Oliver DD Folio

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DIGITAL DESIGN PORTFOLIO Semester 1 2018 Oliver McNamara 9108444 Dan Parker Studio 6

Pavilion Render


TABLE OF CONTENTS

Reflection

04

Precedent: Bad Hair

05

Generating Ideas

07

Pavilion: Sub-Terrain

18


EDUCATION

2017 - current 2012 - 2017

Bachelor of Design Ringwood Secondary Collage

WORK EXPERIENCE

2017 - current

Melba Collage (AV Technition)

2017

Sherbrook Theatre (Technition)

AWARDS / EXHIBITION

SKILLS NAME

Oliver McNamara

BIRTH

06/12/1998

CONTACT

olivermcnamara98@gmail.com

2017

FOD:R Exhibition, AFLK Gallery

2017

Graphic Design Showcase: Loop Bar

Rhino Grasshopper Unreal Photoshop Illustrator Indesign Fabrication Premiere

olivermcnamara98.wixsite.com/omcnamara-folio


REFLECTION When is comes to design I am driven to find the most efficient way to target a brief. To elaborate, the design should eloquently and directly address the client’s needs, without over complicating the task at hand. During my time spent undertaking this subject I have gathered many technical assets. This includes a general understanding of the digital processes that power design software’s, fabrication methods, and an introduction into video game rendering for viewing design products. These tools have been combined for the purpose of generating a pavilion structure, which seeks to extend design skills and applications. In terms of aspirations I hope, in professional practice, to be able to articulate complex design ideas through simple means. The skills I have acquired from this learning experience, I hope to transfer to the performing arts. Moreover, the explorations into 3D modeling, fabrication techniques, generative design processes and virtual reality outline key design techniques, which can be applied to stage and lighting design. In this way, the relationship between the figure and space, developed during the pavilion task also translates to a performance environment. Hence the multi-diplinary nature of the skills this subject provides. In review of this course’s content I believe there are two key areas for me to improve as a designer. Firstly, my aptitude in design visual coding could be developed, allowing me to comprehend the some of the intricacies that shape the foundations of parametric modeling. Finally, my articulation of design diagramming could be refined. Explored throughout the digital design subject, the spacial qualities of a structure have to be distilled in visual form. In this way the role of the diagram is translate complex design part into a clear representation of how the space functions, inhabits and performs within its context.

04


DIAGRAMMING DESIGN PRECEDENT

Bad Hair Pavilion

The ‘Bad Hair’ pavilion, designed by the AA school, consists of overlaid wooden beams that form a semi-enclosed space. Students involved in the project sought to emulate the organic movement of hair, through the material wood. Divided into three clear sections, the structures wooden beams are overlaid tightly giving the illusion that the structure is one joined piece. Positioned on a street corner in London, the pavilion invites circulation through and under its heft beams. Interestingly, the beams connection to the ground develops a threshold point for visitors to interact and socialise. The structure may lack in substantial shelter but instead enables other circulatory functions in order to substantiate its program. Evident through its sculptural like appearance, the form is inviting for exploration, hence supporting the circulation under and through the pavilion.

05 Isometric of Bad Hair Pavilion


Threshold

Circulation

06


GENERATING IDEAS THROUGH PROCESS

07


Lofts

1.1

1.2

1.3

{75,0,150}

{0,0,150}

{37.5,150,150}

{0,150,0}

{50,0,0}

{75,300,150}

{0,150,150}

Paneling Grid & Attractor Point

{Index Selection}

2.1

2.2

{15,0,0}

{112,75,179}

{25,150,0}

{Index Selection}

{Index Selection}

2.3

2.4

{63,120,160} {182,79,33}

{63,66,-9}

Paneling

{Attractor Point Location}

{Attractor Point Location}

{Attractor Point Location}

{Attractor Point Location}

3.1

3.2

3.3

3.4

+

08

Attractor / Control Points (X,Y,Z) Grid Points

{0,150,150}

{37.5,150,0} {0,0,0}

{50,0,0}

{0,0,0}

DESIGN MATRIX

Attractor / Control Curves

{0,150,0}

{Index Selection}

Key

1.4 {50,0,150}

{50,150,150}

TASK 1


Triangulated openings develop varied spacial effects when viewed from different perspectives.

Waffle sctructure has been flipped, repurposing the x-contours for the y-contours and vise versa.

SURFACE AND WAFFLE When approaching task one, I sought to minimise material distortion and create two surfaces that explored intricate perforated effects. The surfaces curvature was manipulated subtly in order to draw the attention the surface openings. Due to the gradual curve of the two surfaces the waffled structure acted as a secure internal boundary. The external effects created through the perforated pyrimids, were intriguing for their variation when view from different perspectives. In addition, the application of triangulated openings on the pyramid surface created thresholds that transferred from panel to panel, due to their alignment in rows. Contrastingly the non-planar opposing surface created its material effects through the folded patterns and the three perforations create the surface undulations. Moreover the task outlined examines possilbe effects generated by perforations on surface.

These panels are slightly extruded, hence not truely planar. This creates the complex traigulations on the surface material.

Exploded Axonometric 1:1 0

20

60mm

09


COMPUTATION WORKFLOW

Input

Associate

Output

The two generated surfaces are referenced. Then grid mapped five by five adjusting the grid UV value. After this the grid points and their offset values can be altered using other associate components.

Once the girds have been altered reference geometries are inputted to map shapes onto the surface. The 3D and 2D options are useful for experimentation.

After trailing 3D and 2D reference geometries, the offset grid can be adjusted to suit the new shapes. Revisiting to earlier stages in the design is streamlined throught the process of parametric modeling.

10

10


PANNELED SURFACE

11

11


3D PANNELS

Nested Waffle

Nested Panels

The fabrication of the paneled surfaces and waffle structure resulted from nesting the net line-work onto documentation for laser cutting. This required efficient arrangement and consideration for which objects should be cut or etched. In order to resolve any lost cuts in the machine some edged were etched so that the material parts remained connected to the sheet during the cutting process.

12


SOLID VOLUME

13

13


Grid Distorsion

1.1

Geometry Experimentation

2.1

1.2

1.3

1.4

Key {0,0,0}

Attractor / Control Points (X,Y,Z)

DESIGN MATRIX

Attractor / Control Curves Grid Points

2.2

{Dodecahedron}

Icohedron Extrutions

2.3

2.4

{Isohedron}

{Octahedron}

3.2

3.3

3.4

{Point Attraction}

{Curve Attraction}

{Adjusted Trucation}

{Sphere}

3.1

{Consistent Scale}

14

TASK 2


SOLID AND VOID When creating the volume for task two the focus remained upon the exploration of material perforations. The Boolean volume ended upon was iterated for differing geometries, sizes and arrangements. Also the fabrication influenced the design process for the factoring in of time limits, support structures and sizes. Therefore, the volume was adjusted in Rhino to maximize the conceptual investigations and meet fabrication requirements. The resulting model highlighted the complex internal structures created by subtracting geometries. In addition, the patterned surfaces created by volumetric perforations outline possibilities in terms of circulation and threshold at the abstract scale. Moreover, the design and modeling process enabled exploration of design features and functionalities at a nondefined scale.

Geometric complexity increases from the external to the internal spaces

Perforations on the volume create threshold points on the solid volume.

Thickness of the model was iterated multiple times, until the it met the design and print constraints. Vericle openings will require interior scaffolding for the printer to build. Alternatively the object could be rotated to reduce the support angle.

Axonometric 1:1 0

20

3.4 itteration. 60mm

15


COMPUTATIONAL PROCESS

Input

Associate

Output

A box, sized at 150x150mmis referenced. That is then divided 4x4 in length, width and height. The resulting points are then extrapolated with a ‘pt’ component.

Once the points are referenced they joined with curves. These curves are then compiled and manipulated by grid components, changing the cube’s internal space.

Now geometries are now referenced and located to specified grid points, they can be scaled in varied sizes using a data range, and offset using grid manipulation.

16

16


3D PRINTING

RESULT

Image of your final model or other process

Side view of the volume shows the 3D printing accuracy in fabricating the geometric patterns.

Once the design was finalised in Rhino, it was imported into Makerbot for fabrication. The program generates a raft to prevent warping and bed adhesion. Additionally, Support structures are required for overhanging part, which my model didn’t have. Finally and minimum fill setting was selected to improve printing time by reducing the internal volume.

17

A top perspective displays the varied shadow effects generated from the raised geometries. Therefore creating internal and external 17 interactions.


SUB - TERRAIN PAVILION In the given pavilion task I sought to explore the spacial effects general by intersections. These include intersecting geometries, planes, Booleans. From this conceptual basis the structure provide a protected internal space, generated by intersecting Booleans. Above the interior is entrance point, defined by a spire; its form intersects the ground plane, creating a threshold in entry and in transition to the underground. The space is capable of housing the daytime lecture in its sub-terrain atrium. While the nighttime quartet performance would locate itself on the pavilions threshold. Whereby the conductor could position himself or herself opposite or below. Movement around the pavilion generates many functions. Passersby could be drawn to the window opening. Or perhaps they are brought into the structure from which the stairs enable varied paths for circulation. Finally, the materials are aesthetically industrial while quite neutral. The spire it created from Chrome sheeting while the interior space is generally pre-cast concrete forms. A general grey/ white scheme enables the building aesthetic to play a secondary role in it function. It primarily shows the poetical of intersecting forms and to promote multifunctional use.

18


The structure has two diamond openings above the ground plane. They create points of circluation and threshold, one observational the other physical.

The foot of the steps creates a transitional area for passers by to engage with the pavilion.

Sub-structure is made up of the resulting Boolean. The intersecting negative space connects in to form an underground atrium.

PAVILION ISOMETRIC

19


M3 DESIGN ITERATION

The designs sprawling nature is quite enticing for its pockets of internal space. In this way the pavilion promote a personal experience, which individuals can interpret each form differently. I did not select this iteration due to its length and lack of interaction with the ground.

Similar to the first example this Boolean process has been shifted, thus new openings are formed. These are particularly interesting for their separation of space, as each block permits entry but not transition between spaces. In reflection I did not proceed with this idea due the lack of inclusivity in the building function.

The iteration above presents a simplified solution that appealed to me for its reductive nature. Moreover the pavilion restricts entry to four points, and the skyward opening permits a threshold from above. Although the pavilion is simplistic, this inevitably limits its functionality.

20


21


INTERSECTING GEOMETRIES

22

22


23

SUB-TERRAIN 23 CONTOURS


COMPUTATIONAL PROCESS

Input

Associate

Output

A generated surface was inputed into grasshopper. This was divided, using surface divide. Then an line is drawn between the surface points and a reference points, to create a relationship.

From the divided surface pologons have been mapped onto each point. These vary in size due to the attaction to the point, show in the first capture.

Once the definition has generated varied polygons, these are extruded. These solid volumes will be trimmed to form the stair structure. Thus they are the resulting

24


FABRICATION PROCESS

During the assembly of the concept model the contours presented the greatest challenge. Whereas the 3D printed components were complete on delivery. The layered contours sought articulate the pavilions submersion into the underground space. Made from MDF the contours were glued then sprayed white to match the 3D printed material. It came together quite accurately, due to each part being referenced to the digital model it reduced the amount of human error.

25


360 IMAGE OUTPUT

DIGITAL DESIGN Semester 1, 2018


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