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The video game industry has become a stronghold, not even a crippling economy can bring down. At $64 billion in sales a year you have to go else where to find an effect of the economy today. Video games have evolved from a fad to a beast that has made war with other hobbies and entertainment to become a necessity in everyday life. Politics and other technologies have made war, but none has slain this dragon. Since the shaky unpredictable beginning of the first commercial home system to this mammoth transforming technology; many products have come and gone over the span of 40 years. But what is the fascination? Spawning from the missile defense systems of the 1940's the first interactive video game was produced in 1952 called OXO. Using a light pen it was similar to Tic-Tac-Toe. University mainframes were being used in the beginning and most games were invented by individuals as a hobby which meant that production was minimal and the games were forgotten. Almost simultaneously the arcade system and home console were released and they introduced the use of joysticks. In 1971 the Galaxy Game was installed at a student union at Stanford University and expanded to eight arcade games in 1972. Then eventually color arcade systems were introduced in 1979 and these games became commercialized. 1972 The Magnavox Odyssey home system was released in the US, which used cartridges (later becomes programmable) that used jumpers which enabled/disabled various switches inside the unit, altering the circuit logic so multiple games could be played on the same system. 1976 games were programmed on chips and inserted in plastic cartridges. Now instead of having games programmed in systems there could be a library of games. Thriving for the most innovated technology and having the most popular games all while still making a profit was an act that would prove to be hard to juggle. In 1977 Atari 2600 (which started what is known as the second generation consoles) was released by Atari and during the holiday season the company released nine games which helped fuel the systems popularity. By 1980 Mattel released Intellivision with it's superior graphics this started the cutthroat business of video games. 1982 ColecoVision was brought into this boiling pot of competition of this new trend. While store shelves where filled with these choices the industry had it's second crash in 1983 because of the lack of consumer knowledge and too many choices. Many consoles would come and go. In Japan a comeback was on the rise by video game companies. 1985 Nintendo Entertainment System(NES) was released bundled with Super Mario Brothers. With a redesigned controller that used a D-Pad and a couple of buttons NES was the foundation for future consoles. NES had a ten year reign but games demanding more processing power for graphics, game play, and saving space the fight for supremacy raged on. During the reign of NES many factors and inventions