Y2S1 BA ARCH PORTFOLIO

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Pierre Teo

National University of Singapore Department of Architecture

B.A. (Arch)

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About Me

Pierre Teo

pie.rre.teo@mail.com

+65 93299091

EDUCATION

B.A. Architecture

& Computer Science Minor

National University of Singapore

2022 - Present

EXPERIENCE

Edmund Ng Architects

Job shadow / Internship

2019 Nov'

Prior to formal architecture education, I quickly learnt 3D modelling software to assist in the firm's projects. Attending meetings and site inspections, I sought to learn about the industry and the profession.

Contents

Voxel

YEAR 2 SEMESTER 1

Aggregation of individual architectural forms into collective spaces through the deployment of cuboid geometry as a key form driver

SKILLS

Rhinoceros 3D

Grasshopper

Adobe Illustrator

Adobe InDesign Blender

MULTI-DISCIPLINARY ACTIVITIES

The Architecture Society ��

Vice-Director of Communications

2023 Nov' - Present

Managed and created architecture-related content for multiple social media channels.

Superseed Media ��

2022 Mar' - Aug'

Ideated various projects while spearheading new organisational systems in the company. Assisted in event shoots and edited content.

Freelance Video-editor

2021 Dec' - Present

Worked on and managed various video and motion-graphic projects for corporate clients (AXA, HSBC, Fairprice Group).

Hollows@KG

Form creation of a residential/office space through programmatic and site pressures

Observing Chaotic Systems

YEAR 1 SEMESTER 1

Abstraction of phenomena into systems which are then manipulated through sets of parameters

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YEAR 1 SEMESTER 2
3-8 9-14 15-18

Voxel

YEAR 2 SEMESTER 1

TUTORED BY YANG HAN ��

This project explored the ideas of visual and physical connectivity within, between, and across dwellings.

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Individual Cubes

Seen / Unseen

Dwelling Group ��

Each cube has a specific spatial quality

Visual or Physical connectivity (or the lack thereof)

Dwellings ��

A 3rd layer of connective complexities are added in the creation of a dwelling group

As dwellings, a 2nd layer of connective complexities are added between cubes

Dwelling group has layers of visual connectivities

Each dwelling boundary spans various cubes

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�� A B CUBE 1
CUBE
Accessible
Inaccessible A D C B B C A DA1 +3U +6U +4U DA2 SECTION A UPPER SPACE LOWER SPACE Cube1 1Cube Cube3 (rotated 90° CW & mirrored) Cube 2 hidden behind 1Cube 2Cube Cube2 (rotated 90° CW & mirrored) (rotated 180°)
1 & 2
CUBE LAYOUT PLAN D
LAYOUT PLAN D
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/
DWELLING
DWELLING 3
CUBE
A B DA1&2 DA3 Living Dining Bed Rooftop Bedroom Bathroom Rooftop Living / Dining Bed Rooftop Living / Dining Bed Rooftop Bedroom Bathroom Rooftop Bedroom Bathroom Rooftop Bathroom Circulation DA2 DA1 DA3 Cube 1 Cube 1 Cube 3 Cube 2 Cube 1 Cube 3 Cube 3 MIXED FUNCTIONS
SECTION B
CUBE 2 NOT SHOWN

Adaptation of a cube to form a structural core allows for

1. rotation

2. mirroring

3. stacking

Ground-level dwelling groups face community spaces in surrounding site

Aligned grids allow for close packing, while intersecting grids forces winding gaps

Facade was curated with this framework to allow or prevent sightlines 4

BEFORE RESOLUTION

MATRIX OF OPENINGS

AFTER RESOLUTION

CREATING FUNCTIONAL SPACES

Based on function, an appropriate opening is placed

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RESOLUTION SITE CONSIDERATION Combined Block Combined Block Variant 1. Mirror 2. Tweak 3. Rotate V1 V2
Collective STRUCTURAL SYSTEM DETAIL
K ampong K apor Rd Row ll Rd Baboo Ln 4M Market & Aligned Grids Central Void (Light Well) Main Implied Axis Transverse Axis Intersecting Grids Back alley V1 V2 V3 (further south) (fu south rther V4 V5 Market & Co ee Shop Back alley ALIGNED GRID
INTERSECTING GRID
SECTION SEE '4 STRUCTURAL CORES' PLAN FOR CONTEXT
(BELOW)
OBLIQUE
STRUCTURAL CORES Space for structure maintained as solid Functions are placed in spaces reclaimed from cubes Subdivided spaces preserves the spatial quality Height of Opening Grid Height 3 Grid Height 2 Grid Height 1 Angle of Opening Level Opening Upwards Opening Downwards Opening Vantage to Voyeur Vantage for Connection Function Implied Resolved

EXPLODED SECTION ISOMETRIC

The collective form is generated from stacking modified instances of dwelling groups (outlined in black)

A series of pathways allow for horizontal connection (black arrows) between otherwise separate towers

DA3 DA1 DA2 DA1 DA2 DA3 DA1 DA2 DA3 DA1 DA2 DA3 DA3 DA3 DA1 DA2 DA3 DA1 DA2 DA3 1 2 3 DA3 DA1 DA2 DA3 DA1 DA2 DA3 DA3 DA1 DA2 DA3 DA1 DA2 DA3 DA1 DA2 DA3 2 3
SECTION ISOMETRIC
7 Ground +0 -570 +570 +114 -1715 Stag +0 -1145 +570 V3 3 Void facing away from HDB Block Shared toilet subdivided for back-of-house while on-suite bathroom remains full-sized Spaces between Combined Blocks repurposed for communal use Void facing south North-facing winding void Section 2 Section 2 Connection between towers DA1 DA2 DA3 Close to Plane Far from Plane Exploded Section Isometric Section Isometric
ROOF
GROUND PLAN INTERMEDIATE PLAN
PLAN

Model Photos

FINAL MODELS

Optimization and Process

PROCESS MODELS

LASER-CUTTING LAYOUT TOOL

Detail resolution and curating lines of sight rendered every face of each dwelling unique

To process the ~1000 unique pieces, I created a script in Grasshopper to tag and lay out every part for laser-cutting

PART TAGGING ON RHINO MODEL

CORRESPONDING LASER-CUTTING FILE

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Hollows@KG

YEAR 1 SEMESTER 2

TUTORED BY WILLIAM NG ��

This project utilized wind flow as a primary form-driver, informing the formal expression as well as arrangement of spaces.

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Occupier Needs Site & Wind

OCCUPIER 1 SPEAK-EASY / CAFE OWNER

OCCUPIER 2 CANVAS GRAFFITI TEACHER

OCCUPIER 1 2 1 BEDROOM

SUNTUES WED - SAT

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Occupiers were chosen due to their unique displaced schedules

WIND ON SITE

WIND SIMULATED ON BLENDER RESULTS WERE ADAPTED TO 2D GRAPHIC

VOLUME ALONG WIND-FLOW DIAGONAL TO WIND-FLOW Studio, bar, and back-of-house Office, living & dining rooms, kitchen, and bedroom

AIRFLOW SIMULATED ON CFD SOFTWARE RESULTS WERE ADAPTED TO 2D GRAPHIC

KITCHEN

KITCHEN

PROGRAMMATIC NETWORK

Their daily schedule was postulated then translated into a programmatic network

CREATION OF LINKS BETWEEN WIND CHANNELS

Spaces are located based on their suitability for wind-flow and programmatic network

PROGRAMMATIC LAYOUT

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KITCHEN / LIVING / DINING BEDROOM / BATHROOM
/ BATHROOM ART STUDIO OUT ART STUDIO
CAFE
/ LIVING / DINING
/ LIVING / DINING ART STUDIO CAFE
KITCHEN
/ L / D BAR BEDROOM / BATHROOM BEDROOM / BATHROOM ART STUDIO OUT ART STUDIO KITCHEN / LIVING / DINING BAR KITCHEN / LIVING / DINING 00:00 12:00 03:00 06:00 09:00 15:00 18:00 21:00

Form Creation

ADAPTATION OF FORM TO FUNCTION

COMBINING SPACES INTO NEW FORMS

WIND PERMEABILITY

AIRFLOW SIMULATED ON CFD SOFTWARE

RESULTS WERE ADAPTED TO 2D GRAPHIC

ENSURING PRIVACY

EXPOSED OPENING

ROUNDED RINGS

BREAKDOWN OF FORM

PRIVACY MAINTAINED

ORIGINAL FORMSHARP EDGES

Rounded edges reduces airflow resistance

MODIFIED FORMROUNDED EDGES

ROUNDED RINGS

Formed by function

SPACES

Made habitable through stacking

VOLUMES

Combination of various congruent functions

AXONOMETRIC

2F PLAN 3F PLAN SECTION 2 SECTION 2 SECTION 1 SECTION 1
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SECTION 1 SECTION 2

Model Photos

FINAL MODELS

SECTIONAL MODEL

LEFT SIDE

SECTIONAL MODEL FRONT

Process

Designing the building parametrically allowed for nonlinear iteration and freedom in altering building form

GRASSHOPPER SCRIPT

This helped me navigate the design of complex spaces, such as the connection�� between studio, office, and residential, which involves intersecting and crossing slopes

INTERMEDIATE STEP DURING FORM-FINDING

TOOLS & DELIVERABLES

GRASSHOPPER SCRIPT

�� TRANSLATES SPACE TO RINGS

�� THICKENS PLANES TO WALLS

�� LAYOUT TOOL FOR LASER-CUTTING

�� DELIVERABLES FOR BOARDS

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��
FORM CREATION
��
�� ��
��

Observing Chaotic Systems

YEAR 1 SEMESTER 1

TUTORED BY YONG SY LYNG ��

This project explored the abstraction of a physical chaotic system into Grasshopper, which was then expanded on and modified.

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Experimentation

EXPERIMENT SET-UP

Sound is played through a speaker at the base of a chamber

10CM

10CM

30CM

SPEAKER SOUND WAVES

Various frequencies and wave types were tested for unique variations in ball response

BALL TYPES

Utilizing balls with varying masses allowed for analogies to be built for more concepts

NUMBER OF BALLS VARIABLE

NO. OF FRAMES CONSTANT

NUMBER OF BALLS VARIABLE OCCURENCE OF BALLS CONSTANT

SPEAKER FREQUENCY VARIABLE BEAD / BALL RATIO CONSTANT

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Sine Wave Triangle Wave Square Wave STYROFOAM BALL PLASTIC BEAD

Discovery

POINT PARTICLES AS BROWNIAN MOTION

CREATE STARTING POINTS

N random points are located according to a Normal Distribution

A random movement vector is assigned for every point to analogize random brownian motion

Vectors are scaled in the z-axis based on the Hz value of the simulation

LOOP REPEATEDLY

Random movements are repeatedly assigned iteratively to every point

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RANDOM VECTOR
SET
0 100 50 σ = 6 μ = 50 70 30
Evaluation MAXIMUM VARIATION OF COLLISION POINTS N = 60 110HZ

Discovery

Connections are created between a 4 x 4 x 4 grid of balls according to Connection %

PROPEL FROM REST

A physics simulation is ran to allow balls and connection to achieve rest

A explosion placed distance d from the base plane then propels the balls outwards

CAPTURE AT BALL PEAK

The frame with the highest ball position is captured

CONNECT NEARBY BALLS

X = 20% 24 x 20% ≈ 5 24 x 80% ≈ 19 80% d

Evaluation MAXIMUM VARIATION OF

MESH SIZE AND

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POSITION
SPHERICAL PARTICLES AS A SOFT BODY = -10 40% CONNECTION
D
CREATE CONNECTION BETWEEN BALL GRID
Merge adjacent balls to form meshes
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