Portfolio, FoD:R, Sem 1, 2017

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PORTFOLIO Foundations of Design : Representation, Sem 1, 2017 Jee Hong Ng

898231 Studio 18 - Junhan Foong


M1 MEASURED DRAWING OF A CROISSANT

“Drawing croissants? Are you kidding me?!� Sounds silly, I know. Preparation After taking a few pictures of the croissant, I scanned (yes, using an office scanner) the croissant and scaled the photographs based on the size of the scanned croissant. I then collaged the images together. How do you draw a croissant? I traced the outline of the croissant and applied hatching and shading to give it more depth.

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Axonometric Projection I redrew the cross sections of the croissant on a 45 degree plane grid to construct an axonometric drawing of the croissant.

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M2 NEW MARIO WORLD

Roses are red, Violets are blue. This world is pink. The making of the new Mario world In the making of my Mario world, I chose to put emphasis on the sectioning of the border of my world so that it would look like a sectioned cut instead of a block-shaped island. In terms of the choice of colours, I chose one colour to be used as my primary colour and the rest of it were tints/shades of that colour. With the help of the shades and tints I was able to give the illusion of depth show different contours on the image.

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2D Mario Worlds These were the two Mario Worlds that I used as a base for my axonometric Mario World.

Axonometric drawing I projected the first Mario World into axonometric form.

Exploring the hidden space Insert 20-30words to describe the process you undertake to complete your drawings.

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M3 PAPER LANDSCAPE

The making of new landscape I used Rhino 5 to construct the digital model of this landscape before unrolling, printing and constructing it in physical form. I chose to use this tesselating geometry for both my 2D and 3D models because it looks a lot more visually appealing compared to a plain square base. I wanted a smooth transition between the 2D and 3D models therefore I went with the curve attractor to offset the grid points before constructing the 3D model.

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Base Terrain It’s somewhere in Tassie.

2D Panelling This is the custom 2D pattern that I chose.

Customize 3D model I had to use a slightly more complicated method for my 3D base model because each base intersects with one another on the grid. Digital model of landscape after applying 2D and 3D panelling.

3D model base

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This is the final 3D model that I chose to use.


Template glue-on Adhering the pattern of the model to the ivory card before cut-out.

Cut-out, scoring and folding Each and every edge has to be scored so that a clean folding edge is produced.

Joining individual sections together It’s coming together!

Tab joints

Clamping till the glue dries

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You can never have too many clamps.


M4 THIN CITIES

OCTAVIA In this city, Marco travels back in time to witness the competition between Arachne and Athena (perspective 1). Then, he travels forward in time and witnesses the downfall of Octavia after Arachne and its inhabitants were cursed by Athena (perspective 2). The usage of various different notations indicates the pace of Marco and his feelings during the time of his visit.

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In this scene, I tried to depict the happy life of the residents of Octavia in their main trade which is weaving. I’ve also included a tiny scene from the original story of Arachne when she challenges Athena to a weaving contest.

Hopefully Athena curses Arachne along with the citizens of Octavia to forever live like spiders in an endless chasm and have their city hang by the same threads that used to be their lifelines in their business. (Now literally a life-line)

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I tried to depict the characters in having issues that make their life hang by a thread. The lifelines of the people are as unstable as the chains that hold this city together. Besides that, I also chose a darker color theme for this scene to show the negativity involved. :(

I chose to suspend the scene between cliffs to represent the uncertainty of the future of Octavia’s residents. I tried to represent the “hanging� theme of Octavia not only through literal placement of hanging objects but also through the

characters.

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REFLECTION

Throughout the semester, I’ve gained a lot of knowledge from learning about the topics covered in each module which includes:

In overall I was quite happy with how my modules turned out. I believe that I have worked pretty hard for these modules and it has definitely paid off.

If I had known this would happen, I would’ve chosen to use a thinner cardstock for the center of the landscape to reduce the springiness in the center.

Flatness vs Projection

However, if I had the oppurtunity to go back to improve my modules, I would definitely start with module 3.

For my module 4, I spent too much time making sure that the images blended well together. Thus I didn’t have enough time to make my scene more rich and realistic. I think the background could do with more props and fillers.

Pattern vs Surface Frame vs Field Although some of the lectures didn’t make sense at first, I gradually understood it. This was only possible when I started working on my modules in relation to the lectures. I would say that my skills in using Photoshop, Illustrator, InDesign and Rhino 5 have immensely improved. Although some of the basic skills were gained during the workshop sessions, the modules have encouraged me to go beyond learning the skills taught in the workshops sessions to improve my work.

I think that module 3 was a tad-bit unsuccessful because of my failure to think ahead of the consequences of my design. Due to the design of my base model, the sections in the middle were constantly applying outwards pressure like a spring. Thus, the panelised landscape actually exploded (literally, it went “POP”) a couple of times during construction. In the end, there was a very obvious bulge in the centre of my landscape.

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Lastly, I’ve also realised that you can never be completely satisfied with a design. Although this subject was very time-consuming and tiring, it was very fun and rewarding.


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