Assistant at Robotic Moulding Clay workshop, 2012
FAB TEXTILES
SHOWCASE + EXPO
The showcase is a selection of young and skillful creators that combine fashion design, technology and wearables, a practical approach on how sensor driven textiles, integrated solutions for everyday life, digital couture and interactive performance come into our everyday life. Architects, fashion designers, engineers and programmers get together through multidisciplinary synergies reinventing and establishing new ways in approaching fashion, wearables, materiality and production.
Questions the way fashion industry and education have transformed our life in a given fast and unconscious way. Inside a triggering and innovative environment, the fab lab sets the ground for experimentation on new materials and processes through a technological prism that addresses innovation and entrepreneurship. New ways of manufacture arise combining traditional methods and new digital tools. This applied research is about integrating technological advances into the textile industry and education.
Curated by Anastasia Pistofidou Team Lana Hamdam, Anya Popova, Angeliki Terezaki, Jin Shihui, Mery Glez, Carmen Aguilar
RIG
LANA AWAD
LIMULUS CECILIA RASPANTI
LÜME
ELIZABETH FRAGUADA LUIS FRAGUADA
WISP
MARINA PUJADAS CARMEN AGUILAR
HI.RES
ANASTASIA PISTOFIDOU
EXOSKELETON ANDREI V MOLDOVEANU
SOFT ARTICULATIONS
HANDS OFF SKIRT
TRIANGULATOR
DIANA GIUREA
LARISA & LIDIA RATOI IDA CHIATANTE
BICLOONE
ILLUSINATION
FACLAB
EMMA MELIN
BLINKBLINK
FIRSTV1SION
AFRODITI PSARRA
THE WEARABLE FASHION ORHESTRA GERARD RUBIO, MARINA CASTAN,MIGULE GONZALEZ, ALUMNOS DE ESDI
MERY GLEZ ÁLEX RECHE
JOSE ILDEFONSO ROGER ANTÚNEZ ANGELIKI TEREZAKI ANASTASIA PISTOFIDOU MARCOS HERVAS
FA B T EX T I LE S P RO J EC TS
Fab Textiles is an applied research that started in 2013 and has three fields of development Education , expanding the knowledge and techniques of digital fabrication to a wider public, creating community and educating the younger generation towards an open source mentality. Enterprenership With specific projects development in hardware and intergation design as well as solutions to compamies Experimentation Hands oN research on new tools , materials and processes Currently FabTextiles is creating a worldwide network with activities, experts and a repository of open source projects
FA B T EX T I L E S P R O J E C TS
FA B P R O P ro j ec ts
Sisyphus Stone is an interactive video installation about the perpetual effort to achievement. Sisyphus gives form to the human condition through an interactive game where the user can animate the scene as long as he perceive and dominate time. In Greek mythology Sisyphus was punished for chronic deceitfulness by being compelled to roll an immense boulder up a hill, only to watch it roll back down, and to repeat this action forever. The interaction interface consists of a laser cut mechanical gear system, which the audience interacts with by rotating them. The gear’s movement controls Sisyphus going up a 3d printed mountain made out of 44 unique pieces that interlock one with the other like a puzzle
Sisyphus Stone is the artistic residency for EASTN.eu at IAAC Fab Lab Barcelona Artists: Hannes Andersson Ovidiu Cincheza, Anastasia Pistofidou Collaborators: Matteo Guarnacia, Santi Fuentemilla
Areana
Synesthesia
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Synesthesia_ a neurologically-based condition in which the brain mixes up the senses. For example, synesthesia might cause someone to hear colors or see sounds. Concept_3 senses (hearing, sight, smell) and the procedure of neurological mixing due to the disorder of Synesthesia 3 different components that configure by 2d cellular automata Apomechanes workshop and exhibition at Michael Cacoyannis Foundation, January 2011 Instructors: Ezio Blasetti (ahylo)| Roland Snooks (kokkugia) TEAM : George Gkiatas, Chryssa Varna
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Leka, open source restaurant. Poblenou, Barcelona, España. Autores: Miguel Guerrero y Anastasia Pistofidou (Fablab Barcelona). Código: GUE0471
Leka open source restaurant
Leka es un restaurante fabricado localmente en el barrio de Poblenou 22@, desarrollado y fabricado en Fablab Barcelona; que también forma parte del barrio. Una red local de distribuidores y oficios completan el proceso.
Leka is a restaurant designed and fabricated locally in the distict of Poble Nou in Barcelona. A network of distributors and designers, chefs, arquitects, graphic designers, producers complete the process of its making. El proyecto se ordena en varias familias: mobiliario, elementos acústicos, elementos interactivos, etc. Cada uno de ellos The combines traditional kitchen with innovation, requiere de un proposal sistema constructivo distinto, los muebles han de ser recios, preparados para un movimiento constante, el techo ligero, con una geometría que rompa el sonido... Para su desarrollo, creamos una definición paramétrica por cada interaction, modularity and freshness. familia; obteniendo sistemas exportables. De esta forma el mobiliario comparte la misma unión, a su vez los distintos
Leka es un restaurante familiar que integra cocina tradicional, innovación e interacción con sus clientes más allá de la comida. A través de la web, los clientes pueden monitorizar su consumo de calorías, descargarse recetas o descargarse los diseños con los que se ha construido el restaurante. De esta forma un cliente podrá seguir con el sabor del Leka cocinándose un plato típico o fabricándose alguno de sus muebles.
triángulos del techo y así sucesivamente.
The project is an example of open source design, local production , accesibility and personal manufacturing.
La fase de desarrollo y prototipado se gestó durante un período de 8 meses, para luego realizar la fabricación y el montaje en un tiempo mínimo. De esta forma se minimizan los costes de obra. Gracias al acceso a los medios de fabricación digital, nos podemos permitir todo un proceso de prototipado necesario para la producción de sistemas no estándares. El detalle constructivo está en la definición paramétrica, en el archivo; que se va desarrollando durante el prototipado y que podrá ser exportado a un siguiente proyecto.
rio mobilia ble ra u g fi n co
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arquit ec tura re activa Una instalación led reacciona con la cantidad de personas en el restaurante a través de un sensor de audio. Según la cantidad de sonido obtenemos distintos comportamientos de luz, color y ritmo. Un interfaz permite su configuración y juego.
‘SHOPBOT ROUTER FILE IN MM ‘GENERATED BY RhinoCam + ShopBot_IAAC2.spm ‘Minimum extent in X = 0.0000 Minimum extent in Y = 0.0000 Minimum extent in Z = -18.0000 ‘Maximum extent in X = 2500.0000 Maximum extent in Y = 1250.0000 Maximum extent in Z = 0.0000 ‘Length of material in X = 2500.0000 dis ‘Length of material in Y = 1250.0000 cod eño ‘Depth of material in Z = 18.0000 abi igo ‘Home Position Information = Bottom Left Corner, Material Surface ert o ‘Home X = 0 Home Y = 0 Home Z = 0 ‘Rapid clearance gap or Safe Z = ?? download design ‘UNITS:MM ‘ IF %(25)=0 THEN GOTO UNIT_ERROR ‘check to see software is set to standard SA CN, 90 ‘New Path ‘Toolpath Name = Taburete8p_01_12mm.nc &Tool = 0 C9 TR,12000 C6 ‘Return tool to home in x and y PAUSE 2 ‘ ‘01 HR12mm MS,32,16.2 JZ,6.0000 J2,435.3642,657.9307 by fablab barcelona M3,435.3642,657.9307,-2.0950 M3,435.3642,657.9307,-2.7300 M3,435.5122,655.3504,-3.1857 M3,434.8416,656.8554,-3.4763 M3,433.9609,658.5449,-3.8122 M3,433.4076,659.4549,-4.0000 M3,432.9711,660.1728,-4.0000 M3,431.8763,661.7321,-4.0000 M3,430.6814,663.2160,-4.0000 M3,429.3914,664.6181,-4.0000 M3,428.2194,665.7367,-4.0000 M3,429.4822,665.7367,-4.0000 M3,430.4899,665.6852,-4.0000 M3,430.7920,665.6449,-4.0000 M3,431.2977,665.5316,-4.0000 M3,431.7946,665.3643,-4.0000 M3,432.2630,665.1593,-4.0000 M3,432.5904,664.9760,-4.0000 M3,433.1201,664.6210,-4.0000 M3,433.5553,664.2559,-4.0000 M3,433.8914,663.9082,-4.0000 M3,434.1654,663.5631,-4.0000 M3,434.4369,663.1500,-4.0000 0 M3,434.6049,662.8402,-4.0000 Km ción M3,434.9257,662.0864,-4.0000 ca l i r M3,435.1077,661.3575,-4.0000 fab ca
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En el muro acústico se dibuja una serie de trazos libres, descubriendo una matriz de perforaciones cónicas que conducen la onda sonora a los paneles absorbentes del interior.
El techo acústico se concibe como una malla triangular que rompe la onda sonora. Una forma ligera suspendida, plegada para conseguir rigidez. De nuevo un puzzle, sin tornillos, sin pegamento; sólo encaje entre las piezas.
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Studies Inspired by fashion design, clothes and their fabrication techniques the workshop was about adopting a transformable second skin. Individual form finding desing stategies were developed in order to generate spatial cocepts with the parallel search of materials and geometries. The generator idea was the “seam� of a cloth and its different types (its magnification to three dimensions produced gaps and fills that allowed the exploration of a transformable skin and the interactive space between it and the body Textile Structures_ form finding workshop 2008 AUTH University Team: Pantazis Evan
Taking geomorphology and earth formations as a vocabulary for the intervention of an archaelogical site in Thessaloniki, Grece. Several experiments were conducted on the archaelogical site. Scientific representation and understandng of the ruins with copies of models and different expressions in reading it. The method of reburial of the ruins was a critical response to a site that was abandoned for more than 15 years, that stands in front of the Ministry of economy and that used to have a vivid life before its excavavion. Primal forms that served as discoveries themselves were added and correlated with the urban fabric. The idea of a hill, rising as a power lift and a memorial from beneath, was marking its presence and making public space a new terrotory to explore REBURIAL Thesis final project Architecture school AUTH 2009 Team : Eleni Tranouli
EUROPAN contest proposal for the city of Groningen 2009 Team : Giannis Kechaidis
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