Livesmarter

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conceptual framework

OUR DIGITAL LIVING – SMART HOUSING

Modern technology enables novel solutions to revolutionize living. Ideas related to smart housing have been developed for decades, but wide spread applications have been limited so far. Now we would like to move forward from brainstorming to real action and piloting! In this project we want to demonstrate concepts related to the problems of today, and offer solutions for a wide target audience. This is a real-life project. Project partner for this project is YIT, Finnish construction company. Our team consists of 5 students. Project aims in redesigning the smart housing experience and inventing modern business models for the opportunities it creates.

DEFINING THE PROBLEM The problem lays in mismatching the current smart housing benefits with mass customer needs. Current solutions provide possibilities, but do not encourage smart usage of them, and focus on individual needs of one customer instead of broader view on neighborhood and society. From our perspective, the modern housing problems revolve around (a) lack of feeling of belonging to a friendly community, (b) isolation of inhabitants and separation from neighbours, (c) high costs of living and (d) energy and water waste. Target groups for our project are local communities, new and renovated multifamily houses. Main stakeholder in this study case is YIT.

APPROACH

LIVESMARTER

educate + motivate + involve closer and stronger community

application + realtime community board

GAMIFICATION

Our approach was to identify the needs and dreams of modern inhabitants of multifamily buildings, and enhance their quality of life. We aimed in simple, scalable solution that could be easily adapted by YIT without large costs. We suggest a solution, that based on modern technology, will encourage neighbours to create tighter and friendlier communities, and educate and motivate individuals to be more reasonable with energy and water consumption. Our solution is gamification based, tablet or smartphone oriented software, that in connection with multiple (yet simple) sensors and community board display, encourages social interactions, bill savings, helps to interact more with local businesses and eases everyday life. Our solution is in a form of demo: of smartphone software and community board touchscreen, and in form of cost estimation and diagrams – of the hardware solutions.

“What makes gamification so effective is its careful manipulation of each of these three factors. By providing motivation, ability, and a well-timed trigger, gamification converts the potential value of connections into the lasting value of interaction. See more at: http://bizify.co/gamification-theory-foggs-behavior-change-model/#sthash.nXTU8Yeu.dpuf

GAMIFICATION THEORY HELPS US UNDERSTAND BEHAVIOR


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