Unwanted rules

Page 1

The game turn

35 m

Players take alternate turns in clockwise order. When it is your turn, you select between the following two options:

2-4

10+

- OR Draw trick cards

Draw two cards. For each red crystal that you have next to your coffin, you may draw one extra card. However you must discard an equivalent amont of cards afterwards, so that you end up with two more cards in total. It is ok to discard cards from earlier rounds. If there are no more cards left in the deck you shuffle the discrad pile, turn it face down and use that as the new deck.

Use trick cards Put down a combination of as many cards from your hand as you like. Work out the actions as you lay down each card. • If a grave robber enters a square with a coffin that has at least one crystal next to it: Steal one crystal and put it next to your own coffin. The grave robber is removed from the crypt. • If one or more grave robbers enters a square with a staircase: Score one point for each grave robber and remove the them from the crypt. If you reach 10 points on the score track, you win the game. After your turn, you must return all grave robbers that were removed from the crypt. Use the same procedure as described in the box on page two. There should always be four grave robbers in the crypt at the start of a players turn.

A few tips on strategy

Thank you

• Try to steal as many crystals as you can, as this will hurt your opponents and help you collect better cards. • Defend the crystals next to your coffin by locking doors and move a staircase close to your coffin. This will make other players more likely to score points rather than stealing your crystals. • Reduce the need for cards by making multiple grave robbers flee the crypt at the same time. • Do not make too demanding card combinations, but wait for a better moment and pick some more cards while waiting.

Asger Sams Granerud, Astrid Mie Majgaard, Mads Havshøj, Mads L. Brynnum, Martin Bødker Enghoff, Max Møller, Michala Brechling, Morten Jaeger, Otto Plantener Jensen, Rasmus Ragnvald Olofsson, Sidsel Lundahl, Sune Kliborg, Thomas Dehn, Troels Vastrup.

UNWANTED Jeppe Norsker

A door slams and locks. The temperature drops abruptly. A transparent figure appears in the glow from the grave robber’s flashlight. A ghost. It is a matter of getting away, but which way? The grave robber is confused and scared. Unwanted is a game where the participants are ghosts in a crypt. Their goal is to scare the grave robbers away, but it is no easy matter. As a ghost, you have different cards available, each of which can do something; Open or lock doors, make you appear as a semi-transparent form, creating electromagnetic fields or place golden treasures. By combining these cards correctly, you can scare the grave robbers to the stairs, where they will flee. If the other ghosts do not act faster than you do of course. The first ghost to scare 10 grave robbers out of the crypt wins the game.


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