Nate Allen Professional Portfolio

Page 1

NATE ALLEN 5200 S BLACKSTONE AVE APT 805 CHICAGO, IL 60615 n.allen614@gmail.com 801-884-8809



Mixed-Use High Rise: Apartment Condo Tower PROJECT DESCRIPTION:

43-story, mixed-use high rise building with the top 21 floors occupied by a high-end hotel, the next 11 floors with condominiums, and the lower 9 floors with parking, and separate lobbies for hotel patrons and condo tenants. CONCEPT:

The goal of the design studio was to be a comprehensive building project, meaning that, in addition to designing the architecture of the building, students were to investigate construction costs to maintain a specific budget and perform market research to predict potential income from condo sales and hotel revenue. Using that research, students were to create a budget proforma with an analysis as to the probability of success if the project were carried out. APPROACH:

Through my market analysis and research into construction costs, I determined that the optimum combination of hotel floors to condominium floors was 21 hotel floors and 11 condo floors. With 22 hotel rooms per floor and 11 condo units per floor. Total projected cost for the building was $164 million, and would yeild $179 million in net revenue, a return on investment of $15 million.

Mixed-Use High Rise


43-STORY APARTMENT AND HOTEL TOWER

Lobby/Function

Levels 1-2

Parking

Levels 3-11

Hotel

Levels 12-18

Condo

Levels 19-43

Total Square Footage

643,094 SF

Parking Spaces

522 Spaces Total

Hotel Keys

154 Keys

Hotel Avg SF

415 SF

276 Units Total

Studio

50 Units @ 600 SF Avg

2 Bedroom

150 Units @ 950 SF Avg

3 Bedroom

75 Units @ 1300 SF Avg

Condo Units


DN

REF.DW DWREF.

DWREF.

DWREF. DWREF.

DWREF.

DWREF. DN

DWREF.

REF.DW

REF.DW

DWREF.

DN

UP

UP

CONDOMINIUM

UP

UP

DN

HOTEL

PARKING GARAGE

UP

UP

CONDO LOBBY

HOTEL LOBBY


Noon 79° 3pm 58°

West Facade

9 am 49°

Chicago, IL

5pm 35°

7 am 17°

Summer Sun 7 am 17°

5 pm 35°

Noon 24°

9 am 49°

3 pm 10°

3 pm 58°

5 pm 0°

Winter Sun

3 pm 10° Noon 24°

Noon 79° 3 pm 58° 9 am 49°

South Facade Chicago, IL

5 pm 35°

7 am 17°

17° 7 am

Summer Sun

35° 5 pm

Noon 24°

9 am 49°

9 am 15° 3 pm 10°

3 pm 58°

7 am, 5 pm 0° 3 pm 10° 9 am 15° Noon 24°

Winter Sun


Solar Heat Gain

Heat Gain No Shading

Heat Gain With Shading

West Facade - Summer

May

June

July

August

Solar Heat Gain

Heat Gain No Shading

Heat Gain With Shading

South Facade - Summer

May

September

June

July

August

September


AnalogReadSerial Reads an analog input on pin 0, prints the result to the serial monitor. Attach the center pin of a potentiometer to pin A0, and the outside pins to +5V and ground. int led = 13; int sensorValueA; int sensorValueB; boolean LEDon = false; // the setup routine runs once when you //press reset: void setup() { // initialize serial communication at // 9600 bits per second: Serial.begin(9600); pinMode(led,OUTPUT); } // the loop routine runs over and over //again forever: void loop() { // read the input on analog pin 0: sensorValueA = analogRead(A0); sensorValueB = analogRead(A1); // print out the value you read: Serial.print(sensorValueA); Serial.print(“:”); Serial.println(sensorValueB); if(sensorValueA >= sensorValueB) { LEDon = true; } else { LEDon = false; } if(LEDon) { digitalWrite(led,HIGH); Serial .println (“ON ” ); } else { digitalWrite(led,LOW); Serial.println(“OFF”); } }

+5VDC

A01 TMP 36

2N2222A

A00 330Ω

5Ω

220Ω


Dynamic Facade System

PROJECT DESCRIPTION:

This dynamic shading mechanism is a system of louvers, that expand to absorb heat from direct sunlight to minimize solar heat gain and contract to allow sun to penetrate into the building. The system can be pre-set to operate completely without the need for manual operation by adjusting the temperature point where the system engages to facilitate user defined thermal comfort levels. OPERATION:

Interface between analog inputs and the digital processing necessary to actuate the NanoMuscle was done using an Arduino Mirocontroller chip. Using the proprietary programming software, I wrote the program with function and signal routing operations that could then be loaded onto the micro-controller, so that the chip can operate by simply applying power to the unit. In this case the two analog inputs (temperature sensor, and trim pot thermostat) are conncted to analog input pins A00 and A01. The Arduino chip processes this analog input and, depending on the analog values that are received , switches the transistor which actuates the NanoMuscle.


myBall ball1 = new myBall (random(-4,4);

else { //perform normal game actions

void setup() { size(600, 500); background(0); }

bxPos byPos pxPos pyPos

void draw() { ball1.drawme(); }

}

if (bxPos> width-20 || bxPos < 20) { bxVel = bxVel*-1; } if (byPos<20) { byVel = byVel*-1; }

bxPos = random(30,500); byPos = 50; bxVel = bvxIn; byVel = bvyIn; pHeight = 10; pWidth = 125; bSize = 40; inGame = true;

void drawme() { //perform actions that happen in all //states background(0); if(!inGame) { //in gameover mode textAlign(CENTER); textSize(50); text(“GAME OVER”, width/2, height/2); text(“CLICK TO START”, width/2, height/2 + 40);

}

if(mousePressed) { //restart the game //move the ball to a new starting //position bxPos = random(30,500); byPos = 50; bxVel = random(-4,4); byVel = 4; //stop drawing the game over //reset the score inGame = true; }

bxPos + bxVel; byPos + byVel; mouseX; height-15;

fill(0,255,0); stroke(0,255,0); ellipse(bxPos, byPos,bSize,bSize); rect(pxPos, pyPos,pWidth, pHeight); rectMode(CENTER); strokeWeight(5); line(width/2,height/2,width/2,height-30);

class myBall { float bxPos; int byPos; float bxVel; int byVel; int pHeight; int pWidth; int pxPos; int pyPos; int bSize; int bxStartPos; int tPos; boolean inGame; myBall(float bvxIn, int bvyIn) {

= = = =

//test to see if the ball is touching the paddle if ( (byPos+bSize/2)>(pyPos-pHeight/2) && bxPos>pxPos-pWidth/2 && bxPos<pxPos+pWidth/2 ) { byVel=byVel*-1; } //if the ball’s y position is within half the ball width //of the paddle’s yposition plus the height of the paddle //and //the ball’s xposition is greater than the paddle’s xpos - the width of the paddle/2 //and //less than the paddles xposition + the paddle’s width/2 //within the width of the paddle // then the ball’s ydirection reverses //test to see of the ball hits the halfway wall if ((bxPos + bSize/2)>(width/2-2) && (bxPos - bSize/2)<(width/2+2) && (byPos>height/2) )

}


Pong

This human interaction project uses the Miscrosoft Kinect, made for the Xbox 360, as an interactive interface to demonstrate an idea about interaction with architecture. I chose to represent this with the classic Atari game Pong. I developed the concept and wrote the code for the both the game itself and for the integration of the Kinect f o r u s e r i n t e r f a c e . T h e ga m e w a s projected onto the wall of IIT’s Crown Hall as a way of interacting with the building. The pe rso n p la ying would move the paddle by moving back and forth in front of the screen. The Kinect tracks the player’s movements and translates that into movement on the screen.



Roundhouse Adaptive Reuse: Lunch Counter

PROJECT DESCRIPTION:

Adaptive reuse of an historic building. Each bay of the Evanston, Wyoming Train Roundhouse was assigned to a group in the class along with a specific program. The program our group was assigned was an eating establishment. CONCEPT:

During our visit to the site, we became aware of the importance of the truss in the railroads. Trusses distribute high loads between multiple joints, preserving the openness of space. APPROACH:

We used the concept of the function of trusses to define connections and nodes of pedestrian circulation paths, and to give the user a sense of the large open space in the building. Upper catwalks and seating areas give the user the feeling of being up in the trusses to experience the open space. INVOLVEMENT:

Integrally involved in conception and design process. While other members of my group developed presentation drawings, my task was to construct the final model.

Roundhouse Lunch Counter






Dining Room Table

PROJECT DESCRIPTION:

Custom fabricated kitchen table for a residential home. All parts of the table are constructed of reclaimed materials. MATERIALS:

Table top is a 4’x8’ sheet of 1/2” mild steel that was used to cover a hole in a driveway, so the metal was rusted and worn. Legs are made of scrap pieces of rustic alder obtained from a custom cabinet shop. The frame for the table is 2”x 2” square tubing, and connection brackets are fabricated from 4” wide 3/16” reclaimed strap steel. FABRICATION:

Rust had to be cleaned from the table top with a wire brush, which exposed the texture of the metal underneath. Then the table was sealed with an epoxy sealer to prevent further rusting.




Roundhouse Lunch Counter







Roundhouse Lunch Counter



Forces in a Truss: Concept Diagram



First Night New Years Eve Design Competition

PROJECT DESCRIPTION:

Design competition for Salt Lake City’s New Year’s Eve celebration 2009. Our group was chosen first place out of 15 entries. As the winner of the competition, our group constructed the project for First Night on January 1, 2009. CONCEPT:

Theme for First Night was rituals. Our group focused the on common use of superstitions; highlighting the ritual of knocking on wood to ward off bad luck. APPROACH:

As the new year is a time to reflect on the past years events, we constructed the wall out of recycled newpapers to represent all that had happened throughout the year. Using the concept of knock on wood, there were wooden boxes embedded in the newspapers that users could play with drumsticks like a musical instrument in order to engage the public. FABRICATION:

We created a system to drill holes in the center of the newspapers to thread them onto one inch Schedule 40 tubing to keep the stacks straight. Each stack of newspapers was placed in a base and attached together throughout the columns to form the wall.

First Night Design Competition





Municipal Airport: Evanston, WY

PROJECT DESCRIPTION:

Design of a municipal airport including an airplane hangar and fixed-based operational spaces for the Uinta County Airport in Evanston, Wyoming. The design included a pilot lounge, meeting and training room, manager’s office, as well as operational service spaces. CONCEPT:

The airport as a catalyst for transition between sky and ground. The focus was on the exhilarating but subtle moment between being on the ground and being airborne. APPROACH:

Give the user a sense of the relationship between sky and ground through the visual experience of the building. As a person enters the building, a series of directional truss structures draw the interest upward, leading the eye to a clerestory window offering a glimpse of the sky. Grounded spaces such and the pilot lounge, manager’s office, and training room are enveloped in a concrete shell structure with limited natural light penetration, giving the cave-like feeling of being in the ground. Evanston Wyoming Airport






Frosted Glass Partition Wall

Prefabricated Wood Panel


Efficient Housing Model: Masters Thesis Project

PROJECT DESCRIPTION:

This project was a contemporary reevaluation of Frank Lloyd Wright’s Usonian houses, taking into account the current needs and desires of the pot e nt ial homeowner and housing market today. CONCEPT:

The project brings home ownership within the reach of many individuals previously unable to af f ord it. Like Wright ’s Usonian houses, the project will take into account the needs of the homeowner and remain affordable through low material costs, innovative construction methods, and incorporating energy - efficient strategies in order to maintain low operating costs. APPROACH:

The building consists of three separate units on the same lot, a variation from the typical Chicago three-flat in that rather than the three units being stacked one on top of the other, they are ordered linearly one after the other. The primary advantage of this arrangement is that each unit is allowed access to the ground floor, and to one of the three designated courtyard areas.

Efficient Housing Model








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