PIN
PIN PARINDA SANGKAEO ARC 182 Representation II Professor: Molly Hunker Teaching Assistant: Yisha Ding Undergraduate Assistant: Geralding Vargas
Connect Corner A
Connect Corner E
D
A Fill in Gap
C
F
Connect Corner F Connect Corner F
F
F
x
E
Connect Corner E
E
1.25
B
E
E
Fill in Gap
F
C D
Connect Corner C A C
B
B
Connect Corner D A
D
Connect Corner B
2x
Connect Corner A
Connect Corner A 1.5x
01
03
02
04
CONTENT
S
01
2D GEOMETRIC LOGIC 2
Logic of Gothic Windows 02 3D OBJECTS 6 Variation and Mutation 03 3D FABRICATION 18
Physical Modeling the 3D Objects
04 3D FIELDS 28 Matrices, Micro-articulation, and Rendering
01 2D Geometric Logic Logic of Gothic Windows This assignment investigates the geometric of a Gothic window from the 13th-14th century. While Gothic geometry follows clear logic, it often does not adhere to typical reductive Cartesian formation processes. Rather, it is guided by more complex processes that connect different geometric orders through a complex set of relationships. Through extracting the geometry of the window, we would understand the geometry not as a set of rules, but rather as a kind of topological transformation. The second part of the assignment transforms and adapts the system of the geometric logic diagram to develop a more complex system that speculates on the opportunities embedded in the original system. Several independent grids are overlaid and negotiated to create a transformed window.
Gothic Window
01 2D Geometric Logic
4x
2x
02 3D Objects
4x
03 3D Fabrication
2x
x/4 2x
04 3D Fields
x/4 2x
Abstract Geometric Logic of Gothic Window
Elevation of Gothic Window
Figure Ground of Gothic Window
Figure Ground of Gothic Window
Facts These drawings extract the system embedded within the overall geometry of the window through the use of geometrical shapes, axes of symmetry and rotation and angle. 03
ARC 182 PORTFOLIO | HUNKER | Geometric Logic
5x 5x 1.2 1.2
2x
1.5x
2x
1.5x
2x
2x
1.5x 1.5x
Abstract Geometric Logic of Transformed Gothic Window
Elevation of Transformed Gothic Window
Nested Details of Geometric Logic
Nested Detail of Elevation
Fictions Several independent grids are overlaid and negotiated. The overlapping grids include arcs and other more complex linework that are edited, filled in, and transformed when it overlaps and interfaces with copies.
01 2D Geometric Logic
02 3D Objects
03 3D Fabrication
Fiction Fact 1.5x
04 3D Fields
5x 1.2
2x
05
02 3D Objects Variation and Mutation Building off of the underlying logic of geometric system diagrams developed in the previous assignment, this assignement explores control and precision in 3D digital modeling techniques. A modeling regime is a way of working and conceptualizing the tools available to you in order to produce coherent, logically ordered form. The first regime which is the Euclidean regime uses familiar, nameable geometries like straight lines, circles and ellipses as the basis for building volumes. The second regime is the Calculus-based regime, which is a method of working characterized by geometries with continuous curvature that flows between fixed locations in space but cannot be reduced to a discrete set of fixed coordinates. The first part of the assignment is modeling the classical columns and the entablature. After that, we take the sectional plans and sections from the column and create objects through the Calculus-based regime. We then make diagrams of the object that we chose to be able to understand the form clearly as a 3D object.
Composite Columns
01 2D Geometric Logic 02 3D Objects 03 3D Fabrication 04 3D Fields
Modeling a Composite Column The model of the Composite columns is constructed from a sectional profile built upon the geometric logic 07
ARC 182 PORTFOLIO | HUNKER | Variations of Three Families
Lofted Planametric Profiles
Swept Sectional Profiles
Sweep 1 Planimetric Profile
Sweep 2 Planimetric Profiles
Sweep 3 Planimetric Profiles
Booleaned Sectional Profiles
Extruded and Revolved
BooleanIntersect 2 Revolved
Variations of T
Manipulation of the object’s geometry, which a versions and mutations that are gu
01 2D Geometric Logic 02 3D Objects
Planimetric Profiles
Planimetric Profiles
03 3D Fabrication
Rotated and Scaled Planimetric Profiles
04 3D Fields
Sweep 4 Planimetric Profiles
Sweep 5 Planimetric Profiles
Extruded and Revolved
Sweep 6 Planimetric Profiles
BooleanIntersect 2 Extruded and Revolved
Three Families
are profile curves in plan and section, showing uided by the same geometric DNA 09
ARC 182 PORTFOLIO | HUNKER | Grometric Logic + Construction Process PROFILE A: REVOLVE
PROFILE B: REVOLVE
PROFILE A + B: REVOLVE
BOOLEAN RESULT
TOP VIEW
ELEVATION
Geometric Logic + Construction Process
B A ARC182: Representa�on II
Building Facts / Building Fic�ons Exercise 02C Parinda Sangkaeo
LOFT SECTIONA + B + C
LOFT SECTION C + D + E + F
LOFT SECTIONF + G + H
LOFT SECTION H +I + J
TOP VIEW
ELEVATION
J
J
I
I
H
H
G
G
F
F
E
E
D
D
C
C
B
B
A
A
C
ARC182:Sectional Representa�onProfiles II Swept Building Facts / Building Fic�ons
Exercise 02C This object is developed through the Swept command through the Parinda Sangkaeo combination of planimetric and sectional linework information
F
H
SWEEP2 RAIL B + C
SWEEP2 RAIL A + B
SWEEP2 RAIL C + D
CAP SWEEP2 RESULT
01 2D Geometric Logic
TOP VIEW
ELEVATION
02 3D Objects 03 3D Fabrication
D
D
C
C
B
B
A
A
C
B
04 3D Fields
Lofted Planametric Profiles ARC182: Representa�on II
Buildingthe Facts Loft / Building Fic�ons This object is developed through command from a series of horizontal Exercise 02C profiles extracted from the original column Parinda Sangkaeo
PROFILE A: REVOLVE
PROFILE B: REVOLVE
PROFILE A + B: REVOLVE
BOOLEAN RESULT
TOP VIEW
ELEVATION
B A ARC182: Sectional Representa�onProfiles II Booleaned Building Facts / Building Fic�ons
Exercise 02C This object is developed through the BooleanIntersection command Parinda Sangkaeo through two closed, extracted profiles shapes
11
ARC 182 PORTFOLIO | HUNKER | Analytical Drawings
Analytical Drawings
Selected Booleaned Object
LOFT SECTION H +I + J
Kit-of-Parts
Connect Corner A
J
Connect Corner E
I H
D
G F
H
A Fill in Gap
C
F
Connect Corner F Connect Corner F
F
F
E
Connect Corner E
E
B
E
E
Fill in Gap
F
C D
Connect Corner C A C
B
B
Connect Corner D A
D
Connect Corner B
CAP SWEEP2 RESULT
Connect Corner A
Serial Sectioning
Connect Corner A
01 2D Geometric Logic
H
03 3D Fabrication
F
E
C
F
G
H
04 3D Fields
E A
D
B
C
02 3D Objects
D
B
G
A
Serial Sectioning
Contouring
13
ARC 182 PORTFOLIO | HUNKER | Analytical Drawings
Kit-of-Parts Communicating the part to whole relationship of the object
Connect Corner A
Connect Corner E
D
A Fill in Gap
C
F
Connect Corner F Connect Corner F
F
F
E
B
01 2D Geometric Logic
Connect Corner E
E
E
E
Fill in Gap
F
C D
Connect Corner C A C
B
A
02 3D Objects
B
Connect Corner D Connect Corner B
D
Connect Corner A Connect Corner A
Connect Corner A
03 3D Fabrication
Connect Corner E
Fill in Gap Connect Corner F Connect Corner F
F
F
E
Connect Corner E
E
04 3D Fields
F
E
E
Fill in Gap
F
C D
Connect Corner C A C
B
B
Connect Corner D A
Connect Corner B
D
Connect Corner A
Connect Corner A
Folding Showing how the surfaces are seamed or folded together to create the 3D object we see 15
ARC 182 PORTFOLIO | HUNKER | Analytical Drawings
H
G
A
B
E
F
F
E D C B A
A
B
C
D
E
F
G
H
Serial Sectioning Communicating how the object changes in section as you move through it
01 2D Geometric Logic 02 3D Objects 03 3D Fabrication 04 3D Fields
Contouring Describing the surface and how it changes in height and smoothness through the geometry of form 17
03 3D Fabrication Physical Modeling the 3D Objects The scale of the model, the material, the fabrication method are the choices we make when we fabricate physical models. Each of these decisions is a design choice, and will communicate different things about the object, building, or design that you are modeling. In this assignment, we learned three different modeling types that lend themselves to the three objects developed in the previous assignemed. Each of these model types will be developed digitally, to the point of laser cut files. Then the selected object is modeled physically with the technique of the model type choses.
01 2D Geometric Logic
02 3D Objects
03 3D Fabrication
04 3D Fields
19
ARC 182 PORTFOLIO | HUNKER | Methods of 3D Fabrication
1
10 9
8
7
4 6 5 3
2
1 2 3 4 5 6
01 2D Geometric Logic 02 3D Objects 03 3D Fabrication
32”
1
04 3D Fields
8 4
18”
3
2
Laser Cut File: 1 Sheet
32”
32”
1 2 3 4 5 6 7 8
18”
Unrolled Surface Model - Lofted Object Model based on lofted planametric profiles objects. Surface models works well for forms that do not have complex curvature to describe the surface 21
2
ARC 182 PORTFOLIO | HUNKER | Methods of 3D Fabrication
1 2 3 4 5 6 7 8
9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
A21 A20 A19 A18 A17 A16 A15 A14 A13 A12 A11 A10
8 4
18”
01 2D Geometric Logic
3
2
02 3D Objects
Laser Cut File: 1 Sheet
32”
03 3D Fabrication
32”
04 3D Fields
18”
18”
Laser Cut File: 3 Sheets
32”
32”
18”
Layered Contour Model - Swept Object Model based on swept planametric profiles objects. Contour models describe mass and form of objects that are made up of complex curvature or geometry. 23
ARC 182 PORTFOLIO | HUNKER | Methods of 3D Fabrication
A21 A20 A19 A18 A17 A16 A15 A14 A13 A12 A11 A10
B23-1 B22-1 B21-1 B20-1
A18-1
A18-2
A9 A8 A7 A6 A5 A4 A3 A2 A1
B24 B23 B22 B21 B20 B19 B18 B17 B16 B15 B14 B13 B12 B11 B10 B9 B8 B7 B6 B5 B4 B3 B2 B1
Laser Cut File: 3 Sheets
01 2D Geometric Logic
18”
02 3D Objects
32”
03 3D Fabrication
32”
04 3D Fields
18”
18”
B24
Laser Cut File: 4 Sheets
Eggcrate Model - Booleaned Object Eggcrate models use a system of perpendicular planes notch together to create a rigid, sturdy model that articulates mass and complex curvature well. 25
ARC 182 PORTFOLIO | HUNKER | Physical Model
Physical Model Physical eggcrate model of booleaned 3D object
01 2D Geometric Logic
02 3D Objects
03 3D Fabrication
04 3D Fields
27
04 3D Fields Matrices, Micro-articulation, and Rendering In this assignment, the diverse elements of the exploration are architectural roof typologies that are re-formed and deformed. We began by modeling common architectural roof types and then explored combinations and variations of roof typologies to create a field that we will break down into components. Next, we created the spatial matrices that communicate the spactial quality of the field. We also created shingles for the roof to explore the micro-articulation. Lastly, we explored rendering by situating the field realistically in a naturural environment and abstractly with a mapped pattern.
Roof Forms Diagram, Tanja Brotruck, Basic Roof Construction
01 2D Geometric Logic
Planar
02 3D Objects 03 3D Fabrication 04 3D Fields
Non-Planar
Non-Planar
Roof Fields These are created through combining of roof and dormer typologies through the comman Boolean2Objects.These then are transformed with various ways and are shown through contour lines. 29
ARC 182 PORTFOLIO | HUNKER | Spatial Matrices
Matrix as Surface Extracted
Matrix as Surface Projected
Matrix as Volume
Spatial Matrix These communicate the spatial quality of the roof fields and prioritize the visual effects of illusion, overlap, density, interference.
01 2D Geometric Logic 02 3D Objects 03 3D Fabrication 04 3D Fields
Matrix as Surface - Extracted Intrinsic linework extracted from surfaces or isocurves
31
ARC 182 PORTFOLIO | HUNKER | Spatial Matrices
Matrix as Surface - Projected External linework projected onto surfaces
01 2D Geometric Logic 02 3D Objects 03 3D Fabrication 04 3D Fields
Matrix as Volume linework that produces a thick volume of elements, rather than just surfaces 33
ARC 182 PORTFOLIO | HUNKER | Micro-Articulation
Panel Grid
Panel Grid Gradient
Panel Grid
Panel Grid Gradient
Variable Offset Points
Variable Offset Points
TOP
TOP
Trim
Bend
Twist
Combine
Trim
Bend
Twist
Combine
FRONT
SIDE
FRONT
SIDE
BOTTOM
BOTTOM
Micro-articulation The roof field is gridded as the base for the shingles that are designed with a logical system.
Panel Grid Gradient Variable Oset Points
01 2D Geometric Logic
d
02 3D Objects 03 3D Fabrication 04 3D Fields
Panelizing Surfaces with Shingles One unit os the roof field is subdivided by the grid in which the shingles are panelized on. 35
ARC 182 PORTFOLIO | HUNKER | Rendering
Rendering The roof field is rendered realitically as a marble rock in the Niagara fall, and abstractly with a flower pattern
01 2D Geometric Logic
02 3D Objects
03 3D Fabrication
04 3D Fields
Realistic
Abstract
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thank you !