Portfolio update

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NATE ALLEN 5200 S BLACKSTONE AVE APT 805 CHICAGO, IL 60615 n.allen614@gmail.com 801-884-8809


AnalogReadSerial Reads an analog input on pin 0, prints the result to the serial monitor. Attach the center pin of a potentiometer to pin A0, and the outside pins to +5V and ground.

+5VDC

int led = 13; int sensorValueA; int sensorValueB; boolean LEDon = false; // the setup routine runs once when you //press reset: void setup() { // initialize serial communication at // 9600 bits per second: Serial.begin(9600); pinMode(led,OUTPUT); } // the loop routine runs over and over //again forever: void loop() { // read the input on analog pin 0: sensorValueA = analogRead(A0); sensorValueB = analogRead(A1); // print out the value you read: Serial.print(sensorValueA); Serial.print(“:”); Serial.println(sensorValueB); if(sensorValueA >= sensorValueB) { LEDon = true; } else { LEDon = false; } if(LEDon) { digitalWrite(led,HIGH); Serial .println (“ON ” ); } else { digitalWrite(led,LOW); Serial.println(“OFF”); } }

A01 TMP 36

A00


Dynamic Facade System

PROJECT DESCRIPTION:

2N2222A

330Ω

5Ω

This dynamic shading mechanism is system of louvers that expand to absorb heat from direct sunlight to minimize solar heat gain, and contract to allow sun to penetrate into the building. The system can be pre set to operate completely without the necessity of human interaction, or the exact temperature crossover point that the system engages can be adjusted to facilitate user controlled thermal comfort levels. OPERATION:

220Ω

Interface between analog inputs and d i g i t a l p r o c e s s i n g t o a c t u at e t h e NanoMuscle was done using an Arduino Mirocontroller chip. Using Arduino’s proprietary programming software, a program with the function and signal routing operations can be written and loaded onto the micro-controller, so that the chip can operate by simply applying power to the unit. In this case the two analog inputs (temperature sensor, and trim pot thermostat) are conncted to analog input pins A00 and A01. The Arduino processes this analog input and, depending on the values received switches the transistor which actuates the NanoMuscle.


myBall ball1 = new myBall (random(-4,4);

else { //perform normal game actions

void setup() { size(600, 500); background(0); }

bxPos byPos pxPos pyPos

void draw() { ball1.drawme(); }

}

if (bxPos> width-20 || bxPos < 20) { bxVel = bxVel*-1; } if (byPos<20) { byVel = byVel*-1; }

bxPos = random(30,500); byPos = 50; bxVel = bvxIn; byVel = bvyIn; pHeight = 10; pWidth = 125; bSize = 40; inGame = true;

void drawme() { //perform actions that happen in all //states background(0); if(!inGame) { //in gameover mode textAlign(CENTER); textSize(50); text(“GAME OVER”, width/2, height/2); text(“CLICK TO START”, width/2, height/2 + 40);

}

if(mousePressed) { //restart the game //move the ball to a new starting //position bxPos = random(30,500); byPos = 50; bxVel = random(-4,4); byVel = 4; //stop drawing the game over //reset the score inGame = true; }

bxPos + bxVel; byPos + byVel; mouseX; height-15;

fill(0,255,0); stroke(0,255,0); ellipse(bxPos, byPos,bSize,bSize); rect(pxPos, pyPos,pWidth, pHeight); rectMode(CENTER); strokeWeight(5); line(width/2,height/2,width/2,height-30);

class myBall { float bxPos; int byPos; float bxVel; int byVel; int pHeight; int pWidth; int pxPos; int pyPos; int bSize; int bxStartPos; int tPos; boolean inGame; myBall(float bvxIn, int bvyIn) {

= = = =

//test to see if the ball is touching the paddle if ( (byPos+bSize/2)>(pyPos-pHeight/2) && bxPos>pxPos-pWidth/2 && bxPos<pxPos+pWidth/2 ) { byVel=byVel*-1; } //if the ball’s y position is within half the ball width //of the paddle’s yposition plus the height of the paddle //and //the ball’s xposition is greater than the paddle’s xpos - the width of the paddle/2 //and //less than the paddles xposition + the paddle’s width/2 //within the width of the paddle // then the ball’s ydirection reverses //test to see of the ball hits the halfway wall if ((bxPos + bSize/2)>(width/2-2) && (bxPos - bSize/2)<(width/2+2) && (byPos>height/2) )

}


Pong

This human interaction project used the Miscrosoft Kinect, made for the Xbox 360, as an interactive interface to demonstrate an idea about interaction with architecture. I chose to represent this with the classic Atari game Pong. I developed the concept and wrote the code for the both the game itself and for the integration of the Kinect for user interface. The game was projected onto the wall of IIT’s Crown Hall, and the person playing would move the paddle by moving their body back and forth in front of the screen. The Kinect would track the persons movements and translate that into movement on screen.



Mixed-Use High Rise: Design Studio Spring 2011

PROJECT DESCRIPTION:

43-story mixed-use high rise building with a high end hotel occupying the top 21 floors, condominiums on 11 floors, 9 floors of parking, and separate lobbies for hotel patrons and condo tenants. CONCEPT:

The goal of this design studio was to be a comprehensive building project, meaning that, in addition to designing the architecture of the building, students were to investigate construction costs to maintain a specific budget and perform market research to predict potential income from condo sales and hotel revenue. Students were to create a budget proforma with an analysis as to the probability of success if the project were carried out. APPROACH:

Through my market analysis and research into construction costs, I determined that the optimum combination of hotel floors to condominium floors was 21 hotel floors and 11 condo floors. With 22 hotel rooms per floor and 11 condo units per floor. Total projected cost for the building was $164 million, and would yeild $179 million in net revenue, a return on investment of $15 million.

Mixed-Use High Rise


43 Story Apartment and Hotel Tower Lobby/Function

Levels 1-2

Parking

Levels 3-11

Hotel

Levels 12-18

Condo

Levels 19-43

Total Square Footage

643,094 SF

Parking Spaces

522 Spaces Total

Hotel Keys

154 Keys

Avg Hotel SF Condo Units

415 SF 276 Units

Studio

50

Units @ 600 SF Avg.

2 Bedroom

150 Units @ 950 SF Avg.

3 Bedroom

75

Units @ 1300 SF Avg.


DN

REF.DW DWREF.

DWREF.

DWREF. DWREF.

DWREF.

DWREF. DN

DWREF.

REF.DW

REF.DW

DWREF.

DN

UP

UP

CONDOMINIUM

UP

UP

DN

HOTEL

PARKING GARAGE

UP

UP

CONDO LOBBY

HOTEL LOBBY


Noon 79° 3pm 58°

West Facade

9 am 49°

Chicago, IL

5pm 35°

7 am 17°

Summer Sun 7 am 17°

5 pm 35°

Noon 24°

9 am 49°

3 pm 10°

3 pm 58°

5 pm 0°

Winter Sun

3 pm 10° Noon 24°

Noon 79° 3 pm 58° 9 am 49°

South Facade Chicago, IL

5 pm 35°

7 am 17°

17° 7 am

Summer Sun

35° 5 pm

Noon 24°

9 am 49°

9 am 15° 3 pm 10°

3 pm 58°

7 am, 5 pm 0° 3 pm 10° 9 am 15° Noon 24°

Winter Sun


Solar Heat Gain

Heat Gain No Shading

Heat Gain With Shading

West Facade - Summer

May

June

July

August

Solar Heat Gain

Heat Gain No Shading

Heat Gain With Shading

South Facade - Summer

May

September

June

July

August

September



Roundhouse Lunch Counter







Roundhouse Lunch Counter




PROJECT DESCRIPTION:

Custom fabricated kitchen table for a residential home. All parts of the table are constructed of reclaimed materials. MATERIALS:

Table top is a 4’x8’ sheet of 1/2” mild steel that was used to cover a hole in a driveway, so the metal was rusted and worn. Legs are made of scrap pieces of rustic alder obtained from a custom cabinet shop. The frame for the table is 2”x 2” square tubing, and connection brackets are fabricated from 4” wide 3/16” reclaimed strap steel. FABRICATION:

Rust had to be cleaned from the table top with a wire brush, which exposed the texture of the metal underneath. Then the table was sealed with an epoxy sealer to prevent further rusting.




Group Project: Design Studio Fall 2009

PROJECT DESCRIPTION:

Adaptive reuse of an historic building. Each bay of the Evanston, Wyoming Train Roundhouse was assigned to a group in the class along with a specific program. The program our group was assigned was an eating establishment. CONCEPT:

During our visit to the site, we became aware of the importance of the truss in the railroads. Trusses distribute high loads between multiple joints, preserving the openness of space. APPROACH:

We used the concept of the function of trusses to define connections and nodes of pedestrian circulation paths, and to give the user a sense of the large open space in the building. Upper catwalks and seating areas give the user the feeling of being up in the trusses to experience the open space. INVOLVEMENT:

Integrally involved in conception and design process. While other members of my group developed presentation drawings, my task was to construct the final model.

Roundhouse Lunch Counter







Group Project: Design Studio Fall 2008 PROJECT DESCRIPTION:

Design competition for Salt Lake City’s New Year’s Eve celebration 2009. Our group was chosen first place out of 15 entries. As the winner of the competition, our group constructed the project for First Night on January 1, 2009. CONCEPT:

Theme for First Night was rituals. Our group focused the on common use of superstitions; highlighting the ritual of knocking on wood to ward off bad luck. APPROACH:

As the new year is a time to reflect on the past years events, we constructed the wall out of recycled newpapers to represent all that had happened throughout the year. Using the concept of knock on wood, there were wooden boxes embedded in the newspapers that users could play with drumsticks like a musical instrument in order to engage the public. INVOLVEMENT:

I was equally and entirely involved in the design process and construction of the installation. FABRICATION:

We created a system to drill holes in the center of the newspapers to thread them onto one inch Schedule 40 tubing to keep the stacks straight. Each stack of newspapers was placed in a base and attached together throughout the columns to form the wall.

First Night Design Competition





Municiapl Airport-Evanston, WY: Design Studio Fall 2009

PROJECT DESCRIPTION:

Design of a municipal airport including an airplane hangar and fixed-based operational spaces for the Uinta County Airport in Evanston, Wyoming. The design included a pilot lounge, meeting and training room, manager’s office, as well as operational service spaces. CONCEPT:

The airport as a catalyst for transition between sky and ground. The focus was on the exhilarating but subtle moment between being on the ground and being airborne. APPROACH:

Give the user a sense of the relationship between sky and ground through the visual experience of the building. As a person enters the building, a series of directional truss structures draw the interest upward, leading the eye to a clerestory window offering a glimpse of the sky. Grounded spaces such and the pilot lounge, manager’s office, and training room are enveloped in a concrete shell structure with limited natural light penetration, giving the cave-like feeling of being in the ground. Evanston Wyoming Airport






Frosted Glass Partition Wall

Prefabricated Wood Panel


Efficient Housing Model: Masters Thesis Project Spring 2012

PROJECT DESCRIPTION:

43-story mixed-use high rise building with a high end hotel occupying the top 21 floors, condominiums on 11 floors, 9 floors of parking, and separate lobbies for hotel patrons and condo tenants. CONCEPT:

The goal of this design studio was to be a comprehensive building project, meaning that, in addition to designing the architecture of the building, students were to investigate construction costs to maintain a specific budget and perform market research to predict potential income from condo sales and hotel revenue. Students were to create a budget proforma with an analysis as to the probability of success if the project were carried out. APPROACH:

Through my market analysis and research into construction costs, I determined that the optimum combination of hotel floors to condominium floors was 21 hotel floors and 11 condo floors. With 22 hotel rooms per floor and 11 condo units per floor. Total projected cost for the building was $164 million, and would yeild $179 million in net revenue, a return on investment of $15 million.

Efficient Housing Model








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