eTwinning Project Plan Example

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eTwinning Project Plan Example Founder Co-founder Partners

Title Short Description

ROVENA HOXHA, Albania Ofeliya Gafarova , Azerbaijan IRINA-AMELIA BARSAN, Romania Natalja Varkki, Estonia

Rights of the Child for the Digital Age

The project’s main objectives evolve around the idea of developing and improving student’s language skills. This is thought to be achieved throughout interesting activities amongst which I understandably highlight posters and collages, short movies and documentaries, paintings, drawings and photographs. While the peak is supposed to be reached through motivating students into creating objects using recycled materials and modern ICT resources. Learning to code and to program, observing and analyzing are our main goals. Participating actively on international initiatives like 'European Code Week' and 'Hour of Code' will also be preferred

Languages English Age of Pupils

From 7 to 16

Subjects Art, Chemistry, Design and Technology, Environmental Education, Geography, Informatics / ICT, Mathematics / Geometry, Physics Aims The project’s main goal is to develop and enrich their language, communicative and digital skills throughout engaging on the project. In addition project-based learning and on interesting international initiatives will be held regarding to the topic. Work Process

October 2018 - Our schools - Logo activities - ‘European Code Week’ /7 – 22 October/: national & international events November 2018


-coding without computer - Coding in PixelArt December 2018 - ‘Hour of Code’/4 – 10 December/: initiatives & activities, digital platforms – Code.org, Kodu, Tynker - My favourite PC game & PC character - Music of video games January 2018 - Unplugged activities February 2018 - Pokemon - QR codes – generate, play. QR Generator/Reader. ‘Treasure Hunt’ March 2018 - Code in action – songs, rhymes, emoji, emoticons - Drawing robots - Kahoot

Expected Results

April/ May 2018 - Videoconference - Results & common products on ‘Padlet & ‘Thinglink’ - Evaluation on Survey Monkey The products of this project include numerous drawings, posters, collages, 3D projects, and recycled materials. All in all these products ought to be shared via clips and videos made on digital platforms. We will require students to exchange common products via mail and share them on social platforms such as - Facebook and Twitter. In addition the creations will be uploaded on 'Padlet', 'Linoit' and 'Thinglink'.


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