Thesis Panel

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A video game or computer game is an electronic game that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device – to generate visual feedback. In similar fashion to media, music, reading and video, video gaming is a regular practice: more than in 3 web users play video games every day.

UNDERSTANDING

Game Development is the art of creating games and describes the design developmentandreleaseof game.Itmayinvolveconceptgeneration,design, build, test and release. While you create a game, it is important to think about the gamemechanics, rewards, player engagement and level design.

A game developer could be programmer, a sound designer, an artist, a designer or many other roles available in the industry.

Game Development can be undertaken by large Game Development Studio or by a single individual. It can be as small or large as you like. As long as it lets theplayerinteractwithcontentandisabletomanipulatethegame’selements, you can call ‘game’.

To get involved in the Game Development process, you do not need to write code. Artists may create and design assets, while a Developer might focus on programming a health bar. A Tester may get involved to see that the game works as expected.

AUDIENCE & REVENUE

incentives are to be put into practise by adhering to certain efforts and rewards.

WHYMUMBAI?

is the financial capital of India

being the urban region catering to a high density of population

Thefollowingis potentialsitesituatedinMalad,Mumbai. The site exactly sits in the ‘Mindspace’ area in Malad. is surroundedbymultipleentertainmentlandmarkssuchas infinity mall, Inorbit mall and many more.

Thepresenceofsuchbuildingsattractsmaximumfootfall inthevicinitymakingit highlyfunctionalareaforpeople coming in. also houses residential

The majority of site is facing the river Poisar on one end which makes it highly functional viewing point.

ESPORTS Futuristic ContemporaryTheme Fastestgrowingindustry EconomyBoost Communitydriven GamingCulture TechnologyDriven Socio Economic Cultural benefits MultipleStreaming Platforms Societalimpact futuregenerations Employmentopportunities TaxRevenue Pedestrianaxis Vehicularaxis ARENA GAMINGHUB PLAZA RESTAURANT ARENA GAMINGHUB PLAZA Pedestrianaxis Vehicularaxis Commercialaxis towardseastof thesite Publicaxistowards thewestofthesite Riverfrontview pleasant viewtowardstheentrance forthecommuters RESTAURANT PLAZA Pedestrianaxis Vv LANDUSE 1-Sitelanduseliesundercommercialzone 2- Near to the site the land use mostly consist of commercial activity and green space. Base plate a rectangular form on site The shape of the building is influenced by the shape of the site. Hence, site centric approach is established in order to draw the concept The vehicular axis has been designed such that it does not coincide with the natural public axis, The entry towards right of the site is for commercial and left of is for the public. The entry towards left is commercial since the tertiary road isasilentroadanddoesnotexperienceanypublicmovementhence,itsuitsthe besttowardsthatsideofthesite.Theriverfrontactsas peacefulviewingpoint and attracts commuters towards it. The restaurants have been provided at the west end of the site in order for commuters to enter and experience the place. This also pushes them to visit the arena and the gaming hub at the same time which enhances the whole experience of the user at the site. The building shape develops into a slightly curved elevation which makes it easier for people to navigate through the building Towards the arena Bridgesholddualpurpose-forconnecting the two buildings and also to provide a space for exhibition and activities A natural void has been created in order to provide a natural and open to sky space which maximises the movement of commuters FIGUREGROUND 1- Figure ground shows the dense structure constructed near the site 2- Therearefewstructureneartothe site which gives open view for my structure BLOCKS 1- Site lies within various programme of activities 2-Siteissurroundedbycommercialblocks 3- Exsisting water body is in a close proximity to the site ROADHIERARCHY 1- Primary road is 600 m away from the site 2- Two secondary roads are connected from Primary road 3-Anexisitingteritaryisusedforthemain entry to the site ---Strength - Multiple malls which will increase the footfall - Easily accessible site (Metro , roads airport) - Its in the commercial and residential zone Opportunity - Site nearby to sports club , multiple malls - Costal road project upcoming Threat - Many empty plots , which makes the site inactive. Weakness - Site is in the coner of the city - Less public movement FORM CONCEPTUAL-ZONING DEVELOPMENT SITE-DATA PROPOSED-PROGRAMS SUN-PATH-DIAGRAM S.W.O.T 1- Esports Arena 2- Commercial offices for Game Development 3- Exibition Space 4- Shops 5- Interactive Fitness Center 6- Gaming Lounge 7- Streaming Room 8- Training Center 9- Virtual Reality Center 3619 | OWAIS TAIBANI | DESIGN DISSERTATION |SEM 10 | RCA WHYMAHRASHTRA? Duringmystudyforthesite, keptafewthingsinmind, including connectivity, infrastructure, the viewpoint of thegovernment,varioussocialandeconomicaspects that can aid in increasing the development of the gaming business. Mahrashtra government has released a draft in 2015 [Maharashtra’s Information Technology/Information Technology Enabled Services (IT ITES) Policy 2015] To createjobs,boostproductivity,andenhancequalityoflife, develop.TheState’scommitmenttobuildinglong-term assets through an expanding talent pool, substantial IT infrastructure, and a thriving culture of innovation and entrepreneurship is guided by the strategic drivers for the IT & ITES Policy. These
Wide
Mumbai
Mumbai
range of accessibility, from international airports to multiple railway networks
blocks around and has a presence of multiple IT sectors as well. Along with this, there is also a sports club in the same area which is also an important landmark. All these add to the buzz and movement of people being attracted to the specific site or the vicinity. The site is also well versed with multiple forms of transportation facilities which makes it easier for people to commute from one place to another. Thesitemarkedabovesitsonareaofapproximately80,000 sq.m. Thetraingleshapedsiteiscurrentlyoccupiedbytemporary covidcentreswhichweresetupasvaccinecentresin2021.
Mumbai Railway - Goregoan railway station 3 km - Malad raiway station 2.5 km Airport - T2 is 14 km km as per google maps - T1 is 13 km as per google maps Metro - Malad metro station is 700m from the site which 9 min of walking Road - Site is covered from 4 sides of the road - MDP Road(west side) ,Zakeria road (south side),Off New link road ( north side) and Rajan Pada road. ( on the east side S I T E A C C E S S I B I L I T Y WHY MALAD?
Malad
CATCHMENT AREA DEVELOPMENT Mindspace ,Malad 1-Statewhichpromotesthegrowthofgamingindustrythrough government policies 2- City which has multiple modes of transportation from international airports to multiple road and rail networks 3- A city with more youth which are interested towards Visual Effects, Sound Effects, technology oriented development 4- Land use for the gaming industry 5- Commerically active area GamingCulture Esports Profession GAMING.INDUSTRY INDIA’S NEGLECTED
TOVIDEOGAMES
SITE-SELECTION CRITERIA
INTRODUCTION
GAMEDEVELOPMENT
The European esports market ‘Peripheral’ ecosystem European esports market Broadcasting rights Game publisher fees Prize moneyPrize money Entry feesEntry fees Leagues Media online platforms Events Teams Game rights Digital and on-site advertising ‘Core’ ecosystem Fees streaming platforms, premium content and esports audience Game publishers Strategic partners (sponsors/investors)
T s o d s c n m mo o e c s sb b p o s n o m ma a -► T o s d s m mo o c s b be e p s so o m ma a ► ► ► TheEsportsIndustryIsCreatingA MoreAccessible ProfessionForMany The esports prize pool in India is expected to grow by 61% CAGR for the next few years, while the prize pool for IPL is expected to grow at around 17% The prize pool for esports in India expected to cross INR1 billion by FY 20255 while the prize pool for IPL would be approximately INR650 million In FY2020, IPL had the highest prize pool in the country at INR500 million INR2 and esports (across all available public sources and multiple contests)hadthethirdlargest pool of INR80 million Esportsindustryhasthe thirdbiggestprizepoolin thecountry Theprizepooloftheesports industryispoisedto outgrow theprizepoolofIPL e p d s a g a e b be e m -Mobile eSports report Indian esports industry revenue expected to more than quadruple to INR11 billion by FY2025 6.5 0.2 1.0 0.8 FY21FY25P Tournaments sponsorship and syndication Prize money Streaming advertisement 2.5 11.0 interviews Growing 46% CAGR, the industry drawing attention from domestic international nvestors About INR27 billion generated direct revenues esports industry India next four years Nearly INR13 billion has been invested esports the past years and another INR34 billion is expected to be invested by FY2025 294 10,073 11,444 FY17 FY20 3,132 FY21 9,338 FY22P 5,016 7,526 FY24P FY25P ► Until recently as 2015, investors preferred publishers had portfolio games as the success rate the company was hedged across games portfolio Single simple defined propositions draw investors esports companies the sharper the focus, bigger the appeal ► From FY19, the investments esports expected grow 2.EY estimate 3.Industry interviews Growing at 46% CAGR, the industry is drawing attention from domestic and international investors About INR27 billion will be generated as direct revenues by the esports industry in India in the next four years till FY2025 Esports market size (in INR million) IndianEsportsIndustryRevenueIsExpectedToMoreThan QuadrupleToInr11BillionByFy2025 Mobile eSports report By FY2025, esports will create over 11,000 jobs in India 1,715 653 6,566 11,905 FY21 FY22P FY23P FY24P FY25P analysis The preference the average Indian gamer has changed from social games competitive multiplayer games ► Developers are now changing their focus cater ► Investors have following this transition ► New employment form software devel-opers, product managers, game designers, graphic designers, testers, etc. Many new Indian esports start-ups focus physical esports and groundwork for IPL style esports already being done ► This will create employment the events space many with specializes skills such league management, event management, PR, etc. specifically esports Tax revenue generated by the esports industry and its ancillaries is expected to near INR8 billion by FY2025 2.8 5.6 FY21 FY22P FY23P FY24P FY25P total INR20 billion revenues collected from esports industry revenue, in-app purchases, investments, and ancillary employment together next four years 12.EY analysis he esports and gaming industries have not only advanced the ssence gaming but have also arted offer full-fledged career opportunities gamers and media professionals, network ineers and many others. surprise, this something that makes industry diversified yet united. bhishek Aggarwal CoFounder CE aming Esports alent Ma age ByFy2025, EsportsWillCreate Over11,000 JobsIn India Cumulative jobs created (in 000s) Estimatedtaxcollectedbythegovernment(inINR billion) TaxRevenueGeneratedBy TheEsportsIndustryAnd Its AncillariesIs Expected ToNearInr8BillionBy Fy2025 The preference of the average Indiangamerhaschangedfrom social games to competitive multiplayer games Developers are now changing their focus to cater to this audience. New employment in form of software developers,product managers, game designers, graphic designers, testers, etc. iscreatedinthistransformation total of INR20 billion in tax revenueswillbecollectedfrom esports industry revenue, inapp purchases, investments, and ancillary employment togetherinthenextfouryears Mobile eSports report By FY2025, esports will create over 11,000 jobs India 1,715 653 3,500 6,566 11,905 FY21 FY22P FY23P FY24P FY25P analysis ► The preference the average Indian gamer has changed from social games competitive multiplayer games Developers are now changing their focus cater this Investors have following this transition New employment form software devel-opers, product managers, game designers, graphic designers, testers, etc. ► Many new Indian esports start-ups focus on physical esports and the groundwork IPL style esports already being done This create employment events space many with specializes skills such league management, event management, PR, etc. specifically for esports Tax revenue generated by the esports industry and its ancillaries expected near INR8 billion by FY2025 3.0 2.8 5.6 7.7 FY21 FY22P FY23P FY24P FY25P total INR20 billion tax revenues will collected from esports industry revenue, in-app purchases, investments, and ancillary employment together the next four years 10.EY estimates 11.Industry interviews, analysis 12.EY analysis esports and gaming industries have advanced ssence gaming have also arted offer full-fledged gamers media professionals, network ineers and many others. my surprise, this something that makes this industry diversified united. bhishek Aggarwal CoFounder aming Esports alent age ent Mobile eSports report By FY2025, esports will create over 11,000 jobs in India 1,715 653 3,500 6,566 FY21 FY22P FY23P FY24P FY25P analysis The preference average Indian gamer has changed from social games competitive multiplayer games ► Developers now changing their focus cater this ► Investors have following this transition ► New employment form software devel-opers, product managers, game designers, graphic designers, testers, etc. Many new Indian esports start-ups focus physical esports groundwork style esports already being done This create employment the events space many with specializes skills such league management, event management, etc. specifically esports Tax revenue generated by the esports industry and its ancillaries expected to near INR8 billion by FY2025 3.0 2.8 5.6 FY21 FY22P FY23P FY24P FY25P total INR20 billion revenues will be collected from esports industry revenue, in-app purchases, investments, and ancillary employment together four years 11.Industry interviews, analysis 12.EY analysis esports gaming industries have not only advanced the ssence gaming also arted offer full-fledged career opportunities for gamers and media professionals, network ineers and many others. surprise, this something that makes this industry diversified yet united. bhishek Aggarwal CoFoun CE aming Esports Ma age ent Mobile eSports report By FY2025, esports will create over 11,000 jobs in India 1,715 653 3,500 6,566 11,905 FY21 FY22P FY23P FY24P FY25P analysis preference the average Indian gamer changed from social games competitive multiplayer games ► Developers are now changing their focus cater this ► Investors have following this transition ► New employment form software devel-opers, product managers, game designers, graphic designers, testers, etc. new Indian esports start-ups focus physical esports groundwork for style already being done ► This will create employment the events space many with specializes skills such league management, event management, etc. specifically esports Tax revenue generated by the esports industry and its ancillaries is expected to billion by FY2025 2.8 4.0 5.6 7.7 FY21 FY22P FY23P FY24P FY25P total INR20 billion revenues collected from esports revenue, in-app purchases, investments, and ancillary employment together four years 10.EY estimates 11.Industry interviews, analysis 12.EY analysis he esports and gaming industries only advanced the ssence gaming also arted offer full-fledged gamers and media professionals, network many others. surprise, this something that makes industry diversified yet united. bhishek Aggarwal CoFounder CE aming Esports alent Ma ent Mobile eSports report By FY2025, esports will create over 11,000 jobs India 1,715 653 3,500 6,566 FY21 FY23P FY24P FY25P analysis The preference the average Indian gamer changed from social games competitive multiplayer games ► Developers are now changing their focus cater this ► Investors have following transition ► New employment form software devel-opers, product managers, game designers, graphic designers, testers, etc. Many new Indian esports start-ups focus physical esports groundwork for IPL style esports already being done ► This will create employment events space many with specializes skills such league management, event management, PR, etc. specifically esports Tax revenue generated by the esports industry and its ancillaries expected to near INR8 billion by FY2025 4.0 5.6 7.7 FY22P FY23P FY24P FY25P total INR20 billion revenues collected from esports industry revenue, in-app purchases, investments, and employment together next four years 10.EY estimates 11.Industry interviews, analysis 12.EY analysis he esports gaming industries not only advanced ssence gaming but have also arted offer full-fledged career opportunities gamers and media professionals, network ineers and many others. my surprise, this something that makes industry diversified united. bhishek Aggarwal CoFounder CE aming Esports Ma age By FY2025, esports will create over 11,000 jobs India 1,715 3,500 11,905 FY21 FY22P FY23P FY25P analysis The preference Indian gamer has changed from social games competitive multiplayer games Developers are now changing their focus cater this audience Investors have following this transition New employment form software devel-opers, product managers, game designers, graphic designers, testers, etc. ► Many new Indian esports start-ups focus on physical esports and the groundwork IPL style esports already being done This create employment the events space many with specializes skills such league management, event management, specifically esports Tax revenue generated by the esports industry and its ancillaries expected near INR8 billion by FY2025 3.0 FY21 FY22P FY23P FY24P FY25P total INR20 billion tax revenues will collected from esports industry revenue, in-app purchases, investments, and ancillary employment together the next four years esports and gaming industries have only advanced the ssence gaming have also arted offer full-fledged career opportunities for gamers and media professionals, network ineers and many others. surprise, bhishek Aggarwal CoFounder rin aming Esports alent age By FY2025, esports will create over 11,000 jobs India 1,715 3,500 11,905 FY21 FY25P analysis The preference the average Indian has changed from social games competitive multiplayer games Developers are now changing their focus this audience Investors have following this transition New employment form software devel-opers, product managers, game designers, graphic designers, testers, etc. ► Many new esports start-ups focus on esports and the groundwork IPL style esports already being done This create employment space many with specializes skills such league management, event management, etc. specifically for esports Tax revenue generated by the esports industry and its ancillaries expected near INR8 billion by FY2025 3.0 5.6 FY21 FY25P total INR20 billion tax revenues will collected from esports industry revenue, in-app purchases, investments, and ancillary employment together the next four years esports and gaming industries have advanced ssence gaming have also offer full-fledged career opportunities gamers media professionals, network ineers and others. my surprise, this bhishek Aggarwal CoFounder aming Esports alent age JOB-CREATION REVENUE GENERATION ASAPROFESSION The arena This the ultimate gaming experience! Make your way to the main stage to play where the pros play or watch your friends compete in a weekly tournament while you explore great bar and dining options. Three vip rooms are available for private gatherings. Features 30,000 Square-foot 2-level arena Vip rooms boss level suite 1,400 Square-foot stage 70-Seat telescopic stadium seating The dome Featuring a must-see, one-of-a-kind gaming chandelier, this 360-degree space perfect area for all event activations, photo-ops, pop-up art installations and more to immerse yourself premier experiences. Gaming chandelier w/ monitors (no sound) 360-Degree led video wall Cabinets accompanied by tv monitors, perfect to set up any console or displays for an event CASE STUDY HYPERXARENA Adjacent to xfinity live!, The first-of-its-kind venue will seat up to 3,500 guests and stand as the largest new-construction, purpose-builtesportsarena thewesternhemisphere.Itsprimarytenant,thephiladelphiafusionesportsfranchise,isone of 20 international teams competing in the overwatch league. Designed by populous, an architecture firm with deep experience in the fast-growing esports space, fusion arena will boast 60,000 square feet of new construction, featuring stunning and futuristic design throughout. Eliciting the venue’s first wow the arena’s exterior, slee and dynamic skin that draws inspiration from the hardware powering esports’ meteoric rise around the globe. The incorporation of industrial materials throughout fusion arena’s design pays tribute to philadelphia’s heritage as the “workshop of the world.” captivating 6,000-square-foot public entry will greet guests as they enter the space and includes 2,000 square feet of interactive media surface hovering 30 feet above them. Thetechnologicallyadvancedarenawillofferuniqueseatingexperiences,includingtwobalconybars,clubseatswithusb ports, flexible loge boxes, and exclusive suites. Additionally, nearly 10,000 square feet will be dedicated to training facility, broadcast studio, and team offices. The training facility in particular separates the fusion from the pack, offering unrivaled experiences and development opportunities for players. CASE STUDY FusionEsports Arena Philadelphia Usa
3619 | OWAIS TAIBANI | DESIGN DISSERTATION |SEM 10 | RCA MASTER PLAN - SCALE 1: 750 B P E R Y O O G N R D A M VIEWOFTHEPROPOSEDGAMINGCENTERFROMLEVEL-1 ELEVATION PROPOSED RICKSHAW STAND PROPOSED RICKSHAW STAND COMMERCIAL VEHICULR PEDESTRIAN ENTRY SERVICE ENTRY PUBLIC VEHICULR ENTRY PUBLIC VEHICULR ARENA ENTRY PEDESTRAIN PEDESTRAIN ENTRY ENTRY FUTURE DEVELOPMENT FUTURE DEVELOPMENT MALAD METRO STATION LOWER MALAD METRO STATION MALAD METRO STATION BORIVALI BANDRA BANDRA KANDIVALI STATION MALAD STATION INORBIT MALL AIRPORT INORBIT MALL AIRPORT
3619 | OWAIS TAIBANI | DESIGN DISSERTATION |SEM 10 | RCA GROUND FLOOR PLAN - SCALE 1: 250 C’ EXPLODED VIEW ESPORTS ARENA MEZZANINE FLOOR FOR SHOP 2 AND 3 SCALE - 1:250 MEZZANINE FLOOR FOR SHOP 2 SCALE - 1:250 MEZZANINE FLOOR FOR SHOP SCALE - 1:250 MEZZANINE FLOOR FOR RESTAURANT 3 SCALE - 1:250 MEZZANINE FLOOR FOR RESTAURANT 2 SCALE - 1:250 MEZZANINE FLOOR FOR RESTAURANT SCALE - 1:250
OF SKY BRIGDE C B’ A’ B A
VIEW
3619 | OWAIS TAIBANI | DESIGN DISSERTATION |SEM 10 | RCA FIRST FLOOR - SCALE 1: 250 SECTION B-B’ - SCALE 1: 250 SECTION A-A’ - SCALE 1: 250 350 MM DIA COLUMN VACCUM BACK GLASS PANEL PROFILE BASEMENT LEVEL - SCALE 1: 500 BASEMENT LEVEL 2 - SCALE 1: 500 AHU TO AC PLANT ROOM AC PLANT ROOM TO AHU SUPPLY DUCT RETURN AIR DUCT AHU TO AC COOLING TOWER HVAC LEGEND WATER SUPPLY WATER FROM OHT TO WASTE WATER PIPE STP AND WATER SUPPLY LEGEND ALL FLOOR IC CHAMBER MANHOLE MEZZANINE FLOOR FOR GAMINGSCALE 250 MEZZANINE FLOOR FOR GAMINGSCALE 1 250 ELEVATION SPACE FRAME GLAZING DETAIL HVAC LAYOUT FOR GAMING CENTERHVAC LAYOUT FOR GAMING CENTER DECKING SHEET JOISTS REINFORCEMENT ANGLE CLEAT BEAM MM SAND SCREED TITLE SAND SCREED SLAB DETAIL VIEW OF THE ENTRY PLAZAVIEW OF THE INTERNAL COURTYARD VIEW OF THE INTERNAL COURTYARD VIEW OF THE INTERNAL COURTYARD
35° 2635 4456 SECOND FLOOR - SCALE 1: 250 MEZZANINE FLOOR FOR GAMING SCALE 250 THIRD FLOOR - SCALE 1: 250 ELECTRICAL LAYOUT FOR GAMING CENTER VIEW OF THE INTERNAL COURTYARD VIEW OF THE INTERNAL COURTYARD AERIAL VIEW OF THE GAMING CENTER FIRE SPRINKLER LAYOUT FOR GAMING CENTER ELEVATION M.W.S.L. TOWARDS OHT TOWARDS OHT TOWARDS OHT1 TOWARDS OHT2 FFTG RESERVOIR OHT (12000 LTS) OHT (12000 LTS) OHT (20000 LTS) M.W.S.L. TOWARDS OHT TOWARDS OHT FFTG UGT RESERVOIR (600000 LTS) (50000 LTS) (50000 LTS) STORAGE TANK RAIN WATER FROM TERRACE STORAGE TANK OHT (13000 LTS) M.W.S.L. TOWARDS OHT P.R. TWS WATER TREATMENT PLANT FOUL AIR TWS FILTRATIONWATER TANK O.H.TTANK TANK TANK FROMTOILET FROMKITCHEN BUILDING SERVICES SYSTEMS WATER SUPPLY FIRE PIPE WATER SUPPLY LEGEND PRIMARY PIPE SECONDARY PIPE TERTIARY PIPE FIRE SPRINKLER LENDEND SECTION BEAM BRICK soil layer 150 drain filter barrier against rooting density polyethylene thermal insulation 100mm moisture barrier SECTION B-B’ - SCALE 1: 250 MEZZANINE FLOOR FOR TRAINING CENTER SCALE 250 FIRE SPRINKLER WATER INLET RAINWATER HAREVESTING SEWAGE TREATMENT PLANT EXPOSEDVIEWOFTHE STRUCTURALSYSTEMS
DETAIL ESCALATOR DETAIL A C P GLADDING DETAIL MEZZANINE FLOOR FOR GAMING SCALE 1 250 Steel screw Angle cleat Section beam 600 250 mm M.SCOLUMN BEAM 45 15 15 180 100 GAPS FILLED WITH MASTIC FLOOR LEVEL
GREEN ROOF

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