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RESEARCH INTENTION GAME SETTINGS

The reason for making a space design with the theme of love is that it is omnidirectional to feel the atmosphere in a space from the first-person perspective.

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The reason for this space to fall into the virtual environment of games is that the game is reversible, and the experience is stronger; and the virtual space can make people get wonderful senses.

Subject Research

Through learning about actual romantic relationships in life and stories in literature, I got the research results of this project:

1. A relationship generally has five stages: the honeymoon period, the stable period, the period of potential conflicts, the period of fight, and the period of desparationir.

2. The order of a romantic experience depends on people;

3. The attitudes of and the choices made by both sides in the relationship will lead to different results.

Right: my visualized scenario of stages

At the beginning of the game, we come to a "big fog" interface, which looks like a second-order Rubik’s cube composed of eight small cubes. These eight cubes represent the five stages of emotion. Of course, it can rotate like a normal Rubik's cube. In the middle of "the magic cube" is a space of core axis, which is used to control the arrangement and combination of the peripheral blocks.

3. VISUAL ELEMENTS

Line frame: strengthen the sense of space. It applies to games.

Mountain Road

Common progress

Folding city

Face threats together

2. THE APPLICATION OF "CHOICE" IN THE GAME

Mirror: can reflect, repeat and enlarge. It applies to feelings.

Mirror Maze

Avoiding problems (cold violence)

At the beginning, players need to choose one of the three colors to start the game, which indicates their attitude towards the relationship.

Islet Holey

Alienation of trifles

Broken and diverged

Take the gravity source of the plain attitude as an example: This is the most basic way to play.

Take the gravity source of positive attitude as an example: This is an unexpected way to play.

Take the gravity source of negative attitude as an example: This is the most complicated way to play.

Rainbow

Conceptual collage

The Honeymoon Period

Ups and downs, romantic rendering

How to play: walk the winding glass road. Whether the overall trend is up or down depends on the player's initial decision.

Experience: the circling path reflects the mood and emotional fluctuation in the honeymon period; the filter with dreamy color represents the sweet feeling in the period of hot love.

Mountain Roads

Conceptual collage

The Stable Period

Common progress

How to play: two people cooperate with each other, combined with their own clues and the image of each other in the mirror, to find the right path to pass.

Experience: in this futuristic Aurora scene, there is a path frame towards the top of the mountain, which symbolizes the common goal; because of the mirror reflection on the frame, the two people will be inspired by the image in the mirror and make progress together.

Conceptual collage

The Stable Period

Face threats together

How to play: there is a balance bar hanging in the middle of this "threat" city. Lovers need to trust each other back-to-back and balance on this difficult and dangerous road.

Experience: folded space represents social pressure or distortion; its cold scrap iron material and blue color contrast with the warmth of the backto-back game, expressing the mood of partners facing difficulties together in the stable period.

The Period Of Potential Conflicts

Social oppression

How to play: the cave environment will become narrower and narrower, and players need to walk through the painful narrow path full of pressure.

Experience: the translucent ball in the cave reflects the harsh comments of the outside world; when they are close to each other, they will see the evil image behind each other, which implies their contempt and suspicion.

The Period Of Potential Conflicts

Alienation of trifles

How to play: Move the balls around, and then rotate multiple platforms to make them connected, or jump into the water and meet again at the bottom.

Experience: the balls are the medium to separate two people, which represents their own chores; the water can make them become two isolated islands, but it can also be the conductor for their reunion.

The Period Of Fight

Direct confrontation (hot violence)

How to play: fight directly in the arena and decide the result.

Experience: the round arena represents the conflict scene of lovers in a fight; there is a huge magic mirror above the arena, which indicates the real result of the quarrel: both sides are hurt; the surrounding eyes also represent the crowds who are watching the drama play.

Conceptual collage

The Period Of Fight

Avoiding problems (cold violence)

How to play: walk out of the maze of mirror segmentation.

Experience: the ubiquitous cold color mirrors reflects each other, which gives lovers a sense of pressure that they have nowhere to escape; through the cracks of the broken glass on the mirror, they will find each other sharp and deformed.

The Period Of Desparationir

Broken and diverged

How to play: find their own way out.

Experience: A wall separates them. On one side is the upward ladder, while the other side is a bottomless abyss, which indicates that the lovers in the period of desperation are not going in the same direction. The person at the lower place can only see the legs of the other party who wants to escape, and it is easy to fall when he (she) goes to pursue, which represents his (her) loss and desperation; The person at the upper end can only hear the madness and extreme howling of the other side. He (she) has to walk up the escape ladder, which represents his (her) helplessness and desperation.

The Possibilities Of User Experience

Start With Good Feelings

End With A Good Relationship

Start With Bad Feelings

End With A Bad Relationship

Start With Plain Feelings

End With A Steady Relationship

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